diff --git a/Marlin/src/lcd/menu/game/invaders.cpp b/Marlin/src/lcd/menu/game/invaders.cpp index 4bb90f356..5211e4ad8 100644 --- a/Marlin/src/lcd/menu/game/invaders.cpp +++ b/Marlin/src/lcd/menu/game/invaders.cpp @@ -182,7 +182,7 @@ typedef struct { int8_t x, y, v; } laser_t; uint8_t cannons_left; int8_t cannon_x; -laser_t laser, expl, bullet[10]; +laser_t explod, laser, bullet[10]; constexpr uint8_t inv_off[] = { 2, 1, 0 }, inv_wide[] = { 8, 11, 12 }; int8_t invaders_x, invaders_y, invaders_dir, leftmost, rightmost, botmost; uint8_t invader_count, quit_count, bugs[INVADER_ROWS], shooters[(INVADER_ROWS) * (INVADER_COLS)]; @@ -236,7 +236,9 @@ inline void fire_cannon() { } inline void explode(const int8_t x, const int8_t y, const int8_t v=4) { - expl.x = x - (EXPL_W) / 2; expl.y = y; expl.v = v; + explod.x = x - (EXPL_W) / 2; + explod.y = y; + explod.v = v; } inline void kill_cannon(uint8_t &game_state, const uint8_t st) { @@ -431,9 +433,9 @@ void InvadersGame::game_screen() { } // Draw explosion - if (expl.v && PAGE_CONTAINS(expl.y, expl.y + 7 - 1)) { - u8g.drawBitmapP(expl.x, expl.y, 2, 7, explosion); - --expl.v; + if (explod.v && PAGE_CONTAINS(explod.y, explod.y + 7 - 1)) { + u8g.drawBitmapP(explod.x, explod.y, 2, 7, explosion); + --explod.v; } // Blink GAME OVER when game is over