Slightly shrink code for jerk-based reduction of safe_speed
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1 changed files with 8 additions and 13 deletions
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@ -1204,22 +1204,17 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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static float previous_safe_speed;
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float safe_speed = block->nominal_speed;
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bool limited = false;
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uint8_t limited = 0;
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LOOP_XYZE(i) {
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float jerk = fabs(current_speed[i]);
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if (jerk > max_jerk[i]) {
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// The actual jerk is lower if it has been limited by the XY jerk.
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const float jerk = fabs(current_speed[i]), maxj = max_jerk[i];
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if (jerk > maxj) {
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if (limited) {
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// Spare one division by a following gymnastics:
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// Instead of jerk *= safe_speed / block->nominal_speed,
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// multiply max_jerk[i] by the divisor.
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jerk *= safe_speed;
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float mjerk = max_jerk[i] * block->nominal_speed;
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if (jerk > mjerk) safe_speed *= mjerk / jerk;
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const float mjerk = maxj * block->nominal_speed;
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if (jerk * safe_speed > mjerk) safe_speed = mjerk / jerk;
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}
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else {
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safe_speed = max_jerk[i];
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limited = true;
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++limited;
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safe_speed = maxj;
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}
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}
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}
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@ -1236,7 +1231,7 @@ void Planner::_buffer_line(const float &a, const float &b, const float &c, const
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vmax_junction = prev_speed_larger ? block->nominal_speed : previous_nominal_speed;
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// Factor to multiply the previous / current nominal velocities to get componentwise limited velocities.
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float v_factor = 1.f;
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limited = false;
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limited = 0;
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// Now limit the jerk in all axes.
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LOOP_XYZE(axis) {
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// Limit an axis. We have to differentiate: coasting, reversal of an axis, full stop.
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