From 499e404fbfd23acc7c1ef007ebff960991a880cf Mon Sep 17 00:00:00 2001 From: AnHardt Date: Tue, 7 Jun 2016 01:44:14 +0200 Subject: [PATCH] forwardKinematics for Delta printers --- Marlin/Marlin_main.cpp | 70 ++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 70 insertions(+) diff --git a/Marlin/Marlin_main.cpp b/Marlin/Marlin_main.cpp index 3e2c641ac..50ce09371 100644 --- a/Marlin/Marlin_main.cpp +++ b/Marlin/Marlin_main.cpp @@ -7780,6 +7780,76 @@ void clamp_to_software_endstops(float target[3]) { return abs(distance - delta[TOWER_3]); } + float cartesian[3]; // result + void forwardKinematics(float z1, float z2, float z3) { + //As discussed in Wikipedia "Trilateration" + //we are establishing a new coordinate + //system in the plane of the three carriage points. + //This system will have the origin at tower1 and + //tower2 is on the x axis. tower3 is in the X-Y + //plane with a Z component of zero. We will define unit + //vectors in this coordinate system in our original + //coordinate system. Then when we calculate the + //Xnew, Ynew and Znew values, we can translate back into + //the original system by moving along those unit vectors + //by the corresponding values. + // https://en.wikipedia.org/wiki/Trilateration + + // Variable names matched to Marlin, c-version + // and avoiding a vector library + // by Andreas Hardtung 2016-06-7 + // based on a Java function from + // "Delta Robot Kinematics by Steve Graves" V3 + + // Result is in cartesian[]. + + //Create a vector in old coords along x axis of new coord + float p12[3] = { delta_tower2_x - delta_tower1_x, delta_tower2_y - delta_tower1_y, z2 - z1 }; + + //Get the Magnitude of vector. + float d = sqrt( p12[0]*p12[0] + p12[1]*p12[1] + p12[2]*p12[2] ); + + //Create unit vector by dividing by magnitude. + float ex[3] = { p12[0]/d, p12[1]/d, p12[2]/d }; + + //Now find vector from the origin of the new system to the third point. + float p13[3] = { delta_tower3_x - delta_tower1_x, delta_tower3_y - delta_tower1_y, z3 - z1 }; + + //Now use dot product to find the component of this vector on the X axis. + float i = ex[0]*p13[0] + ex[1]*p13[1] + ex[2]*p13[2]; + + //Now create a vector along the x axis that represents the x component of p13. + float iex[3] = { ex[0]*i, ex[1]*i, ex[2]*i }; + + //Now subtract the X component away from the original vector leaving only the Y component. We use the + //variable that will be the unit vector after we scale it. + float ey[3] = { p13[0] - iex[0], p13[1] - iex[1], p13[2] - iex[2]}; + + //The magnitude of Y component + float j = sqrt(sq(ey[0]) + sq(ey[1]) + sq(ey[2])); + + //Now make vector a unit vector + ey[0] /= j; ey[1] /= j; ey[2] /= j; + + //The cross product of the unit x and y is the unit z + //float[] ez = vectorCrossProd(ex, ey); + float ez[3] = { ex[1]*ey[2] - ex[2]*ey[1], ex[2]*ey[0] - ex[0]*ey[2], ex[0]*ey[1] - ex[1]*ey[0] }; + + //Now we have the d, i and j values defined in Wikipedia. + //We can plug them into the equations defined in + //Wikipedia for Xnew, Ynew and Znew + float Xnew = (delta_diagonal_rod_2_tower_1 - delta_diagonal_rod_2_tower_2 + d*d)/(d*2); + float Ynew = ((delta_diagonal_rod_2_tower_1 - delta_diagonal_rod_2_tower_3 + i*i + j*j)/2 - i*Xnew) /j; + float Znew = sqrt(delta_diagonal_rod_2_tower_1 - Xnew*Xnew - Ynew*Ynew); + + //Now we can start from the origin in the old coords and + //add vectors in the old coords that represent the + //Xnew, Ynew and Znew to find the point in the old system + cartesian[X_AXIS] = delta_tower1_x + ex[0]*Xnew + ey[0]*Ynew - ez[0]*Znew; + cartesian[Y_AXIS] = delta_tower1_y + ex[1]*Xnew + ey[1]*Ynew - ez[1]*Znew; + cartesian[Z_AXIS] = z1 + ex[2]*Xnew + ey[2]*Ynew - ez[2]*Znew; + }; + #if ENABLED(AUTO_BED_LEVELING_FEATURE) // Adjust print surface height by linear interpolation over the bed_level array.