Use REVERSE_ENCODER_DIRECTION in do_select_screen
This commit is contained in:
parent
80c6f98d2f
commit
3cd9a92dcc
1 changed files with 1 additions and 1 deletions
|
@ -448,7 +448,7 @@ bool ui_selection; // = false
|
||||||
void set_ui_selection(const bool sel) { ui_selection = sel; }
|
void set_ui_selection(const bool sel) { ui_selection = sel; }
|
||||||
void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
|
void do_select_screen(PGM_P const yes, PGM_P const no, selectFunc_t yesFunc, selectFunc_t noFunc, PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) {
|
||||||
if (ui.encoderPosition) {
|
if (ui.encoderPosition) {
|
||||||
ui_selection = int16_t(ui.encoderPosition) > 0;
|
ui_selection = (ENCODERBASE) > 0 == int16_t(ui.encoderPosition) > 0;
|
||||||
ui.encoderPosition = 0;
|
ui.encoderPosition = 0;
|
||||||
}
|
}
|
||||||
const bool got_click = ui.use_click();
|
const bool got_click = ui.use_click();
|
||||||
|
|
Reference in a new issue