diff --git a/Marlin/example_configurations/K8200/Configuration.h b/Marlin/example_configurations/K8200/Configuration.h index 7c61944a7..406091ea0 100644 --- a/Marlin/example_configurations/K8200/Configuration.h +++ b/Marlin/example_configurations/K8200/Configuration.h @@ -1,6 +1,6 @@ -#ifndef CONFIGURATION_H +#ifndef CONFIGURATION_H #define CONFIGURATION_H - + #include "boards.h" @@ -521,7 +521,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of // default settings -#define DEFAULT_AXIS_STEPS_PER_UNIT {64.25,64.25,2560,600} // default steps per unit for Ultimaker +#define DEFAULT_AXIS_STEPS_PER_UNIT {64.25,64.25,2560,600} // default steps per unit for K8200 #define DEFAULT_MAX_FEEDRATE {500, 500, 5, 500} // (mm/sec) #define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for Skeinforge 40+, for older versions raise them a lot. @@ -575,6 +575,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of //LCD and SD support +// VM8201 (LCD Option for K8200) uses "DISPLAY_CHARSET_HD44870_JAPAN" and "ULTIMAKERCONTROLLER" + // Character based displays can have different extended charsets. #define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°" //#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. @@ -586,9 +588,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of //#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication //#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder //#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking - #define ULTIMAKERCONTROLLER //as available from the Ultimaker online store. - //#define ULTIPANEL //the UltiPanel as on Thingiverse //#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click //#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click