Add heating progress bars (#12543)
This commit is contained in:
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929a513a6b
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66 changed files with 315 additions and 239 deletions
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -816,6 +816,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -789,6 +789,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -816,6 +816,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -825,6 +825,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
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//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
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#endif // HAS_GRAPHICAL_LCD
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#endif // HAS_GRAPHICAL_LCD
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@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -825,6 +825,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -830,6 +830,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -819,6 +819,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -817,6 +817,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -818,6 +818,7 @@
|
||||||
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
#define STATUS_BED_ANIM // Use a second bitmap to indicate bed heating
|
||||||
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
//#define STATUS_ALT_BED_BITMAP // Use the alternative bed bitmap
|
||||||
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
//#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames
|
||||||
|
//#define STATUS_HEAT_PERCENT // Show heating in a progress bar
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD
|
#endif // HAS_GRAPHICAL_LCD
|
||||||
|
|
||||||
|
|
|
@ -31,6 +31,8 @@
|
||||||
|
|
||||||
#include "../../inc/MarlinConfig.h"
|
#include "../../inc/MarlinConfig.h"
|
||||||
|
|
||||||
|
#define BW(N) ((N + 7) / 8)
|
||||||
|
|
||||||
#if ENABLED(CUSTOM_STATUS_SCREEN_IMAGE)
|
#if ENABLED(CUSTOM_STATUS_SCREEN_IMAGE)
|
||||||
|
|
||||||
/**
|
/**
|
||||||
|
@ -49,13 +51,18 @@
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if ENABLED(STATUS_COMBINE_HEATERS)
|
||||||
|
#undef STATUS_HOTEND_ANIM
|
||||||
|
#undef STATUS_BED_ANIM
|
||||||
|
#endif
|
||||||
|
|
||||||
//
|
//
|
||||||
// Default Status Screen Heater or Hotends bitmaps
|
// Default Status Screen Heater or Hotends bitmaps
|
||||||
//
|
//
|
||||||
|
|
||||||
#if !STATUS_HEATERS_WIDTH && !STATUS_HOTEND1_WIDTH
|
#if !STATUS_HEATERS_WIDTH && !STATUS_HOTEND1_WIDTH
|
||||||
|
|
||||||
#ifdef STATUS_COMBINE_HEATERS
|
#if ENABLED(STATUS_COMBINE_HEATERS)
|
||||||
|
|
||||||
//
|
//
|
||||||
// Status Screen Combined Heater bitmaps
|
// Status Screen Combined Heater bitmaps
|
||||||
|
@ -67,6 +74,8 @@
|
||||||
|
|
||||||
#if HAS_HEATED_BED && HOTENDS <= 3
|
#if HAS_HEATED_BED && HOTENDS <= 3
|
||||||
|
|
||||||
|
#define STATUS_BED_WIDTH 18
|
||||||
|
|
||||||
#if HOTENDS == 0
|
#if HOTENDS == 0
|
||||||
|
|
||||||
#define STATUS_HEATERS_WIDTH 18
|
#define STATUS_HEATERS_WIDTH 18
|
||||||
|
@ -89,6 +98,7 @@
|
||||||
#elif HOTENDS == 1
|
#elif HOTENDS == 1
|
||||||
|
|
||||||
#define STATUS_HEATERS_WIDTH 90
|
#define STATUS_HEATERS_WIDTH 90
|
||||||
|
#define STATUS_BED_X 80
|
||||||
|
|
||||||
const unsigned char status_heaters_bmp[] PROGMEM = {
|
const unsigned char status_heaters_bmp[] PROGMEM = {
|
||||||
B00011111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
|
B00011111,B11100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00100000,B10000010,B00000000,
|
||||||
|
@ -237,7 +247,7 @@
|
||||||
|
|
||||||
#define STATUS_HOTEND1_WIDTH 12
|
#define STATUS_HOTEND1_WIDTH 12
|
||||||
|
|
||||||
#if HOTENDS == 1 || defined(STATUS_HOTEND_NUMBERLESS)
|
#if HOTENDS == 1 || ENABLED(STATUS_HOTEND_NUMBERLESS)
|
||||||
|
|
||||||
const unsigned char status_hotend_a_bmp[] PROGMEM = {
|
const unsigned char status_hotend_a_bmp[] PROGMEM = {
|
||||||
B00011111,B11100000,
|
B00011111,B11100000,
|
||||||
|
@ -563,9 +573,9 @@
|
||||||
// Default Status Screen Bed bitmaps
|
// Default Status Screen Bed bitmaps
|
||||||
//
|
//
|
||||||
|
|
||||||
#if !STATUS_BED_WIDTH && !defined(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4
|
#if !STATUS_BED_WIDTH && DISABLED(STATUS_COMBINE_HEATERS) && HAS_HEATED_BED && HOTENDS < 4
|
||||||
|
|
||||||
#ifdef STATUS_ALT_BED_BITMAP
|
#if ENABLED(STATUS_ALT_BED_BITMAP)
|
||||||
|
|
||||||
#define STATUS_BED_ANIM
|
#define STATUS_BED_ANIM
|
||||||
#define STATUS_BED_WIDTH 24
|
#define STATUS_BED_WIDTH 24
|
||||||
|
@ -886,7 +896,7 @@
|
||||||
#define STATUS_LOGO_WIDTH 0
|
#define STATUS_LOGO_WIDTH 0
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_LOGO_BYTEWIDTH
|
#ifndef STATUS_LOGO_BYTEWIDTH
|
||||||
#define STATUS_LOGO_BYTEWIDTH ((STATUS_LOGO_WIDTH + 7) / 8)
|
#define STATUS_LOGO_BYTEWIDTH BW(STATUS_LOGO_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#if STATUS_LOGO_WIDTH
|
#if STATUS_LOGO_WIDTH
|
||||||
#ifndef STATUS_LOGO_X
|
#ifndef STATUS_LOGO_X
|
||||||
|
@ -953,22 +963,22 @@
|
||||||
#define STATUS_HOTEND_WIDTH(N) status_hotend_width[N]
|
#define STATUS_HOTEND_WIDTH(N) status_hotend_width[N]
|
||||||
|
|
||||||
#ifndef STATUS_HOTEND1_BYTEWIDTH
|
#ifndef STATUS_HOTEND1_BYTEWIDTH
|
||||||
#define STATUS_HOTEND1_BYTEWIDTH ((STATUS_HOTEND1_WIDTH + 7) / 8)
|
#define STATUS_HOTEND1_BYTEWIDTH BW(STATUS_HOTEND1_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HOTEND2_BYTEWIDTH
|
#ifndef STATUS_HOTEND2_BYTEWIDTH
|
||||||
#define STATUS_HOTEND2_BYTEWIDTH ((STATUS_HOTEND2_WIDTH + 7) / 8)
|
#define STATUS_HOTEND2_BYTEWIDTH BW(STATUS_HOTEND2_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HOTEND3_BYTEWIDTH
|
#ifndef STATUS_HOTEND3_BYTEWIDTH
|
||||||
#define STATUS_HOTEND3_BYTEWIDTH ((STATUS_HOTEND3_WIDTH + 7) / 8)
|
#define STATUS_HOTEND3_BYTEWIDTH BW(STATUS_HOTEND3_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HOTEND4_BYTEWIDTH
|
#ifndef STATUS_HOTEND4_BYTEWIDTH
|
||||||
#define STATUS_HOTEND4_BYTEWIDTH ((STATUS_HOTEND4_WIDTH + 7) / 8)
|
#define STATUS_HOTEND4_BYTEWIDTH BW(STATUS_HOTEND4_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HOTEND5_BYTEWIDTH
|
#ifndef STATUS_HOTEND5_BYTEWIDTH
|
||||||
#define STATUS_HOTEND5_BYTEWIDTH ((STATUS_HOTEND5_WIDTH + 7) / 8)
|
#define STATUS_HOTEND5_BYTEWIDTH BW(STATUS_HOTEND5_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HOTEND6_BYTEWIDTH
|
#ifndef STATUS_HOTEND6_BYTEWIDTH
|
||||||
#define STATUS_HOTEND6_BYTEWIDTH ((STATUS_HOTEND6_WIDTH + 7) / 8)
|
#define STATUS_HOTEND6_BYTEWIDTH BW(STATUS_HOTEND6_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
constexpr uint8_t status_hotend_bytewidth[HOTENDS] = ARRAY_N(HOTENDS, STATUS_HOTEND1_BYTEWIDTH, STATUS_HOTEND2_BYTEWIDTH, STATUS_HOTEND3_BYTEWIDTH, STATUS_HOTEND4_BYTEWIDTH, STATUS_HOTEND5_BYTEWIDTH, STATUS_HOTEND6_BYTEWIDTH);
|
constexpr uint8_t status_hotend_bytewidth[HOTENDS] = ARRAY_N(HOTENDS, STATUS_HOTEND1_BYTEWIDTH, STATUS_HOTEND2_BYTEWIDTH, STATUS_HOTEND3_BYTEWIDTH, STATUS_HOTEND4_BYTEWIDTH, STATUS_HOTEND5_BYTEWIDTH, STATUS_HOTEND6_BYTEWIDTH);
|
||||||
|
@ -1054,11 +1064,20 @@
|
||||||
|
|
||||||
#elif STATUS_HEATERS_WIDTH
|
#elif STATUS_HEATERS_WIDTH
|
||||||
|
|
||||||
|
#ifndef STATUS_HEATERS_XSPACE
|
||||||
|
#define STATUS_HEATERS_XSPACE 24
|
||||||
|
#endif
|
||||||
|
#ifndef STATUS_HOTEND_WIDTH
|
||||||
|
#define STATUS_HOTEND_WIDTH(N) 10
|
||||||
|
#endif
|
||||||
|
#ifndef STATUS_HOTEND_X
|
||||||
|
#define STATUS_HOTEND_X(N) (STATUS_HEATERS_X + 2 + (N) * (STATUS_HEATERS_XSPACE))
|
||||||
|
#endif
|
||||||
#ifndef STATUS_HOTEND_TEXT_X
|
#ifndef STATUS_HOTEND_TEXT_X
|
||||||
#define STATUS_HOTEND_TEXT_X(N) (STATUS_HEATERS_X + 6 + (N) * (STATUS_HEATERS_XSPACE))
|
#define STATUS_HOTEND_TEXT_X(N) (STATUS_HEATERS_X + 6 + (N) * (STATUS_HEATERS_XSPACE))
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HEATERS_BYTEWIDTH
|
#ifndef STATUS_HEATERS_BYTEWIDTH
|
||||||
#define STATUS_HEATERS_BYTEWIDTH ((STATUS_HEATERS_WIDTH + 7) / 8)
|
#define STATUS_HEATERS_BYTEWIDTH BW(STATUS_HEATERS_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_HEATERS_HEIGHT
|
#ifndef STATUS_HEATERS_HEIGHT
|
||||||
#define STATUS_HEATERS_HEIGHT (sizeof(status_heaters_bmp) / (STATUS_HEATERS_BYTEWIDTH))
|
#define STATUS_HEATERS_HEIGHT (sizeof(status_heaters_bmp) / (STATUS_HEATERS_BYTEWIDTH))
|
||||||
|
@ -1081,9 +1100,9 @@
|
||||||
#define STATUS_BED_WIDTH 0
|
#define STATUS_BED_WIDTH 0
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_BED_BYTEWIDTH
|
#ifndef STATUS_BED_BYTEWIDTH
|
||||||
#define STATUS_BED_BYTEWIDTH ((STATUS_BED_WIDTH + 7) / 8)
|
#define STATUS_BED_BYTEWIDTH BW(STATUS_BED_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#if STATUS_BED_WIDTH
|
#if STATUS_BED_WIDTH && !STATUS_HEATERS_WIDTH
|
||||||
|
|
||||||
#ifndef STATUS_BED_X
|
#ifndef STATUS_BED_X
|
||||||
#define STATUS_BED_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
|
#define STATUS_BED_X (128 - (STATUS_FAN_BYTEWIDTH + STATUS_BED_BYTEWIDTH) * 8)
|
||||||
|
@ -1125,7 +1144,7 @@
|
||||||
#define STATUS_FAN_WIDTH 0
|
#define STATUS_FAN_WIDTH 0
|
||||||
#endif
|
#endif
|
||||||
#ifndef STATUS_FAN_BYTEWIDTH
|
#ifndef STATUS_FAN_BYTEWIDTH
|
||||||
#define STATUS_FAN_BYTEWIDTH ((STATUS_FAN_WIDTH + 7) / 8)
|
#define STATUS_FAN_BYTEWIDTH BW(STATUS_FAN_WIDTH)
|
||||||
#endif
|
#endif
|
||||||
#if STATUS_FAN_FRAMES
|
#if STATUS_FAN_FRAMES
|
||||||
#ifndef STATUS_FAN_X
|
#ifndef STATUS_FAN_X
|
||||||
|
|
|
@ -51,88 +51,152 @@
|
||||||
#include "../../module/printcounter.h"
|
#include "../../module/printcounter.h"
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t x, const uint8_t y) {
|
FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, const uint8_t ty) {
|
||||||
const char *str = itostr3(temp);
|
const char *str = itostr3(temp);
|
||||||
const uint8_t len = str[0] != ' ' ? 3 : str[1] != ' ' ? 2 : 1;
|
const uint8_t len = str[0] != ' ' ? 3 : str[1] != ' ' ? 2 : 1;
|
||||||
lcd_moveto(x - len * (INFO_FONT_WIDTH) / 2 + 1, y);
|
lcd_moveto(tx - len * (INFO_FONT_WIDTH) / 2 + 1, ty);
|
||||||
lcd_put_u8str(&str[3-len]);
|
lcd_put_u8str(&str[3-len]);
|
||||||
lcd_put_wchar(LCD_STR_DEGREE[0]);
|
lcd_put_wchar(LCD_STR_DEGREE[0]);
|
||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLED(MARLIN_DEV_MODE)
|
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH && HOTENDS <= 3 && DISABLED(STATUS_COMBINE_HEATERS))
|
||||||
#define SHOW_ON_STATE READ(X_MIN_PIN)
|
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
|
||||||
|
#define ANIM_HOTEND (HOTENDS && ENABLED(STATUS_HOTEND_ANIM))
|
||||||
|
#define ANIM_BED (DO_DRAW_BED && ENABLED(STATUS_BED_ANIM))
|
||||||
|
|
||||||
|
#if ANIM_HOTEND || ANIM_BED
|
||||||
|
uint8_t heat_bits;
|
||||||
|
#endif
|
||||||
|
#if ANIM_HOTEND
|
||||||
|
#define HOTEND_ALT(N) TEST(heat_bits, N)
|
||||||
#else
|
#else
|
||||||
#define SHOW_ON_STATE false
|
#define HOTEND_ALT(N) false
|
||||||
|
#endif
|
||||||
|
#if ANIM_BED
|
||||||
|
#define BED_ALT() TEST(heat_bits, 7)
|
||||||
|
#else
|
||||||
|
#define BED_ALT() false
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
FORCE_INLINE void _draw_heater_status(const uint8_t x, const int8_t heater, const bool blink) {
|
#define MAX_HOTEND_DRAW MIN(HOTENDS, ((LCD_PIXEL_WIDTH - (STATUS_LOGO_BYTEWIDTH + STATUS_FAN_BYTEWIDTH) * 8) / (STATUS_HEATERS_XSPACE)))
|
||||||
|
#define STATUS_HEATERS_BOT (STATUS_HEATERS_Y + STATUS_HEATERS_HEIGHT - 1)
|
||||||
|
|
||||||
|
FORCE_INLINE void _draw_heater_status(const int8_t heater, const bool blink) {
|
||||||
#if !HEATER_IDLE_HANDLER
|
#if !HEATER_IDLE_HANDLER
|
||||||
UNUSED(blink);
|
UNUSED(blink);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if HAS_HEATED_BED
|
#if HAS_HEATED_BED
|
||||||
const bool isBed = heater < 0;
|
const bool isBed = heater < 0;
|
||||||
|
#define IFBED(A,B) (isBed ? (A) : (B))
|
||||||
#else
|
#else
|
||||||
constexpr bool isBed = false;
|
#define IFBED(A,B) (B)
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
const bool isHeat = IFBED(BED_ALT(), HOTEND_ALT(heater));
|
||||||
|
const uint8_t ix = IFBED(STATUS_BED_X, STATUS_HOTEND_X(heater)),
|
||||||
|
tx = IFBED(STATUS_BED_TEXT_X, STATUS_HOTEND_TEXT_X(heater));
|
||||||
|
const float temp = IFBED(thermalManager.degBed(), thermalManager.degHotend(heater)),
|
||||||
|
target = IFBED(thermalManager.degTargetBed(), thermalManager.degTargetHotend(heater));
|
||||||
|
|
||||||
|
#if DISABLED(STATUS_HOTEND_ANIM)
|
||||||
|
#define STATIC_HOTEND true
|
||||||
|
#define HOTEND_DOT isHeat
|
||||||
|
#else
|
||||||
|
#define STATIC_HOTEND false
|
||||||
|
#define HOTEND_DOT false
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if HAS_HEATED_BED && DISABLED(STATUS_BED_ANIM)
|
||||||
|
#define STATIC_BED true
|
||||||
|
#define BED_DOT isHeat
|
||||||
|
#else
|
||||||
|
#define STATIC_BED false
|
||||||
|
#define BED_DOT false
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if ANIM_HOTEND && ENABLED(STATUS_HOTEND_INVERTED)
|
||||||
|
#define OFF_BMP(N) status_hotend##N##_b_bmp
|
||||||
|
#define ON_BMP(N) status_hotend##N##_a_bmp
|
||||||
|
#else
|
||||||
|
#define OFF_BMP(N) status_hotend##N##_a_bmp
|
||||||
|
#define ON_BMP(N) status_hotend##N##_b_bmp
|
||||||
|
#endif
|
||||||
|
|
||||||
|
#if STATUS_HOTEND_BITMAPS > 1
|
||||||
|
static const unsigned char* const status_hotend_gfx[STATUS_HOTEND_BITMAPS] PROGMEM = ARRAY_N(STATUS_HOTEND_BITMAPS, OFF_BMP(1), OFF_BMP(2), OFF_BMP(3), OFF_BMP(4), OFF_BMP(5), OFF_BMP(6));
|
||||||
|
#if ANIM_HOTEND
|
||||||
|
static const unsigned char* const status_hotend_on_gfx[STATUS_HOTEND_BITMAPS] PROGMEM = ARRAY_N(STATUS_HOTEND_BITMAPS, ON_BMP(1), ON_BMP(2), ON_BMP(3), ON_BMP(4), ON_BMP(5), ON_BMP(6));
|
||||||
|
#define HOTEND_BITMAP(N,S) (unsigned char*)pgm_read_ptr((S) ? &status_hotend_on_gfx[(N) % (STATUS_HOTEND_BITMAPS)] : &status_hotend_gfx[(N) % (STATUS_HOTEND_BITMAPS)])
|
||||||
|
#else
|
||||||
|
#define HOTEND_BITMAP(N,S) (unsigned char*)pgm_read_ptr(&status_hotend_gfx[(N) % (STATUS_HOTEND_BITMAPS)])
|
||||||
|
#endif
|
||||||
|
#elif ANIM_HOTEND
|
||||||
|
#define HOTEND_BITMAP(N,S) ((S) ? ON_BMP() : OFF_BMP())
|
||||||
|
#else
|
||||||
|
#define HOTEND_BITMAP(N,S) status_hotend_a_bmp
|
||||||
|
#endif
|
||||||
|
|
||||||
|
if (PAGE_CONTAINS(STATUS_HEATERS_Y, STATUS_HEATERS_BOT)) {
|
||||||
|
|
||||||
|
#define BAR_TALL (STATUS_HEATERS_HEIGHT - 2)
|
||||||
|
|
||||||
|
const float prop = target - 20,
|
||||||
|
perc = prop > 0 && temp >= 20 ? (temp - 20) / prop : 0;
|
||||||
|
uint8_t tall = uint8_t(perc * BAR_TALL + 0.5f);
|
||||||
|
NOMORE(tall, BAR_TALL);
|
||||||
|
|
||||||
|
#ifdef STATUS_HOTEND_ANIM
|
||||||
|
// Draw hotend bitmap, either whole or split by the heating percent
|
||||||
|
if (IFBED(0, 1)) {
|
||||||
|
const uint8_t hx = STATUS_HOTEND_X(heater), bw = STATUS_HOTEND_BYTEWIDTH(heater);
|
||||||
|
#if ENABLED(STATUS_HEAT_PERCENT)
|
||||||
|
if (isHeat && tall <= BAR_TALL) {
|
||||||
|
const uint8_t ph = STATUS_HEATERS_HEIGHT - 1 - tall;
|
||||||
|
u8g.drawBitmapP(hx, STATUS_HEATERS_Y, bw, ph, HOTEND_BITMAP(heater, false));
|
||||||
|
u8g.drawBitmapP(hx, STATUS_HEATERS_Y + ph, bw, tall + 1, HOTEND_BITMAP(heater, true) + ph * bw);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
#endif
|
||||||
|
u8g.drawBitmapP(hx, STATUS_HEATERS_Y, bw, STATUS_HEATERS_HEIGHT, HOTEND_BITMAP(heater, isHeat));
|
||||||
|
}
|
||||||
|
#endif
|
||||||
|
|
||||||
|
// Draw a heating progress bar, if specified
|
||||||
|
#if ENABLED(STATUS_HEAT_PERCENT)
|
||||||
|
|
||||||
|
if (IFBED(true, STATIC_HOTEND) && isHeat) {
|
||||||
|
const uint8_t bx = ix + IFBED(STATUS_BED_WIDTH, STATUS_HOTEND_WIDTH(heater)) + 1;
|
||||||
|
u8g.drawFrame(bx, STATUS_HEATERS_Y, 3, STATUS_HEATERS_HEIGHT);
|
||||||
|
if (tall) {
|
||||||
|
const uint8_t ph = STATUS_HEATERS_HEIGHT - 1 - tall;
|
||||||
|
if (PAGE_OVER(STATUS_HEATERS_Y + ph))
|
||||||
|
u8g.drawVLine(bx + 1, STATUS_HEATERS_Y + ph, tall);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#endif
|
||||||
|
|
||||||
|
} // PAGE_CONTAINS
|
||||||
|
|
||||||
if (PAGE_UNDER(7)) {
|
if (PAGE_UNDER(7)) {
|
||||||
#if HEATER_IDLE_HANDLER
|
#if HEATER_IDLE_HANDLER
|
||||||
const bool is_idle = (
|
const bool is_idle = IFBED(thermalManager.is_bed_idle(), thermalManager.is_heater_idle(heater)),
|
||||||
#if HAS_HEATED_BED
|
dodraw = (blink || !is_idle);
|
||||||
isBed ? thermalManager.is_bed_idle() :
|
#else
|
||||||
|
constexpr bool dodraw = true;
|
||||||
#endif
|
#endif
|
||||||
thermalManager.is_heater_idle(heater)
|
if (dodraw) _draw_centered_temp(target + 0.5, tx, 7);
|
||||||
);
|
|
||||||
|
|
||||||
if (blink || !is_idle)
|
|
||||||
#endif
|
|
||||||
_draw_centered_temp(0.5 + (
|
|
||||||
#if HAS_HEATED_BED
|
|
||||||
isBed ? thermalManager.degTargetBed() :
|
|
||||||
#endif
|
|
||||||
thermalManager.degTargetHotend(heater)
|
|
||||||
), x, 7
|
|
||||||
);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (PAGE_CONTAINS(21, 28))
|
if (PAGE_CONTAINS(28 - INFO_FONT_ASCENT, 28 - 1))
|
||||||
_draw_centered_temp(0.5f + (
|
_draw_centered_temp(temp + 0.5f, tx, 28);
|
||||||
#if HAS_HEATED_BED
|
|
||||||
isBed ? thermalManager.degBed() :
|
|
||||||
#endif
|
|
||||||
thermalManager.degHotend(heater)
|
|
||||||
), x, 28
|
|
||||||
);
|
|
||||||
|
|
||||||
#ifndef STATUS_HOTEND_ANIM
|
if (IFBED(STATIC_BED && BED_DOT, STATIC_HOTEND && HOTEND_DOT) && PAGE_CONTAINS(17, 19)) {
|
||||||
#define INDICATE_HOTEND true
|
|
||||||
#define INDICATE_HOTEND_ON (thermalManager.isHeatingHotend(heater) ^ SHOW_ON_STATE)
|
|
||||||
#else
|
|
||||||
#define INDICATE_HOTEND false
|
|
||||||
#define INDICATE_HOTEND_ON false
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if HAS_HEATED_BED && !defined(STATUS_BED_ANIM)
|
|
||||||
#define INDICATE_BED true
|
|
||||||
#define INDICATE_BED_ON (thermalManager.isHeatingBed() ^ SHOW_ON_STATE)
|
|
||||||
#else
|
|
||||||
#define INDICATE_BED false
|
|
||||||
#define INDICATE_BED_ON false
|
|
||||||
#endif
|
|
||||||
|
|
||||||
if (isBed ? INDICATE_BED : INDICATE_HOTEND) {
|
|
||||||
if (PAGE_CONTAINS(17, 20)) {
|
|
||||||
const uint8_t y = 20 - (isBed ? 2 : 3);
|
|
||||||
if (isBed ? INDICATE_BED_ON : INDICATE_HOTEND_ON) {
|
|
||||||
u8g.setColorIndex(0); // set to white on black
|
u8g.setColorIndex(0); // set to white on black
|
||||||
u8g.drawBox(x, y, 2, 2);
|
u8g.drawBox(tx, IFBED(20-2, 20-3), 2, 2);
|
||||||
u8g.setColorIndex(1); // restore black on white
|
u8g.setColorIndex(1); // restore black on white
|
||||||
}
|
}
|
||||||
else
|
|
||||||
u8g.drawBox(x, y, 2, 2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -158,94 +222,8 @@ FORCE_INLINE void _draw_axis_value(const AxisEnum axis, const char *value, const
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void MarlinUI::draw_status_message(const bool blink) {
|
|
||||||
|
|
||||||
// Get the UTF8 character count of the string
|
|
||||||
uint8_t slen = utf8_strlen(status_message);
|
|
||||||
|
|
||||||
#if ENABLED(STATUS_MESSAGE_SCROLLING)
|
|
||||||
|
|
||||||
static bool last_blink = false;
|
|
||||||
|
|
||||||
if (slen <= LCD_WIDTH) {
|
|
||||||
// The string fits within the line. Print with no scrolling
|
|
||||||
lcd_put_u8str(status_message);
|
|
||||||
for (; slen < LCD_WIDTH; ++slen) lcd_put_wchar(' ');
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// String is longer than the available space
|
|
||||||
|
|
||||||
// Get a pointer to the next valid UTF8 character
|
|
||||||
const char *stat = status_message + status_scroll_offset;
|
|
||||||
|
|
||||||
// Get the string remaining length
|
|
||||||
const uint8_t rlen = utf8_strlen(stat);
|
|
||||||
|
|
||||||
if (rlen >= LCD_WIDTH) {
|
|
||||||
// The remaining string fills the screen - Print it
|
|
||||||
lcd_put_u8str_max(stat, LCD_PIXEL_WIDTH);
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
// The remaining string does not completely fill the screen
|
|
||||||
lcd_put_u8str_max(stat, LCD_PIXEL_WIDTH); // The string leaves space
|
|
||||||
uint8_t chars = LCD_WIDTH - rlen; // Amount of space left in characters
|
|
||||||
|
|
||||||
lcd_put_wchar('.'); // Always at 1+ spaces left, draw a dot
|
|
||||||
if (--chars) { // Draw a second dot if there's space
|
|
||||||
lcd_put_wchar('.');
|
|
||||||
if (--chars) {
|
|
||||||
// Print a second copy of the message
|
|
||||||
lcd_put_u8str_max(status_message, LCD_PIXEL_WIDTH - (rlen + 2) * (MENU_FONT_WIDTH));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (last_blink != blink) {
|
|
||||||
last_blink = blink;
|
|
||||||
|
|
||||||
// Adjust by complete UTF8 characters
|
|
||||||
if (status_scroll_offset < slen) {
|
|
||||||
status_scroll_offset++;
|
|
||||||
while (!START_OF_UTF8_CHAR(status_message[status_scroll_offset]))
|
|
||||||
status_scroll_offset++;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
status_scroll_offset = 0;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#else // !STATUS_MESSAGE_SCROLLING
|
|
||||||
|
|
||||||
UNUSED(blink);
|
|
||||||
|
|
||||||
// Just print the string to the LCD
|
|
||||||
lcd_put_u8str_max(status_message, LCD_PIXEL_WIDTH);
|
|
||||||
|
|
||||||
// Fill the rest with spaces
|
|
||||||
for (; slen < LCD_WIDTH; ++slen) lcd_put_wchar(' ');
|
|
||||||
|
|
||||||
#endif // !STATUS_MESSAGE_SCROLLING
|
|
||||||
}
|
|
||||||
|
|
||||||
void MarlinUI::draw_status_screen() {
|
void MarlinUI::draw_status_screen() {
|
||||||
|
|
||||||
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH)
|
|
||||||
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && STATUS_FAN_FRAMES)
|
|
||||||
#define ANIM_END (HOTENDS && defined(STATUS_HOTEND_ANIM))
|
|
||||||
#define ANIM_BED (DO_DRAW_BED && defined(STATUS_BED_ANIM))
|
|
||||||
#if ANIM_END || ANIM_BED
|
|
||||||
static uint8_t heat_bits;
|
|
||||||
#endif
|
|
||||||
#if ANIM_END
|
|
||||||
#define HOTEND_ALT(N) TEST(heat_bits, N)
|
|
||||||
#else
|
|
||||||
#define HOTEND_ALT(N) false
|
|
||||||
#endif
|
|
||||||
#if ANIM_BED
|
|
||||||
#define BED_ALT TEST(heat_bits, 7)
|
|
||||||
#else
|
|
||||||
#define BED_ALT false
|
|
||||||
#endif
|
|
||||||
|
|
||||||
static char xstring[5], ystring[5], zstring[8];
|
static char xstring[5], ystring[5], zstring[8];
|
||||||
#if ENABLED(FILAMENT_LCD_DISPLAY)
|
#if ENABLED(FILAMENT_LCD_DISPLAY)
|
||||||
static char wstring[5], mstring[4];
|
static char wstring[5], mstring[4];
|
||||||
|
@ -253,14 +231,15 @@ void MarlinUI::draw_status_screen() {
|
||||||
|
|
||||||
// At the first page, generate new display values
|
// At the first page, generate new display values
|
||||||
if (first_page) {
|
if (first_page) {
|
||||||
#if ANIM_END || ANIM_BED
|
#if ANIM_HOTEND || ANIM_BED
|
||||||
heat_bits = 0;
|
uint8_t new_bits = 0;
|
||||||
#if ANIM_END
|
#if ANIM_HOTEND
|
||||||
HOTEND_LOOP() if (thermalManager.isHeatingHotend(e) ^ SHOW_ON_STATE) SBI(heat_bits, e);
|
HOTEND_LOOP() if (thermalManager.isHeatingHotend(e)) SBI(new_bits, e);
|
||||||
#endif
|
#endif
|
||||||
#if ANIM_BED
|
#if ANIM_BED
|
||||||
if (thermalManager.isHeatingBed() ^ SHOW_ON_STATE) SBI(heat_bits, 7);
|
if (thermalManager.isHeatingBed()) SBI(new_bits, 7);
|
||||||
#endif
|
#endif
|
||||||
|
heat_bits = new_bits;
|
||||||
#endif
|
#endif
|
||||||
strcpy(xstring, ftostr4sign(LOGICAL_X_POSITION(current_position[X_AXIS])));
|
strcpy(xstring, ftostr4sign(LOGICAL_X_POSITION(current_position[X_AXIS])));
|
||||||
strcpy(ystring, ftostr4sign(LOGICAL_Y_POSITION(current_position[Y_AXIS])));
|
strcpy(ystring, ftostr4sign(LOGICAL_Y_POSITION(current_position[Y_AXIS])));
|
||||||
|
@ -283,65 +262,13 @@ void MarlinUI::draw_status_screen() {
|
||||||
|
|
||||||
#if STATUS_LOGO_WIDTH
|
#if STATUS_LOGO_WIDTH
|
||||||
if (PAGE_CONTAINS(STATUS_LOGO_Y, STATUS_LOGO_Y + STATUS_LOGO_HEIGHT - 1))
|
if (PAGE_CONTAINS(STATUS_LOGO_Y, STATUS_LOGO_Y + STATUS_LOGO_HEIGHT - 1))
|
||||||
u8g.drawBitmapP(
|
u8g.drawBitmapP(STATUS_LOGO_X, STATUS_LOGO_Y, STATUS_LOGO_BYTEWIDTH, STATUS_LOGO_HEIGHT, status_logo_bmp);
|
||||||
STATUS_LOGO_X, STATUS_LOGO_Y,
|
|
||||||
STATUS_LOGO_BYTEWIDTH, STATUS_LOGO_HEIGHT,
|
|
||||||
status_logo_bmp
|
|
||||||
);
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if STATUS_HEATERS_WIDTH || STATUS_HOTEND1_WIDTH
|
|
||||||
|
|
||||||
if (PAGE_CONTAINS(STATUS_HEATERS_Y, STATUS_HEATERS_Y + STATUS_HEATERS_HEIGHT - 1)) {
|
|
||||||
|
|
||||||
#if STATUS_HEATERS_WIDTH
|
#if STATUS_HEATERS_WIDTH
|
||||||
|
|
||||||
// Draw all heaters (and maybe the bed) in one go
|
// Draw all heaters (and maybe the bed) in one go
|
||||||
u8g.drawBitmapP(
|
if (PAGE_CONTAINS(STATUS_HEATERS_Y, STATUS_HEATERS_Y + STATUS_HEATERS_HEIGHT - 1))
|
||||||
STATUS_HEATERS_X, STATUS_HEATERS_Y,
|
u8g.drawBitmapP(STATUS_HEATERS_X, STATUS_HEATERS_Y, STATUS_HEATERS_BYTEWIDTH, STATUS_HEATERS_HEIGHT, status_heaters_bmp);
|
||||||
STATUS_HEATERS_BYTEWIDTH, STATUS_HEATERS_HEIGHT,
|
|
||||||
status_heaters_bmp
|
|
||||||
);
|
|
||||||
|
|
||||||
#else
|
|
||||||
|
|
||||||
#if ANIM_END && defined(STATUS_HOTEND_INVERTED)
|
|
||||||
#define OFF_BMP(N) status_hotend##N##_b_bmp
|
|
||||||
#define ON_BMP(N) status_hotend##N##_a_bmp
|
|
||||||
#else
|
|
||||||
#define OFF_BMP(N) status_hotend##N##_a_bmp
|
|
||||||
#define ON_BMP(N) status_hotend##N##_b_bmp
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#if STATUS_HOTEND_BITMAPS > 1
|
|
||||||
static const unsigned char* const status_hotend_gfx[STATUS_HOTEND_BITMAPS] PROGMEM = ARRAY_N(STATUS_HOTEND_BITMAPS, OFF_BMP(1), OFF_BMP(2), OFF_BMP(3), OFF_BMP(4), OFF_BMP(5), OFF_BMP(6));
|
|
||||||
#if ANIM_END
|
|
||||||
static const unsigned char* const status_hotend_on_gfx[STATUS_HOTEND_BITMAPS] PROGMEM = ARRAY_N(STATUS_HOTEND_BITMAPS, ON_BMP(1), ON_BMP(2), ON_BMP(3), ON_BMP(4), ON_BMP(5), ON_BMP(6));
|
|
||||||
#define HOTEND_BITMAP(N,S) (unsigned char*)pgm_read_ptr((S) ? &status_hotend_on_gfx[(N) % (STATUS_HOTEND_BITMAPS)] : &status_hotend_gfx[(N) % (STATUS_HOTEND_BITMAPS)])
|
|
||||||
#else
|
|
||||||
#define HOTEND_BITMAP(N,S) (unsigned char*)pgm_read_ptr(&status_hotend_gfx[(N) % (STATUS_HOTEND_BITMAPS)])
|
|
||||||
#endif
|
|
||||||
#elif ANIM_END
|
|
||||||
#define HOTEND_BITMAP(N,S) ((S) ? ON_BMP() : OFF_BMP())
|
|
||||||
#else
|
|
||||||
#define HOTEND_BITMAP(N,S) status_hotend_a_bmp
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#define MAX_HOTEND_DRAW MIN(HOTENDS, ((128 - (STATUS_LOGO_BYTEWIDTH + STATUS_FAN_BYTEWIDTH) * 8) / (STATUS_HEATERS_XSPACE)))
|
|
||||||
|
|
||||||
// Draw hotends from one or more individual hotend bitmaps
|
|
||||||
for (uint8_t h = 0; h < MAX_HOTEND_DRAW; ++h) {
|
|
||||||
u8g.drawBitmapP(
|
|
||||||
STATUS_HOTEND_X(h), STATUS_HEATERS_Y,
|
|
||||||
STATUS_HOTEND_BYTEWIDTH(h), STATUS_HEATERS_HEIGHT,
|
|
||||||
HOTEND_BITMAP(h, HOTEND_ALT(h))
|
|
||||||
);
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif
|
|
||||||
|
|
||||||
} // PAGE_CONTAINS
|
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if DO_DRAW_BED
|
#if DO_DRAW_BED
|
||||||
|
@ -350,14 +277,9 @@ void MarlinUI::draw_status_screen() {
|
||||||
#else
|
#else
|
||||||
#define BED_BITMAP(S) status_bed_bmp
|
#define BED_BITMAP(S) status_bed_bmp
|
||||||
#endif
|
#endif
|
||||||
const uint8_t bedy = STATUS_BED_Y(BED_ALT), bedh = STATUS_BED_HEIGHT(BED_ALT);
|
const uint8_t bedy = STATUS_BED_Y(BED_ALT()), bedh = STATUS_BED_HEIGHT(BED_ALT());
|
||||||
if (PAGE_CONTAINS(bedy, bedy + bedh - 1)) {
|
if (PAGE_CONTAINS(bedy, bedy + bedh - 1))
|
||||||
u8g.drawBitmapP(
|
u8g.drawBitmapP(STATUS_BED_X, bedy, STATUS_BED_BYTEWIDTH, bedh, BED_BITMAP(BED_ALT()));
|
||||||
STATUS_BED_X, bedy,
|
|
||||||
STATUS_BED_BYTEWIDTH, bedh,
|
|
||||||
BED_BITMAP(BED_ALT)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#if DO_DRAW_FAN
|
#if DO_DRAW_FAN
|
||||||
|
@ -390,13 +312,14 @@ void MarlinUI::draw_status_screen() {
|
||||||
// Temperature Graphics and Info
|
// Temperature Graphics and Info
|
||||||
//
|
//
|
||||||
|
|
||||||
if (PAGE_UNDER(28)) {
|
if (PAGE_UNDER(6 + 1 + 12 + 1 + 6 + 1)) {
|
||||||
// Extruders
|
// Extruders
|
||||||
HOTEND_LOOP() _draw_heater_status(STATUS_HOTEND_TEXT_X(e), e, blink);
|
for (uint8_t e = 0; e < MAX_HOTEND_DRAW; ++e)
|
||||||
|
_draw_heater_status(e, blink);
|
||||||
|
|
||||||
// Heated bed
|
// Heated bed
|
||||||
#if HOTENDS < 4 && HAS_HEATED_BED
|
#if HAS_HEATED_BED && HOTENDS < 4
|
||||||
_draw_heater_status(STATUS_BED_TEXT_X, -1, blink);
|
_draw_heater_status(-1, blink);
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// Fan, if a bitmap was provided
|
// Fan, if a bitmap was provided
|
||||||
|
@ -435,11 +358,8 @@ void MarlinUI::draw_status_screen() {
|
||||||
#define PROGRESS_BAR_X 54
|
#define PROGRESS_BAR_X 54
|
||||||
#define PROGRESS_BAR_WIDTH (LCD_PIXEL_WIDTH - PROGRESS_BAR_X)
|
#define PROGRESS_BAR_WIDTH (LCD_PIXEL_WIDTH - PROGRESS_BAR_X)
|
||||||
|
|
||||||
if (PAGE_CONTAINS(49, 52)) // 49-52 (or 49-51)
|
if (PAGE_CONTAINS(49, 52))
|
||||||
u8g.drawFrame(
|
u8g.drawFrame(PROGRESS_BAR_X, 49, PROGRESS_BAR_WIDTH, 4);
|
||||||
PROGRESS_BAR_X, 49,
|
|
||||||
PROGRESS_BAR_WIDTH, 4
|
|
||||||
);
|
|
||||||
|
|
||||||
const uint8_t progress = get_progress();
|
const uint8_t progress = get_progress();
|
||||||
|
|
||||||
|
@ -601,4 +521,72 @@ void MarlinUI::draw_status_screen() {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void MarlinUI::draw_status_message(const bool blink) {
|
||||||
|
|
||||||
|
// Get the UTF8 character count of the string
|
||||||
|
uint8_t slen = utf8_strlen(status_message);
|
||||||
|
|
||||||
|
#if ENABLED(STATUS_MESSAGE_SCROLLING)
|
||||||
|
|
||||||
|
static bool last_blink = false;
|
||||||
|
|
||||||
|
if (slen <= LCD_WIDTH) {
|
||||||
|
// The string fits within the line. Print with no scrolling
|
||||||
|
lcd_put_u8str(status_message);
|
||||||
|
for (; slen < LCD_WIDTH; ++slen) lcd_put_wchar(' ');
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// String is longer than the available space
|
||||||
|
|
||||||
|
// Get a pointer to the next valid UTF8 character
|
||||||
|
const char *stat = status_message + status_scroll_offset;
|
||||||
|
|
||||||
|
// Get the string remaining length
|
||||||
|
const uint8_t rlen = utf8_strlen(stat);
|
||||||
|
|
||||||
|
if (rlen >= LCD_WIDTH) {
|
||||||
|
// The remaining string fills the screen - Print it
|
||||||
|
lcd_put_u8str_max(stat, LCD_PIXEL_WIDTH);
|
||||||
|
}
|
||||||
|
else {
|
||||||
|
// The remaining string does not completely fill the screen
|
||||||
|
lcd_put_u8str_max(stat, LCD_PIXEL_WIDTH); // The string leaves space
|
||||||
|
uint8_t chars = LCD_WIDTH - rlen; // Amount of space left in characters
|
||||||
|
|
||||||
|
lcd_put_wchar('.'); // Always at 1+ spaces left, draw a dot
|
||||||
|
if (--chars) { // Draw a second dot if there's space
|
||||||
|
lcd_put_wchar('.');
|
||||||
|
if (--chars) {
|
||||||
|
// Print a second copy of the message
|
||||||
|
lcd_put_u8str_max(status_message, LCD_PIXEL_WIDTH - (rlen + 2) * (MENU_FONT_WIDTH));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if (last_blink != blink) {
|
||||||
|
last_blink = blink;
|
||||||
|
|
||||||
|
// Adjust by complete UTF8 characters
|
||||||
|
if (status_scroll_offset < slen) {
|
||||||
|
status_scroll_offset++;
|
||||||
|
while (!START_OF_UTF8_CHAR(status_message[status_scroll_offset]))
|
||||||
|
status_scroll_offset++;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
status_scroll_offset = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#else // !STATUS_MESSAGE_SCROLLING
|
||||||
|
|
||||||
|
UNUSED(blink);
|
||||||
|
|
||||||
|
// Just print the string to the LCD
|
||||||
|
lcd_put_u8str_max(status_message, LCD_PIXEL_WIDTH);
|
||||||
|
|
||||||
|
// Fill the rest with spaces
|
||||||
|
for (; slen < LCD_WIDTH; ++slen) lcd_put_wchar(' ');
|
||||||
|
|
||||||
|
#endif // !STATUS_MESSAGE_SCROLLING
|
||||||
|
}
|
||||||
|
|
||||||
#endif // HAS_GRAPHICAL_LCD && !LIGHTWEIGHT_UI
|
#endif // HAS_GRAPHICAL_LCD && !LIGHTWEIGHT_UI
|
||||||
|
|
|
@ -133,8 +133,9 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
// For selective rendering within a Y range
|
// For selective rendering within a Y range
|
||||||
#define PAGE_UNDER(yb) (u8g.getU8g()->current_page.y0 <= (yb))
|
#define PAGE_OVER(ya) ((ya) <= u8g.getU8g()->current_page.y1) // Does the current page follow a region top?
|
||||||
#define PAGE_CONTAINS(ya, yb) (PAGE_UNDER(yb) && u8g.getU8g()->current_page.y1 >= (ya))
|
#define PAGE_UNDER(yb) ((yb) >= u8g.getU8g()->current_page.y0) // Does the current page precede a region bottom?
|
||||||
|
#define PAGE_CONTAINS(ya, yb) ((yb) >= u8g.getU8g()->current_page.y0 && (ya) <= u8g.getU8g()->current_page.y1) // Do two vertical regions overlap?
|
||||||
|
|
||||||
// Only Western languages support big / small fonts
|
// Only Western languages support big / small fonts
|
||||||
#if DISABLED(DISPLAY_CHARSET_ISO10646_1)
|
#if DISABLED(DISPLAY_CHARSET_ISO10646_1)
|
||||||
|
|
|
@ -257,6 +257,12 @@ void MarlinUI::init() {
|
||||||
#if HAS_ENCODER_ACTION
|
#if HAS_ENCODER_ACTION
|
||||||
encoderDiff = 0;
|
encoderDiff = 0;
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if ENABLED(MARLIN_DEV_MODE)
|
||||||
|
// Start timer 5 at full speed
|
||||||
|
SET_CS(5, PRESCALER_1);
|
||||||
|
SET_COM(5, A, NORMAL);
|
||||||
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
bool MarlinUI::get_blink() {
|
bool MarlinUI::get_blink() {
|
||||||
|
|
Reference in a new issue