Revert MBL menus to "known" working point

This commit is contained in:
Scott Lahteine 2016-04-21 12:40:22 -07:00
parent 6fac4d9211
commit 003aab6dfd

View file

@ -262,7 +262,7 @@ static void lcd_status_screen();
uint8_t currentMenuViewOffset; /* scroll offset in the current menu */
millis_t next_button_update_ms;
uint8_t lastEncoderBits;
uint32_t encoderPosition, nextEncoderPosition;
uint32_t encoderPosition;
#if PIN_EXISTS(SD_DETECT)
uint8_t lcd_sd_status;
#endif
@ -277,7 +277,6 @@ typedef struct {
} menuPosition;
menuFunc_t currentMenu = lcd_status_screen; // pointer to the currently active menu handler
menuFunc_t nextMenu = NULL; // the next menu handler to activate
menuPosition menu_history[10];
uint8_t menu_history_depth = 0;
@ -312,16 +311,21 @@ float raw_Ki, raw_Kd;
* Remembers the previous position
*/
static void lcd_goto_menu(menuFunc_t menu, const bool feedback = false, const uint32_t encoder = 0) {
if (currentMenu != menu && nextMenu != menu) {
nextMenu = menu;
nextEncoderPosition = encoder;
if (currentMenu != menu) {
currentMenu = menu;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
#if ENABLED(NEWPANEL)
encoderPosition = encoder;
if (feedback) lcd_quick_feedback();
#endif
if (menu == lcd_status_screen) {
defer_return_to_status = false;
menu_history_depth = 0;
}
#if ENABLED(LCD_PROGRESS_BAR)
// For LCD_PROGRESS_BAR re-initialize custom characters
lcd_set_custom_characters(menu == lcd_status_screen);
#endif
}
}
@ -914,6 +918,13 @@ void lcd_cooldown() {
static void _lcd_level_bed_done() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_DONE));
lcdDrawUpdate =
#if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
#else
LCDVIEW_CALL_NO_REDRAW
#endif
;
}
/**
@ -929,6 +940,13 @@ void lcd_cooldown() {
NOLESS(current_position[Z_AXIS], 0);
NOMORE(current_position[Z_AXIS], MESH_HOME_SEARCH_Z * 2);
line_to_current(Z_AXIS);
lcdDrawUpdate =
#if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
#else
LCDVIEW_REDRAW_NOW
#endif
;
}
encoderPosition = 0;
@ -984,6 +1002,14 @@ void lcd_cooldown() {
sprintf_P(msg, PSTR("%i / %u"), (int)(_lcd_level_bed_position + 1), (MESH_NUM_X_POINTS) * (MESH_NUM_Y_POINTS));
lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_NEXT_POINT), msg);
}
lcdDrawUpdate =
#if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
#else
LCDVIEW_CALL_NO_REDRAW
#endif
;
}
/**
@ -1022,8 +1048,14 @@ void lcd_cooldown() {
static void _lcd_level_bed_homing() {
if (lcdDrawUpdate) lcd_implementation_drawedit(PSTR(MSG_LEVEL_BED_HOMING), NULL);
if (axis_homed[X_AXIS] && axis_homed[Y_AXIS] && axis_homed[Z_AXIS])
lcdDrawUpdate =
#if ENABLED(DOGLCD)
LCDVIEW_CALL_REDRAW_NEXT
#else
LCDVIEW_CALL_NO_REDRAW
#endif
;
lcd_goto_menu(_lcd_level_bed_homing_done);
lcdDrawUpdate = LCDVIEW_CALL_NO_REDRAW; // counts as a draw flag during graphical loop
}
/**
@ -1165,6 +1197,7 @@ static void _lcd_move(const char* name, AxisEnum axis, float min, float max) {
if (min_software_endstops) NOLESS(current_position[axis], min);
if (max_software_endstops) NOMORE(current_position[axis], max);
line_to_current(axis);
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
encoderPosition = 0;
if (lcdDrawUpdate) lcd_implementation_drawedit(name, ftostr31(current_position[axis]));
@ -1193,6 +1226,7 @@ static void lcd_move_e(
if (encoderPosition && movesplanned() <= 3) {
current_position[E_AXIS] += float((int32_t)encoderPosition) * move_menu_scale;
line_to_current(E_AXIS);
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
}
encoderPosition = 0;
if (lcdDrawUpdate) {
@ -1683,6 +1717,7 @@ static void lcd_control_volumetric_menu() {
lcd_contrast &= 0x3F;
#endif
encoderPosition = 0;
lcdDrawUpdate = LCDVIEW_REDRAW_NOW;
u8g.setContrast(lcd_contrast);
}
if (lcdDrawUpdate) {
@ -1764,6 +1799,7 @@ static void lcd_control_volumetric_menu() {
#endif
i
);
if (card.filenameIsDir)
MENU_ITEM(sddirectory, MSG_CARD_MENU, card.filename, card.longFilename);
else
@ -1833,12 +1869,12 @@ static void lcd_control_volumetric_menu() {
} \
static void menu_action_setting_edit_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue) { \
_menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
lcd_goto_menu(menu_edit_ ## _name); \
currentMenu = menu_edit_ ## _name; \
}\
static void menu_action_setting_edit_callback_ ## _name (const char* pstr, _type* ptr, _type minValue, _type maxValue, menuFunc_t callback) { \
_menu_action_setting_edit_ ## _name(pstr, ptr, minValue, maxValue); \
currentMenu = menu_edit_callback_ ## _name; \
callbackFunc = callback; \
lcd_goto_menu(menu_edit_callback_ ## _name); \
}
menu_edit_type(int, int3, itostr3, 1);
menu_edit_type(float, float3, ftostr3, 1);
@ -1904,6 +1940,7 @@ menu_edit_type(unsigned long, long5, ftostr5, 0.01);
#endif
void lcd_quick_feedback() {
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
next_button_update_ms = millis() + 500;
#if ENABLED(LCD_USE_I2C_BUZZER)
@ -2090,9 +2127,8 @@ bool lcd_blink() {
* so don't change lcdDrawUpdate without considering this.
*
* After the menu handler callback runs (or not):
* - Set lcdDrawUpdate to nextLcdDrawUpdate (usually unchanged)
* - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW
* - Transition lcdDrawUpdate to the next state
* - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually)
*
* No worries. This function is only called from the main thread.
*/
@ -2250,18 +2286,6 @@ void lcd_update() {
#endif // ULTIPANEL
// If a new menu was set, update the pointer, set to clear & redraw
if (nextMenu) {
currentMenu = nextMenu;
encoderPosition = nextEncoderPosition;
nextMenu = NULL;
lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW;
#if ENABLED(LCD_PROGRESS_BAR)
// For LCD_PROGRESS_BAR re-initialize custom characters
lcd_set_custom_characters(currentMenu == lcd_status_screen);
#endif
}
switch (lcdDrawUpdate) {
case LCDVIEW_CLEAR_CALL_REDRAW:
lcd_implementation_clear();