For set_z_fade_height use set_bed_leveling_enabled
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2 changed files with 7 additions and 21 deletions
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@ -138,30 +138,16 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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void set_z_fade_height(const float zfh, const bool do_report/*=true*/) {
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if (planner.z_fade_height == zfh) return; // do nothing if no change
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if (planner.z_fade_height == zfh) return;
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const bool level_active = planner.leveling_active;
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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if (level_active) set_bed_leveling_enabled(false); // turn off before changing fade height for proper apply/unapply leveling to maintain current_position
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#endif
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const bool leveling_was_active = planner.leveling_active;
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set_bed_leveling_enabled(false);
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planner.set_z_fade_height(zfh);
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if (level_active) {
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if (leveling_was_active) {
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const float oldpos[] = { current_position[X_AXIS], current_position[Y_AXIS], current_position[Z_AXIS] };
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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set_bed_leveling_enabled(true); // turn back on after changing fade height
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#else
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set_current_from_steppers_for_axis(
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#if ABL_PLANAR
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ALL_AXES
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#else
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Z_AXIS
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#endif
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);
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SYNC_PLAN_POSITION_KINEMATIC();
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#endif
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set_bed_leveling_enabled(true);
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if (do_report && memcmp(oldpos, current_position, sizeof(oldpos)))
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report_current_position();
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}
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@ -179,7 +179,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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// Disable the leveling matrix before homing
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#if HAS_LEVELING
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#if ENABLED(RESTORE_LEVELING_AFTER_G28)
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const bool leveling_state_at_entry = planner.leveling_active;
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const bool leveling_was_active = planner.leveling_active;
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#endif
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set_bed_leveling_enabled(false);
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#endif
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@ -326,7 +326,7 @@ void GcodeSuite::G28(const bool always_home_all) {
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#endif
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#if ENABLED(RESTORE_LEVELING_AFTER_G28)
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set_bed_leveling_enabled(leveling_state_at_entry);
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set_bed_leveling_enabled(leveling_was_active);
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#endif
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clean_up_after_endstop_or_probe_move();
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