2016-03-25 07:19:46 +01:00
|
|
|
/**
|
2016-03-24 19:01:20 +01:00
|
|
|
* Marlin 3D Printer Firmware
|
|
|
|
* Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin]
|
|
|
|
*
|
|
|
|
* Based on Sprinter and grbl.
|
|
|
|
* Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm
|
|
|
|
*
|
|
|
|
* This program is free software: you can redistribute it and/or modify
|
|
|
|
* it under the terms of the GNU General Public License as published by
|
|
|
|
* the Free Software Foundation, either version 3 of the License, or
|
|
|
|
* (at your option) any later version.
|
|
|
|
*
|
|
|
|
* This program is distributed in the hope that it will be useful,
|
|
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
* GNU General Public License for more details.
|
|
|
|
*
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
|
|
* along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
*
|
|
|
|
*/
|
|
|
|
|
2016-03-25 07:19:46 +01:00
|
|
|
/**
|
2014-12-21 13:06:05 +01:00
|
|
|
vector_3.cpp - Vector library for bed leveling
|
2013-09-29 18:20:06 +02:00
|
|
|
Copyright (c) 2012 Lars Brubaker. All right reserved.
|
|
|
|
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
|
|
modify it under the terms of the GNU Lesser General Public
|
|
|
|
License as published by the Free Software Foundation; either
|
|
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
|
|
Lesser General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
|
|
License along with this library; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
*/
|
|
|
|
#include <math.h>
|
|
|
|
#include "Marlin.h"
|
|
|
|
|
2015-08-05 14:12:26 +02:00
|
|
|
#if ENABLED(AUTO_BED_LEVELING_FEATURE)
|
2013-09-29 18:20:06 +02:00
|
|
|
#include "vector_3.h"
|
|
|
|
|
2013-12-19 22:21:46 +01:00
|
|
|
vector_3::vector_3() : x(0), y(0), z(0) { }
|
2013-09-29 18:20:06 +02:00
|
|
|
|
2013-12-19 22:21:46 +01:00
|
|
|
vector_3::vector_3(float x_, float y_, float z_) : x(x_), y(y_), z(z_) { }
|
2013-09-29 18:20:06 +02:00
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
vector_3 vector_3::cross(vector_3 left, vector_3 right) {
|
2015-10-03 08:08:58 +02:00
|
|
|
return vector_3(left.y * right.z - left.z * right.y,
|
|
|
|
left.z * right.x - left.x * right.z,
|
|
|
|
left.x * right.y - left.y * right.x);
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
vector_3 vector_3::operator+(vector_3 v) { return vector_3((x + v.x), (y + v.y), (z + v.z)); }
|
|
|
|
vector_3 vector_3::operator-(vector_3 v) { return vector_3((x - v.x), (y - v.y), (z - v.z)); }
|
2013-09-29 18:20:06 +02:00
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
vector_3 vector_3::get_normal() {
|
2015-10-03 08:08:58 +02:00
|
|
|
vector_3 normalized = vector_3(x, y, z);
|
|
|
|
normalized.normalize();
|
|
|
|
return normalized;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
float vector_3::get_length() { return sqrt((x * x) + (y * y) + (z * z)); }
|
|
|
|
|
|
|
|
void vector_3::normalize() {
|
2015-10-03 08:08:58 +02:00
|
|
|
float length = get_length();
|
|
|
|
x /= length;
|
|
|
|
y /= length;
|
|
|
|
z /= length;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
void vector_3::apply_rotation(matrix_3x3 matrix) {
|
2015-10-03 08:08:58 +02:00
|
|
|
float resultX = x * matrix.matrix[3 * 0 + 0] + y * matrix.matrix[3 * 1 + 0] + z * matrix.matrix[3 * 2 + 0];
|
|
|
|
float resultY = x * matrix.matrix[3 * 0 + 1] + y * matrix.matrix[3 * 1 + 1] + z * matrix.matrix[3 * 2 + 1];
|
|
|
|
float resultZ = x * matrix.matrix[3 * 0 + 2] + y * matrix.matrix[3 * 1 + 2] + z * matrix.matrix[3 * 2 + 2];
|
|
|
|
x = resultX;
|
|
|
|
y = resultY;
|
|
|
|
z = resultZ;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-27 08:46:39 +01:00
|
|
|
void vector_3::debug(const char title[]) {
|
2015-10-03 08:08:58 +02:00
|
|
|
SERIAL_PROTOCOL(title);
|
|
|
|
SERIAL_PROTOCOLPGM(" x: ");
|
|
|
|
SERIAL_PROTOCOL_F(x, 6);
|
|
|
|
SERIAL_PROTOCOLPGM(" y: ");
|
|
|
|
SERIAL_PROTOCOL_F(y, 6);
|
|
|
|
SERIAL_PROTOCOLPGM(" z: ");
|
|
|
|
SERIAL_PROTOCOL_F(z, 6);
|
|
|
|
SERIAL_EOL;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-10-03 08:08:58 +02:00
|
|
|
void apply_rotation_xyz(matrix_3x3 matrix, float& x, float& y, float& z) {
|
|
|
|
vector_3 vector = vector_3(x, y, z);
|
|
|
|
vector.apply_rotation(matrix);
|
|
|
|
x = vector.x;
|
|
|
|
y = vector.y;
|
|
|
|
z = vector.z;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
matrix_3x3 matrix_3x3::create_from_rows(vector_3 row_0, vector_3 row_1, vector_3 row_2) {
|
|
|
|
//row_0.debug("row_0");
|
|
|
|
//row_1.debug("row_1");
|
|
|
|
//row_2.debug("row_2");
|
2015-10-03 08:08:58 +02:00
|
|
|
matrix_3x3 new_matrix;
|
|
|
|
new_matrix.matrix[0] = row_0.x; new_matrix.matrix[1] = row_0.y; new_matrix.matrix[2] = row_0.z;
|
|
|
|
new_matrix.matrix[3] = row_1.x; new_matrix.matrix[4] = row_1.y; new_matrix.matrix[5] = row_1.z;
|
|
|
|
new_matrix.matrix[6] = row_2.x; new_matrix.matrix[7] = row_2.y; new_matrix.matrix[8] = row_2.z;
|
2015-03-26 06:13:59 +01:00
|
|
|
//new_matrix.debug("new_matrix");
|
2015-10-03 08:08:58 +02:00
|
|
|
return new_matrix;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
void matrix_3x3::set_to_identity() {
|
2015-10-03 08:08:58 +02:00
|
|
|
matrix[0] = 1; matrix[1] = 0; matrix[2] = 0;
|
|
|
|
matrix[3] = 0; matrix[4] = 1; matrix[5] = 0;
|
|
|
|
matrix[6] = 0; matrix[7] = 0; matrix[8] = 1;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
matrix_3x3 matrix_3x3::create_look_at(vector_3 target) {
|
|
|
|
vector_3 z_row = target.get_normal();
|
2015-10-03 08:08:58 +02:00
|
|
|
vector_3 x_row = vector_3(1, 0, -target.x / target.z).get_normal();
|
2015-03-26 06:13:59 +01:00
|
|
|
vector_3 y_row = vector_3::cross(z_row, x_row).get_normal();
|
2013-12-06 21:32:21 +01:00
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
// x_row.debug("x_row");
|
|
|
|
// y_row.debug("y_row");
|
|
|
|
// z_row.debug("z_row");
|
2013-12-06 21:32:21 +01:00
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
// create the matrix already correctly transposed
|
|
|
|
matrix_3x3 rot = matrix_3x3::create_from_rows(x_row, y_row, z_row);
|
2013-12-06 21:32:21 +01:00
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
// rot.debug("rot");
|
|
|
|
return rot;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-26 06:13:59 +01:00
|
|
|
matrix_3x3 matrix_3x3::transpose(matrix_3x3 original) {
|
2013-12-06 21:32:21 +01:00
|
|
|
matrix_3x3 new_matrix;
|
2015-10-03 08:08:58 +02:00
|
|
|
new_matrix.matrix[0] = original.matrix[0]; new_matrix.matrix[1] = original.matrix[3]; new_matrix.matrix[2] = original.matrix[6];
|
|
|
|
new_matrix.matrix[3] = original.matrix[1]; new_matrix.matrix[4] = original.matrix[4]; new_matrix.matrix[5] = original.matrix[7];
|
2013-12-06 21:32:21 +01:00
|
|
|
new_matrix.matrix[6] = original.matrix[2]; new_matrix.matrix[7] = original.matrix[5]; new_matrix.matrix[8] = original.matrix[8];
|
|
|
|
return new_matrix;
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-03-27 08:46:39 +01:00
|
|
|
void matrix_3x3::debug(const char title[]) {
|
2015-03-07 07:14:34 +01:00
|
|
|
SERIAL_PROTOCOLLN(title);
|
|
|
|
int count = 0;
|
2015-10-03 08:08:58 +02:00
|
|
|
for (int i = 0; i < 3; i++) {
|
|
|
|
for (int j = 0; j < 3; j++) {
|
2015-04-04 06:43:30 +02:00
|
|
|
if (matrix[count] >= 0.0) SERIAL_PROTOCOLCHAR('+');
|
2015-03-13 18:39:41 +01:00
|
|
|
SERIAL_PROTOCOL_F(matrix[count], 6);
|
2015-04-04 06:43:30 +02:00
|
|
|
SERIAL_PROTOCOLCHAR(' ');
|
2015-03-07 07:14:34 +01:00
|
|
|
count++;
|
|
|
|
}
|
|
|
|
SERIAL_EOL;
|
|
|
|
}
|
2013-09-29 18:20:06 +02:00
|
|
|
}
|
|
|
|
|
2015-08-05 14:12:26 +02:00
|
|
|
#endif // AUTO_BED_LEVELING_FEATURE
|
2013-09-29 18:20:06 +02:00
|
|
|
|