2019-04-04 10:06:19 +02:00
|
|
|
/**
|
|
|
|
* Marlin 3D Printer Firmware
|
2019-06-28 06:57:50 +02:00
|
|
|
* Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
2019-04-04 10:06:19 +02:00
|
|
|
*
|
|
|
|
* Based on Sprinter and grbl.
|
2019-06-28 06:57:50 +02:00
|
|
|
* Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm
|
2019-04-04 10:06:19 +02:00
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
#include "../../../inc/MarlinConfigPre.h"
|
|
|
|
#include "../../dogm/ultralcd_DOGM.h"
|
|
|
|
#include "../../lcdprint.h"
|
|
|
|
#include "../../ultralcd.h"
|
|
|
|
|
|
|
|
//#define MUTE_GAMES
|
|
|
|
|
|
|
|
#ifdef MUTE_GAMES
|
|
|
|
#define _BUZZ(D,F) NOOP
|
|
|
|
#else
|
|
|
|
#define _BUZZ(D,F) BUZZ(D,F)
|
|
|
|
#endif
|
|
|
|
|
|
|
|
// Simple 8:8 fixed-point
|
|
|
|
typedef int16_t fixed_t;
|
|
|
|
#define FTOP(F) fixed_t((F)*256.0f)
|
|
|
|
#define PTOF(P) (float(P)*(1.0f/256.0f))
|
|
|
|
#define BTOF(X) (fixed_t(X)<<8)
|
|
|
|
#define FTOB(X) int8_t(fixed_t(X)>>8)
|
|
|
|
|
|
|
|
#define SCREEN_M ((LCD_PIXEL_WIDTH) / 2)
|
|
|
|
|
|
|
|
#if HAS_GAME_MENU
|
|
|
|
void menu_game();
|
|
|
|
#endif
|
|
|
|
|
|
|
|
class MarlinGame {
|
|
|
|
protected:
|
|
|
|
static int score;
|
|
|
|
static uint8_t game_state;
|
|
|
|
static millis_t next_frame;
|
|
|
|
|
|
|
|
static bool game_frame();
|
|
|
|
static void draw_game_over();
|
2019-04-05 00:07:38 +02:00
|
|
|
static void exit_game();
|
2019-04-04 10:06:19 +02:00
|
|
|
public:
|
|
|
|
static void init_game(const uint8_t init_state, const screenFunc_t screen);
|
|
|
|
};
|
|
|
|
|
|
|
|
#if ENABLED(MARLIN_BRICKOUT)
|
|
|
|
class BrickoutGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
|
|
|
|
extern BrickoutGame brickout;
|
|
|
|
#endif
|
|
|
|
#if ENABLED(MARLIN_INVADERS)
|
|
|
|
class InvadersGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
|
|
|
|
extern InvadersGame invaders;
|
|
|
|
#endif
|
|
|
|
#if ENABLED(MARLIN_SNAKE)
|
|
|
|
class SnakeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
|
|
|
|
extern SnakeGame snake;
|
|
|
|
#endif
|
|
|
|
#if ENABLED(MARLIN_MAZE)
|
|
|
|
class MazeGame : MarlinGame { public: static void enter_game(); static void game_screen(); };
|
|
|
|
extern MazeGame maze;
|
|
|
|
#endif
|