Reduce code size, fix bug in smart_fill_mesh
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c4e34adcf1
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3517154135
1 changed files with 42 additions and 72 deletions
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@ -1545,84 +1545,54 @@
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SERIAL_ECHOLNPGM("Done Editing Mesh");
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SERIAL_ECHOLNPGM("Done Editing Mesh");
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}
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}
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//
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/**
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// The routine provides the 'Smart Fill' capability. It scans from the
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* 'Smart Fill': Scan from the outward edges of the mesh towards the center.
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// outward edges of the mesh towards the center. If it finds an invalid
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* If an invalid location is found, use the next two points (if valid) to
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// location, it uses the next two points (assumming they are valid) to
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* calculate a 'reasonable' value for the unprobed mesh point.
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// calculate a 'reasonable' value for the unprobed mesh point.
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*/
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//
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void smart_fill_mesh() {
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bool smart_fill_one(const uint8_t x, const uint8_t y, const int8_t xdir, const int8_t ydir) {
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float f, diff;
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const int8_t x1 = x + xdir, x2 = x1 + xdir,
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) { // Bottom of the mesh looking up
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y1 = y + ydir, y2 = y1 + ydir;
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y-2; y++) {
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// A NAN next to a pair of real values?
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x][y]) && !isnan(ubl.z_values[x1][y1]) && !isnan(ubl.z_values[x2][y2])) {
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if (isnan(ubl.z_values[x][y+1])) // we only deal with the first NAN next to a block of
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if (ubl.z_values[x1][y1] < ubl.z_values[x2][y2]) // Angled downward?
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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ubl.z_values[x][y] = ubl.z_values[x1][y1]; // Use nearest (maybe a little too high.)
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if (isnan(ubl.z_values[x][y+2]))
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else {
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continue;
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const float diff = ubl.z_values[x1][y1] - ubl.z_values[x2][y2]; // Angled upward
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if (ubl.z_values[x][y+1] < ubl.z_values[x][y+2]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x1][y1] + diff; // Use closest plus difference
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ubl.z_values[x][y] = ubl.z_values[x][y+1]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x][y+1] - ubl.z_values[x][y+2]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x][y+1] + diff; // height and add in the difference between that and the next point
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}
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break;
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}
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}
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}
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return true;
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}
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}
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X; x++) { // Top of the mesh looking down
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return false;
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for (uint8_t y=GRID_MAX_POINTS_Y-1; y>=1; y--) {
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}
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x][y-1])) // we only deal with the first NAN next to a block of
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typedef struct { uint8_t sx, ex, sy, ey; bool yfirst; } smart_fill_info;
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (isnan(ubl.z_values[x][y-2]))
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void smart_fill_loop(const smart_fill_info &f) {
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continue;
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if (f.yfirst) {
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if (ubl.z_values[x][y-1] < ubl.z_values[x][y-2]) // The bed is angled down near this edge. So to be safe, we
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const int8_t dir = f.ex > f.sx ? 1 : -1;
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ubl.z_values[x][y] = ubl.z_values[x][y-1]; // use the closest value, which is probably a little too high
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for (uint8_t y = f.sy; y != f.ey; ++y)
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else {
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for (uint8_t x = f.sx; x != f.ex; x += dir)
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diff = ubl.z_values[x][y-1] - ubl.z_values[x][y-2]; // The bed is angled up near this edge. So we will use the closest
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if (smart_fill_one(x, y, dir, 0)) break;
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ubl.z_values[x][y] = ubl.z_values[x][y-1] + diff; // height and add in the difference between that and the next point
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}
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break;
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}
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}
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}
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}
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for (uint8_t y = 0; y < GRID_MAX_POINTS_Y; y++) {
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else {
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for (uint8_t x = 0; x < GRID_MAX_POINTS_X-2; x++) { // Left side of the mesh looking right
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const int8_t dir = f.ey > f.sy ? 1 : -1;
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if (isnan(ubl.z_values[x][y])) {
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for (uint8_t x = f.sx; x != f.ex; ++x)
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if (isnan(ubl.z_values[x+1][y])) // we only deal with the first NAN next to a block of
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for (uint8_t y = f.sy; y != f.ey; y += dir)
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (smart_fill_one(x, y, 0, dir)) break;
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if (isnan(ubl.z_values[x+2][y]))
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continue;
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if (ubl.z_values[x+1][y] < ubl.z_values[x+2][y]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x][y+1]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x+1][y] - ubl.z_values[x+2][y]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x+1][y] + diff; // height and add in the difference between that and the next point
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}
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break;
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}
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}
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}
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for (uint8_t y=0; y < GRID_MAX_POINTS_Y; y++) {
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for (uint8_t x=GRID_MAX_POINTS_X-1; x>=1; x--) { // Right side of the mesh looking left
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if (isnan(ubl.z_values[x][y])) {
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if (isnan(ubl.z_values[x-1][y])) // we only deal with the first NAN next to a block of
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continue; // good numbers. we want 2 good numbers to extrapolate off of.
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if (isnan(ubl.z_values[x-2][y]))
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continue;
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if (ubl.z_values[x-1][y] < ubl.z_values[x-2][y]) // The bed is angled down near this edge. So to be safe, we
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ubl.z_values[x][y] = ubl.z_values[x-1][y]; // use the closest value, which is probably a little too high
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else {
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diff = ubl.z_values[x-1][y] - ubl.z_values[x-2][y]; // The bed is angled up near this edge. So we will use the closest
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ubl.z_values[x][y] = ubl.z_values[x-1][y] + diff; // height and add in the difference between that and the next point
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}
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break;
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}
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}
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}
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}
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}
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}
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void smart_fill_mesh() {
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const smart_fill_info info[] = {
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{ 0, GRID_MAX_POINTS_X, 0, GRID_MAX_POINTS_Y - 2, false }, // Bottom of the mesh looking up
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{ 0, GRID_MAX_POINTS_X, GRID_MAX_POINTS_Y - 1, 0, false }, // Top of the mesh looking down
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{ 0, GRID_MAX_POINTS_X - 2, 0, GRID_MAX_POINTS_Y, true }, // Left side of the mesh looking right
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{ GRID_MAX_POINTS_X - 1, 0, 0, GRID_MAX_POINTS_Y, true } // Right side of the mesh looking left
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};
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for (uint8_t i = 0; i < COUNT(info); ++i) smart_fill_loop(info[i]);
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}
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void unified_bed_leveling::tilt_mesh_based_on_probed_grid(const bool do_ubl_mesh_map) {
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void unified_bed_leveling::tilt_mesh_based_on_probed_grid(const bool do_ubl_mesh_map) {
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constexpr int16_t x_min = max(MIN_PROBE_X, UBL_MESH_MIN_X),
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constexpr int16_t x_min = max(MIN_PROBE_X, UBL_MESH_MIN_X),
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