matrix-emote/src/routes/emotes/[slug]/+page.svelte

112 lines
4.0 KiB
Svelte

<script>
import { flip } from 'svelte/animate';
import { CollapsibleCard } from 'svelte-collapsible'
import { onMount } from 'svelte';
let baskets = [];
let isLoading = true;
let error = "";
export let data;
const hs = "https://" + data.homeserver;
const token = data.token;
async function updateSet() {
baskets.forEach(async basket => {
const response = await fetch(hs + "/_matrix/client/v3/rooms/" + data.slug + "/state/im.ponies.room_emotes/" + basket.state_key, {
method: "PUT",
headers: {
"Authorization": "Bearer " + token,
"Content-Type": "application/json"
},
body: JSON.stringify(basket.content)
});
const res = await response.json();
if(response.status != 200) error = "There was an error updating the emote set!";
});
}
onMount(async () => {
const response = await fetch(hs + "/_matrix/client/v3/rooms/" + data.slug + "/state", {
method: "GET",
headers: {
"Authorization": "Bearer " + token
}
});
const res = await response.json();
if(response.status != 200) error = "There was an error getting an emote set!";
res.forEach(e => {
if(e.type === "im.ponies.room_emotes" && e.content.pack != undefined) {
baskets.push(e);
}
});
if(baskets.length == 0) error = "Either there are no emotes on this room, or you have insufficent rights. (You need atleast Mod)"
isLoading = false;
});
let hoveringOverBasket;
function dragStart(event, basketIndex, itemIndex) {
// The data we want to make available when the element is dropped
// is the index of the item being dragged and
// the index of the basket from which it is leaving.
const data = {basketIndex, itemIndex};
event.dataTransfer.setData('text/plain', JSON.stringify(data));
}
function drop(event, basketIndex) {
event.preventDefault();
const json = event.dataTransfer.getData("text/plain");
const data = JSON.parse(json);
let insert = {};
const emoteName = Object.entries(baskets[data.basketIndex].content.images)[data.itemIndex][0];
const emoteUrl = Object.entries(baskets[data.basketIndex].content.images)[data.itemIndex][1];
// Remove the item from one basket.
// Splice returns an array of the deleted elements, just one in this case.
delete baskets[data.basketIndex].content.images[emoteName];
// Add the item to the drop target basket.
insert[emoteName] = emoteUrl;
baskets[basketIndex].content.images = {...baskets[basketIndex].content.images, ...insert}
baskets = baskets;
hoveringOverBasket = null;
}
</script>
{#if error}
<err>{error}</err>
<br>
{:else}
{#if isLoading}
<p>Loading the Emotes...</p>
{:else}
<button on:click={updateSet}>Update</button>
{#each baskets as basket, basketIndex (basket)}
<div>
<CollapsibleCard>
<h2 slot="header" class="header">{basket.content.pack.display_name}</h2>
<ul
class:hovering={hoveringOverBasket === basket.content.pack.display_name}
on:dragenter={() => hoveringOverBasket = basket.content.pack.display_name}
on:dragleave={() => hoveringOverBasket = null}
on:drop={event => drop(event, basketIndex)}
ondragover="return false"
slot='body' class='body' >
{#each Object.entries(basket.content.images) as [key, value], itemIndex (key)}
<div class="item">
<li
draggable={true}
on:dragstart={event => dragStart(event, basketIndex, itemIndex)} >
<img src={hs + "/_matrix/media/r0/thumbnail/" + value.url.split("/")[2] + "/" + value.url.split("/")[3] + "?width=256&height=256&method=crop"} alt="{key}"/>
</li>
</div>
{/each}
</ul>
</CollapsibleCard>
</div>
{/each}
{/if}
{/if}