Ensure fade factor is recalculated if fade height changes
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ca1e47375c
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2 changed files with 8 additions and 1 deletions
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@ -139,6 +139,7 @@ void set_bed_leveling_enabled(const bool enable/*=true*/) {
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planner.z_fade_height = zfh;
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planner.inverse_z_fade_height = RECIPROCAL(zfh);
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planner.force_fade_recalc();
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if (level_active) {
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#if ENABLED(AUTO_BED_LEVELING_UBL)
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@ -202,6 +202,10 @@ class Planner {
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*/
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static uint32_t cutoff_long;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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static float last_raw_lz;
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#endif
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#if ENABLED(DISABLE_INACTIVE_EXTRUDER)
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/**
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* Counters to manage disabling inactive extruders
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@ -273,7 +277,7 @@ class Planner {
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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*/
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inline static float fade_scaling_factor_for_z(const float &lz) {
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static float z_fade_factor = 1.0, last_raw_lz = -999.0;
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static float z_fade_factor = 1.0;
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if (z_fade_height) {
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const float raw_lz = RAW_Z_POSITION(lz);
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if (raw_lz >= z_fade_height) return 0.0;
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@ -286,6 +290,8 @@ class Planner {
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return 1.0;
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}
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FORCE_INLINE static void force_fade_recalc() { last_raw_lz = -999.999; }
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#else
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FORCE_INLINE static float fade_scaling_factor_for_z(const float &lz) {
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