general emote support, room structure

This commit is contained in:
Philipp 2024-04-24 23:39:55 +02:00
parent 10425070aa
commit 04c3ba25df
Signed by: Philipp
GPG key ID: 9EBD8439AFBAB750
10 changed files with 193 additions and 85 deletions

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@ -20,6 +20,7 @@
"type": "module",
"dependencies": {
"matrix-js-sdk": "^31.4.0",
"svelte-collapsible": "^0.3.0",
"svelte-use-form": "latest"
}
}

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@ -1,84 +0,0 @@
<script>
import { flip } from 'svelte/animate';
import { onMount } from 'svelte';
let baskets = [];
let isLoading = true;
export let data;
const hs = "https://" + data.homeserver;
const token = data.token;
onMount(async () => {
const response = await fetch(hs + "/_matrix/client/v3/rooms/!WesIJpYbWDvdAYThkW:matrix.org/state", {
method: "GET",
headers: {
"Authorization": "Bearer " + token
}
})
const res = await response.json();
res.forEach(e => {
if(e.type === "im.ponies.room_emotes" && e.content.pack != undefined) {
let prepareArr = [];
for(const [key, value] of Object.entries(e.content.images)) {
let image_id = value.url.split("/")[3];
let emote_hs = value.url.split("/")[2];
prepareArr.push(hs + "/_matrix/media/r0/thumbnail/" + emote_hs + "/" + image_id + "?width=256&height=256&method=crop")
}
baskets.push({"name": e.content.pack.display_name, "items": prepareArr})
}
});
isLoading = false;
});
let hoveringOverBasket;
function dragStart(event, basketIndex, itemIndex) {
// The data we want to make available when the element is dropped
// is the index of the item being dragged and
// the index of the basket from which it is leaving.
const data = {basketIndex, itemIndex};
event.dataTransfer.setData('text/plain', JSON.stringify(data));
}
function drop(event, basketIndex) {
event.preventDefault();
const json = event.dataTransfer.getData("text/plain");
const data = JSON.parse(json);
// Remove the item from one basket.
// Splice returns an array of the deleted elements, just one in this case.
const [item] = baskets[data.basketIndex].items.splice(data.itemIndex, 1);
// Add the item to the drop target basket.
baskets[basketIndex].items.push(item);
baskets = baskets;
hoveringOverBasket = null;
}
</script>
{#if isLoading}
<p>Loading the Emotes...</p>
{:else}
{#each baskets as basket, basketIndex (basket)}
<div animate:flip>
<p>{basket.name}</p>
<ul
class:hovering={hoveringOverBasket === basket.name}
on:dragenter={() => hoveringOverBasket = basket.name}
on:dragleave={() => hoveringOverBasket = null}
on:drop={event => drop(event, basketIndex)}
ondragover="return false" >
{#each basket.items as item, itemIndex (item)}
<div class="item" animate:flip>
<li
draggable={true}
on:dragstart={event => dragStart(event, basketIndex, itemIndex)} >
<img src={item} alt="Emote"/>
</li>
</div>
{/each}
</ul>
</div>
{/each}
{/if}

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@ -0,0 +1,7 @@
export const load = (async ({ params, cookies }) => {
const homeserver = cookies.get("hs");
const token = cookies.get("mToken");
const slug = params.slug;
return { homeserver: homeserver, token: token, slug: slug}
})

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@ -0,0 +1,111 @@
<script>
import { flip } from 'svelte/animate';
import { CollapsibleCard } from 'svelte-collapsible'
import { onMount } from 'svelte';
let baskets = [];
let isLoading = true;
let error = "";
export let data;
const hs = "https://" + data.homeserver;
const token = data.token;
async function updateSet() {
baskets.forEach(async basket => {
const response = await fetch(hs + "/_matrix/client/v3/rooms/" + data.slug + "/state/im.ponies.room_emotes/" + basket.state_key, {
method: "PUT",
headers: {
"Authorization": "Bearer " + token,
"Content-Type": "application/json"
},
body: JSON.stringify(basket.content)
});
const res = await response.json();
if(response.status != 200) error = "There was an error updating the emote set!";
});
}
onMount(async () => {
const response = await fetch(hs + "/_matrix/client/v3/rooms/" + data.slug + "/state", {
method: "GET",
headers: {
"Authorization": "Bearer " + token
}
});
const res = await response.json();
if(response.status != 200) error = "There was an error getting an emote set!";
res.forEach(e => {
if(e.type === "im.ponies.room_emotes" && e.content.pack != undefined) {
baskets.push(e);
}
});
if(baskets.length == 0) error = "Either there are no emotes on this room, or you have insufficent rights. (You need atleast Mod)"
isLoading = false;
});
let hoveringOverBasket;
function dragStart(event, basketIndex, itemIndex) {
// The data we want to make available when the element is dropped
// is the index of the item being dragged and
// the index of the basket from which it is leaving.
const data = {basketIndex, itemIndex};
event.dataTransfer.setData('text/plain', JSON.stringify(data));
}
function drop(event, basketIndex) {
event.preventDefault();
const json = event.dataTransfer.getData("text/plain");
const data = JSON.parse(json);
let insert = {};
const emoteName = Object.entries(baskets[data.basketIndex].content.images)[data.itemIndex][0];
const emoteUrl = Object.entries(baskets[data.basketIndex].content.images)[data.itemIndex][1];
// Remove the item from one basket.
// Splice returns an array of the deleted elements, just one in this case.
delete baskets[data.basketIndex].content.images[emoteName];
// Add the item to the drop target basket.
insert[emoteName] = emoteUrl;
baskets[basketIndex].content.images = {...baskets[basketIndex].content.images, ...insert}
baskets = baskets;
hoveringOverBasket = null;
}
</script>
{#if error}
<err>{error}</err>
<br>
{:else}
{#if isLoading}
<p>Loading the Emotes...</p>
{:else}
<button on:click={updateSet}>Update</button>
{#each baskets as basket, basketIndex (basket)}
<div>
<CollapsibleCard>
<h2 slot="header" class="header">{basket.content.pack.display_name}</h2>
<ul
class:hovering={hoveringOverBasket === basket.content.pack.display_name}
on:dragenter={() => hoveringOverBasket = basket.content.pack.display_name}
on:dragleave={() => hoveringOverBasket = null}
on:drop={event => drop(event, basketIndex)}
ondragover="return false"
slot='body' class='body' >
{#each Object.entries(basket.content.images) as [key, value], itemIndex (key)}
<div class="item">
<li
draggable={true}
on:dragstart={event => dragStart(event, basketIndex, itemIndex)} >
<img src={hs + "/_matrix/media/r0/thumbnail/" + value.url.split("/")[2] + "/" + value.url.split("/")[3] + "?width=256&height=256&method=crop"} alt="{key}"/>
</li>
</div>
{/each}
</ul>
</CollapsibleCard>
</div>
{/each}
{/if}
{/if}

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@ -36,4 +36,19 @@ p {
}
img {
height: 32px;
}
button {
background-color: green;
border: none;
color: white;
padding: 15px 32px;
text-align: center;
text-decoration: none;
display: inline-block;
font-size: 16px;
margin: 10px;
}
err {
color: red;
font-size: 32px;
}

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@ -0,0 +1,5 @@
<script>
import "./app.css";
</script>
<slot />

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@ -1,4 +1,4 @@
export const load = (async ({ cookies}) => {
export const load = (async ({ cookies }) => {
const homeserver = cookies.get("hs");
const token = cookies.get("mToken");

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@ -0,0 +1,43 @@
<script>
import { RoomState } from 'matrix-js-sdk';
import { onMount } from 'svelte'
export let data;
const hs = "https://" + data.homeserver;
const token = data.token;
let isLoading = true;
let error = "";
let rooms = [];
onMount(async () => {
const response = await fetch(hs + "/_matrix/client/v3/joined_rooms", {
method: "GET",
headers: {
"Authorization": "Bearer " + token
}
});
const res = await response.json();
if(response.status != 200) error = "There was an error getting your room list!";
res.joined_rooms.forEach(r => {
rooms.push(r);
});
if(rooms.length == 0) error = "You have not joined any rooms!"
isLoading = false;
});
</script>
{#if error}
<err>{error}</err>
<br>
{:else}
{#if isLoading}
<p>Loading the Rooms...</p>
{:else}
<div class="grid">
{#each rooms as room}
<div><a href="/emotes/{room}">{room}</a></div>
{/each}
</div>
{/if}
{/if}

10
src/routes/rooms/app.css Normal file
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@ -0,0 +1,10 @@
.grid {
display: grid;
gap: 1px;
grid-template-columns: repeat(3, 1fr);
}
div > div {
padding: 10px;
background-color: #ccc;
}