Add options to example_configurations
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8 changed files with 38 additions and 3 deletions
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@ -284,10 +284,10 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -284,6 +284,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -284,6 +284,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -287,6 +287,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -284,6 +284,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -279,6 +279,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -283,6 +283,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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@ -284,6 +284,11 @@
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//=============================Additional Features===========================
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//===========================================================================
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#define ENCODER_RATE_MULTIPLIER // If defined, certain menu edit operations automatically multiply the steps when the encoder is moved quickly
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#define ENCODER_10X_STEPS_PER_SEC 75 // If the encoder steps per sec exceed this value, multiple the steps moved by ten to quickly advance the value
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#define ENCODER_100X_STEPS_PER_SEC 160 // If the encoder steps per sec exceed this value, multiple the steps moved by 100 to really quickly advance the value
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//#define ENCODER_RATE_MULTIPLIER_DEBUG // If defined, output the encoder steps per second value
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//#define CHDK 4 //Pin for triggering CHDK to take a picture see how to use it here http://captain-slow.dk/2014/03/09/3d-printing-timelapses/
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#define CHDK_DELAY 50 //How long in ms the pin should stay HIGH before going LOW again
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