LULZBOT_TOUCH_UI extended character set (#15301)

This commit is contained in:
Marcio Teixeira 2019-09-24 17:49:40 -06:00 committed by Scott Lahteine
parent bd2b44c4ed
commit 4ff59d178d
125 changed files with 4013 additions and 945 deletions

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

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@ -76,10 +76,27 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // Enable UTF8 processing and rendering. Unsupported characters
// will be shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#ifdef TOUCH_UI_USE_UTF8 #ifdef TOUCH_UI_USE_UTF8
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#ifdef TOUCH_UI_UTF8_WESTERN_CHARSET
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // When labels do not fit buttons, use smaller font
@ -97,14 +114,11 @@
//#define LCD_TIMEOUT_TO_STATUS 15000 //#define LCD_TIMEOUT_TO_STATUS 15000
// Enable this to debug the event framework // Enable this to debug the event framework
//#define UI_FRAMEWORK_DEBUG //#define TOUCH_UI_DEBUG
// Enable the developer's menu and screens // Enable the developer's menu and screens
//#define DEVELOPER_SCREENS //#define DEVELOPER_SCREENS
// Maximum feed rate for manual extrusion (mm/s)
#define MAX_MANUAL_FEEDRATE {50*60, 50*60, 4*60, 60}
// Sets the SPI speed in Hz // Sets the SPI speed in Hz
#define SPI_FREQUENCY 8000000 >> SPI_SPEED #define SPI_FREQUENCY 8000000 >> SPI_SPEED

View file

@ -921,7 +921,7 @@ template <class T> bool CLCD::CommandFifo::_write_unaligned(T data, uint16_t len
uint32_t bytes_tail, bytes_head; uint32_t bytes_tail, bytes_head;
uint32_t command_read_ptr; uint32_t command_read_ptr;
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
if (command_write_ptr == 0xFFFFFFFFul) { if (command_write_ptr == 0xFFFFFFFFul) {
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPGM("Attempt to write to FIFO before CommandFifo::Cmd_Start()."); SERIAL_ECHOLNPGM("Attempt to write to FIFO before CommandFifo::Cmd_Start().");
@ -940,7 +940,7 @@ template <class T> bool CLCD::CommandFifo::_write_unaligned(T data, uint16_t len
} }
// Check for faults which can lock up the command processor // Check for faults which can lock up the command processor
if (has_fault()) { if (has_fault()) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHOLNPGM("Fault waiting for space in the command processor"); SERIAL_ECHOLNPGM("Fault waiting for space in the command processor");
#endif #endif
return false; return false;
@ -985,7 +985,7 @@ void CLCD::CommandFifo::execute() {
} }
void CLCD::CommandFifo::reset() { void CLCD::CommandFifo::reset() {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHOLNPGM("Resetting command processor"); SERIAL_ECHOLNPGM("Resetting command processor");
#endif #endif
safe_delay(100); safe_delay(100);
@ -1004,7 +1004,7 @@ template <class T> bool CLCD::CommandFifo::write(T data, uint16_t len) {
const uint8_t padding = MULTIPLE_OF_4(len) - len; const uint8_t padding = MULTIPLE_OF_4(len) - len;
if (has_fault()) { if (has_fault()) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHOLNPGM("Faulted... ignoring write."); SERIAL_ECHOLNPGM("Faulted... ignoring write.");
#endif #endif
return false; return false;
@ -1014,7 +1014,7 @@ template <class T> bool CLCD::CommandFifo::write(T data, uint16_t len) {
// management. // management.
uint16_t Command_Space = mem_read_32(REG::CMDB_SPACE) & 0x0FFF; uint16_t Command_Space = mem_read_32(REG::CMDB_SPACE) & 0x0FFF;
if (Command_Space < (len + padding)) { if (Command_Space < (len + padding)) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Waiting for ", len + padding); SERIAL_ECHOPAIR("Waiting for ", len + padding);
SERIAL_ECHOPAIR(" bytes in command queue, now free: ", Command_Space); SERIAL_ECHOPAIR(" bytes in command queue, now free: ", Command_Space);
@ -1022,13 +1022,13 @@ template <class T> bool CLCD::CommandFifo::write(T data, uint16_t len) {
do { do {
Command_Space = mem_read_32(REG::CMDB_SPACE) & 0x0FFF; Command_Space = mem_read_32(REG::CMDB_SPACE) & 0x0FFF;
if (has_fault()) { if (has_fault()) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHOLNPGM("... fault"); SERIAL_ECHOLNPGM("... fault");
#endif #endif
return false; return false;
} }
} while (Command_Space < len + padding); } while (Command_Space < len + padding);
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHOLNPGM("... done"); SERIAL_ECHOLNPGM("... done");
#endif #endif
} }
@ -1070,7 +1070,7 @@ void CLCD::init() {
for(counter = 0; counter < 250; counter++) { for(counter = 0; counter < 250; counter++) {
uint8_t device_id = mem_read_8(REG::ID); // Read Device ID, Should Be 0x7C; uint8_t device_id = mem_read_8(REG::ID); // Read Device ID, Should Be 0x7C;
if (device_id == 0x7c) { if (device_id == 0x7c) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPGM("FTDI chip initialized "); SERIAL_ECHOLNPGM("FTDI chip initialized ");
#endif #endif
@ -1080,7 +1080,7 @@ void CLCD::init() {
delay(1); delay(1);
} }
if (counter == 249) { if (counter == 249) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("Timeout waiting for device ID, should be 124, got ", device_id); SERIAL_ECHOLNPAIR("Timeout waiting for device ID, should be 124, got ", device_id);
#endif #endif

View file

@ -208,7 +208,8 @@
#define SWITCH_ENABLED_ 1 #define SWITCH_ENABLED_ 1
#define ENABLED(b) _CAT(SWITCH_ENABLED_, b) #define ENABLED(b) _CAT(SWITCH_ENABLED_, b)
#define DISABLED(b) !ENABLED(b) #define DISABLED(b) !ENABLED(b)
#define ANY(A,B) ENABLED(A) || ENABLED(B) #define ANY(A,B) (ENABLED(A) || ENABLED(B))
#define BOTH(A,B) (ENABLED(A) && ENABLED(B))
// Remove compiler warning on an unused variable // Remove compiler warning on an unused variable
#ifndef UNUSED #ifndef UNUSED

View file

@ -310,15 +310,20 @@ class CommandProcessor : public CLCD::CommandFifo {
int8_t apply_fit_text(int16_t w, int16_t h, T text) { int8_t apply_fit_text(int16_t w, int16_t h, T text) {
using namespace FTDI; using namespace FTDI;
int8_t font = _font; int8_t font = _font;
const bool is_utf8 = has_utf8_chars(text);
for (;font >= 26;) { for (;font >= 26;) {
int16_t width, height;
#ifdef TOUCH_UI_USE_UTF8 #ifdef TOUCH_UI_USE_UTF8
const int16_t width = get_utf8_text_width(text, font_size_t::from_romfont(font)); if (is_utf8) {
const int16_t height = font_size_t::from_romfont(font).get_height(); width = get_utf8_text_width(text, font_size_t::from_romfont(font));
#else height = font_size_t::from_romfont(font).get_height();
CLCD::FontMetrics fm(font); } else
const int16_t width = fm.get_text_width(text);
const int16_t height = fm.height;
#endif #endif
{
CLCD::FontMetrics fm(font);
width = fm.get_text_width(text);
height = fm.height;
}
if (width < w && height < h) break; if (width < w && height < h) break;
font--; font--;
} }
@ -336,11 +341,11 @@ class CommandProcessor : public CLCD::CommandFifo {
uint16_t text_width(T text) { uint16_t text_width(T text) {
using namespace FTDI; using namespace FTDI;
#ifdef TOUCH_UI_USE_UTF8 #ifdef TOUCH_UI_USE_UTF8
if (has_utf8_chars(text))
return get_utf8_text_width(text, font_size_t::from_romfont(_font)); return get_utf8_text_width(text, font_size_t::from_romfont(_font));
#else #endif
CLCD::FontMetrics fm(_font); CLCD::FontMetrics fm(_font);
return fm.get_text_width(text); return fm.get_text_width(text);
#endif
} }
template<typename T> template<typename T>
@ -353,11 +358,14 @@ class CommandProcessor : public CLCD::CommandFifo {
const int8_t font = _font; const int8_t font = _font;
#endif #endif
#ifdef TOUCH_UI_USE_UTF8 #ifdef TOUCH_UI_USE_UTF8
if (has_utf8_chars(text))
draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), options); draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), options);
#else else
#endif
{
CLCD::CommandFifo::text(x, y, font, options); CLCD::CommandFifo::text(x, y, font, options);
CLCD::CommandFifo::str(text); CLCD::CommandFifo::str(text);
#endif }
return *this; return *this;
} }
@ -389,8 +397,9 @@ class CommandProcessor : public CLCD::CommandFifo {
#endif #endif
CLCD::CommandFifo::button(x, y, w, h, font, options); CLCD::CommandFifo::button(x, y, w, h, font, options);
#ifdef TOUCH_UI_USE_UTF8 #ifdef TOUCH_UI_USE_UTF8
apply_text_alignment(x, y, w, h, OPT_CENTER); if (has_utf8_chars(text)) {
CLCD::CommandFifo::str(F("")); CLCD::CommandFifo::str(F(""));
apply_text_alignment(x, y, w, h, OPT_CENTER);
if (!(options & FTDI::OPT_FLAT)) { if (!(options & FTDI::OPT_FLAT)) {
// Reproduce the black "shadow" the FTDI adds to the button label // Reproduce the black "shadow" the FTDI adds to the button label
CLCD::CommandFifo::cmd(SAVE_CONTEXT()); CLCD::CommandFifo::cmd(SAVE_CONTEXT());
@ -400,9 +409,10 @@ class CommandProcessor : public CLCD::CommandFifo {
} }
// Draw the button label // Draw the button label
draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), OPT_CENTER); draw_utf8_text(*this, x, y, text, font_size_t::from_romfont(font), OPT_CENTER);
#else }
CLCD::CommandFifo::str(text); else
#endif #endif
CLCD::CommandFifo::str(text);
if (_btn_style_callback && styleModified) _btn_style_callback(*this, _tag, _style, options, true); if (_btn_style_callback && styleModified) _btn_style_callback(*this, _tag, _style, options, true);
return *this; return *this;
} }

View file

@ -128,14 +128,14 @@ bool DLCache::store(uint32_t num_bytes /* = 0*/) {
if (dl_size > free_space) { if (dl_size > free_space) {
// Not enough memory to cache the display list. // Not enough memory to cache the display list.
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Not enough space in GRAM to cache display list, free space: ", free_space); SERIAL_ECHOPAIR("Not enough space in GRAM to cache display list, free space: ", free_space);
SERIAL_ECHOLNPAIR(" Required: ", dl_size); SERIAL_ECHOLNPAIR(" Required: ", dl_size);
#endif #endif
return false; return false;
} else { } else {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Saving DL to RAMG cache, bytes: ", dl_size); SERIAL_ECHOPAIR("Saving DL to RAMG cache, bytes: ", dl_size);
SERIAL_ECHOLNPAIR(" Free space: ", free_space); SERIAL_ECHOLNPAIR(" Free space: ", free_space);
@ -164,7 +164,7 @@ void DLCache::load_slot() {
void DLCache::append() { void DLCache::append() {
CLCD::CommandFifo cmd; CLCD::CommandFifo cmd;
cmd.append(dl_addr, dl_size); cmd.append(dl_addr, dl_size);
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
cmd.execute(); cmd.execute();
wait_until_idle(); wait_until_idle();
SERIAL_ECHO_START(); SERIAL_ECHO_START();

View file

@ -124,7 +124,7 @@ namespace FTDI {
switch (pressed_tag) { switch (pressed_tag) {
case UNPRESSED: case UNPRESSED:
if (tag != 0) { if (tag != 0) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("Touch start: ", tag); SERIAL_ECHOLNPAIR("Touch start: ", tag);
#endif #endif
@ -189,7 +189,7 @@ namespace FTDI {
if (UIData::flags.bits.touch_end_sound) sound.play(unpress_sound); if (UIData::flags.bits.touch_end_sound) sound.play(unpress_sound);
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("Touch end: ", tag); SERIAL_ECHOLNPAIR("Touch end: ", tag);
#endif #endif

View file

@ -31,7 +31,7 @@ uint8_t ScreenRef::lookupScreen(onRedraw_func_t onRedraw_ptr) {
return type; return type;
} }
} }
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Screen not found: ", (uintptr_t) onRedraw_ptr); SERIAL_ECHOPAIR("Screen not found: ", (uintptr_t) onRedraw_ptr);
#endif #endif
@ -42,7 +42,7 @@ void ScreenRef::setScreen(onRedraw_func_t onRedraw_ptr) {
uint8_t type = lookupScreen(onRedraw_ptr); uint8_t type = lookupScreen(onRedraw_ptr);
if (type != 0xFF) { if (type != 0xFF) {
setType(type); setType(type);
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("New screen: ", type); SERIAL_ECHOLNPAIR("New screen: ", type);
#endif #endif

View file

@ -36,7 +36,7 @@ namespace FTDI {
void SoundPlayer::play(effect_t effect, note_t note) { void SoundPlayer::play(effect_t effect, note_t note) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOPAIR("Playing note ", note); SERIAL_ECHOPAIR("Playing note ", note);
SERIAL_ECHOLNPAIR(", instrument ", effect); SERIAL_ECHOLNPAIR(", instrument ", effect);

View file

@ -104,11 +104,14 @@ namespace FTDI {
line[line_len - 1] = 0; line[line_len - 1] = 0;
#ifdef TOUCH_UI_USE_UTF8 #ifdef TOUCH_UI_USE_UTF8
if (has_utf8_chars(line)) {
draw_utf8_text(cmd, x + dx, y + dy, line, fm.fs, options & ~OPT_CENTERY); draw_utf8_text(cmd, x + dx, y + dy, line, fm.fs, options & ~OPT_CENTERY);
#else } else
#endif
{
cmd.CLCD::CommandFifo::text(x + dx, y + dy, font, options & ~OPT_CENTERY); cmd.CLCD::CommandFifo::text(x + dx, y + dy, font, options & ~OPT_CENTERY);
cmd.CLCD::CommandFifo::str(line); cmd.CLCD::CommandFifo::str(line);
#endif }
} }
y += fm.get_height(); y += fm.get_height();

View file

@ -26,7 +26,7 @@
namespace FTDI { namespace FTDI {
void write_rle_data(uint16_t addr, const uint8_t *data, size_t n) { void write_rle_data(uint16_t addr, const uint8_t *data, size_t n) {
for (; n > 2; n -= 2) { for (; n >= 2; n -= 2) {
uint8_t count = pgm_read_byte(data++); uint8_t count = pgm_read_byte(data++);
uint8_t value = pgm_read_byte(data++); uint8_t value = pgm_read_byte(data++);
while (count--) CLCD::mem_write_8(addr++, value); while (count--) CLCD::mem_write_8(addr++, value);

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style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.3770504px;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.3770504px;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4614" /><tspan id="tspan4614" /><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="-16.761999" y="-250.12434"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4658"> ̀</tspan><tspan id="tspan4658"> ̀</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="-3.8029218" y="-237.16527"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4553"> ́</tspan><tspan id="tspan4553"> ́</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="9.1561546" y="-224.20619"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4555"> ̂</tspan><tspan id="tspan4555"> ̂</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="22.115232" y="-211.24712"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4557"> ̃</tspan><tspan id="tspan4557"> ̃</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="35.07431" y="-198.28804"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4559"> ̈</tspan><tspan id="tspan4559"> ̈</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="48.033386" y="-185.32896"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4561"> ̊</tspan><tspan id="tspan4561"> ̊</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="60.992462" y="-172.36989"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4609"> ̧</tspan><tspan id="tspan4609"> ̧</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="73.951538" y="-159.41081"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan8898">ı</tspan><tspan id="tspan8898">ı</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="86.910614" y="-146.45174"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4565">ß</tspan><tspan id="tspan4565">ß</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="99.86969" y="-133.49266"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4742">Ø</tspan><tspan id="tspan4742">Ø</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="112.82877" y="-120.53358"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4750">ø</tspan><tspan id="tspan4750">ø</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="125.78785" y="-107.5745"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4626">Æ</tspan><tspan id="tspan4626">Æ</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="138.74692" y="-94.615425"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4788">æ</tspan><tspan id="tspan4788">æ</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="151.70599" y="-81.656349"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4792">Ð</tspan><tspan id="tspan4792">Ð</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="164.66507" y="-68.697273"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4796">ð</tspan><tspan id="tspan4796">ð</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="177.62415" y="-55.738197"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4798">Þ</tspan><tspan id="tspan4798">Þ</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="190.58324" y="-42.779121"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4637">þ</tspan><tspan id="tspan4637">þ</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="203.54231" y="-29.820045"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4767">«</tspan><tspan id="tspan4767">«</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="216.50139" y="-16.86097"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4771">»</tspan><tspan id="tspan4771">»</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="229.46046" y="-3.9018936"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4643">¡</tspan><tspan id="tspan4643">¡</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="242.41954" y="9.0571823"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4720">¿</tspan><tspan id="tspan4720">¿</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="255.37862" y="22.016258"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4775">¢</tspan><tspan id="tspan4775">¢</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="268.33768" y="34.975334"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4724">£</tspan><tspan id="tspan4724">£</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="281.29675" y="47.934425"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4726">¤</tspan><tspan id="tspan4726">¤</tspan><tspan
sodipodi:role="line" sodipodi:role="line"
x="-3.5527137e-15" x="-3.5527137e-15"
y="294.25583" y="60.893501"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496" style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan4654">¥</tspan></text> id="tspan4654">¥</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="73.852577"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan881">¹</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="86.811653"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan864">²</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="99.770729"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan862">³</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="112.7298"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan866">º</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="125.68888"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan869">ª</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="138.64796"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan871">©</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="151.60704"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan873">®</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="164.56612"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan875">±</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="177.52519"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan877">×</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="190.48427"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan879">÷</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="203.44334"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan886">¼</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="216.40242"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan888">½</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="229.3615"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan890">¾</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="242.32057"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan882">µ</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="255.27965"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan892">¶</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="268.23871"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan896">¦</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="281.19778"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan898">§</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="294.15686"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan900">¬</tspan><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="306.98413"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan868" /><tspan
sodipodi:role="line"
x="-3.5527137e-15"
y="319.8114"
style="font-style:normal;font-variant:normal;font-weight:normal;font-stretch:normal;font-size:10.93611145px;line-height:1.16499996;font-family:sans-serif;-inkscape-font-specification:sans-serif;fill:#000000;fill-opacity:1;stroke-width:0.20578496"
id="tspan860" /></text>
<text <text
xml:space="preserve" xml:space="preserve"
style="font-style:normal;font-weight:normal;font-size:10.58333302px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332" style="font-style:normal;font-weight:normal;font-size:10.58333302px;line-height:1.25;font-family:sans-serif;letter-spacing:0px;word-spacing:0px;fill:#000000;fill-opacity:1;stroke:none;stroke-width:0.26458332"

Before

Width:  |  Height:  |  Size: 33 KiB

After

Width:  |  Height:  |  Size: 40 KiB

View file

@ -21,7 +21,7 @@
#include "../ftdi_extended.h" #include "../ftdi_extended.h"
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8) #if defined(FTDI_EXTENDED) && ENABLED(TOUCH_UI_USE_UTF8)
namespace FTDI { namespace FTDI {
// Returns the height of a standard FTDI romfont // Returns the height of a standard FTDI romfont

View file

@ -21,7 +21,7 @@
#include "../ftdi_extended.h" #include "../ftdi_extended.h"
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8) #if defined(FTDI_EXTENDED) && ENABLED(TOUCH_UI_USE_UTF8)
constexpr static uint8_t std_font = 31; constexpr static uint8_t std_font = 31;
@ -89,6 +89,12 @@
uint8_t which = (c >= ' ' && c < 128) ? c : '?'; uint8_t which = (c >= ' ' && c < 128) ? c : '?';
uint8_t width = std_char_width(which); uint8_t width = std_char_width(which);
if (c == '\t') {
// Special handling for the tab character
which = ' ';
width = std_char_width(' ');
}
// Draw the character // Draw the character
if (cmd) ext_vertex2ii(*cmd, x, y, std_font, which); if (cmd) ext_vertex2ii(*cmd, x, y, std_font, which);
@ -97,4 +103,4 @@
return true; return true;
} }
#endif // FTDI_EXTENDED #endif // FTDI_EXTENDED && TOUCH_UI_USE_UTF8

View file

@ -21,10 +21,39 @@
#include "../ftdi_extended.h" #include "../ftdi_extended.h"
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8) #if defined(FTDI_EXTENDED) && ENABLED(TOUCH_UI_USE_UTF8)
using namespace FTDI; using namespace FTDI;
/**
* Return true if a string has UTF8 characters
*
* Parameters:
*
* c - Pointer to a string.
*
* Returns: True if the strings has UTF8 characters
*/
bool FTDI::has_utf8_chars(const char *str) {
for (;;) {
const char c = *str++;
if (!c) break;
if ((c & 0xC0) == 0x80) return true;
}
return false;
}
bool FTDI::has_utf8_chars(progmem_str _str) {
const char *str = (const char *) _str;
for (;;) {
const char c = pgm_read_byte(str++);
if (!c) break;
if ((c & 0xC0) == 0x80) return true;
}
return false;
}
/** /**
* Return a character in a UTF8 string and increment the * Return a character in a UTF8 string and increment the
* pointer to the next character * pointer to the next character

View file

@ -38,6 +38,11 @@ namespace FTDI {
(0xF0808080 | ((c & 0b000111000000000000000000) << 6) | ((c & 0b111111000000000000) << 4) | ((c & 0b111111000000) << 2) | (c & 0b111111)); (0xF0808080 | ((c & 0b000111000000000000000000) << 6) | ((c & 0b111111000000000000) << 4) | ((c & 0b111111000000) << 2) | (c & 0b111111));
} }
/* Returns true if the string has UTF8 string characters */
bool has_utf8_chars(progmem_str str);
bool has_utf8_chars(const char *str);
/* Returns the next character in a UTF8 string and increments the /* Returns the next character in a UTF8 string and increments the
* pointer to the next character */ * pointer to the next character */

View file

@ -21,7 +21,8 @@
#include "../ftdi_extended.h" #include "../ftdi_extended.h"
#if defined(FTDI_EXTENDED) && defined(TOUCH_UI_USE_UTF8) && defined(TOUCH_UI_UTF8_WESTERN_CHARSET) #if defined(FTDI_EXTENDED) && BOTH(TOUCH_UI_USE_UTF8, TOUCH_UI_UTF8_WESTERN_CHARSET)
#include "western_char_set_bitmap_31.h" #include "western_char_set_bitmap_31.h"
#define NUM_ELEMENTS(a) (sizeof(a)/sizeof(a[0])) #define NUM_ELEMENTS(a) (sizeof(a)/sizeof(a[0]))
@ -44,7 +45,10 @@
DOT_ABOVE, DOT_ABOVE,
CEDILLA, CEDILLA,
NO_DOT_I, NO_DOT_I,
#if ENABLED(TOUCH_UI_UTF8_GERMANIC)
SHARP_S, SHARP_S,
#endif
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
LRG_O_STROKE, LRG_O_STROKE,
SML_O_STROKE, SML_O_STROKE,
LRG_AE, LRG_AE,
@ -53,14 +57,49 @@
SML_ETH, SML_ETH,
LRG_THORN, LRG_THORN,
SML_THORN, SML_THORN,
#endif
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
LEFT_DBL_QUOTE, LEFT_DBL_QUOTE,
RIGHT_DBL_QUOTE, RIGHT_DBL_QUOTE,
INV_EXCLAMATION, INV_EXCLAMATION,
INV_QUESTION, INV_QUESTION,
#endif
#if ENABLED(TOUCH_UI_UTF8_CURRENCY)
CENT_SIGN, CENT_SIGN,
POUND_SIGN, POUND_SIGN,
CURRENCY_SIGN, CURRENCY_SIGN,
YEN_SIGN YEN_SIGN,
#endif
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
SUPERSCRIPT_ONE,
SUPERSCRIPT_TWO,
SUPERSCRIPT_THREE,
#endif
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
MASCULINE_ORDINAL,
FEMININE_ORDINAL,
#endif
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
COPYRIGHT_SIGN,
REGISTERED_SIGN,
#endif
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
PLUS_MINUS_SIGN,
MULTIPLICATION_SIGN,
DIVISION_SIGN,
#endif
#if ENABLED(TOUCH_UI_UTF8_FRACTIONS)
FRACTION_QUARTER,
FRACTION_HALF,
FRACTION_THREE_FOURTHS,
#endif
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
MICRON_SIGN,
PILCROW_SIGN,
BROKEN_BAR,
SECTION_SIGN,
NOT_SIGN
#endif
}; };
/* Centerline of characters that can take accents */ /* Centerline of characters that can take accents */
@ -105,22 +144,72 @@
uint8_t alt_data; // For accented characters, the centerline; else char width uint8_t alt_data; // For accented characters, the centerline; else char width
} char_recipe[] = { } char_recipe[] = {
{0, 0, NO_DOT_I, 10 }, {0, 0, NO_DOT_I, 10 },
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
{UTF8('¡'), 0 , INV_EXCLAMATION, 13 }, {UTF8('¡'), 0 , INV_EXCLAMATION, 13 },
#endif
#if ENABLED(TOUCH_UI_UTF8_CURRENCY)
{UTF8('¢'), 0 , CENT_SIGN, 23 }, {UTF8('¢'), 0 , CENT_SIGN, 23 },
{UTF8('£'), 0 , POUND_SIGN, 24 }, {UTF8('£'), 0 , POUND_SIGN, 24 },
{UTF8('¤'), 0 , CURRENCY_SIGN, 26 }, {UTF8('¤'), 0 , CURRENCY_SIGN, 26 },
{UTF8('¥'), 0 , YEN_SIGN, 26 }, {UTF8('¥'), 0 , YEN_SIGN, 26 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
{UTF8('¦'), 0 , BROKEN_BAR, 11 },
{UTF8('§'), 0 , SECTION_SIGN, 21 },
#endif
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
{UTF8('©'), 0 , COPYRIGHT_SIGN, 38 },
#endif
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
{UTF8('ª'), 0 , FEMININE_ORDINAL, 19 },
#endif
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
{UTF8('«'), 0 , LEFT_DBL_QUOTE, 23 }, {UTF8('«'), 0 , LEFT_DBL_QUOTE, 23 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
{UTF8('¬'), 0 , NOT_SIGN, 32 },
#endif
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
{UTF8('®'), 0 , REGISTERED_SIGN, 38 },
#endif
{UTF8('°'), 0 , DOT_ABOVE, 24 }, {UTF8('°'), 0 , DOT_ABOVE, 24 },
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
{UTF8('±'), 0 , NOT_SIGN, 32 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
{UTF8('²'), 0 , SUPERSCRIPT_TWO, 16 },
{UTF8('³'), 0 , SUPERSCRIPT_THREE, 16 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
{UTF8('µ'), 0 , MICRON_SIGN, 28 },
{UTF8(''), 0 , PILCROW_SIGN, 24 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
{UTF8('¹'), 0 , SUPERSCRIPT_ONE, 16 },
#endif
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
{UTF8('º'), 0 , MASCULINE_ORDINAL, 19 },
#endif
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
{UTF8('»'), 0 , RIGHT_DBL_QUOTE, 24 }, {UTF8('»'), 0 , RIGHT_DBL_QUOTE, 24 },
#endif
#if ENABLED(TOUCH_UI_UTF8_FRACTIONS)
{UTF8('¼'), 0 , FRACTION_QUARTER, 40 },
{UTF8('½'), 0 , FRACTION_HALF, 40 },
{UTF8('¾'), 0 , FRACTION_THREE_FOURTHS, 40 },
#endif
#if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
{UTF8('¿'), 0 , INV_QUESTION, 21 }, {UTF8('¿'), 0 , INV_QUESTION, 21 },
#endif
{UTF8('À'), 'A', GRAVE, mid_A}, {UTF8('À'), 'A', GRAVE, mid_A},
{UTF8('Á'), 'A', ACUTE, mid_A}, {UTF8('Á'), 'A', ACUTE, mid_A},
{UTF8('Â'), 'A', CIRCUMFLEX, mid_A}, {UTF8('Â'), 'A', CIRCUMFLEX, mid_A},
{UTF8('Ã'), 'A', TILDE, mid_A}, {UTF8('Ã'), 'A', TILDE, mid_A},
{UTF8('Ä'), 'A', DIAERESIS, mid_A}, {UTF8('Ä'), 'A', DIAERESIS, mid_A},
{UTF8('Å'), 'A', DOT_ABOVE, mid_A}, {UTF8('Å'), 'A', DOT_ABOVE, mid_A},
{UTF8('Æ'), 0 , LRG_AE, mid_E}, #if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('Æ'), 0 , LRG_AE, 40},
#endif
{UTF8('Ç'), 'C', CEDILLA, mid_C}, {UTF8('Ç'), 'C', CEDILLA, mid_C},
{UTF8('È'), 'E', GRAVE, mid_E}, {UTF8('È'), 'E', GRAVE, mid_E},
{UTF8('É'), 'E', ACUTE, mid_E}, {UTF8('É'), 'E', ACUTE, mid_E},
@ -130,28 +219,41 @@
{UTF8('Í'), 'I', ACUTE, mid_I}, {UTF8('Í'), 'I', ACUTE, mid_I},
{UTF8('Î'), 'I', CIRCUMFLEX, mid_I}, {UTF8('Î'), 'I', CIRCUMFLEX, mid_I},
{UTF8('Ï'), 'I', DIAERESIS, mid_I}, {UTF8('Ï'), 'I', DIAERESIS, mid_I},
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('Ð'), 0, LRG_ETH, 31 }, {UTF8('Ð'), 0, LRG_ETH, 31 },
#endif
{UTF8('Ñ'), 'N', TILDE, mid_N}, {UTF8('Ñ'), 'N', TILDE, mid_N},
{UTF8('Ò'), 'O', GRAVE, mid_O}, {UTF8('Ò'), 'O', GRAVE, mid_O},
{UTF8('Ó'), 'O', ACUTE, mid_O}, {UTF8('Ó'), 'O', ACUTE, mid_O},
{UTF8('Ô'), 'O', CIRCUMFLEX, mid_O}, {UTF8('Ô'), 'O', CIRCUMFLEX, mid_O},
{UTF8('Õ'), 'O', TILDE, mid_O}, {UTF8('Õ'), 'O', TILDE, mid_O},
{UTF8('Ö'), 'O', DIAERESIS, mid_O}, {UTF8('Ö'), 'O', DIAERESIS, mid_O},
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
{UTF8('×'), 0 , MULTIPLICATION_SIGN, 32 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('Ø'), 0 , LRG_O_STROKE, 32 }, {UTF8('Ø'), 0 , LRG_O_STROKE, 32 },
#endif
{UTF8('Ù'), 'U', GRAVE, mid_U}, {UTF8('Ù'), 'U', GRAVE, mid_U},
{UTF8('Ú'), 'U', ACUTE, mid_U}, {UTF8('Ú'), 'U', ACUTE, mid_U},
{UTF8('Û'), 'U', CIRCUMFLEX, mid_U}, {UTF8('Û'), 'U', CIRCUMFLEX, mid_U},
{UTF8('Ü'), 'U', DIAERESIS, mid_U}, {UTF8('Ü'), 'U', DIAERESIS, mid_U},
{UTF8('Ý'), 'Y', ACUTE, mid_Y}, {UTF8('Ý'), 'Y', ACUTE, mid_Y},
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('Þ'), 0 , LRG_THORN, 25 }, {UTF8('Þ'), 0 , LRG_THORN, 25 },
#endif
#if ENABLED(TOUCH_UI_UTF8_GERMANIC)
{UTF8('ß'), 0 , SHARP_S, 26 }, {UTF8('ß'), 0 , SHARP_S, 26 },
#endif
{UTF8('à'), 'a', GRAVE, mid_a}, {UTF8('à'), 'a', GRAVE, mid_a},
{UTF8('á'), 'a', ACUTE, mid_a}, {UTF8('á'), 'a', ACUTE, mid_a},
{UTF8('â'), 'a', CIRCUMFLEX, mid_a}, {UTF8('â'), 'a', CIRCUMFLEX, mid_a},
{UTF8('ã'), 'a', TILDE, mid_a}, {UTF8('ã'), 'a', TILDE, mid_a},
{UTF8('ä'), 'a', DIAERESIS, mid_a}, {UTF8('ä'), 'a', DIAERESIS, mid_a},
{UTF8('å'), 'a', DOT_ABOVE, mid_a}, {UTF8('å'), 'a', DOT_ABOVE, mid_a},
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('æ'), 0 , SML_AE, 40 }, {UTF8('æ'), 0 , SML_AE, 40 },
#endif
{UTF8('ç'), 'c', CEDILLA, mid_c}, {UTF8('ç'), 'c', CEDILLA, mid_c},
{UTF8('è'), 'e', GRAVE, mid_e}, {UTF8('è'), 'e', GRAVE, mid_e},
{UTF8('é'), 'e', ACUTE, mid_e}, {UTF8('é'), 'e', ACUTE, mid_e},
@ -161,20 +263,29 @@
{UTF8('í'), 'i', ACUTE, mid_i}, {UTF8('í'), 'i', ACUTE, mid_i},
{UTF8('î'), 'i', CIRCUMFLEX, mid_i}, {UTF8('î'), 'i', CIRCUMFLEX, mid_i},
{UTF8('ï'), 'i', DIAERESIS, mid_i}, {UTF8('ï'), 'i', DIAERESIS, mid_i},
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('ð'), 0, SML_ETH, 24 }, {UTF8('ð'), 0, SML_ETH, 24 },
#endif
{UTF8('ñ'), 'n', TILDE, mid_n}, {UTF8('ñ'), 'n', TILDE, mid_n},
{UTF8('ò'), 'o', GRAVE, mid_o}, {UTF8('ò'), 'o', GRAVE, mid_o},
{UTF8('ó'), 'o', ACUTE, mid_o}, {UTF8('ó'), 'o', ACUTE, mid_o},
{UTF8('ô'), 'o', CIRCUMFLEX, mid_o}, {UTF8('ô'), 'o', CIRCUMFLEX, mid_o},
{UTF8('õ'), 'o', TILDE, mid_o}, {UTF8('õ'), 'o', TILDE, mid_o},
{UTF8('ö'), 'o', DIAERESIS, mid_o}, {UTF8('ö'), 'o', DIAERESIS, mid_o},
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
{UTF8('÷'), 0 , DIVISION_SIGN, 32 },
#endif
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('ø'), 0 , SML_O_STROKE, 25 }, {UTF8('ø'), 0 , SML_O_STROKE, 25 },
#endif
{UTF8('ù'), 'u', GRAVE, mid_u}, {UTF8('ù'), 'u', GRAVE, mid_u},
{UTF8('ú'), 'u', ACUTE, mid_u}, {UTF8('ú'), 'u', ACUTE, mid_u},
{UTF8('û'), 'u', CIRCUMFLEX, mid_u}, {UTF8('û'), 'u', CIRCUMFLEX, mid_u},
{UTF8('ü'), 'u', DIAERESIS, mid_u}, {UTF8('ü'), 'u', DIAERESIS, mid_u},
{UTF8('ý'), 'y', ACUTE, mid_y}, {UTF8('ý'), 'y', ACUTE, mid_y},
#if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
{UTF8('þ'), 0 , SML_THORN, 25 }, {UTF8('þ'), 0 , SML_THORN, 25 },
#endif
{UTF8('ÿ'), 'y', DIAERESIS, mid_y} {UTF8('ÿ'), 'y', DIAERESIS, mid_y}
}; };

View file

@ -28,638 +28,1289 @@
*/ */
const unsigned char font[] PROGMEM = { const unsigned char font[] PROGMEM = {
/* 0 GRAVE */
0x76, 0x00, 0x01, 0x08, 0x01, 0xee, 0x01, 0xe5, 0x11, 0x00, 0x01, 0xaf, 0x76, 0x00, 0x01, 0x08, 0x01, 0xee, 0x01, 0xe5, 0x11, 0x00, 0x01, 0xaf,
0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xd0, 0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xd0,
0x10, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xf9, 0x11, 0x00, 0x01, 0x2e, 0x10, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xf9, 0x11, 0x00, 0x01, 0x2e,
0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf2, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf2,
0x11, 0x00, 0x01, 0x5f, 0x01, 0xfd, 0x11, 0x00, 0x01, 0x06, 0x01, 0x99, 0x11, 0x00, 0x01, 0x5f, 0x01, 0xfd, 0x11, 0x00, 0x01, 0x06, 0x01, 0x99,
0x01, 0x40, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0x20, 0x00, 0x01, 0x9e, 0x01, 0x40, 0xff, 0x00, 0xff, 0x00, 0xa4, 0x00,
0x01, 0xee, 0x01, 0x50, 0x0f, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf8,
0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0xcf, /* 1 ACUTE */
0x01, 0xfc, 0x10, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xd1, 0x10, 0x00, 0x7b, 0x00, 0x01, 0x9e, 0x01, 0xee, 0x01, 0x50, 0x0f, 0x00, 0x01, 0x05,
0x01, 0x4f, 0x01, 0xfe, 0x01, 0x20, 0x0f, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xff, 0x01, 0xf8, 0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xa0,
0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xaa, 0x01, 0x40, 0xff, 0x00, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x09, 0x01, 0xff,
0xff, 0x00, 0xff, 0x00, 0x1f, 0x00, 0x01, 0xcf, 0x01, 0xfc, 0x10, 0x00, 0x01, 0xd1, 0x10, 0x00, 0x01, 0x4f, 0x01, 0xfe, 0x01, 0x20, 0x0f, 0x00,
0x01, 0x07, 0x02, 0xff, 0x01, 0x60, 0x0f, 0x00, 0x01, 0x2f, 0x02, 0xff, 0x01, 0x01, 0x01, 0xef, 0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xaa,
0x01, 0xf2, 0x0f, 0x00, 0x01, 0xcf, 0x01, 0xf6, 0x01, 0x6f, 0x01, 0xfb, 0x01, 0x40, 0xff, 0x00, 0xff, 0x00, 0xa5, 0x00,
0x0e, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x0a, 0x01, 0xff,
0x01, 0x60, 0x0d, 0x00, 0x01, 0x1f, 0x01, 0xfd, 0x01, 0x00, 0x01, 0x01, /* 2 CIRCUMFLEX */
0x01, 0xdf, 0x01, 0xf1, 0x0d, 0x00, 0x01, 0xbf, 0x01, 0xf3, 0x02, 0x00, 0x79, 0x00, 0x01, 0xcf, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x07, 0x02, 0xff,
0x01, 0x3f, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x02, 0x01, 0x99, 0x01, 0x50, 0x01, 0x60, 0x0f, 0x00, 0x01, 0x2f, 0x02, 0xff, 0x01, 0xf2, 0x0f, 0x00,
0x02, 0x00, 0x01, 0x05, 0x01, 0x99, 0x01, 0x20, 0xff, 0x00, 0xff, 0x00, 0x01, 0xcf, 0x01, 0xf6, 0x01, 0x6f, 0x01, 0xfb, 0x0e, 0x00, 0x01, 0x06,
0xff, 0x00, 0x1f, 0x00, 0x01, 0x11, 0x0d, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x0a, 0x01, 0xff, 0x01, 0x60, 0x0d, 0x00,
0x01, 0xc3, 0x02, 0x00, 0x01, 0xff, 0x01, 0x80, 0x0c, 0x00, 0x01, 0xaf, 0x01, 0x1f, 0x01, 0xfd, 0x01, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xf1,
0x02, 0xff, 0x01, 0x50, 0x01, 0x01, 0x01, 0xff, 0x01, 0x60, 0x0b, 0x00, 0x0d, 0x00, 0x01, 0xbf, 0x01, 0xf3, 0x02, 0x00, 0x01, 0x3f, 0x01, 0xfb,
0x01, 0x02, 0x01, 0xff, 0x01, 0xd9, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x07, 0x0c, 0x00, 0x01, 0x02, 0x01, 0x99, 0x01, 0x50, 0x02, 0x00, 0x01, 0x05,
0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0x20, 0x01, 0x99, 0x01, 0x20, 0xff, 0x00, 0xff, 0x00, 0xa2, 0x00,
0x01, 0x3e, 0x02, 0xff, 0x01, 0xfd, 0x0c, 0x00, 0x01, 0x09, 0x01, 0xfe,
0x01, 0x00, 0x01, 0x02, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xf4, 0x0c, 0x00, /* 3 TILDE */
0x01, 0x07, 0x01, 0xa8, 0x02, 0x00, 0x01, 0x06, 0x01, 0x98, 0x01, 0x20, 0x7c, 0x00, 0x01, 0x11, 0x0d, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xc3,
0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0x41, 0x00, 0x02, 0x44, 0x02, 0x00, 0x02, 0x00, 0x01, 0xff, 0x01, 0x80, 0x0c, 0x00, 0x01, 0xaf, 0x02, 0xff,
0x02, 0x44, 0x0d, 0x00, 0x02, 0xff, 0x01, 0x10, 0x01, 0x01, 0x02, 0xff, 0x01, 0x50, 0x01, 0x01, 0x01, 0xff, 0x01, 0x60, 0x0b, 0x00, 0x01, 0x02,
0x0d, 0x00, 0x02, 0xff, 0x01, 0x10, 0x01, 0x01, 0x02, 0xff, 0x0d, 0x00, 0x01, 0xff, 0x01, 0xd9, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x07, 0x01, 0xff,
0x02, 0xff, 0x01, 0x10, 0x01, 0x01, 0x02, 0xff, 0x0d, 0x00, 0x02, 0xcc, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0x20, 0x01, 0x3e,
0x01, 0x10, 0x01, 0x01, 0x02, 0xcc, 0xff, 0x00, 0xff, 0x00, 0xf6, 0x00, 0x02, 0xff, 0x01, 0xfd, 0x0c, 0x00, 0x01, 0x09, 0x01, 0xfe, 0x01, 0x00,
0x01, 0x13, 0x01, 0x30, 0x10, 0x00, 0x01, 0x2b, 0x02, 0xff, 0x01, 0xa1, 0x01, 0x02, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xf4, 0x0c, 0x00, 0x01, 0x07,
0x0e, 0x00, 0x01, 0x02, 0x01, 0xef, 0x02, 0xff, 0x01, 0xfd, 0x01, 0x10, 0x01, 0xa8, 0x02, 0x00, 0x01, 0x06, 0x01, 0x98, 0x01, 0x20, 0xff, 0x00,
0x0d, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x94, 0x01, 0x5a, 0x01, 0xff, 0xff, 0x00, 0xb6, 0x00,
0x01, 0xb0, 0x0d, 0x00, 0x01, 0x4f, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x9f,
0x01, 0xf2, 0x0d, 0x00, 0x01, 0x8f, 0x01, 0xf0, 0x02, 0x00, 0x01, 0x2f, /* 4 DIAERESIS */
0x01, 0xf6, 0x0d, 0x00, 0x01, 0x8f, 0x01, 0xe0, 0x02, 0x00, 0x01, 0x0f, 0x8a, 0x00, 0x02, 0x44, 0x02, 0x00, 0x02, 0x44, 0x0d, 0x00, 0x02, 0xff,
0x01, 0xf7, 0x0d, 0x00, 0x01, 0x7f, 0x01, 0xf2, 0x02, 0x00, 0x01, 0x4f, 0x01, 0x10, 0x01, 0x01, 0x02, 0xff, 0x0d, 0x00, 0x02, 0xff, 0x01, 0x10,
0x01, 0xf5, 0x0d, 0x00, 0x01, 0x2f, 0x01, 0xfc, 0x01, 0x10, 0x01, 0x02, 0x01, 0x01, 0x02, 0xff, 0x0d, 0x00, 0x02, 0xff, 0x01, 0x10, 0x01, 0x01,
0x01, 0xdf, 0x01, 0xf0, 0x0d, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfb, 0x02, 0xff, 0x0d, 0x00, 0x02, 0xcc, 0x01, 0x10, 0x01, 0x01, 0x02, 0xcc,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x60, 0x0e, 0x00, 0x01, 0x9f, 0x02, 0xff, 0xff, 0x00, 0xff, 0x00, 0xc9, 0x00,
0x01, 0xf8, 0x0f, 0x00, 0x01, 0x03, 0x01, 0x9c, 0x01, 0xc9, 0x01, 0x30,
0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0x93, 0x00, /* 5 DOT_ABOVE / DEGREE_SIGN */
0x01, 0x06, 0x01, 0xff, 0x01, 0x20, 0x11, 0x00, 0x01, 0xcf, 0x01, 0xc0, 0x2d, 0x00, 0x01, 0x13, 0x01, 0x30, 0x10, 0x00, 0x01, 0x2b, 0x02, 0xff,
0x11, 0x00, 0x01, 0x3f, 0x01, 0xf6, 0x11, 0x00, 0x01, 0x0f, 0x01, 0xfb, 0x01, 0xa1, 0x0e, 0x00, 0x01, 0x02, 0x01, 0xef, 0x02, 0xff, 0x01, 0xfd,
0x11, 0x00, 0x01, 0x3f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0x07, 0x01, 0xd9, 0x01, 0x10, 0x0d, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x94, 0x01, 0x5a,
0x01, 0x89, 0x01, 0xff, 0x01, 0xfb, 0x0e, 0x00, 0x01, 0x07, 0x03, 0xff, 0x01, 0xff, 0x01, 0xb0, 0x0d, 0x00, 0x01, 0x4f, 0x01, 0xf7, 0x02, 0x00,
0x01, 0xf3, 0x0e, 0x00, 0x01, 0x04, 0x01, 0xbd, 0x01, 0xee, 0x01, 0xd9, 0x01, 0x9f, 0x01, 0xf2, 0x0d, 0x00, 0x01, 0x8f, 0x01, 0xf0, 0x02, 0x00,
0x01, 0x20, 0xff, 0x00, 0x61, 0x00, 0x01, 0x01, 0x01, 0x99, 0x01, 0x96, 0x01, 0x2f, 0x01, 0xf6, 0x0d, 0x00, 0x01, 0x8f, 0x01, 0xe0, 0x02, 0x00,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0x0f, 0x01, 0xf7, 0x0d, 0x00, 0x01, 0x7f, 0x01, 0xf2, 0x02, 0x00,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x01, 0x4f, 0x01, 0xf5, 0x0d, 0x00, 0x01, 0x2f, 0x01, 0xfc, 0x01, 0x10,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0x02, 0x01, 0xdf, 0x01, 0xf0, 0x0d, 0x00, 0x01, 0x08, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x01, 0xfb, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x60, 0x0e, 0x00, 0x01, 0x9f,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0xf8, 0x0f, 0x00, 0x01, 0x03, 0x01, 0x9c, 0x01, 0xc9,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x01, 0x30, 0xff, 0x00, 0xff, 0x00, 0xa4, 0x00,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, /* 6 CEDILLA */
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0xff, 0x00, 0xff, 0x00, 0xee, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0x20,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x11, 0x00, 0x01, 0xcf, 0x01, 0xc0, 0x11, 0x00, 0x01, 0x3f, 0x01, 0xf6,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x11, 0x00, 0x01, 0x0f, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x3f, 0x01, 0xfd,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x0e, 0x00, 0x01, 0x07, 0x01, 0xd9, 0x01, 0x89, 0x01, 0xff, 0x01, 0xfb,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x0e, 0x00, 0x01, 0x07, 0x03, 0xff, 0x01, 0xf3, 0x0e, 0x00, 0x01, 0x04,
0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x01, 0xbd, 0x01, 0xee, 0x01, 0xd9, 0x01, 0x20, 0x2f, 0x00,
0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0xff, 0x00, 0x58, 0x00,
0x01, 0x35, 0x01, 0x66, 0x01, 0x52, 0x0e, 0x00, 0x01, 0x03, 0x01, 0xaf, /* 7 NO_DOT_I */
0x03, 0xff, 0x01, 0xe7, 0x0d, 0x00, 0x01, 0x7f, 0x05, 0xff, 0x01, 0xc1, 0xff, 0x00, 0x32, 0x00, 0x01, 0x01, 0x01, 0x99, 0x01, 0x96, 0x10, 0x00,
0x0b, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xfc, 0x01, 0xaa, 0x01, 0xdf, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x01, 0xff, 0x01, 0xfc, 0x0b, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xf9, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x01, 0x10, 0x01, 0x00, 0x01, 0x02, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x70, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x0a, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x80, 0x03, 0x00, 0x01, 0x0d, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x01, 0xff, 0x01, 0xe0, 0x0a, 0x00, 0x01, 0xef, 0x01, 0xff, 0x04, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x01, 0x05, 0x01, 0xff, 0x01, 0xf3, 0x09, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x01, 0xfb, 0x04, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf7, 0x09, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf9, 0x03, 0x00, 0x01, 0x03, 0x01, 0x9e, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x01, 0xff, 0x01, 0xf8, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x02, 0x00, 0x01, 0x01, 0x01, 0xaf, 0x02, 0xff, 0x01, 0xd7, 0x09, 0x00, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x1d, 0x01, 0xff, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x01, 0xfc, 0x01, 0x50, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x02, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x70, 0x0b, 0x00, 0x01, 0x03, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xfa, 0x01, 0xf9, 0x10, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0x10, 0x00,
0x0c, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x05, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf9, 0xcd, 0x00,
0x01, 0xff, 0x01, 0xf4, 0x0c, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8,
0x01, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf4, 0x0c, 0x00, 0x01, 0x03, #if ENABLED(TOUCH_UI_UTF8_GERMANIC)
0x01, 0xff, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf9, /* 8 SHARP_S */
0x0c, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x02, 0x8a, 0x00, 0x01, 0x35, 0x01, 0x66, 0x01, 0x52, 0x0e, 0x00, 0x01, 0x03,
0x02, 0xff, 0x01, 0x50, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0xaf, 0x03, 0xff, 0x01, 0xe7, 0x0d, 0x00, 0x01, 0x7f, 0x05, 0xff,
0x02, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xf8, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xc1, 0x0b, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xfc, 0x01, 0xaa,
0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x1d, 0x02, 0xff, 0x01, 0xd3, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfc, 0x0b, 0x00, 0x01, 0x2f, 0x01, 0xff,
0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x01, 0x01, 0xf9, 0x01, 0x10, 0x01, 0x00, 0x01, 0x02, 0x01, 0xcf, 0x01, 0xff,
0x01, 0xcf, 0x02, 0xff, 0x01, 0x70, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0x70, 0x0a, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x80, 0x03, 0x00,
0x01, 0xf8, 0x03, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xfb, 0x09, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xe0, 0x0a, 0x00, 0x01, 0xef, 0x01, 0xff,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x04, 0x00, 0x01, 0x2b, 0x02, 0xff, 0x04, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf3, 0x09, 0x00, 0x01, 0x02,
0x01, 0xb0, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x05, 0x00, 0x01, 0xff, 0x01, 0xfb, 0x04, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf7,
0x01, 0x6f, 0x01, 0xff, 0x01, 0xf6, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf9, 0x03, 0x00, 0x01, 0x03,
0x01, 0xf8, 0x05, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfd, 0x08, 0x00, 0x01, 0x9e, 0x01, 0xff, 0x01, 0xf8, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x01, 0x01, 0xaf, 0x02, 0xff, 0x01, 0xd7,
0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xbf, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x1d,
0x01, 0xff, 0x01, 0x10, 0x07, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x50, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff,
0x06, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x70, 0x0b, 0x00,
0x01, 0xf8, 0x05, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xfd, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x01, 0x01, 0xff,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x02, 0x01, 0x84, 0x03, 0x00, 0x01, 0xfa, 0x0c, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x00,
0x01, 0x2d, 0x01, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf4, 0x0c, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0xf8, 0x01, 0x02, 0x01, 0xff, 0x01, 0xec, 0x01, 0xa9, 0x01, 0xac, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf4, 0x0c, 0x00,
0x02, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x05, 0x01, 0xff,
0x01, 0x02, 0x05, 0xff, 0x01, 0xfe, 0x01, 0x20, 0x08, 0x00, 0x01, 0x03, 0x01, 0xf9, 0x0c, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x00,
0x01, 0xee, 0x01, 0xe7, 0x01, 0x01, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xfe, 0x01, 0x02, 0x02, 0xff, 0x01, 0x50, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0x80, 0x0e, 0x00, 0x01, 0x35, 0x01, 0x78, 0x01, 0x76, 0x01, 0x30, 0x01, 0xf8, 0x02, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xf8, 0x0b, 0x00,
0xff, 0x00, 0x48, 0x00, 0x01, 0x40, 0x0a, 0x00, 0x01, 0x47, 0x01, 0x9a, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x1d, 0x02, 0xff,
0x01, 0xba, 0x01, 0x95, 0x01, 0x10, 0x02, 0x00, 0x01, 0x07, 0x01, 0xf8, 0x01, 0xd3, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00,
0x08, 0x00, 0x01, 0x02, 0x01, 0xae, 0x04, 0xff, 0x01, 0xfc, 0x01, 0x50, 0x01, 0x01, 0x01, 0xcf, 0x02, 0xff, 0x01, 0x70, 0x09, 0x00, 0x01, 0x03,
0x01, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0x30, 0x07, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xf8, 0x03, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xfb,
0x06, 0xff, 0x01, 0xfc, 0x01, 0x23, 0x01, 0xff, 0x01, 0xf6, 0x07, 0x00, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x04, 0x00, 0x01, 0x2b,
0x01, 0x1c, 0x03, 0xff, 0x01, 0xca, 0x01, 0x9b, 0x01, 0xdf, 0x02, 0xff, 0x02, 0xff, 0x01, 0xb0, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8,
0x01, 0xfe, 0x01, 0xff, 0x01, 0x80, 0x07, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xf6, 0x08, 0x00, 0x01, 0x03,
0x01, 0xfd, 0x01, 0x50, 0x02, 0x00, 0x01, 0x02, 0x01, 0x9f, 0x02, 0xff, 0x01, 0xff, 0x01, 0xf8, 0x05, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfd,
0x01, 0xfa, 0x07, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0x90, 0x04, 0x00, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xdf,
0x01, 0x03, 0x01, 0xef, 0x01, 0xff, 0x01, 0xf3, 0x07, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00,
0x01, 0xff, 0x01, 0xf9, 0x06, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xfc, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x10, 0x07, 0x00, 0x01, 0x03, 0x01, 0xff,
0x07, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xc0, 0x05, 0x00, 0x01, 0x06, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x08, 0x00, 0x01, 0x03,
0x03, 0xff, 0x01, 0x60, 0x05, 0x00, 0x01, 0x04, 0x02, 0xff, 0x01, 0x30, 0x01, 0xff, 0x01, 0xf8, 0x05, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xfd,
0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xc0, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x02, 0x01, 0x84,
0x05, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xfc, 0x05, 0x00, 0x01, 0x02, 0x03, 0x00, 0x01, 0x2d, 0x01, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x03,
0x01, 0xef, 0x01, 0xf7, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x02, 0x01, 0xff, 0x01, 0xec, 0x01, 0xa9,
0x01, 0x0f, 0x01, 0xff, 0x01, 0xf6, 0x05, 0x00, 0x01, 0x1d, 0x01, 0xff, 0x01, 0xac, 0x02, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0xa0, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf8, 0x05, 0x00, 0x01, 0x3f, 0x01, 0xf8, 0x01, 0x02, 0x05, 0xff, 0x01, 0xfe, 0x01, 0x20, 0x08, 0x00,
0x01, 0xff, 0x01, 0xf2, 0x05, 0x00, 0x01, 0xcf, 0x01, 0xfc, 0x01, 0x00, 0x01, 0x03, 0x01, 0xee, 0x01, 0xe7, 0x01, 0x01, 0x01, 0xbf, 0x03, 0xff,
0x01, 0x09, 0x01, 0xff, 0x01, 0xfb, 0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x80, 0x0e, 0x00, 0x01, 0x35, 0x01, 0x78, 0x01, 0x76,
0x01, 0xe0, 0x04, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xd1, 0x01, 0x00, 0x01, 0x30, 0xb4, 0x00,
0x01, 0x06, 0x01, 0xff, 0x01, 0xfe, 0x05, 0x00, 0x01, 0x8f, 0x01, 0xff, #endif
0x01, 0xc0, 0x04, 0x00, 0x01, 0x7f, 0x01, 0xfe, 0x01, 0x20, 0x01, 0x00,
0x01, 0x03, 0x02, 0xff, 0x05, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xb0, #if ENABLED(TOUCH_UI_UTF8_SCANDINAVIAN)
0x03, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf4, 0x02, 0x00, 0x01, 0x02, /* 9 LRG_O_STROKE */
0x02, 0xff, 0x01, 0x10, 0x04, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x93, 0x00, 0x01, 0x40, 0x0a, 0x00, 0x01, 0x47, 0x01, 0x9a, 0x01, 0xba,
0x03, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0x01, 0x01, 0x95, 0x01, 0x10, 0x02, 0x00, 0x01, 0x07, 0x01, 0xf8, 0x08, 0x00,
0x02, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x02, 0x01, 0xaf, 0x04, 0xff, 0x01, 0xfc, 0x01, 0x50, 0x01, 0x00,
0x02, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xf8, 0x03, 0x00, 0x01, 0x02, 0x01, 0x5f, 0x01, 0xff, 0x01, 0x30, 0x07, 0x00, 0x01, 0x8f, 0x06, 0xff,
0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xb0, 0x01, 0xfc, 0x01, 0x23, 0x01, 0xff, 0x01, 0xf6, 0x07, 0x00, 0x01, 0x1c,
0x02, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xb0, 0x03, 0x00, 0x01, 0x03, 0x03, 0xff, 0x01, 0xca, 0x01, 0x9b, 0x01, 0xdf, 0x02, 0xff, 0x01, 0xfe,
0x02, 0xff, 0x01, 0x10, 0x04, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xc0, 0x01, 0xff, 0x01, 0x80, 0x07, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xfd,
0x02, 0x00, 0x01, 0xbf, 0x01, 0xfd, 0x04, 0x00, 0x01, 0x04, 0x02, 0xff, 0x01, 0x50, 0x02, 0x00, 0x01, 0x02, 0x01, 0x9f, 0x02, 0xff, 0x01, 0xfa,
0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xe0, 0x01, 0x00, 0x01, 0x08, 0x07, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0x90, 0x04, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0xe1, 0x04, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfe, 0x01, 0xef, 0x01, 0xff, 0x01, 0xf3, 0x07, 0x00, 0x01, 0x5f, 0x01, 0xff,
0x05, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x6f, 0x01, 0xf9, 0x06, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xfc, 0x07, 0x00,
0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xfa, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xc0, 0x05, 0x00, 0x01, 0x06, 0x03, 0xff,
0x05, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf6, 0x01, 0x04, 0x01, 0xff, 0x01, 0x60, 0x05, 0x00, 0x01, 0x04, 0x02, 0xff, 0x01, 0x30, 0x05, 0x00,
0x01, 0xf5, 0x05, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf7, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xc0, 0x05, 0x00,
0x01, 0x09, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x2e, 0x01, 0xff, 0x01, 0x70, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xfc, 0x05, 0x00, 0x01, 0x02, 0x01, 0xef,
0x05, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xf2, 0x05, 0x00, 0x01, 0x03, 0x01, 0xf7, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0x0f,
0x02, 0xff, 0x01, 0xef, 0x01, 0xf9, 0x06, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf6, 0x05, 0x00, 0x01, 0x1d, 0x01, 0xff, 0x01, 0xa0,
0x01, 0xb0, 0x06, 0x00, 0x01, 0xcf, 0x02, 0xff, 0x01, 0xc0, 0x05, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf8, 0x05, 0x00, 0x01, 0x3f, 0x01, 0xff,
0x01, 0x06, 0x02, 0xff, 0x01, 0x40, 0x06, 0x00, 0x01, 0x2f, 0x02, 0xff, 0x01, 0xf2, 0x05, 0x00, 0x01, 0xcf, 0x01, 0xfc, 0x01, 0x00, 0x01, 0x09,
0x01, 0x20, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xfb, 0x07, 0x00, 0x01, 0xff, 0x01, 0xfb, 0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xe0,
0x01, 0x0b, 0x02, 0xff, 0x01, 0xd2, 0x04, 0x00, 0x01, 0x06, 0x02, 0xff, 0x04, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xd1, 0x01, 0x00, 0x01, 0x06,
0x01, 0xe1, 0x07, 0x00, 0x01, 0x5f, 0x03, 0xff, 0x01, 0x93, 0x02, 0x00, 0x01, 0xff, 0x01, 0xfe, 0x05, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xc0,
0x01, 0x05, 0x01, 0xcf, 0x02, 0xff, 0x01, 0x30, 0x06, 0x00, 0x01, 0x03, 0x04, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x20, 0x01, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0xfb, 0x03, 0xff, 0x01, 0xfd, 0x01, 0xde, 0x03, 0xff, 0x02, 0xff, 0x05, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xb0, 0x03, 0x00,
0x01, 0xe3, 0x07, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0x80, 0x01, 0x4d, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf4, 0x02, 0x00, 0x01, 0x02, 0x02, 0xff,
0x06, 0xff, 0x01, 0xfa, 0x01, 0x10, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xfb, 0x01, 0x10, 0x04, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x03, 0x00,
0x02, 0x00, 0x01, 0x5c, 0x04, 0xff, 0x01, 0xe9, 0x01, 0x30, 0x08, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0x01, 0x02, 0xff,
0x01, 0x1c, 0x01, 0xc0, 0x03, 0x00, 0x01, 0x04, 0x01, 0x67, 0x01, 0x86, 0x01, 0x30, 0x04, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x02, 0x00,
0x01, 0x53, 0x0b, 0x00, 0x01, 0x10, 0xff, 0x00, 0xbd, 0x00, 0x01, 0x02, 0x01, 0x01, 0x01, 0xef, 0x01, 0xf8, 0x03, 0x00, 0x01, 0x02, 0x02, 0xff,
0x01, 0x20, 0x0c, 0x00, 0x01, 0x02, 0x01, 0x32, 0x01, 0x10, 0x02, 0x00, 0x01, 0x20, 0x04, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xb0, 0x02, 0x00,
0x01, 0x1e, 0x01, 0xe3, 0x0a, 0x00, 0x01, 0x01, 0x01, 0x7c, 0x02, 0xff, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xb0, 0x03, 0x00, 0x01, 0x03, 0x02, 0xff,
0x01, 0xfd, 0x01, 0x82, 0x01, 0x00, 0x01, 0xcf, 0x01, 0xf7, 0x0a, 0x00, 0x01, 0x10, 0x04, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xc0, 0x02, 0x00,
0x01, 0x6e, 0x05, 0xff, 0x01, 0x8a, 0x01, 0xff, 0x01, 0xa0, 0x09, 0x00, 0x01, 0xbf, 0x01, 0xfd, 0x04, 0x00, 0x01, 0x04, 0x02, 0xff, 0x05, 0x00,
0x01, 0x08, 0x07, 0xff, 0x01, 0xfc, 0x0a, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xe0, 0x01, 0x00, 0x01, 0x08, 0x01, 0xff,
0x01, 0xfc, 0x01, 0x50, 0x01, 0x00, 0x01, 0x3a, 0x02, 0xff, 0x01, 0xf1, 0x01, 0xe1, 0x04, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfe, 0x05, 0x00,
0x09, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0x90, 0x03, 0x00, 0x01, 0x7f, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x6f, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf5, 0x09, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x30, 0x04, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xfa, 0x05, 0x00,
0x03, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf6, 0x01, 0x04, 0x01, 0xff, 0x01, 0xf5,
0x01, 0x0e, 0x01, 0xff, 0x01, 0xf3, 0x03, 0x00, 0x01, 0x0b, 0x03, 0xff, 0x05, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf7, 0x05, 0x00, 0x01, 0x09,
0x01, 0x30, 0x08, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xd0, 0x03, 0x00, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x2e, 0x01, 0xff, 0x01, 0x70, 0x05, 0x00,
0x01, 0x9f, 0x01, 0xfa, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x80, 0x08, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xf2, 0x05, 0x00, 0x01, 0x03, 0x02, 0xff,
0x01, 0x7f, 0x01, 0xff, 0x01, 0x80, 0x02, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xef, 0x01, 0xfa, 0x06, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xb0,
0x01, 0xc0, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xb0, 0x08, 0x00, 0x01, 0x9f, 0x06, 0x00, 0x01, 0xcf, 0x02, 0xff, 0x01, 0xc0, 0x05, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0x50, 0x02, 0x00, 0x01, 0x3f, 0x01, 0xfe, 0x01, 0x10, 0x02, 0xff, 0x01, 0x40, 0x06, 0x00, 0x01, 0x2f, 0x02, 0xff, 0x01, 0x20,
0x01, 0x1f, 0x01, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xfb, 0x07, 0x00, 0x01, 0x0b,
0x01, 0x40, 0x01, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xf3, 0x01, 0x00, 0x02, 0xff, 0x01, 0xd2, 0x04, 0x00, 0x01, 0x06, 0x02, 0xff, 0x01, 0xe1,
0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x07, 0x00, 0x01, 0x5f, 0x03, 0xff, 0x01, 0x93, 0x02, 0x00, 0x01, 0x05,
0x01, 0x30, 0x01, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x50, 0x01, 0x00, 0x01, 0xcf, 0x02, 0xff, 0x01, 0x30, 0x06, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0x0e, 0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xfb, 0x03, 0xff, 0x01, 0xfd, 0x01, 0xde, 0x03, 0xff, 0x01, 0xe3,
0x01, 0x30, 0x01, 0x00, 0x01, 0xbf, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x0f, 0x07, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0x80, 0x01, 0x4d, 0x06, 0xff,
0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x40, 0x01, 0xfa, 0x01, 0x10, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xfb, 0x02, 0x00,
0x01, 0x08, 0x01, 0xff, 0x01, 0xb0, 0x02, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0x5c, 0x04, 0xff, 0x01, 0xe9, 0x01, 0x30, 0x08, 0x00, 0x01, 0x1c,
0x01, 0xe0, 0x08, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x60, 0x01, 0x5f, 0x01, 0xd0, 0x03, 0x00, 0x01, 0x04, 0x01, 0x67, 0x01, 0x86, 0x01, 0x53,
0x01, 0xfd, 0x03, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xc0, 0x08, 0x00, 0x0b, 0x00, 0x01, 0x10, 0xa8, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0xa3, 0x01, 0xff, 0x01, 0xe2, 0x03, 0x00,
0x01, 0x7f, 0x01, 0xff, 0x01, 0x90, 0x08, 0x00, 0x01, 0x0f, 0x01, 0xff, /* 10 SML_O_STROKE */
0x01, 0xfe, 0x01, 0xff, 0x01, 0x40, 0x03, 0x00, 0x01, 0xcf, 0x01, 0xff, 0xff, 0x00, 0x15, 0x00, 0x01, 0x02, 0x01, 0x20, 0x0c, 0x00, 0x01, 0x02,
0x01, 0x50, 0x08, 0x00, 0x01, 0x0a, 0x02, 0xff, 0x01, 0xf6, 0x03, 0x00, 0x01, 0x32, 0x01, 0x10, 0x02, 0x00, 0x01, 0x1d, 0x01, 0xe3, 0x0a, 0x00,
0x01, 0x05, 0x01, 0xff, 0x01, 0xfe, 0x09, 0x00, 0x01, 0x02, 0x02, 0xff, 0x01, 0x01, 0x01, 0x7c, 0x02, 0xff, 0x01, 0xfd, 0x01, 0x82, 0x01, 0x00,
0x01, 0xb0, 0x03, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xf8, 0x0a, 0x00, 0x01, 0xcf, 0x01, 0xf7, 0x0a, 0x00, 0x01, 0x6e, 0x05, 0xff, 0x01, 0x89,
0x01, 0xbf, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x05, 0x01, 0xef, 0x01, 0xff, 0x01, 0xa0, 0x09, 0x00, 0x01, 0x08, 0x07, 0xff, 0x01, 0xfc,
0x01, 0xff, 0x01, 0xd0, 0x09, 0x00, 0x01, 0x04, 0x03, 0xff, 0x01, 0xfc, 0x0a, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x50, 0x01, 0x00,
0x01, 0xab, 0x01, 0xef, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x20, 0x09, 0x00, 0x01, 0x3a, 0x02, 0xff, 0x01, 0xf1, 0x09, 0x00, 0x01, 0x01, 0x02, 0xff,
0x01, 0x2f, 0x01, 0xff, 0x01, 0xaf, 0x05, 0xff, 0x01, 0xd2, 0x09, 0x00, 0x01, 0x90, 0x03, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xf5, 0x09, 0x00,
0x01, 0x01, 0x01, 0xdf, 0x01, 0xf5, 0x01, 0x04, 0x01, 0xbf, 0x03, 0xff, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfc, 0x03, 0x00, 0x01, 0x01, 0x01, 0xdf,
0x01, 0xd6, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0x70, 0x01, 0x00, 0x01, 0xff, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf3,
0x01, 0x01, 0x01, 0x46, 0x01, 0x76, 0x01, 0x52, 0x0c, 0x00, 0x01, 0x28, 0x03, 0x00, 0x01, 0x0b, 0x03, 0xff, 0x01, 0x30, 0x08, 0x00, 0x01, 0x3f,
0xff, 0x00, 0x48, 0x00, 0x01, 0x14, 0x0b, 0x44, 0x01, 0x41, 0x06, 0x00, 0x01, 0xff, 0x01, 0xd0, 0x03, 0x00, 0x01, 0x9f, 0x01, 0xfa, 0x01, 0x8f,
0x01, 0x8f, 0x0b, 0xff, 0x01, 0xf3, 0x06, 0x00, 0x01, 0xef, 0x0b, 0xff, 0x01, 0xff, 0x01, 0x80, 0x08, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x80,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0xee, 0x09, 0xff, 0x02, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xc0, 0x01, 0x3f, 0x01, 0xff,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf5, 0x01, 0x00, 0x01, 0xb0, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x50, 0x02, 0x00,
0x01, 0xdf, 0x01, 0xff, 0x01, 0x63, 0x06, 0x33, 0x01, 0x30, 0x05, 0x00, 0x01, 0x3f, 0x01, 0xfe, 0x01, 0x10, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xe0,
0x01, 0x3f, 0x01, 0xff, 0x01, 0xe0, 0x01, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x40, 0x01, 0x00, 0x01, 0x02,
0x01, 0x40, 0x0c, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x80, 0x01, 0x00, 0x01, 0xef, 0x01, 0xf3, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0,
0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x01, 0x02, 0xff, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x30, 0x01, 0x00, 0x01, 0x0d,
0x01, 0x10, 0x01, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0xff, 0x01, 0x50, 0x01, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf0,
0x01, 0x07, 0x01, 0xff, 0x01, 0xfa, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x01, 0x00, 0x01, 0xbf,
0x01, 0x40, 0x0b, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf3, 0x02, 0x00, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0, 0x08, 0x00,
0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x40, 0x01, 0x08, 0x01, 0xff, 0x01, 0xb0,
0x01, 0xd0, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x02, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x7f,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xff, 0x01, 0x60, 0x01, 0x5f, 0x01, 0xfd, 0x03, 0x00, 0x01, 0x3f,
0x01, 0x40, 0x0a, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfe, 0x03, 0x00, 0x01, 0xff, 0x01, 0xc0, 0x08, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xa3,
0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0a, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xff, 0x01, 0xe2, 0x03, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x90,
0x01, 0xf9, 0x03, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xed, 0x06, 0xdd, 0x08, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xfe, 0x01, 0xff, 0x01, 0x40,
0x01, 0x80, 0x03, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x03, 0x00, 0x03, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x08, 0x00, 0x01, 0x0a,
0x01, 0xdf, 0x08, 0xff, 0x01, 0xa0, 0x03, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x02, 0xff, 0x01, 0xf6, 0x03, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xfe,
0x01, 0xb0, 0x03, 0x00, 0x01, 0xdf, 0x08, 0xff, 0x01, 0xa0, 0x03, 0x00, 0x09, 0x00, 0x01, 0x02, 0x02, 0xff, 0x01, 0xb0, 0x03, 0x00, 0x01, 0x2e,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x40, 0x03, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf8, 0x0a, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xf7,
0x01, 0xa8, 0x06, 0x88, 0x01, 0x50, 0x02, 0x00, 0x01, 0x03, 0x01, 0xff, 0x02, 0x00, 0x01, 0x05, 0x01, 0xef, 0x01, 0xff, 0x01, 0xd0, 0x09, 0x00,
0x01, 0xfe, 0x04, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x09, 0x00, 0x01, 0x04, 0x03, 0xff, 0x01, 0xfc, 0x01, 0xab, 0x01, 0xef, 0x01, 0xff,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xf7, 0x04, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x20, 0x09, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xaf,
0x01, 0x40, 0x09, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xf4, 0x04, 0x33, 0x05, 0xff, 0x01, 0xd2, 0x09, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xf5,
0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x09, 0x00, 0x01, 0x7f, 0x08, 0xff, 0x01, 0x04, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xd6, 0x0a, 0x00, 0x01, 0x03,
0x01, 0x40, 0x09, 0x00, 0x01, 0xef, 0x08, 0xff, 0x01, 0x40, 0x08, 0x00, 0x01, 0xff, 0x01, 0x70, 0x01, 0x00, 0x01, 0x01, 0x01, 0x46, 0x01, 0x76,
0x01, 0x05, 0x09, 0xff, 0x01, 0x40, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x52, 0x0c, 0x00, 0x01, 0x28, 0xa9, 0x00,
0x01, 0xf7, 0x05, 0x33, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x08, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0xe0, 0x05, 0x00, 0x01, 0xdf, 0x01, 0xff, /* 11 LRG_AE */
0x01, 0x40, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x80, 0x05, 0x00, 0x9e, 0x00, 0x01, 0x14, 0x0b, 0x44, 0x01, 0x41, 0x06, 0x00, 0x01, 0x8f,
0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x08, 0x00, 0x02, 0xff, 0x01, 0x20, 0x0b, 0xff, 0x01, 0xf3, 0x06, 0x00, 0x01, 0xef, 0x0b, 0xff, 0x01, 0xf3,
0x05, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x07, 0x00, 0x01, 0x06, 0x05, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0xee, 0x09, 0xff, 0x01, 0xf3,
0x01, 0xff, 0x01, 0xfb, 0x06, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xa8, 0x05, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf5, 0x01, 0x00, 0x01, 0xdf,
0x06, 0x88, 0x01, 0x85, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf4, 0x06, 0x00, 0x01, 0xff, 0x01, 0x63, 0x06, 0x33, 0x01, 0x30, 0x05, 0x00, 0x01, 0x3f,
0x01, 0xdf, 0x08, 0xff, 0x01, 0xf9, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xe0, 0x01, 0xff, 0x01, 0xe0, 0x01, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40,
0x06, 0x00, 0x01, 0xdf, 0x08, 0xff, 0x01, 0xf9, 0x01, 0x8d, 0x01, 0xdd, 0x0c, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x80, 0x01, 0x00, 0x01, 0xdf,
0x01, 0x60, 0x06, 0x00, 0x01, 0xbd, 0x08, 0xdd, 0x01, 0xd8, 0xff, 0x00, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0x10,
0xe0, 0x00, 0x01, 0x01, 0x01, 0x34, 0x01, 0x31, 0x06, 0x00, 0x01, 0x12, 0x01, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x07,
0x01, 0x42, 0x01, 0x10, 0x05, 0x00, 0x01, 0x02, 0x01, 0x7b, 0x01, 0xef, 0x01, 0xff, 0x01, 0xfa, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40,
0x02, 0xff, 0x01, 0xfb, 0x01, 0x60, 0x02, 0x00, 0x01, 0x03, 0x01, 0x9e, 0x0b, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf3, 0x02, 0x00, 0x01, 0xdf,
0x02, 0xff, 0x01, 0xfd, 0x01, 0x81, 0x04, 0x00, 0x01, 0xbf, 0x05, 0xff, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xd0,
0x01, 0xfe, 0x01, 0x40, 0x01, 0x01, 0x01, 0x9f, 0x05, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00, 0x01, 0xbf,
0x03, 0x00, 0x01, 0xdf, 0x02, 0xff, 0x01, 0xee, 0x03, 0xff, 0x01, 0xf5, 0x01, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40,
0x01, 0x1d, 0x03, 0xff, 0x01, 0xef, 0x02, 0xff, 0x01, 0xf8, 0x03, 0x00, 0x0a, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfe, 0x03, 0x00, 0x01, 0xdf,
0x01, 0xdf, 0x01, 0xb6, 0x01, 0x20, 0x01, 0x00, 0x01, 0x01, 0x01, 0x5d, 0x01, 0xff, 0x01, 0x40, 0x0a, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf9,
0x02, 0xff, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xe7, 0x01, 0x20, 0x01, 0x00, 0x03, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xed, 0x06, 0xdd, 0x01, 0x80,
0x01, 0x29, 0x02, 0xff, 0x01, 0x50, 0x02, 0x00, 0x01, 0x71, 0x05, 0x00, 0x03, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x03, 0x00, 0x01, 0xdf,
0x01, 0xaf, 0x02, 0xff, 0x01, 0xfb, 0x01, 0x10, 0x03, 0x00, 0x01, 0x4f, 0x08, 0xff, 0x01, 0xa0, 0x03, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xb0,
0x01, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x0d, 0x02, 0xff, 0x01, 0xd0, 0x03, 0x00, 0x01, 0xdf, 0x08, 0xff, 0x01, 0xa0, 0x03, 0x00, 0x01, 0xcf,
0x04, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf7, 0x08, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0x40, 0x03, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xa8,
0x02, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0xef, 0x01, 0xfd, 0x08, 0x00, 0x06, 0x88, 0x01, 0x50, 0x02, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfe,
0x01, 0x03, 0x01, 0xff, 0x01, 0xfd, 0x06, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x04, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x09, 0x00, 0x01, 0x0a,
0x04, 0x00, 0x01, 0x02, 0x01, 0x45, 0x02, 0x66, 0x01, 0x67, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf7, 0x04, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40,
0x01, 0xf9, 0x06, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x03, 0x00, 0x01, 0x4a, 0x09, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xf4, 0x04, 0x33, 0x01, 0xdf,
0x06, 0xff, 0x01, 0xfb, 0x03, 0x66, 0x01, 0x67, 0x02, 0x77, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x40, 0x09, 0x00, 0x01, 0x7f, 0x08, 0xff, 0x01, 0x40,
0x01, 0xff, 0x02, 0x00, 0x01, 0x1b, 0x10, 0xff, 0x01, 0x00, 0x01, 0x01, 0x09, 0x00, 0x01, 0xef, 0x08, 0xff, 0x01, 0x40, 0x08, 0x00, 0x01, 0x05,
0x01, 0xdf, 0x02, 0xff, 0x01, 0xcb, 0x01, 0xa8, 0x01, 0x88, 0x01, 0x89, 0x09, 0xff, 0x01, 0x40, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xf7,
0x0a, 0xff, 0x01, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x40, 0x05, 0x33, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x08, 0x00, 0x01, 0x2f,
0x03, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfa, 0x08, 0x77, 0x01, 0x00, 0x01, 0xff, 0x01, 0xe0, 0x05, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40,
0x01, 0x1f, 0x01, 0xff, 0x01, 0xd0, 0x04, 0x00, 0x01, 0x03, 0x01, 0xff, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x80, 0x05, 0x00, 0x01, 0xdf,
0x01, 0xf7, 0x09, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0x60, 0x04, 0x00, 0x01, 0xff, 0x01, 0x40, 0x08, 0x00, 0x02, 0xff, 0x01, 0x20, 0x05, 0x00,
0x01, 0x05, 0x01, 0xff, 0x01, 0xfa, 0x09, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x40, 0x07, 0x00, 0x01, 0x06, 0x01, 0xff,
0x01, 0x30, 0x04, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfe, 0x09, 0x00, 0x01, 0xfb, 0x06, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xa8, 0x06, 0x88,
0x01, 0x7f, 0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0x0f, 0x02, 0xff, 0x01, 0x85, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf4, 0x06, 0x00, 0x01, 0xdf,
0x01, 0x50, 0x08, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x60, 0x04, 0x00, 0x08, 0xff, 0x01, 0xf9, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xe0, 0x06, 0x00,
0x01, 0x8f, 0x02, 0xff, 0x01, 0xe1, 0x08, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xdf, 0x08, 0xff, 0x01, 0xf9, 0x01, 0x8d, 0x01, 0xdd, 0x01, 0x60,
0x01, 0xd0, 0x03, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfe, 0x01, 0xff, 0x06, 0x00, 0x01, 0xbd, 0x08, 0xdd, 0x01, 0xd8, 0xbe, 0x00,
0x01, 0xfc, 0x01, 0x10, 0x05, 0x00, 0x01, 0x45, 0x01, 0x00, 0x01, 0x0d,
0x01, 0xff, 0x01, 0xfc, 0x01, 0x20, 0x01, 0x00, 0x01, 0x01, 0x01, 0x9f, /* 12 SML_AE */
0x01, 0xff, 0x01, 0xa2, 0x02, 0xff, 0x01, 0xe6, 0x01, 0x10, 0x02, 0x00, 0xff, 0x00, 0x22, 0x00, 0x01, 0x01, 0x01, 0x34, 0x01, 0x31, 0x06, 0x00,
0x01, 0x02, 0x01, 0x8d, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0x12, 0x01, 0x42, 0x01, 0x10, 0x05, 0x00, 0x01, 0x02, 0x01, 0x7b,
0x01, 0xfd, 0x01, 0xab, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x00, 0x01, 0xef, 0x02, 0xff, 0x01, 0xfb, 0x01, 0x60, 0x02, 0x00, 0x01, 0x03,
0x01, 0x3f, 0x02, 0xff, 0x01, 0xfd, 0x01, 0xba, 0x01, 0xbc, 0x02, 0xff, 0x01, 0x9e, 0x02, 0xff, 0x01, 0xfd, 0x01, 0x81, 0x04, 0x00, 0x01, 0xbf,
0x01, 0xf8, 0x02, 0x00, 0x01, 0x7f, 0x05, 0xff, 0x01, 0xa0, 0x01, 0x00, 0x05, 0xff, 0x01, 0xfe, 0x01, 0x40, 0x01, 0x01, 0x01, 0x9f, 0x05, 0xff,
0x01, 0x02, 0x01, 0xcf, 0x06, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x03, 0x01, 0x60, 0x03, 0x00, 0x01, 0xdf, 0x02, 0xff, 0x01, 0xee, 0x03, 0xff,
0x01, 0xbf, 0x03, 0xff, 0x01, 0xb4, 0x03, 0x00, 0x01, 0x05, 0x01, 0xbf, 0x01, 0xf5, 0x01, 0x1d, 0x03, 0xff, 0x01, 0xef, 0x02, 0xff, 0x01, 0xf8,
0x04, 0xff, 0x01, 0xb7, 0x01, 0x10, 0x03, 0x00, 0x01, 0x01, 0x01, 0x46, 0x03, 0x00, 0x01, 0xdf, 0x01, 0xb6, 0x01, 0x30, 0x01, 0x00, 0x01, 0x01,
0x01, 0x76, 0x01, 0x41, 0x06, 0x00, 0x01, 0x35, 0x01, 0x67, 0x01, 0x64, 0x01, 0x5d, 0x02, 0xff, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xe7, 0x01, 0x20,
0x01, 0x20, 0xff, 0x00, 0x48, 0x00, 0x01, 0x34, 0x03, 0x44, 0x01, 0x43, 0x01, 0x00, 0x01, 0x29, 0x02, 0xff, 0x01, 0x50, 0x02, 0x00, 0x01, 0x71,
0x01, 0x21, 0x0d, 0x00, 0x01, 0xbf, 0x05, 0xff, 0x01, 0xfe, 0x01, 0xb8, 0x05, 0x00, 0x01, 0xaf, 0x02, 0xff, 0x01, 0xfb, 0x01, 0x10, 0x03, 0x00,
0x01, 0x40, 0x0a, 0x00, 0x01, 0xbf, 0x07, 0xff, 0x01, 0xfe, 0x01, 0x81, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x0d, 0x02, 0xff,
0x09, 0x00, 0x01, 0xbf, 0x08, 0xff, 0x01, 0xfe, 0x01, 0x60, 0x08, 0x00, 0x01, 0xd0, 0x04, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf7, 0x08, 0x00,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x61, 0x02, 0x11, 0x01, 0x23, 0x01, 0x58, 0x01, 0x06, 0x02, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0xef, 0x01, 0xfd,
0x01, 0xcf, 0x02, 0xff, 0x01, 0xf9, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfd, 0x06, 0x00, 0x01, 0x9f,
0x01, 0x50, 0x04, 0x00, 0x01, 0x02, 0x01, 0x9f, 0x02, 0xff, 0x01, 0x80, 0x01, 0xff, 0x04, 0x00, 0x01, 0x02, 0x01, 0x45, 0x02, 0x66, 0x01, 0x67,
0x07, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x05, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xf9, 0x06, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x03, 0x00,
0x01, 0xef, 0x01, 0xff, 0x01, 0xf4, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x4a, 0x06, 0xff, 0x01, 0xfb, 0x03, 0x66, 0x01, 0x67, 0x02, 0x77,
0x01, 0x50, 0x06, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xfd, 0x07, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x02, 0x00, 0x01, 0x1b, 0x10, 0xff, 0x01, 0x00,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x06, 0x00, 0x01, 0x06, 0x02, 0xff, 0x01, 0x01, 0x01, 0xdf, 0x02, 0xff, 0x01, 0xca, 0x01, 0x98, 0x01, 0x88,
0x01, 0x50, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x89, 0x0a, 0xff, 0x01, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfd,
0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x40, 0x03, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfa, 0x08, 0x77,
0x01, 0x50, 0x07, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xf0, 0x06, 0x00, 0x01, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xd0, 0x04, 0x00, 0x01, 0x03,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf7, 0x09, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0x70,
0x01, 0xf3, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x04, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xfa, 0x09, 0x00, 0x01, 0x7f,
0x01, 0x0f, 0x01, 0xff, 0x01, 0xf5, 0x04, 0x00, 0x01, 0x23, 0x01, 0x33, 0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfe,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x73, 0x02, 0x33, 0x01, 0x30, 0x04, 0x00, 0x09, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0x0f,
0x01, 0x0d, 0x01, 0xff, 0x01, 0xf6, 0x04, 0x00, 0x01, 0xcf, 0x06, 0xff, 0x02, 0xff, 0x01, 0x50, 0x08, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x60,
0x01, 0xf2, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf7, 0x04, 0x00, 0x04, 0x00, 0x01, 0x8f, 0x02, 0xff, 0x01, 0xe1, 0x08, 0x00, 0x01, 0x3f,
0x01, 0xcf, 0x06, 0xff, 0x01, 0xf2, 0x04, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xff, 0x01, 0xd0, 0x03, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfe,
0x01, 0xf9, 0x04, 0x00, 0x01, 0x9b, 0x01, 0xbb, 0x01, 0xef, 0x01, 0xff, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x10, 0x05, 0x00, 0x01, 0x45, 0x01, 0x00,
0x01, 0xdb, 0x02, 0xbb, 0x01, 0xb1, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x20, 0x01, 0x00, 0x01, 0x01,
0x01, 0xf8, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xa2, 0x02, 0xff, 0x01, 0xe6, 0x01, 0x10,
0x01, 0x0d, 0x01, 0xff, 0x01, 0xf7, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x02, 0x00, 0x01, 0x02, 0x01, 0x8d, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x05,
0x01, 0x50, 0x07, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf6, 0x06, 0x00, 0x02, 0xff, 0x01, 0xfd, 0x01, 0xab, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xfc,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0x00, 0x01, 0x3f, 0x02, 0xff, 0x01, 0xfd, 0x01, 0xba, 0x01, 0xbc,
0x01, 0xf4, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x02, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x7f, 0x05, 0xff, 0x01, 0xa0,
0x01, 0x5f, 0x01, 0xff, 0x01, 0xf1, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x00, 0x01, 0x02, 0x01, 0xcf, 0x06, 0xff, 0x01, 0xf7, 0x02, 0x00,
0x01, 0x50, 0x07, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xd0, 0x06, 0x00, 0x01, 0x03, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xb4, 0x03, 0x00, 0x01, 0x05,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x06, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0xbf, 0x04, 0xff, 0x01, 0xb7, 0x01, 0x10, 0x03, 0x00, 0x01, 0x01,
0x01, 0x80, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x06, 0x00, 0x01, 0x46, 0x01, 0x76, 0x01, 0x41, 0x06, 0x00, 0x01, 0x35, 0x01, 0x67,
0x01, 0x0b, 0x02, 0xff, 0x01, 0x20, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x64, 0x01, 0x20, 0xad, 0x00,
0x01, 0x50, 0x06, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xf9, 0x07, 0x00,
0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x05, 0x00, 0x01, 0x1a, 0x02, 0xff, /* 13 LRG_ETH */
0x01, 0xe1, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x04, 0x00, 0x9a, 0x00, 0x01, 0x34, 0x03, 0x44, 0x01, 0x43, 0x01, 0x21, 0x0d, 0x00,
0x01, 0x29, 0x03, 0xff, 0x01, 0x30, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xbf, 0x05, 0xff, 0x01, 0xfe, 0x01, 0xb8, 0x01, 0x40, 0x0a, 0x00,
0x01, 0xa7, 0x01, 0x77, 0x01, 0x78, 0x01, 0x9a, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xbf, 0x07, 0xff, 0x01, 0xfe, 0x01, 0x81, 0x09, 0x00, 0x01, 0xbf,
0x01, 0xe3, 0x08, 0x00, 0x01, 0xbf, 0x08, 0xff, 0x01, 0xf9, 0x01, 0x10, 0x08, 0xff, 0x01, 0xfe, 0x01, 0x60, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff,
0x08, 0x00, 0x01, 0xbf, 0x07, 0xff, 0x01, 0xd8, 0x01, 0x10, 0x09, 0x00, 0x01, 0x61, 0x02, 0x11, 0x01, 0x23, 0x01, 0x58, 0x01, 0xcf, 0x02, 0xff,
0x01, 0xad, 0x03, 0xdd, 0x01, 0xdc, 0x01, 0xbb, 0x01, 0xa7, 0x01, 0x41, 0x01, 0xf9, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x04, 0x00,
0xff, 0x00, 0x50, 0x00, 0x01, 0x38, 0x01, 0x88, 0x01, 0x81, 0x10, 0x00, 0x01, 0x02, 0x01, 0x9f, 0x02, 0xff, 0x01, 0x80, 0x07, 0x00, 0x01, 0xbf,
0x01, 0x0b, 0x01, 0xff, 0x01, 0xfc, 0x03, 0x00, 0x01, 0x5a, 0x01, 0x40, 0x01, 0xff, 0x01, 0x50, 0x05, 0x00, 0x01, 0x04, 0x01, 0xef, 0x01, 0xff,
0x0c, 0x00, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xb0, 0x01, 0x04, 0x01, 0xaf, 0x01, 0xf4, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x06, 0x00,
0x01, 0xff, 0x01, 0xa0, 0x0c, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xfd, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff,
0x02, 0xff, 0x01, 0xd8, 0x01, 0x20, 0x0c, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0x50, 0x06, 0x00, 0x01, 0x06, 0x02, 0xff, 0x01, 0x50, 0x06, 0x00,
0x01, 0xfd, 0x01, 0x82, 0x0d, 0x00, 0x01, 0x5a, 0x03, 0xff, 0x01, 0xf4, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0xef, 0x01, 0xff,
0x0d, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x87, 0x02, 0xff, 0x01, 0xb0, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00,
0x01, 0x30, 0x0c, 0x00, 0x01, 0x6f, 0x01, 0xe9, 0x01, 0x30, 0x01, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xf0, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff,
0x01, 0x8f, 0x01, 0xff, 0x01, 0xe2, 0x0c, 0x00, 0x01, 0x03, 0x03, 0x00, 0x01, 0x50, 0x07, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xf3, 0x06, 0x00,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x10, 0x0e, 0x00, 0x01, 0x23, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x0f, 0x01, 0xff,
0x01, 0x44, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xb0, 0x0c, 0x00, 0x01, 0x02, 0x01, 0xf5, 0x04, 0x00, 0x01, 0x23, 0x01, 0x33, 0x01, 0xcf, 0x01, 0xff,
0x01, 0x9e, 0x04, 0xff, 0x01, 0xf7, 0x0c, 0x00, 0x01, 0x7f, 0x06, 0xff, 0x01, 0x73, 0x02, 0x33, 0x01, 0x30, 0x04, 0x00, 0x01, 0x0d, 0x01, 0xff,
0x01, 0x30, 0x0a, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0xfe, 0x01, 0xcb, 0x01, 0xf6, 0x04, 0x00, 0x01, 0xcf, 0x06, 0xff, 0x01, 0xf2, 0x04, 0x00,
0x01, 0xdf, 0x02, 0xff, 0x01, 0xd0, 0x0a, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf7, 0x04, 0x00, 0x01, 0xcf, 0x06, 0xff,
0x01, 0xfb, 0x01, 0x30, 0x02, 0x00, 0x01, 0x4e, 0x01, 0xff, 0x01, 0xf5, 0x01, 0xf2, 0x04, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xf9, 0x04, 0x00,
0x09, 0x00, 0x01, 0x02, 0x02, 0xff, 0x01, 0x70, 0x03, 0x00, 0x01, 0x05, 0x01, 0x9b, 0x01, 0xbb, 0x01, 0xef, 0x01, 0xff, 0x01, 0xdb, 0x02, 0xbb,
0x01, 0xff, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfa, 0x01, 0xb1, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00,
0x05, 0x00, 0x01, 0xef, 0x01, 0xff, 0x01, 0x20, 0x08, 0x00, 0x01, 0x0f, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x0d, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf1, 0x05, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x70, 0x01, 0xf7, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00,
0x08, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xa0, 0x05, 0x00, 0x01, 0x4f, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf6, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff,
0x01, 0xff, 0x01, 0xb0, 0x08, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x70, 0x01, 0x50, 0x07, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xf4, 0x06, 0x00,
0x05, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x5f, 0x01, 0xff,
0x01, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0, 0x01, 0xf1, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x07, 0x00,
0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x05, 0x00, 0x01, 0x0e, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xd0, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x01, 0x50, 0x06, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0x80, 0x06, 0x00,
0x05, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x06, 0x00, 0x01, 0x0b, 0x02, 0xff,
0x01, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xe0, 0x01, 0x20, 0x06, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x06, 0x00,
0x08, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x70, 0x05, 0x00, 0x01, 0x2f, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xf9, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff,
0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x50, 0x05, 0x00, 0x01, 0x0a, 0x02, 0xff, 0x01, 0xe1, 0x07, 0x00,
0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x90, 0x08, 0x00, 0x01, 0x0f, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x50, 0x04, 0x00, 0x01, 0x29, 0x03, 0xff,
0x01, 0xff, 0x01, 0xf1, 0x05, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x01, 0x30, 0x07, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xa7, 0x01, 0x77,
0x08, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xf9, 0x04, 0x00, 0x01, 0x05, 0x01, 0x78, 0x01, 0x9a, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xe3, 0x08, 0x00,
0x01, 0xff, 0x01, 0xfe, 0x09, 0x00, 0x01, 0x02, 0x02, 0xff, 0x01, 0x60, 0x01, 0xbf, 0x08, 0xff, 0x01, 0xf9, 0x01, 0x10, 0x08, 0x00, 0x01, 0xbf,
0x03, 0x00, 0x01, 0x3e, 0x01, 0xff, 0x01, 0xf6, 0x0a, 0x00, 0x01, 0x7f, 0x07, 0xff, 0x01, 0xd8, 0x01, 0x10, 0x09, 0x00, 0x01, 0xad, 0x03, 0xdd,
0x01, 0xff, 0x01, 0xf9, 0x01, 0x20, 0x01, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xdc, 0x01, 0xcb, 0x01, 0xa7, 0x01, 0x41, 0xc7, 0x00,
0x01, 0xb0, 0x0a, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0xfd, 0x01, 0xbd,
0x02, 0xff, 0x01, 0xfd, 0x01, 0x10, 0x0b, 0x00, 0x01, 0x7f, 0x05, 0xff, /* 14 SML_ETH */
0x01, 0xb0, 0x0c, 0x00, 0x01, 0x02, 0x01, 0xae, 0x03, 0xff, 0x01, 0xb4, 0x88, 0x00, 0x01, 0x38, 0x01, 0x88, 0x01, 0x81, 0x10, 0x00, 0x01, 0x0b,
0x0f, 0x00, 0x01, 0x35, 0x01, 0x65, 0x01, 0x40, 0xff, 0x00, 0x51, 0x00, 0x01, 0xff, 0x01, 0xfc, 0x03, 0x00, 0x01, 0x5a, 0x01, 0x40, 0x0c, 0x00,
0x02, 0x55, 0x11, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xb0, 0x01, 0x04, 0x01, 0xaf, 0x01, 0xff,
0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0xa0, 0x0c, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0xfc, 0x02, 0xff,
0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x05, 0xff, 0x01, 0xd8, 0x01, 0x20, 0x0c, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xfd,
0x01, 0xed, 0x01, 0xa7, 0x01, 0x10, 0x0b, 0x00, 0x07, 0xff, 0x01, 0xfa, 0x01, 0x82, 0x0d, 0x00, 0x01, 0x5a, 0x03, 0xff, 0x01, 0xf4, 0x0d, 0x00,
0x01, 0x10, 0x0a, 0x00, 0x08, 0xff, 0x01, 0xe2, 0x0a, 0x00, 0x02, 0xff, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x87, 0x02, 0xff, 0x01, 0x30,
0x01, 0x65, 0x01, 0x55, 0x01, 0x56, 0x01, 0x7a, 0x02, 0xff, 0x01, 0xfe, 0x0c, 0x00, 0x01, 0x6f, 0x01, 0xe9, 0x01, 0x30, 0x01, 0x00, 0x01, 0x8f,
0x01, 0x10, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x03, 0x00, 0x01, 0x1b, 0x01, 0xff, 0x01, 0xe2, 0x0c, 0x00, 0x01, 0x03, 0x03, 0x00, 0x01, 0x0a,
0x02, 0xff, 0x01, 0x80, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x10, 0x0e, 0x00, 0x01, 0x23, 0x01, 0x44,
0x01, 0xcf, 0x01, 0xff, 0x01, 0xf0, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xb0, 0x0c, 0x00, 0x01, 0x02, 0x01, 0x9e,
0x04, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xf3, 0x09, 0x00, 0x02, 0xff, 0x04, 0xff, 0x01, 0xf7, 0x0c, 0x00, 0x01, 0x7f, 0x06, 0xff, 0x01, 0x30,
0x01, 0x20, 0x04, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf6, 0x09, 0x00, 0x0a, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0xfe, 0x01, 0xcb, 0x01, 0xdf,
0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0xf7, 0x02, 0xff, 0x01, 0xd0, 0x0a, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xfb,
0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x30, 0x02, 0x00, 0x01, 0x4e, 0x01, 0xff, 0x01, 0xf5, 0x09, 0x00,
0x01, 0xf7, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0f, 0x01, 0x02, 0x02, 0xff, 0x01, 0x70, 0x03, 0x00, 0x01, 0x05, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf6, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfa, 0x05, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0xf3, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x01, 0xef, 0x01, 0xff, 0x01, 0x20, 0x08, 0x00, 0x01, 0x0f, 0x01, 0xff,
0x01, 0xf1, 0x05, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0xa0, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0xb0, 0x08, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x70, 0x05, 0x00,
0x01, 0x1f, 0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xff,
0x01, 0x40, 0x05, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0, 0x08, 0x00,
0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x05, 0x00, 0x01, 0x0e, 0x01, 0xff,
0x01, 0xf0, 0x08, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x05, 0x00,
0x01, 0x0f, 0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xff,
0x01, 0x40, 0x05, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xe0, 0x08, 0x00,
0x01, 0x8f, 0x01, 0xff, 0x01, 0x70, 0x05, 0x00, 0x01, 0x2f, 0x01, 0xff,
0x01, 0xd0, 0x08, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xa0, 0x05, 0x00,
0x01, 0x6f, 0x01, 0xff, 0x01, 0x90, 0x08, 0x00, 0x01, 0x0f, 0x01, 0xff,
0x01, 0xf1, 0x05, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x08, 0x00,
0x01, 0x09, 0x01, 0xff, 0x01, 0xf9, 0x04, 0x00, 0x01, 0x05, 0x01, 0xff,
0x01, 0xfe, 0x09, 0x00, 0x01, 0x02, 0x02, 0xff, 0x01, 0x60, 0x03, 0x00,
0x01, 0x3e, 0x01, 0xff, 0x01, 0xf6, 0x0a, 0x00, 0x01, 0x7f, 0x01, 0xff,
0x01, 0xf9, 0x01, 0x20, 0x01, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0xb0,
0x0a, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0xfd, 0x01, 0xbd, 0x02, 0xff,
0x01, 0xfd, 0x01, 0x10, 0x0b, 0x00, 0x01, 0x7f, 0x05, 0xff, 0x01, 0xb0,
0x0c, 0x00, 0x01, 0x02, 0x01, 0xae, 0x03, 0xff, 0x01, 0xb4, 0x0f, 0x00,
0x01, 0x35, 0x01, 0x65, 0x01, 0x40, 0xb6, 0x00,
/* 15 LRG_THORN */
0x9a, 0x00, 0x02, 0x55, 0x11, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00,
0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00,
0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00,
0x05, 0xff, 0x01, 0xed, 0x01, 0xa7, 0x01, 0x10, 0x0b, 0x00, 0x07, 0xff,
0x01, 0xfa, 0x01, 0x10, 0x0a, 0x00, 0x08, 0xff, 0x01, 0xe2, 0x0a, 0x00,
0x02, 0xff, 0x01, 0x65, 0x01, 0x55, 0x01, 0x56, 0x01, 0x7a, 0x02, 0xff,
0x01, 0xfe, 0x01, 0x10, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x03, 0x00,
0x01, 0x1b, 0x02, 0xff, 0x01, 0x80, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20,
0x04, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xf0, 0x09, 0x00, 0x02, 0xff, 0x04, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xf0, 0x09, 0x00, 0x02, 0xff,
0x01, 0x20, 0x03, 0x00, 0x01, 0x1b, 0x02, 0xff, 0x01, 0x80, 0x09, 0x00, 0x01, 0x20, 0x04, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xf3, 0x09, 0x00,
0x02, 0xff, 0x01, 0x65, 0x02, 0x55, 0x01, 0x7a, 0x02, 0xff, 0x01, 0xfe, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf6,
0x01, 0x10, 0x09, 0x00, 0x08, 0xff, 0x01, 0xe2, 0x0a, 0x00, 0x07, 0xff, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0d, 0x01, 0xff,
0x01, 0xfa, 0x01, 0x10, 0x0a, 0x00, 0x05, 0xff, 0x01, 0xed, 0x01, 0xa7, 0x01, 0xf7, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0d,
0x01, 0x10, 0x0b, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0xff, 0x01, 0xf7, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20, 0x04, 0x00,
0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf6, 0x09, 0x00, 0x02, 0xff, 0x01, 0x20,
0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x04, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xf3, 0x09, 0x00, 0x02, 0xff,
0x01, 0x20, 0x10, 0x00, 0x02, 0xcc, 0x01, 0x10, 0xff, 0x00, 0x53, 0x00, 0x01, 0x20, 0x04, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xf0, 0x09, 0x00,
0x01, 0x02, 0x01, 0x99, 0x01, 0x94, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x02, 0xff, 0x01, 0x20, 0x03, 0x00, 0x01, 0x1b, 0x02, 0xff, 0x01, 0x80,
0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x09, 0x00, 0x02, 0xff, 0x01, 0x65, 0x02, 0x55, 0x01, 0x7a, 0x02, 0xff,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x10, 0x09, 0x00, 0x08, 0xff, 0x01, 0xe2, 0x0a, 0x00,
0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x07, 0xff, 0x01, 0xfa, 0x01, 0x10, 0x0a, 0x00, 0x05, 0xff, 0x01, 0xed,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xa7, 0x01, 0x10, 0x0b, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00,
0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00,
0x01, 0x13, 0x01, 0x54, 0x01, 0x20, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xff, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00,
0x01, 0xf7, 0x01, 0x00, 0x01, 0x5c, 0x02, 0xff, 0x01, 0xfd, 0x01, 0x70, 0x02, 0xff, 0x01, 0x20, 0x10, 0x00, 0x02, 0xcc, 0x01, 0x10, 0xcc, 0x00,
0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x0a, 0x04, 0xff,
0x01, 0xfd, 0x01, 0x20, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, /* 16 SML_THORN */
0x01, 0xaf, 0x01, 0xff, 0x01, 0xec, 0x01, 0xdf, 0x02, 0xff, 0x01, 0xe1, 0x86, 0x00, 0x01, 0x02, 0x01, 0x99, 0x01, 0x94, 0x10, 0x00, 0x01, 0x03,
0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfd, 0x01, 0xff, 0x01, 0xc3, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7,
0x02, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xfc, 0x09, 0x00, 0x01, 0x03, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03,
0x02, 0xff, 0x01, 0xfa, 0x03, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7,
0x01, 0x60, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0xe0, 0x04, 0x00, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03,
0x01, 0x5f, 0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7,
0x01, 0x60, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf3, 0x08, 0x00, 0x02, 0x00, 0x01, 0x13, 0x01, 0x54, 0x01, 0x20, 0x0b, 0x00, 0x01, 0x03,
0x01, 0x03, 0x02, 0xff, 0x05, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf7, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x00, 0x01, 0x5c, 0x02, 0xff, 0x01, 0xfd,
0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfc, 0x05, 0x00, 0x01, 0x02, 0x01, 0x70, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x0b,
0x01, 0xff, 0x01, 0xfb, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf9,
0x06, 0x00, 0x01, 0xff, 0x01, 0xfd, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0xf8, 0x06, 0x00, 0x01, 0xef, 0x01, 0xfe, 0x08, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xef, 0x01, 0xff, 0x08, 0x00,
0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xef, 0x01, 0xfe,
0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf9, 0x06, 0x00, 0x01, 0xff,
0x01, 0xfd, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfc, 0x05, 0x00,
0x01, 0x02, 0x01, 0xff, 0x01, 0xfb, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff,
0x05, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x03,
0x02, 0xff, 0x01, 0x60, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf3,
0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0xd0, 0x04, 0x00, 0x01, 0x5f,
0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0xfa,
0x03, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0x60, 0x08, 0x00,
0x01, 0x03, 0x01, 0xff, 0x01, 0xfd, 0x01, 0xff, 0x01, 0xc3, 0x02, 0x00,
0x01, 0x6e, 0x01, 0xff, 0x01, 0xfc, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0xf7, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xec, 0x01, 0xcf, 0x02, 0xff,
0x01, 0xe2, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x0b,
0x04, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x04, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0xf7, 0x01, 0x00, 0x01, 0x6c, 0x02, 0xff, 0x01, 0xfe, 0x01, 0x70, 0x01, 0xf7, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xec, 0x01, 0xdf, 0x02, 0xff,
0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x23, 0x01, 0xe1, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfd, 0x01, 0xff,
0x01, 0x54, 0x01, 0x20, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x01, 0xc3, 0x02, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xfc, 0x09, 0x00,
0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0x03, 0x02, 0xff, 0x01, 0xfa, 0x03, 0x00, 0x01, 0x02, 0x01, 0xef,
0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x01, 0xff, 0x01, 0x60, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0xe0,
0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x04, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x02, 0xff, 0x01, 0x60, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf3,
0x10, 0x00, 0x01, 0x01, 0x01, 0x66, 0x01, 0x63, 0xff, 0x00, 0x6c, 0x00, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x05, 0x00, 0x01, 0x06, 0x01, 0xff,
0x01, 0x30, 0x03, 0x00, 0x01, 0x02, 0x0d, 0x00, 0x01, 0x08, 0x01, 0xa0, 0x01, 0xf7, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfc, 0x05, 0x00,
0x02, 0x00, 0x01, 0x01, 0x01, 0xc6, 0x0d, 0x00, 0x01, 0xaf, 0x01, 0xa0, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfb, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff,
0x02, 0x00, 0x01, 0x1d, 0x01, 0xf6, 0x0c, 0x00, 0x01, 0x1c, 0x01, 0xff, 0x01, 0xf9, 0x06, 0x00, 0x01, 0xff, 0x01, 0xfd, 0x08, 0x00, 0x01, 0x03,
0x01, 0xa0, 0x01, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xef, 0x01, 0xfe, 0x08, 0x00,
0x01, 0x01, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x50, 0x01, 0x00, 0x01, 0x3e, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xef, 0x01, 0xff,
0x01, 0xff, 0x01, 0xe2, 0x0b, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xf4, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xef,
0x01, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x0a, 0x00, 0x01, 0xfe, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf9, 0x06, 0x00,
0x01, 0x04, 0x01, 0xef, 0x01, 0xfe, 0x01, 0x30, 0x01, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xfd, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfc,
0x01, 0xff, 0x01, 0xd1, 0x0b, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xd2, 0x05, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfb, 0x08, 0x00, 0x01, 0x03,
0x01, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfb, 0x0b, 0x00, 0x01, 0x06, 0x02, 0xff, 0x05, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf8, 0x08, 0x00,
0x01, 0xff, 0x01, 0xfc, 0x01, 0x10, 0x01, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x03, 0x02, 0xff, 0x01, 0x60, 0x04, 0x00, 0x01, 0x0c, 0x01, 0xff,
0x01, 0xa0, 0x0b, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xd0, 0x02, 0x00, 0x01, 0xf3, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0xd0, 0x04, 0x00,
0x01, 0xff, 0x01, 0xfa, 0x0c, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf8, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xd0, 0x08, 0x00, 0x01, 0x03, 0x02, 0xff,
0x02, 0x00, 0x01, 0xef, 0x01, 0xff, 0x01, 0x50, 0x0c, 0x00, 0x01, 0xaf, 0x01, 0xfa, 0x03, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0x60,
0x01, 0xff, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x1c, 0x01, 0xff, 0x01, 0xf6, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfd, 0x01, 0xff, 0x01, 0xb3,
0x0c, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfb, 0x02, 0x00, 0x01, 0xbf, 0x02, 0x00, 0x01, 0x6e, 0x01, 0xff, 0x01, 0xfc, 0x09, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0x90, 0x0c, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xd1, 0x01, 0xff, 0x01, 0xf7, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xec, 0x01, 0xcf,
0x01, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xfa, 0x0c, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0xe2, 0x09, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7,
0x01, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x01, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x0b, 0x04, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x09, 0x00, 0x01, 0x03,
0x01, 0xb0, 0x0c, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x00, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x00, 0x01, 0x6c, 0x02, 0xff, 0x01, 0xfe,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf6, 0x0c, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0x70, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00,
0x01, 0xa0, 0x02, 0x00, 0x01, 0x5f, 0x01, 0xf6, 0x0d, 0x00, 0x01, 0x1d, 0x01, 0x23, 0x01, 0x54, 0x01, 0x20, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0xa0, 0x02, 0x00, 0x01, 0x04, 0x01, 0xe6, 0x0d, 0x00, 0x01, 0x01, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00,
0x01, 0x60, 0x03, 0x00, 0x01, 0x24, 0xff, 0x00, 0xff, 0x00, 0x46, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0x20, 0x03, 0x00, 0x01, 0x20, 0x0d, 0x00, 0x01, 0x01, 0x01, 0xe3, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00,
0x03, 0x00, 0x01, 0x5d, 0x01, 0x10, 0x0c, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff,
0x01, 0x50, 0x02, 0x00, 0x01, 0x5f, 0x01, 0xe2, 0x0c, 0x00, 0x01, 0x01, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x01, 0x01, 0x66, 0x01, 0x63, 0x22, 0x00,
0x01, 0xff, 0x01, 0xf6, 0x02, 0x00, 0x01, 0x5f, 0x01, 0xfe, 0x01, 0x30, #endif // TOUCH_UI_UTF8_SCANDINAVIAN
0x0c, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x80, 0x01, 0x00, 0x01, 0x2e,
0x01, 0xff, 0x01, 0xf5, 0x0c, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xfa, #if ENABLED(TOUCH_UI_UTF8_PUNCTUATION)
0x01, 0x00, 0x01, 0x01, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x60, 0x0c, 0x00, /* 17 LEFT_DBL_QUOTE */
0x01, 0x8f, 0x01, 0xff, 0x01, 0xb0, 0x01, 0x00, 0x01, 0x0b, 0x01, 0xff, 0xff, 0x00, 0x4a, 0x00, 0x01, 0x30, 0x03, 0x00, 0x01, 0x02, 0x0d, 0x00,
0x01, 0xf9, 0x0c, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x10, 0x01, 0x08, 0x01, 0xa0, 0x02, 0x00, 0x01, 0x01, 0x01, 0xc6, 0x0d, 0x00,
0x01, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x0c, 0x00, 0x01, 0x5f, 0x01, 0xaf, 0x01, 0xa0, 0x02, 0x00, 0x01, 0x1d, 0x01, 0xf6, 0x0c, 0x00,
0x01, 0xff, 0x01, 0xd1, 0x01, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfb, 0x01, 0x1c, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x02, 0x01, 0xef,
0x0c, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf5, 0x02, 0x00, 0x01, 0x9f, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x50,
0x01, 0xff, 0x01, 0x10, 0x0b, 0x00, 0x01, 0x2d, 0x01, 0xff, 0x01, 0xf3, 0x01, 0x00, 0x01, 0x3e, 0x01, 0xff, 0x01, 0xe2, 0x0b, 0x00, 0x01, 0x2e,
0x01, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x10, 0x0a, 0x00, 0x01, 0xff, 0x01, 0xf4, 0x01, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xfd,
0x01, 0x03, 0x01, 0xef, 0x01, 0xff, 0x01, 0x40, 0x01, 0x00, 0x01, 0x5f, 0x01, 0x20, 0x0a, 0x00, 0x01, 0x04, 0x01, 0xef, 0x01, 0xfe, 0x01, 0x30,
0x01, 0xff, 0x01, 0xd2, 0x0b, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xe3, 0x01, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xd1, 0x0b, 0x00, 0x01, 0x5f,
0x01, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x10, 0x0a, 0x00, 0x01, 0xff, 0x01, 0xd2, 0x01, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfb,
0x01, 0x05, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x10, 0x01, 0x00, 0x01, 0x9f, 0x0b, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x10, 0x01, 0x00,
0x01, 0xff, 0x01, 0xb0, 0x0b, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xc1, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x0b, 0x00, 0x01, 0x0c, 0x01, 0xff,
0x01, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf9, 0x0b, 0x00, 0x01, 0x01, 0x01, 0xd0, 0x02, 0x00, 0x01, 0xff, 0x01, 0xfa, 0x0c, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0x70, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0xef, 0x01, 0xff, 0x01, 0x50,
0x0b, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0x90, 0x02, 0x00, 0x01, 0x5f, 0x0c, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x1c,
0x01, 0xf6, 0x0c, 0x00, 0x01, 0x01, 0x01, 0xf8, 0x03, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xf6, 0x0c, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xfb,
0x01, 0x40, 0x0c, 0x00, 0x01, 0x01, 0x01, 0x50, 0x03, 0x00, 0x01, 0x43, 0x02, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x90, 0x0c, 0x00, 0x01, 0x6f,
0xff, 0x00, 0xff, 0x00, 0x38, 0x00, 0x01, 0xad, 0x01, 0xdd, 0x01, 0x40, 0x01, 0xff, 0x01, 0xd1, 0x01, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xfa,
0x0c, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x01, 0x00,
0x01, 0x8f, 0x01, 0xff, 0x01, 0xb0, 0x0c, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0xa0, 0x01, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf6, 0x0c, 0x00,
0x01, 0x02, 0x01, 0xef, 0x01, 0xa0, 0x02, 0x00, 0x01, 0x5f, 0x01, 0xf6,
0x0d, 0x00, 0x01, 0x1d, 0x01, 0xa0, 0x02, 0x00, 0x01, 0x04, 0x01, 0xe6,
0x0d, 0x00, 0x01, 0x01, 0x01, 0x60, 0x03, 0x00, 0x01, 0x24, 0xff, 0x00,
/* 18 RIGHT_DBL_QUOTE */
0xff, 0x00, 0x46, 0x00, 0x01, 0x20, 0x03, 0x00, 0x01, 0x20, 0x0d, 0x00,
0x01, 0x01, 0x01, 0xe3, 0x03, 0x00, 0x01, 0x5d, 0x01, 0x10, 0x0c, 0x00,
0x01, 0x01, 0x01, 0xff, 0x01, 0x50, 0x02, 0x00, 0x01, 0x5f, 0x01, 0xe2,
0x0c, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf6, 0x02, 0x00, 0x01, 0x5f,
0x01, 0xfe, 0x01, 0x30, 0x0c, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x80,
0x01, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xf5, 0x0c, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0xfa, 0x01, 0x00, 0x01, 0x01, 0x01, 0xcf, 0x01, 0xff,
0x01, 0x60, 0x0c, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xb0, 0x01, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0xf9, 0x0c, 0x00, 0x01, 0x06, 0x01, 0xff,
0x01, 0xfc, 0x01, 0x10, 0x01, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xa0,
0x0c, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xd1, 0x01, 0x00, 0x01, 0x08,
0x01, 0xff, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf5,
0x02, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x10, 0x0b, 0x00, 0x01, 0x2d,
0x01, 0xff, 0x01, 0xf3, 0x01, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xfe,
0x01, 0x10, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xef, 0x01, 0xff, 0x01, 0x40,
0x01, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xd2, 0x0b, 0x00, 0x01, 0x4f,
0x01, 0xff, 0x01, 0xe3, 0x01, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfc,
0x01, 0x10, 0x0a, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x10,
0x01, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0xb0, 0x0b, 0x00, 0x01, 0x6f,
0x01, 0xff, 0x01, 0xc1, 0x01, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf9,
0x0b, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x5f,
0x01, 0xff, 0x01, 0x70, 0x0b, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0x90,
0x02, 0x00, 0x01, 0x5f, 0x01, 0xf6, 0x0c, 0x00, 0x01, 0x01, 0x01, 0xf8,
0x03, 0x00, 0x01, 0x5f, 0x01, 0x40, 0x0c, 0x00, 0x01, 0x01, 0x01, 0x50,
0x03, 0x00, 0x01, 0x43, 0xff, 0x00, 0x04, 0x00,
/* 19 INV_EXCLAMATION */
0xff, 0x00, 0x34, 0x00, 0x01, 0xad, 0x01, 0xdd, 0x01, 0x40, 0x10, 0x00,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff,
0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0x34, 0x01, 0x44,
0x01, 0x10, 0x49, 0x00, 0x01, 0x02, 0x01, 0x22, 0x11, 0x00, 0x01, 0x6f,
0x01, 0xff, 0x11, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x11, 0x00, 0x01, 0x7f,
0x01, 0xff, 0x01, 0x10, 0x10, 0x00, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x20,
0x10, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x30, 0x10, 0x00, 0x01, 0xaf,
0x01, 0xff, 0x01, 0x30, 0x10, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x40,
0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf,
0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50,
0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf,
0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50,
0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf,
0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50,
0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf,
0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50,
0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0x34, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0x34,
0x01, 0x44, 0x01, 0x10, 0x49, 0x00, 0x01, 0x02, 0x01, 0x22, 0x11, 0x00, 0x01, 0x44, 0x01, 0x10, 0x33, 0x00,
0x01, 0x6f, 0x01, 0xff, 0x11, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x11, 0x00,
0x01, 0x7f, 0x01, 0xff, 0x01, 0x10, 0x10, 0x00, 0x01, 0x8f, 0x01, 0xff, /* 20 INV_QUESTION */
0x01, 0x20, 0x10, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x30, 0x10, 0x00, 0xff, 0x00, 0x36, 0x00, 0x02, 0xdd, 0x11, 0x00, 0x02, 0xff, 0x11, 0x00,
0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x10, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x02, 0xff, 0x11, 0x00, 0x02, 0xff, 0x11, 0x00, 0x02, 0xff, 0x11, 0x00,
0x01, 0x40, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x02, 0x44, 0x37, 0x00, 0x01, 0xbc, 0x01, 0xcb, 0x11, 0x00, 0x01, 0xef,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xfe, 0x11, 0x00, 0x01, 0xef, 0x01, 0xfe, 0x11, 0x00, 0x01, 0xef,
0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xfe, 0x11, 0x00, 0x01, 0xff, 0x01, 0xfd, 0x10, 0x00, 0x01, 0x03,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xff, 0x01, 0xfb, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xf6,
0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x10, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xd0, 0x0f, 0x00, 0x01, 0x0a,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x02, 0xff, 0x01, 0x30, 0x0f, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xf4,
0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x0f, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0x40, 0x0f, 0x00, 0x01, 0x7f,
0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf4, 0x0f, 0x00, 0x01, 0x03, 0x02, 0xff, 0x01, 0x40,
0x01, 0x50, 0x10, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x0f, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf8, 0x10, 0x00, 0x01, 0x0f,
0x01, 0x34, 0x01, 0x44, 0x01, 0x10, 0xff, 0x00, 0x69, 0x00, 0x02, 0xdd, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xf0,
0x11, 0x00, 0x02, 0xff, 0x11, 0x00, 0x02, 0xff, 0x11, 0x00, 0x02, 0xff, 0x10, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e,
0x11, 0x00, 0x02, 0xff, 0x11, 0x00, 0x02, 0x44, 0x37, 0x00, 0x01, 0xbc, 0x01, 0xff, 0x01, 0xf8, 0x04, 0x00, 0x01, 0x05, 0x01, 0xd0, 0x0a, 0x00,
0x01, 0xcb, 0x11, 0x00, 0x01, 0xef, 0x01, 0xfe, 0x11, 0x00, 0x01, 0xef, 0x01, 0x08, 0x02, 0xff, 0x01, 0x70, 0x02, 0x00, 0x01, 0x05, 0x01, 0xcf,
0x01, 0xfe, 0x11, 0x00, 0x01, 0xef, 0x01, 0xfe, 0x11, 0x00, 0x01, 0xff, 0x01, 0xf0, 0x0a, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xff, 0x01, 0xfe,
0x01, 0xfd, 0x10, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfb, 0x10, 0x00, 0x01, 0x98, 0x01, 0x8b, 0x02, 0xff, 0x01, 0xf0, 0x0b, 0x00, 0x01, 0x3f,
0x01, 0x0c, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x06, 0xff, 0x01, 0xc0, 0x0b, 0x00, 0x01, 0x02, 0x01, 0xcf, 0x04, 0xff,
0x01, 0xd0, 0x0f, 0x00, 0x01, 0x0a, 0x02, 0xff, 0x01, 0x30, 0x0f, 0x00, 0x01, 0xc5, 0x0d, 0x00, 0x01, 0x03, 0x01, 0x8b, 0x01, 0xcc, 0x01, 0xb9,
0x01, 0xaf, 0x01, 0xff, 0x01, 0xf4, 0x0f, 0x00, 0x01, 0x09, 0x02, 0xff, 0x01, 0x62, 0x31, 0x00,
0x01, 0x40, 0x0f, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0xf4, 0x0f, 0x00, #endif // TOUCH_UI_UTF8_PUNCTUATION
0x01, 0x03, 0x02, 0xff, 0x01, 0x40, 0x0f, 0x00, 0x01, 0x0a, 0x01, 0xff,
0x01, 0xf8, 0x10, 0x00, 0x01, 0x0f, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, #if ENABLED(TOUCH_UI_UTF8_CURRENCY)
0x01, 0x1f, 0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x0f, 0x01, 0xff, /* 21 CENT_SIGN */
0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf8, 0x04, 0x00, 0xb1, 0x00, 0x01, 0x01, 0x01, 0x32, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb,
0x01, 0x05, 0x01, 0xd0, 0x0a, 0x00, 0x01, 0x08, 0x02, 0xff, 0x01, 0x70, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb,
0x02, 0x00, 0x01, 0x05, 0x01, 0xcf, 0x01, 0xf0, 0x0a, 0x00, 0x01, 0x01, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfc,
0x01, 0xef, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x98, 0x01, 0x8b, 0x02, 0xff, 0x11, 0x00, 0x01, 0x39, 0x01, 0xfd, 0x01, 0x42, 0x0e, 0x00, 0x01, 0x05,
0x01, 0xf0, 0x0b, 0x00, 0x01, 0x3f, 0x06, 0xff, 0x01, 0xc0, 0x0b, 0x00, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xfb, 0x01, 0x50, 0x0b, 0x00, 0x01, 0x03,
0x01, 0x02, 0x01, 0xcf, 0x04, 0xff, 0x01, 0xc5, 0x0d, 0x00, 0x01, 0x03, 0x01, 0xcf, 0x05, 0xff, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0x4f, 0x02, 0xff,
0x01, 0x8b, 0x01, 0xcc, 0x01, 0xb9, 0x01, 0x62, 0xe2, 0x00, 0x01, 0x01, 0x02, 0xfe, 0x01, 0xce, 0x01, 0xff, 0x01, 0xf6, 0x0a, 0x00, 0x01, 0x02,
0x01, 0x32, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0xe6, 0x01, 0x05, 0x01, 0xfc, 0x01, 0x00, 0x01, 0x38,
0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xe6, 0x0a, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x10,
0x01, 0xfc, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x11, 0x00, 0x01, 0x39, 0x01, 0x05, 0x01, 0xfc, 0x02, 0x00, 0x01, 0x02, 0x0a, 0x00, 0x01, 0x5f,
0x01, 0xfd, 0x01, 0x42, 0x0e, 0x00, 0x01, 0x05, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xff, 0x01, 0xe1, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0d, 0x00,
0x01, 0xfb, 0x01, 0x50, 0x0b, 0x00, 0x01, 0x03, 0x01, 0xcf, 0x05, 0xff, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x60, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfc,
0x01, 0xf6, 0x0b, 0x00, 0x01, 0x4f, 0x02, 0xff, 0x02, 0xfe, 0x01, 0xce, 0x0d, 0x00, 0x02, 0xff, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0c, 0x00,
0x01, 0xff, 0x01, 0xf6, 0x0a, 0x00, 0x01, 0x02, 0x02, 0xff, 0x01, 0xe6, 0x01, 0x04, 0x01, 0xff, 0x01, 0xfb, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfc,
0x01, 0x05, 0x01, 0xfc, 0x01, 0x00, 0x01, 0x38, 0x01, 0xe6, 0x0a, 0x00, 0x0c, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x05,
0x01, 0x0c, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x10, 0x01, 0x05, 0x01, 0xfc,
0x02, 0x00, 0x01, 0x02, 0x0a, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xe1,
0x01, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0d, 0x00, 0x01, 0xcf, 0x01, 0xff,
0x01, 0x60, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0d, 0x00, 0x02, 0xff,
0x02, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0c, 0x00, 0x01, 0x04, 0x01, 0xff,
0x01, 0xfb, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0c, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0c, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfb,
0x0c, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf6, 0x02, 0x00, 0x01, 0x05,
0x01, 0xfc, 0x0c, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0xfc, 0x0c, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf7, 0x02, 0x00,
0x01, 0x05, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf9, 0x01, 0x05, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf6,
0x02, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x03, 0x01, 0xff, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfc, 0x0c, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xfc, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0d, 0x00, 0x02, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x06,
0x01, 0x10, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0d, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xf9, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0c, 0x00,
0x01, 0xff, 0x01, 0x80, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0d, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfc, 0x02, 0x00, 0x01, 0x05, 0x01, 0xfb,
0x01, 0x4f, 0x01, 0xff, 0x01, 0xf3, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x0d, 0x00, 0x02, 0xff, 0x01, 0x10, 0x01, 0x00, 0x01, 0x05, 0x01, 0xfb,
0x0d, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x30, 0x01, 0x05, 0x0d, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0x80, 0x01, 0x00, 0x01, 0x05,
0x01, 0xfb, 0x02, 0x00, 0x01, 0x33, 0x0a, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xfb, 0x0d, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xf3, 0x01, 0x00,
0x01, 0xff, 0x01, 0xf9, 0x01, 0x35, 0x01, 0xfb, 0x01, 0x02, 0x01, 0x6c, 0x01, 0x05, 0x01, 0xfb, 0x0d, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xfe,
0x01, 0xf6, 0x0b, 0x00, 0x01, 0x2d, 0x06, 0xff, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0x30, 0x01, 0x05, 0x01, 0xfb, 0x02, 0x00, 0x01, 0x33, 0x0a, 0x00,
0x01, 0x01, 0x01, 0x9f, 0x05, 0xff, 0x01, 0xf5, 0x0c, 0x00, 0x01, 0x02, 0x01, 0x01, 0x01, 0xef, 0x01, 0xff, 0x01, 0xf9, 0x01, 0x35, 0x01, 0xfb,
0x01, 0x8d, 0x03, 0xff, 0x01, 0xc7, 0x01, 0x20, 0x0e, 0x00, 0x01, 0x06, 0x01, 0x02, 0x01, 0x6c, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0x2d, 0x06, 0xff,
0x01, 0xfc, 0x01, 0x20, 0x10, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0x01, 0x01, 0x9f, 0x05, 0xff, 0x01, 0xf5,
0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x0c, 0x00, 0x01, 0x02, 0x01, 0x8d, 0x03, 0xff, 0x01, 0xc7, 0x01, 0x20,
0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0xf5, 0x00, 0x0e, 0x00, 0x01, 0x06, 0x01, 0xfc, 0x01, 0x20, 0x10, 0x00, 0x01, 0x05,
0x01, 0x6b, 0x01, 0xdf, 0x01, 0xfd, 0x01, 0xc9, 0x01, 0x40, 0x0d, 0x00, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05,
0x01, 0x6e, 0x05, 0xff, 0x01, 0x30, 0x0b, 0x00, 0x01, 0x07, 0x06, 0xff, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05, 0x01, 0xfb, 0x11, 0x00, 0x01, 0x05,
0x01, 0x30, 0x0b, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x85, 0x01, 0xfb, 0x57, 0x00,
0x01, 0x34, 0x01, 0x7b, 0x01, 0xff, 0x01, 0x30, 0x0b, 0x00, 0x01, 0xaf,
0x01, 0xff, 0x01, 0xc1, 0x03, 0x00, 0x01, 0x18, 0x01, 0x30, 0x0a, 0x00, /* 22 POUND_SIGN */
0x01, 0x01, 0x02, 0xff, 0x01, 0x30, 0x0f, 0x00, 0x01, 0x04, 0x01, 0xff, 0x9e, 0x00, 0x01, 0x6b, 0x01, 0xdf, 0x01, 0xfd, 0x01, 0xc9, 0x01, 0x40,
0x01, 0xfd, 0x10, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xfa, 0x10, 0x00, 0x0d, 0x00, 0x01, 0x6e, 0x05, 0xff, 0x01, 0x30, 0x0b, 0x00, 0x01, 0x07,
0x01, 0x08, 0x01, 0xff, 0x01, 0xf8, 0x10, 0x00, 0x01, 0x09, 0x01, 0xff, 0x06, 0xff, 0x01, 0x30, 0x0b, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0xfe,
0x01, 0xf7, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x85, 0x01, 0x34, 0x01, 0x7b, 0x01, 0xff, 0x01, 0x30, 0x0b, 0x00,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xc1, 0x03, 0x00, 0x01, 0x18, 0x01, 0x30,
0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x0a, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0x30, 0x0f, 0x00, 0x01, 0x04,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x0e, 0x00, 0x01, 0x0a, 0x07, 0xff, 0x01, 0xff, 0x01, 0xfd, 0x10, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xfa,
0x01, 0xf4, 0x0a, 0x00, 0x01, 0x0a, 0x07, 0xff, 0x01, 0xf4, 0x0a, 0x00, 0x10, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf8, 0x10, 0x00, 0x01, 0x09,
0x01, 0x08, 0x01, 0xdd, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfe, 0x03, 0xdd, 0x01, 0xff, 0x01, 0xf7, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6,
0x01, 0xd4, 0x0c, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6,
0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x0e, 0x00, 0x01, 0x0a,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x07, 0xff, 0x01, 0xf4, 0x0a, 0x00, 0x01, 0x0a, 0x07, 0xff, 0x01, 0xf4,
0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x0a, 0x00, 0x01, 0x08, 0x01, 0xdd, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfe,
0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x03, 0xdd, 0x01, 0xd4, 0x0c, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6,
0x01, 0xf6, 0x0e, 0x00, 0x01, 0x4b, 0x01, 0xbb, 0x01, 0xbe, 0x01, 0xff, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a,
0x01, 0xfd, 0x05, 0xbb, 0x01, 0x70, 0x08, 0x00, 0x01, 0x6f, 0x09, 0xff, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6,
0x01, 0xa0, 0x08, 0x00, 0x01, 0x6f, 0x09, 0xff, 0x01, 0xa0, 0x08, 0x00, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a,
0x01, 0x4a, 0x09, 0xaa, 0x01, 0x60, 0xff, 0x00, 0xd2, 0x00, 0x01, 0x30, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6,
0x07, 0x00, 0x01, 0x01, 0x01, 0x40, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xf5, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x0a,
0x07, 0x00, 0x01, 0x1d, 0x01, 0xf4, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0xff, 0x01, 0xf6, 0x0e, 0x00, 0x01, 0x4b, 0x01, 0xbb, 0x01, 0xbe,
0x01, 0x40, 0x05, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x30, 0x01, 0xff, 0x01, 0xfd, 0x05, 0xbb, 0x01, 0x70, 0x08, 0x00, 0x01, 0x6f,
0x07, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xf4, 0x01, 0x00, 0x01, 0x6b, 0x09, 0xff, 0x01, 0xa0, 0x08, 0x00, 0x01, 0x6f, 0x09, 0xff, 0x01, 0xa0,
0x01, 0xdd, 0x01, 0xc8, 0x01, 0x20, 0x01, 0x1d, 0x01, 0xff, 0x01, 0xfa, 0x08, 0x00, 0x01, 0x4a, 0x09, 0xaa, 0x01, 0x60, 0xc5, 0x00,
0x08, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0x8e, 0x03, 0xff, 0x01, 0xfa,
0x01, 0xdf, 0x01, 0xff, 0x01, 0xa0, 0x09, 0x00, 0x01, 0x5f, 0x07, 0xff, /* 23 CURRENCY_SIGN */
0x01, 0xfa, 0x0a, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0xe9, 0x01, 0x55, 0xff, 0x00, 0x0d, 0x00, 0x01, 0x30, 0x07, 0x00, 0x01, 0x01, 0x01, 0x40,
0x01, 0x7c, 0x02, 0xff, 0x01, 0xa0, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xf5, 0x07, 0x00, 0x01, 0x1d, 0x01, 0xf4,
0x01, 0xfb, 0x01, 0x10, 0x02, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xa0, 0x08, 0x00, 0x01, 0xbf, 0x01, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x01,
0x0a, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xc0, 0x03, 0x00, 0x01, 0x07, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x30, 0x07, 0x00, 0x01, 0x5f, 0x01, 0xff,
0x01, 0xff, 0x01, 0xf2, 0x0a, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0x30, 0x01, 0xf4, 0x01, 0x00, 0x01, 0x6b, 0x01, 0xdd, 0x01, 0xc8, 0x01, 0x20,
0x04, 0x00, 0x01, 0xdf, 0x01, 0xf7, 0x0a, 0x00, 0x01, 0x4f, 0x01, 0xfd, 0x01, 0x1d, 0x01, 0xff, 0x01, 0xfa, 0x08, 0x00, 0x01, 0x05, 0x02, 0xff,
0x05, 0x00, 0x01, 0x8f, 0x01, 0xfa, 0x0a, 0x00, 0x01, 0x6f, 0x01, 0xfc, 0x01, 0x8e, 0x03, 0xff, 0x01, 0xfa, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xa0,
0x05, 0x00, 0x01, 0x6f, 0x01, 0xfc, 0x0a, 0x00, 0x01, 0x5f, 0x01, 0xfc, 0x09, 0x00, 0x01, 0x5f, 0x07, 0xff, 0x01, 0xfa, 0x0a, 0x00, 0x01, 0x05,
0x05, 0x00, 0x01, 0x7f, 0x01, 0xfb, 0x0a, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x02, 0xff, 0x01, 0xe9, 0x01, 0x55, 0x01, 0x7c, 0x02, 0xff, 0x01, 0xa0,
0x01, 0x10, 0x04, 0x00, 0x01, 0xbf, 0x01, 0xf8, 0x0a, 0x00, 0x01, 0x0e, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xfb, 0x01, 0x10, 0x02, 0x00,
0x01, 0xff, 0x01, 0x80, 0x03, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf3, 0x01, 0x6f, 0x01, 0xff, 0x01, 0xa0, 0x0a, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x0a, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf5, 0x03, 0x00, 0x01, 0x1d, 0x01, 0xc0, 0x03, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf2, 0x0a, 0x00,
0x01, 0xff, 0x01, 0xc0, 0x0a, 0x00, 0x01, 0x01, 0x02, 0xff, 0x01, 0x92, 0x01, 0x1f, 0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0xdf, 0x01, 0xf7,
0x01, 0x00, 0x01, 0x16, 0x01, 0xef, 0x01, 0xff, 0x01, 0x60, 0x0a, 0x00, 0x0a, 0x00, 0x01, 0x4f, 0x01, 0xfd, 0x05, 0x00, 0x01, 0x8f, 0x01, 0xfa,
0x01, 0x1d, 0x03, 0xff, 0x01, 0xfe, 0x03, 0xff, 0x01, 0xf4, 0x09, 0x00, 0x0a, 0x00, 0x01, 0x6f, 0x01, 0xfc, 0x05, 0x00, 0x01, 0x6f, 0x01, 0xfc,
0x01, 0x01, 0x01, 0xdf, 0x05, 0xff, 0x01, 0xfe, 0x02, 0xff, 0x01, 0x40, 0x0a, 0x00, 0x01, 0x5f, 0x01, 0xfc, 0x05, 0x00, 0x01, 0x7f, 0x01, 0xfb,
0x08, 0x00, 0x01, 0x1d, 0x01, 0xff, 0x01, 0xfa, 0x01, 0x06, 0x01, 0xdf, 0x0a, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0x10, 0x04, 0x00, 0x01, 0xbf,
0x01, 0xff, 0x01, 0xfe, 0x01, 0x81, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xf4, 0x01, 0xf8, 0x0a, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0x80, 0x03, 0x00,
0x08, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x01, 0x01, 0x03, 0x01, 0xff, 0x01, 0xf3, 0x0a, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0x44, 0x01, 0x20, 0x01, 0x00, 0x01, 0x05, 0x02, 0xff, 0x01, 0x20, 0x01, 0xf5, 0x03, 0x00, 0x01, 0x1d, 0x01, 0xff, 0x01, 0xc0, 0x0a, 0x00,
0x07, 0x00, 0x01, 0x4f, 0x01, 0xfa, 0x07, 0x00, 0x01, 0x4f, 0x01, 0xf8, 0x01, 0x01, 0x02, 0xff, 0x01, 0x92, 0x01, 0x00, 0x01, 0x16, 0x01, 0xef,
0x08, 0x00, 0x01, 0x05, 0x01, 0xa0, 0x07, 0x00, 0x01, 0x05, 0x01, 0x80, 0x01, 0xff, 0x01, 0x60, 0x0a, 0x00, 0x01, 0x1d, 0x03, 0xff, 0x01, 0xfe,
0xff, 0x00, 0x84, 0x00, 0x01, 0x01, 0x01, 0x88, 0x01, 0x85, 0x07, 0x00, 0x03, 0xff, 0x01, 0xf4, 0x09, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x05, 0xff,
0x01, 0x38, 0x01, 0x88, 0x01, 0x40, 0x07, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0xfe, 0x02, 0xff, 0x01, 0x40, 0x08, 0x00, 0x01, 0x1d, 0x01, 0xff,
0x01, 0x10, 0x06, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x10, 0x07, 0x00, 0x01, 0xfa, 0x01, 0x06, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x81,
0x01, 0x3f, 0x01, 0xff, 0x01, 0x90, 0x05, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0x5f, 0x01, 0xff, 0x01, 0xf4, 0x08, 0x00, 0x01, 0xcf, 0x01, 0xff,
0x01, 0xf8, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xf2, 0x05, 0x00, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x01, 0x01, 0x44, 0x01, 0x20, 0x01, 0x00,
0x01, 0x0d, 0x01, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0x05, 0x02, 0xff, 0x01, 0x20, 0x07, 0x00, 0x01, 0x4f, 0x01, 0xfa,
0x01, 0xfa, 0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x60, 0x09, 0x00, 0x07, 0x00, 0x01, 0x4f, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x05, 0x01, 0xa0,
0x01, 0xaf, 0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0xef, 0x01, 0xfd, 0x07, 0x00, 0x01, 0x05, 0x01, 0x80, 0xeb, 0x00,
0x0a, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xc0, 0x03, 0x00, 0x01, 0x07,
0x01, 0xff, 0x01, 0xf5, 0x0a, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf4, /* 24 YEN_SIGN */
0x03, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xc0, 0x0a, 0x00, 0x01, 0x01, 0x98, 0x00, 0x01, 0x01, 0x01, 0x88, 0x01, 0x85, 0x07, 0x00, 0x01, 0x38,
0x01, 0xef, 0x01, 0xfd, 0x03, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x40, 0x01, 0x88, 0x01, 0x40, 0x07, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x10,
0x0b, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x50, 0x01, 0x00, 0x01, 0x02, 0x06, 0x00, 0x01, 0xcf, 0x01, 0xff, 0x01, 0x10, 0x07, 0x00, 0x01, 0x3f,
0x01, 0xff, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xe0, 0x01, 0xff, 0x01, 0x90, 0x05, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xf8,
0x01, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf3, 0x0c, 0x00, 0x01, 0x06, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xf2, 0x05, 0x00, 0x01, 0x0d,
0x01, 0xff, 0x01, 0xf7, 0x01, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xa0, 0x01, 0xff, 0x01, 0xe0, 0x08, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xfa,
0x0a, 0x00, 0x01, 0x2a, 0x02, 0xaa, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x10, 0x05, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x60, 0x09, 0x00, 0x01, 0xaf,
0x01, 0xbf, 0x01, 0xff, 0x01, 0xca, 0x01, 0xaa, 0x01, 0xa5, 0x08, 0x00, 0x01, 0xff, 0x01, 0x30, 0x04, 0x00, 0x01, 0xef, 0x01, 0xfd, 0x0a, 0x00,
0x01, 0x4f, 0x04, 0xff, 0x01, 0x83, 0x04, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xc0, 0x03, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0x3c, 0x02, 0xcc, 0x01, 0xce, 0x01, 0xff, 0x01, 0xfd, 0x01, 0xff, 0x01, 0xf5, 0x0a, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf4, 0x03, 0x00,
0x01, 0xfc, 0x02, 0xcc, 0x01, 0xc6, 0x0b, 0x00, 0x01, 0x03, 0x03, 0xff, 0x01, 0x1f, 0x01, 0xff, 0x01, 0xc0, 0x0a, 0x00, 0x01, 0x01, 0x01, 0xef,
0x01, 0x70, 0x0f, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xfe, 0x10, 0x00, 0x01, 0xfd, 0x03, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x40, 0x0b, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0xf5, 0x0c, 0x00, 0x01, 0x01, 0x03, 0x11, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x50, 0x01, 0x00, 0x01, 0x02, 0x01, 0xff,
0x01, 0x1e, 0x01, 0xff, 0x01, 0xf3, 0x03, 0x11, 0x01, 0x10, 0x08, 0x00, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xe0, 0x01, 0x00,
0x01, 0x4f, 0x09, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x4f, 0x09, 0xff, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf3, 0x0c, 0x00, 0x01, 0x06, 0x01, 0xff,
0x01, 0xf8, 0x08, 0x00, 0x01, 0x27, 0x03, 0x77, 0x01, 0x7e, 0x01, 0xff, 0x01, 0xf7, 0x01, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xa0, 0x0a, 0x00,
0x01, 0xf8, 0x03, 0x77, 0x01, 0x73, 0x0c, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0x2a, 0x02, 0xaa, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x10, 0x01, 0xbf,
0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0xff, 0x01, 0xca, 0x01, 0xaa, 0x01, 0xa5, 0x08, 0x00, 0x01, 0x4f,
0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x04, 0xff, 0x01, 0x83, 0x04, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x3c,
0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x02, 0xcc, 0x01, 0xce, 0x01, 0xff, 0x01, 0xfd, 0x01, 0xff, 0x01, 0xfc,
0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x02, 0xcc, 0x01, 0xc6, 0x0b, 0x00, 0x01, 0x03, 0x03, 0xff, 0x01, 0x70,
0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x0f, 0x00, 0x01, 0xaf, 0x01, 0xff, 0x01, 0xfe, 0x10, 0x00, 0x01, 0x2f,
0x01, 0x08, 0x01, 0x99, 0x01, 0x91, 0xc9, 0x00 0x01, 0xff, 0x01, 0xf5, 0x0c, 0x00, 0x01, 0x01, 0x03, 0x11, 0x01, 0x1e,
0x01, 0xff, 0x01, 0xf3, 0x03, 0x11, 0x01, 0x10, 0x08, 0x00, 0x01, 0x4f,
0x09, 0xff, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x4f, 0x09, 0xff, 0x01, 0xf8,
0x08, 0x00, 0x01, 0x27, 0x03, 0x77, 0x01, 0x7e, 0x01, 0xff, 0x01, 0xf8,
0x03, 0x77, 0x01, 0x73, 0x0c, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2,
0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e,
0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2,
0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e,
0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2,
0x10, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x08,
0x01, 0x99, 0x01, 0x91, 0xc9, 0x00,
#endif // TOUCH_UI_UTF8_CURRENCY
#if ENABLED(TOUCH_UI_UTF8_SUPERSCRIPTS)
/* 25 SUPERSCRIPT_ONE */
0x99, 0x00, 0x01, 0x01, 0x01, 0x36, 0x01, 0x9b, 0x01, 0xbb, 0x01, 0x20,
0x0e, 0x00, 0x01, 0x3f, 0x03, 0xff, 0x01, 0x20, 0x0e, 0x00, 0x01, 0x3f,
0x01, 0xfe, 0x01, 0xbe, 0x01, 0xff, 0x01, 0x20, 0x0e, 0x00, 0x01, 0x14,
0x01, 0x10, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20,
0x10, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20,
0x10, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20,
0x10, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x10, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x0f, 0x00, 0x01, 0x11, 0x01, 0x1c, 0x01, 0xff,
0x01, 0x31, 0x01, 0x11, 0x0d, 0x00, 0x01, 0x0d, 0x05, 0xff, 0x01, 0x40,
0x0c, 0x00, 0x01, 0x0d, 0x05, 0xff, 0x01, 0x40, 0x0c, 0x00, 0x01, 0x01,
0x05, 0x22, 0xff, 0x00, 0xc2, 0x00,
/* 26 SUPERSCRIPT_TWO */
0x88, 0x00, 0x01, 0x01, 0x10, 0x00, 0x01, 0x16, 0x01, 0xae, 0x01, 0xff,
0x01, 0xfd, 0x01, 0x92, 0x0e, 0x00, 0x05, 0xff, 0x01, 0x60, 0x0d, 0x00,
0x01, 0xfe, 0x01, 0x84, 0x01, 0x22, 0x01, 0x5c, 0x01, 0xff, 0x01, 0xf3,
0x0d, 0x00, 0x01, 0x50, 0x03, 0x00, 0x01, 0xcf, 0x01, 0xfa, 0x11, 0x00,
0x01, 0x5f, 0x01, 0xfc, 0x11, 0x00, 0x01, 0x5f, 0x01, 0xfb, 0x11, 0x00,
0x01, 0xcf, 0x01, 0xf4, 0x10, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x6f, 0x01, 0xfe, 0x01, 0x10, 0x0f, 0x00, 0x01, 0x05,
0x01, 0xff, 0x01, 0xe2, 0x10, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x01, 0x30,
0x0f, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xe3, 0x10, 0x00, 0x01, 0x6f,
0x01, 0xfe, 0x01, 0x20, 0x0f, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xd1,
0x10, 0x00, 0x01, 0xaf, 0x01, 0xfd, 0x01, 0x43, 0x03, 0x33, 0x0c, 0x00,
0x01, 0x01, 0x06, 0xff, 0x0c, 0x00, 0x01, 0x01, 0x06, 0xff, 0x0d, 0x00,
0x06, 0x22, 0xff, 0x00, 0xc2, 0x00,
/* 27 SUPERSCRIPT_THREE */
0x88, 0x00, 0x01, 0x01, 0x01, 0x10, 0x0f, 0x00, 0x01, 0x39, 0x01, 0xce,
0x02, 0xff, 0x01, 0xb5, 0x0e, 0x00, 0x01, 0x7f, 0x04, 0xff, 0x01, 0xb0,
0x0d, 0x00, 0x01, 0x6b, 0x01, 0x73, 0x01, 0x22, 0x01, 0x38, 0x01, 0xff,
0x01, 0xf9, 0x11, 0x00, 0x01, 0x5f, 0x01, 0xff, 0x11, 0x00, 0x01, 0x0f,
0x01, 0xff, 0x11, 0x00, 0x01, 0x4f, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x27,
0x01, 0xff, 0x01, 0xf3, 0x0e, 0x00, 0x01, 0x0c, 0x02, 0xff, 0x01, 0xfa,
0x01, 0x20, 0x0e, 0x00, 0x01, 0x0c, 0x02, 0xff, 0x01, 0xfb, 0x01, 0x40,
0x0e, 0x00, 0x01, 0x01, 0x01, 0x23, 0x01, 0x49, 0x01, 0xff, 0x01, 0xf6,
0x11, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0x10, 0x10, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x50, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0x60,
0x10, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0x40, 0x0c, 0x00, 0x01, 0xa4,
0x02, 0x00, 0x01, 0x05, 0x01, 0xdf, 0x01, 0xfd, 0x0d, 0x00, 0x02, 0xff,
0x01, 0xde, 0x02, 0xff, 0x01, 0xe3, 0x0d, 0x00, 0x01, 0xae, 0x03, 0xff,
0x01, 0xe9, 0x01, 0x10, 0x0e, 0x00, 0x01, 0x24, 0x01, 0x55, 0x01, 0x52,
0xff, 0x00, 0xc4, 0x00,
#endif // TOUCH_UI_UTF8_SUPERSCRIPTS
#if ENABLED(TOUCH_UI_UTF8_ORDINALS)
/* 28 MASCULINE_ORDINAL */
0x89, 0x00, 0x01, 0x01, 0x01, 0x10, 0x0f, 0x00, 0x01, 0x01, 0x01, 0x8d,
0x02, 0xff, 0x01, 0xb4, 0x0e, 0x00, 0x01, 0x4f, 0x04, 0xff, 0x01, 0xa0,
0x0c, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xfc, 0x01, 0x63, 0x01, 0x48,
0x01, 0xff, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xa0,
0x02, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0x60, 0x0b, 0x00, 0x01, 0x6f,
0x01, 0xfe, 0x03, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xd0, 0x0b, 0x00,
0x01, 0xbf, 0x01, 0xf7, 0x04, 0x00, 0x01, 0xff, 0x01, 0xf2, 0x0b, 0x00,
0x01, 0xef, 0x01, 0xf3, 0x04, 0x00, 0x01, 0xcf, 0x01, 0xf6, 0x0b, 0x00,
0x01, 0xff, 0x01, 0xf1, 0x04, 0x00, 0x01, 0xaf, 0x01, 0xf7, 0x0b, 0x00,
0x01, 0xff, 0x01, 0xf1, 0x04, 0x00, 0x01, 0xaf, 0x01, 0xf7, 0x0b, 0x00,
0x01, 0xff, 0x01, 0xf2, 0x04, 0x00, 0x01, 0xbf, 0x01, 0xf6, 0x0b, 0x00,
0x01, 0xcf, 0x01, 0xf6, 0x04, 0x00, 0x01, 0xef, 0x01, 0xf4, 0x0b, 0x00,
0x01, 0x8f, 0x01, 0xfc, 0x03, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xf0,
0x0b, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0x1d,
0x01, 0xff, 0x01, 0x90, 0x0b, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xf8,
0x01, 0x10, 0x01, 0x04, 0x01, 0xdf, 0x01, 0xfe, 0x01, 0x10, 0x0c, 0x00,
0x01, 0xaf, 0x04, 0xff, 0x01, 0xe3, 0x0d, 0x00, 0x01, 0x05, 0x01, 0xdf,
0x02, 0xff, 0x01, 0xfa, 0x01, 0x10, 0x0e, 0x00, 0x01, 0x02, 0x01, 0x56,
0x01, 0x64, 0x21, 0x00, 0x01, 0x16, 0x06, 0x66, 0x01, 0x40, 0x0b, 0x00,
0x01, 0x3f, 0x06, 0xff, 0x01, 0xb0, 0x0b, 0x00, 0x01, 0x3f, 0x06, 0xff,
0x01, 0xb0, 0x0b, 0x00, 0x01, 0x01, 0x06, 0x11, 0xff, 0x00, 0x75, 0x00,
/* 29 FEMININE_ORDINAL */
0x89, 0x00, 0x01, 0x12, 0x01, 0x10, 0x0f, 0x00, 0x01, 0x49, 0x01, 0xdf,
0x02, 0xff, 0x01, 0xb4, 0x0d, 0x00, 0x01, 0x07, 0x05, 0xff, 0x01, 0xa0,
0x0c, 0x00, 0x01, 0x07, 0x01, 0xfc, 0x01, 0x74, 0x01, 0x33, 0x01, 0x59,
0x01, 0xff, 0x01, 0xf8, 0x0c, 0x00, 0x01, 0x03, 0x01, 0x20, 0x03, 0x00,
0x01, 0x3f, 0x01, 0xff, 0x01, 0x10, 0x10, 0x00, 0x01, 0x09, 0x01, 0xff,
0x01, 0x50, 0x0e, 0x00, 0x01, 0x01, 0x01, 0x11, 0x01, 0x16, 0x01, 0xff,
0x01, 0x80, 0x0c, 0x00, 0x01, 0x05, 0x01, 0xae, 0x04, 0xff, 0x01, 0x90,
0x0b, 0x00, 0x01, 0x01, 0x01, 0xcf, 0x05, 0xff, 0x01, 0xa0, 0x0b, 0x00,
0x01, 0x0d, 0x01, 0xff, 0x01, 0xe9, 0x01, 0x65, 0x01, 0x44, 0x01, 0x48,
0x01, 0xff, 0x01, 0xa0, 0x0b, 0x00, 0x01, 0x5f, 0x01, 0xfd, 0x01, 0x10,
0x02, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xa0, 0x0b, 0x00, 0x01, 0x9f,
0x01, 0xf6, 0x03, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xa0, 0x0b, 0x00,
0x01, 0xaf, 0x01, 0xf5, 0x03, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x01, 0xa0,
0x0b, 0x00, 0x01, 0x9f, 0x01, 0xfa, 0x03, 0x00, 0x01, 0xaf, 0x01, 0xff,
0x01, 0xa0, 0x0b, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0xa2, 0x01, 0x00,
0x01, 0x3b, 0x02, 0xff, 0x01, 0xa0, 0x0b, 0x00, 0x01, 0x0a, 0x04, 0xff,
0x01, 0xe7, 0x01, 0xff, 0x01, 0xa0, 0x0c, 0x00, 0x01, 0x8f, 0x02, 0xff,
0x01, 0xf9, 0x01, 0x15, 0x01, 0xff, 0x01, 0xa0, 0x0d, 0x00, 0x01, 0x46,
0x01, 0x64, 0x02, 0x00, 0x01, 0x11, 0x1f, 0x00, 0x01, 0x16, 0x06, 0x66,
0x01, 0x40, 0x0b, 0x00, 0x01, 0x3f, 0x06, 0xff, 0x01, 0xb0, 0x0b, 0x00,
0x01, 0x3f, 0x06, 0xff, 0x01, 0xb0, 0x0b, 0x00, 0x01, 0x01, 0x06, 0x11,
0xff, 0x00, 0x75, 0x00,
#endif // TOUCH_UI_UTF8_ORDINALS
#if ENABLED(TOUCH_UI_UTF8_COPYRIGHT)
/* 30 COPYRIGHT_SIGN */
0xa0, 0x00, 0x01, 0x01, 0x01, 0x45, 0x01, 0x76, 0x01, 0x43, 0x0e, 0x00,
0x01, 0x28, 0x01, 0xdf, 0x03, 0xff, 0x01, 0xe9, 0x01, 0x40, 0x0b, 0x00,
0x01, 0x19, 0x02, 0xff, 0x01, 0xdb, 0x01, 0xab, 0x01, 0xce, 0x01, 0xff,
0x01, 0xfb, 0x01, 0x30, 0x09, 0x00, 0x01, 0x03, 0x01, 0xef, 0x01, 0xfb,
0x01, 0x50, 0x03, 0x00, 0x01, 0x38, 0x01, 0xff, 0x01, 0xf7, 0x09, 0x00,
0x01, 0x6f, 0x01, 0xfc, 0x01, 0x30, 0x05, 0x00, 0x01, 0x19, 0x01, 0xff,
0x01, 0xa0, 0x07, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xa0, 0x07, 0x00,
0x01, 0x5f, 0x01, 0xfb, 0x07, 0x00, 0x01, 0x3f, 0x01, 0xf8, 0x03, 0x00,
0x01, 0x46, 0x01, 0x88, 0x01, 0x65, 0x01, 0x10, 0x01, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0x80, 0x06, 0x00, 0x01, 0xef, 0x01, 0xa0, 0x01, 0x00,
0x01, 0x01, 0x01, 0x9f, 0x03, 0xff, 0x01, 0xfc, 0x01, 0x60, 0x01, 0x00,
0x01, 0x4f, 0x01, 0xf4, 0x05, 0x00, 0x01, 0x08, 0x01, 0xfd, 0x02, 0x00,
0x01, 0x4e, 0x02, 0xff, 0x01, 0xed, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0,
0x01, 0x00, 0x01, 0x08, 0x01, 0xfd, 0x05, 0x00, 0x01, 0x1f, 0x01, 0xf4,
0x01, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x61, 0x01, 0x00,
0x01, 0x01, 0x01, 0x4a, 0x01, 0xa0, 0x02, 0x00, 0x01, 0xef, 0x01, 0x60,
0x04, 0x00, 0x01, 0x6f, 0x01, 0xc0, 0x01, 0x00, 0x01, 0x0e, 0x01, 0xff,
0x01, 0xc1, 0x07, 0x00, 0x01, 0x7f, 0x01, 0xb0, 0x04, 0x00, 0x01, 0xbf,
0x01, 0x60, 0x01, 0x00, 0x01, 0x7f, 0x01, 0xff, 0x01, 0x10, 0x07, 0x00,
0x01, 0x1f, 0x01, 0xf0, 0x04, 0x00, 0x01, 0xff, 0x01, 0x20, 0x01, 0x00,
0x01, 0xdf, 0x01, 0xf9, 0x08, 0x00, 0x01, 0x0d, 0x01, 0xf4, 0x03, 0x00,
0x01, 0x01, 0x01, 0xfe, 0x01, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf4,
0x08, 0x00, 0x01, 0x0a, 0x01, 0xf6, 0x03, 0x00, 0x01, 0x03, 0x01, 0xfd,
0x01, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xf1, 0x08, 0x00, 0x01, 0x08,
0x01, 0xf8, 0x03, 0x00, 0x01, 0x04, 0x01, 0xfc, 0x01, 0x00, 0x01, 0x03,
0x01, 0xff, 0x01, 0xf0, 0x08, 0x00, 0x01, 0x07, 0x01, 0xf9, 0x03, 0x00,
0x01, 0x03, 0x01, 0xfd, 0x01, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xf1,
0x08, 0x00, 0x01, 0x08, 0x01, 0xf8, 0x03, 0x00, 0x01, 0x01, 0x01, 0xfe,
0x01, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf3, 0x08, 0x00, 0x01, 0x09,
0x01, 0xf7, 0x04, 0x00, 0x01, 0xff, 0x01, 0x10, 0x01, 0x00, 0x01, 0xdf,
0x01, 0xf8, 0x08, 0x00, 0x01, 0x0c, 0x01, 0xf5, 0x04, 0x00, 0x01, 0xbf,
0x01, 0x60, 0x01, 0x00, 0x01, 0x8f, 0x01, 0xfe, 0x01, 0x10, 0x07, 0x00,
0x01, 0x1f, 0x01, 0xf1, 0x04, 0x00, 0x01, 0x6f, 0x01, 0xb0, 0x01, 0x00,
0x01, 0x1f, 0x01, 0xff, 0x01, 0xb0, 0x07, 0x00, 0x01, 0x6f, 0x01, 0xc0,
0x04, 0x00, 0x01, 0x1f, 0x01, 0xf4, 0x01, 0x00, 0x01, 0x05, 0x01, 0xff,
0x01, 0xfd, 0x01, 0x50, 0x02, 0x00, 0x01, 0x29, 0x01, 0xa0, 0x02, 0x00,
0x01, 0xef, 0x01, 0x60, 0x04, 0x00, 0x01, 0x08, 0x01, 0xfd, 0x02, 0x00,
0x01, 0x6f, 0x02, 0xff, 0x01, 0xdb, 0x01, 0xce, 0x01, 0xff, 0x01, 0xb0,
0x01, 0x00, 0x01, 0x07, 0x01, 0xfd, 0x05, 0x00, 0x01, 0x01, 0x01, 0xef,
0x01, 0x90, 0x01, 0x00, 0x01, 0x02, 0x01, 0xbf, 0x03, 0xff, 0x01, 0xfe,
0x01, 0x70, 0x01, 0x00, 0x01, 0x4f, 0x01, 0xf4, 0x06, 0x00, 0x01, 0x4f,
0x01, 0xf7, 0x02, 0x00, 0x01, 0x01, 0x01, 0x58, 0x01, 0x9a, 0x01, 0x86,
0x01, 0x30, 0x01, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0x80, 0x06, 0x00,
0x01, 0x06, 0x01, 0xff, 0x01, 0x90, 0x07, 0x00, 0x01, 0x4f, 0x01, 0xfb,
0x08, 0x00, 0x01, 0x6f, 0x01, 0xfc, 0x01, 0x30, 0x05, 0x00, 0x01, 0x18,
0x01, 0xff, 0x01, 0xb0, 0x08, 0x00, 0x01, 0x04, 0x01, 0xef, 0x01, 0xfa,
0x01, 0x40, 0x03, 0x00, 0x01, 0x27, 0x01, 0xef, 0x01, 0xf8, 0x0a, 0x00,
0x01, 0x19, 0x02, 0xff, 0x01, 0xca, 0x01, 0x9a, 0x01, 0xbe, 0x01, 0xff,
0x01, 0xfc, 0x01, 0x30, 0x0b, 0x00, 0x01, 0x29, 0x01, 0xdf, 0x03, 0xff,
0x01, 0xfa, 0x01, 0x40, 0x0d, 0x00, 0x01, 0x02, 0x01, 0x46, 0x01, 0x76,
0x01, 0x53, 0xc5, 0x00,
/* 31 REGISTERED_SIGN */
0xa0, 0x00, 0x01, 0x02, 0x01, 0x46, 0x01, 0x76, 0x01, 0x53, 0x0e, 0x00,
0x01, 0x28, 0x01, 0xdf, 0x03, 0xff, 0x01, 0xea, 0x01, 0x40, 0x0b, 0x00,
0x01, 0x19, 0x02, 0xff, 0x01, 0xcb, 0x01, 0x9a, 0x01, 0xce, 0x01, 0xff,
0x01, 0xfc, 0x01, 0x30, 0x09, 0x00, 0x01, 0x04, 0x01, 0xef, 0x01, 0xfa,
0x01, 0x40, 0x03, 0x00, 0x01, 0x38, 0x01, 0xff, 0x01, 0xf8, 0x09, 0x00,
0x01, 0x6f, 0x01, 0xfc, 0x01, 0x30, 0x05, 0x00, 0x01, 0x18, 0x01, 0xff,
0x01, 0xa0, 0x07, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0x90, 0x07, 0x00,
0x01, 0x4f, 0x01, 0xfb, 0x07, 0x00, 0x01, 0x3f, 0x01, 0xf7, 0x01, 0x00,
0x01, 0x13, 0x02, 0x33, 0x01, 0x32, 0x03, 0x00, 0x01, 0x02, 0x01, 0xff,
0x01, 0x80, 0x06, 0x00, 0x01, 0xef, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x7f,
0x03, 0xff, 0x01, 0xfd, 0x01, 0x81, 0x02, 0x00, 0x01, 0x4f, 0x01, 0xf5,
0x05, 0x00, 0x01, 0x08, 0x01, 0xfd, 0x02, 0x00, 0x01, 0x7f, 0x01, 0xff,
0x01, 0xdd, 0x01, 0xef, 0x01, 0xff, 0x01, 0xfe, 0x01, 0x30, 0x01, 0x00,
0x01, 0x08, 0x01, 0xfe, 0x05, 0x00, 0x01, 0x1f, 0x01, 0xf4, 0x02, 0x00,
0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x3c, 0x01, 0xff, 0x01, 0xd0,
0x02, 0x00, 0x01, 0xef, 0x01, 0x60, 0x04, 0x00, 0x01, 0x6f, 0x01, 0xc0,
0x02, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x02, 0x01, 0xff,
0x01, 0xf3, 0x02, 0x00, 0x01, 0x7f, 0x01, 0xb0, 0x04, 0x00, 0x01, 0xbf,
0x01, 0x60, 0x02, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x03, 0x00, 0x01, 0xff,
0x01, 0xf4, 0x02, 0x00, 0x01, 0x1f, 0x01, 0xf0, 0x04, 0x00, 0x01, 0xff,
0x01, 0x10, 0x02, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x03, 0x00, 0x01, 0xff,
0x01, 0xf2, 0x02, 0x00, 0x01, 0x0c, 0x01, 0xf5, 0x03, 0x00, 0x01, 0x01,
0x01, 0xfe, 0x03, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x08,
0x01, 0xff, 0x01, 0xe0, 0x02, 0x00, 0x01, 0x0a, 0x01, 0xf6, 0x03, 0x00,
0x01, 0x03, 0x01, 0xfd, 0x03, 0x00, 0x01, 0x7f, 0x01, 0xfd, 0x01, 0x88,
0x01, 0x9a, 0x01, 0xef, 0x01, 0xfe, 0x01, 0x30, 0x02, 0x00, 0x01, 0x08,
0x01, 0xf8, 0x03, 0x00, 0x01, 0x04, 0x01, 0xfc, 0x03, 0x00, 0x01, 0x7f,
0x03, 0xff, 0x01, 0xfe, 0x01, 0x91, 0x03, 0x00, 0x01, 0x07, 0x01, 0xf9,
0x03, 0x00, 0x01, 0x03, 0x01, 0xfd, 0x03, 0x00, 0x01, 0x7f, 0x01, 0xfc,
0x01, 0x78, 0x01, 0xdf, 0x01, 0xfd, 0x01, 0x20, 0x03, 0x00, 0x01, 0x08,
0x01, 0xf8, 0x03, 0x00, 0x01, 0x01, 0x01, 0xfe, 0x03, 0x00, 0x01, 0x7f,
0x01, 0xfa, 0x01, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xc0, 0x03, 0x00,
0x01, 0x09, 0x01, 0xf6, 0x04, 0x00, 0x01, 0xff, 0x01, 0x10, 0x02, 0x00,
0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xf8, 0x03, 0x00,
0x01, 0x0c, 0x01, 0xf5, 0x04, 0x00, 0x01, 0xbf, 0x01, 0x60, 0x02, 0x00,
0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x30,
0x02, 0x00, 0x01, 0x1f, 0x01, 0xf1, 0x04, 0x00, 0x01, 0x6f, 0x01, 0xc0,
0x02, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x09, 0x01, 0xff,
0x01, 0xd0, 0x02, 0x00, 0x01, 0x6f, 0x01, 0xb0, 0x04, 0x00, 0x01, 0x1f,
0x01, 0xf4, 0x02, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x02, 0x00, 0x01, 0x01,
0x01, 0xef, 0x01, 0xf7, 0x02, 0x00, 0x01, 0xef, 0x01, 0x60, 0x04, 0x00,
0x01, 0x08, 0x01, 0xfd, 0x02, 0x00, 0x01, 0x7f, 0x01, 0xfa, 0x03, 0x00,
0x01, 0x6f, 0x01, 0xff, 0x01, 0x20, 0x01, 0x08, 0x01, 0xfe, 0x06, 0x00,
0x01, 0xef, 0x01, 0xa0, 0x01, 0x00, 0x01, 0x5a, 0x01, 0xa6, 0x03, 0x00,
0x01, 0x09, 0x01, 0xaa, 0x01, 0x60, 0x01, 0x4f, 0x01, 0xf4, 0x06, 0x00,
0x01, 0x3f, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x03, 0x01, 0xff, 0x01, 0x80,
0x06, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0x90, 0x07, 0x00, 0x01, 0x4f,
0x01, 0xfb, 0x08, 0x00, 0x01, 0x6f, 0x01, 0xfc, 0x01, 0x30, 0x05, 0x00,
0x01, 0x19, 0x01, 0xff, 0x01, 0xa0, 0x08, 0x00, 0x01, 0x04, 0x01, 0xef,
0x01, 0xfa, 0x01, 0x40, 0x03, 0x00, 0x01, 0x38, 0x01, 0xef, 0x01, 0xf8,
0x0a, 0x00, 0x01, 0x19, 0x02, 0xff, 0x01, 0xcb, 0x01, 0x9a, 0x01, 0xce,
0x01, 0xff, 0x01, 0xfc, 0x01, 0x30, 0x0b, 0x00, 0x01, 0x28, 0x01, 0xdf,
0x03, 0xff, 0x01, 0xea, 0x01, 0x40, 0x0d, 0x00, 0x01, 0x02, 0x01, 0x45,
0x01, 0x76, 0x01, 0x43, 0xc5, 0x00,
#endif // TOUCH_UI_UTF8_COPYRIGHT
#if ENABLED(TOUCH_UI_UTF8_MATHEMATICS)
/* 32 PLUS_MINUS_SIGN */
0xeb, 0x00, 0x01, 0x02, 0x01, 0x77, 0x01, 0x70, 0x10, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0,
0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0,
0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0xf0, 0x0b, 0x00, 0x01, 0x6a, 0x04, 0xaa, 0x01, 0xac,
0x01, 0xff, 0x01, 0xfa, 0x05, 0xaa, 0x01, 0x20, 0x05, 0x00, 0x01, 0x9f,
0x0c, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40,
0x05, 0x00, 0x01, 0x7c, 0x04, 0xcc, 0x01, 0xcd, 0x01, 0xff, 0x01, 0xfc,
0x05, 0xcc, 0x01, 0x30, 0x0a, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0,
0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0,
0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06,
0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf0,
0x10, 0x00, 0x01, 0x03, 0x01, 0x99, 0x01, 0x90, 0x44, 0x00, 0x01, 0x9f,
0x0c, 0xff, 0x01, 0x30, 0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40,
0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x47,
0x0c, 0x77, 0x01, 0x10, 0xc1, 0x00,
/* 33 MULTIPLICATION_SIGN */
0xff, 0x00, 0x0e, 0x00, 0x01, 0x09, 0x01, 0xb0, 0x07, 0x00, 0x01, 0x03,
0x01, 0xe4, 0x08, 0x00, 0x01, 0x9f, 0x01, 0xfb, 0x07, 0x00, 0x01, 0x3e,
0x01, 0xff, 0x01, 0x40, 0x06, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xff,
0x01, 0xb0, 0x05, 0x00, 0x01, 0x03, 0x01, 0xef, 0x01, 0xff, 0x01, 0xa0,
0x07, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xfb, 0x05, 0x00, 0x01, 0x3e,
0x01, 0xff, 0x01, 0xfb, 0x08, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff,
0x01, 0xb0, 0x03, 0x00, 0x01, 0x03, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0,
0x09, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xfb, 0x03, 0x00, 0x01, 0x3e,
0x01, 0xff, 0x01, 0xfb, 0x0a, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff,
0x01, 0xb0, 0x01, 0x00, 0x01, 0x03, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0,
0x0b, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xfb, 0x01, 0x00, 0x01, 0x3e,
0x01, 0xff, 0x01, 0xfb, 0x0c, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff,
0x01, 0xb3, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x0d, 0x00, 0x01, 0x3e,
0x03, 0xff, 0x01, 0xfb, 0x0e, 0x00, 0x01, 0x03, 0x01, 0xef, 0x02, 0xff,
0x01, 0xb0, 0x0f, 0x00, 0x01, 0x5f, 0x02, 0xff, 0x01, 0x10, 0x0e, 0x00,
0x01, 0x03, 0x01, 0xef, 0x02, 0xff, 0x01, 0xb0, 0x0e, 0x00, 0x01, 0x3e,
0x03, 0xff, 0x01, 0xfb, 0x0d, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff,
0x01, 0xb3, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x0c, 0x00, 0x01, 0x2e,
0x01, 0xff, 0x01, 0xfb, 0x01, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xfb,
0x0b, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x01, 0x00,
0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x0a, 0x00, 0x01, 0x2e,
0x01, 0xff, 0x01, 0xfb, 0x03, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xfb,
0x09, 0x00, 0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x03, 0x00,
0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x08, 0x00, 0x01, 0x2e,
0x01, 0xff, 0x01, 0xfb, 0x05, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0xfb,
0x07, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xff, 0x01, 0xb0, 0x05, 0x00,
0x01, 0x02, 0x01, 0xef, 0x01, 0xff, 0x01, 0xa0, 0x07, 0x00, 0x01, 0x8f,
0x01, 0xfb, 0x07, 0x00, 0x01, 0x2e, 0x01, 0xff, 0x01, 0x40, 0x07, 0x00,
0x01, 0x09, 0x01, 0xb0, 0x07, 0x00, 0x01, 0x02, 0x01, 0xe4, 0xe9, 0x00,
/* 34 DIVISION_SIGN */
0xff, 0x00, 0x25, 0x00, 0x01, 0x17, 0x01, 0x77, 0x01, 0x76, 0x10, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x2f, 0x01, 0xff,
0x01, 0xfc, 0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xfc, 0x10, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x17, 0x01, 0x77,
0x01, 0x76, 0x31, 0x00, 0x01, 0x24, 0x0c, 0x44, 0x01, 0x10, 0x05, 0x00,
0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff,
0x01, 0x40, 0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40, 0x05, 0x00,
0x01, 0x12, 0x0c, 0x22, 0x31, 0x00, 0x01, 0x18, 0x01, 0x88, 0x01, 0x87,
0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x2f,
0x01, 0xff, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xfc,
0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0xfc, 0x10, 0x00, 0x01, 0x16,
0x01, 0x66, 0x01, 0x65, 0xff, 0x00, 0x01, 0x00,
#endif // TOUCH_UI_UTF8_MATHEMATICS
#if ENABLED(TOUCH_UI_UTF8_FRACTIONS)
/* 35 FRACTION_QUARTER */
0x92, 0x00, 0x01, 0x01, 0x01, 0x44, 0x01, 0x40, 0x04, 0x00, 0x01, 0x04,
0x01, 0x79, 0x01, 0xce, 0x01, 0xee, 0x01, 0x20, 0x07, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0x90, 0x04, 0x00, 0x01, 0x3f, 0x03, 0xff, 0x01, 0x20,
0x07, 0x00, 0x01, 0x3f, 0x01, 0xfe, 0x01, 0x10, 0x04, 0x00, 0x01, 0x3f,
0x01, 0xdb, 0x01, 0x8d, 0x01, 0xff, 0x01, 0x20, 0x07, 0x00, 0x01, 0xdf,
0x01, 0xf5, 0x05, 0x00, 0x01, 0x01, 0x01, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x01, 0x20, 0x06, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xc0, 0x07, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x06, 0x00, 0x01, 0x1f, 0x01, 0xff,
0x01, 0x20, 0x07, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x06, 0x00,
0x01, 0xaf, 0x01, 0xf8, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20,
0x05, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xe1, 0x08, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x05, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x50,
0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x05, 0x00, 0x01, 0x7f,
0x01, 0xfc, 0x09, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x04, 0x00,
0x01, 0x01, 0x01, 0xff, 0x01, 0xf2, 0x09, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x01, 0x20, 0x04, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0x80, 0x09, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x4f, 0x01, 0xfe,
0x0a, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0xdf,
0x01, 0xf5, 0x0a, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x03, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xb0, 0x04, 0x00, 0x01, 0x37, 0x01, 0x77,
0x02, 0x00, 0x01, 0x04, 0x01, 0x55, 0x01, 0x5d, 0x01, 0xff, 0x01, 0x75,
0x01, 0x55, 0x01, 0x10, 0x01, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0x20,
0x03, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0xff, 0x02, 0x00, 0x01, 0x0d,
0x05, 0xff, 0x01, 0x40, 0x01, 0x00, 0x01, 0xaf, 0x01, 0xf8, 0x04, 0x00,
0x01, 0x0c, 0x02, 0xff, 0x02, 0x00, 0x01, 0x0c, 0x05, 0xee, 0x01, 0x40,
0x01, 0x04, 0x01, 0xff, 0x01, 0xe0, 0x04, 0x00, 0x01, 0x8f, 0x01, 0xbe,
0x01, 0xff, 0x09, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x50, 0x03, 0x00,
0x01, 0x04, 0x01, 0xfe, 0x01, 0x1e, 0x01, 0xff, 0x09, 0x00, 0x01, 0x7f,
0x01, 0xfc, 0x04, 0x00, 0x01, 0x1e, 0x01, 0xf4, 0x01, 0x0e, 0x01, 0xff,
0x08, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf2, 0x04, 0x00, 0x01, 0xbf,
0x01, 0x80, 0x01, 0x0e, 0x01, 0xff, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x01, 0x80, 0x03, 0x00, 0x01, 0x08, 0x01, 0xfc, 0x01, 0x00, 0x01, 0x0e,
0x01, 0xff, 0x08, 0x00, 0x01, 0x4f, 0x01, 0xfe, 0x04, 0x00, 0x01, 0x4f,
0x01, 0xe1, 0x01, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x08, 0x00, 0x01, 0xdf,
0x01, 0xf5, 0x03, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0x40, 0x01, 0x00,
0x01, 0x0e, 0x01, 0xff, 0x07, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xb0,
0x03, 0x00, 0x01, 0x0b, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x0e, 0x01, 0xff,
0x07, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x20, 0x03, 0x00, 0x01, 0x3f,
0x01, 0xf8, 0x02, 0x88, 0x01, 0x8f, 0x01, 0xff, 0x01, 0x88, 0x06, 0x00,
0x01, 0xbf, 0x01, 0xf8, 0x04, 0x00, 0x01, 0x4f, 0x06, 0xff, 0x05, 0x00,
0x01, 0x04, 0x01, 0xff, 0x01, 0xe0, 0x04, 0x00, 0x01, 0x2a, 0x03, 0xaa,
0x01, 0xaf, 0x01, 0xff, 0x01, 0xaa, 0x05, 0x00, 0x01, 0x0d, 0x01, 0xff,
0x01, 0x50, 0x08, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x06, 0x00, 0x01, 0x8f,
0x01, 0xfb, 0x09, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x05, 0x00, 0x01, 0x02,
0x01, 0xff, 0x01, 0xf2, 0x09, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x05, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0x80, 0x09, 0x00, 0x01, 0x05, 0x01, 0x66,
0xbf, 0x00,
/* 36 FRACTION_HALF */
0x92, 0x00, 0x01, 0x01, 0x01, 0x44, 0x01, 0x40, 0x04, 0x00, 0x01, 0x04,
0x01, 0x7a, 0x01, 0xce, 0x01, 0xee, 0x01, 0x20, 0x07, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0x80, 0x04, 0x00, 0x01, 0x3f, 0x03, 0xff, 0x01, 0x20,
0x07, 0x00, 0x01, 0x4f, 0x01, 0xfe, 0x05, 0x00, 0x01, 0x3f, 0x01, 0xda,
0x01, 0x7d, 0x01, 0xff, 0x01, 0x20, 0x07, 0x00, 0x01, 0xdf, 0x01, 0xf5,
0x07, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x06, 0x00, 0x01, 0x07,
0x01, 0xff, 0x01, 0xc0, 0x07, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20,
0x06, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x01, 0x20, 0x07, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x06, 0x00, 0x01, 0xaf, 0x01, 0xf8, 0x08, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x05, 0x00, 0x01, 0x04, 0x01, 0xff,
0x01, 0xe0, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x05, 0x00,
0x01, 0x0d, 0x01, 0xff, 0x01, 0x50, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x01, 0x20, 0x05, 0x00, 0x01, 0x7f, 0x01, 0xfc, 0x09, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf2,
0x09, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20, 0x04, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0x80, 0x09, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0x20,
0x04, 0x00, 0x01, 0x4f, 0x01, 0xfe, 0x0a, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x01, 0x20, 0x04, 0x00, 0x01, 0xdf, 0x01, 0xf5, 0x0a, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0x20, 0x03, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xb0,
0x01, 0x00, 0x01, 0x04, 0x01, 0x8a, 0x01, 0xcc, 0x01, 0xa7, 0x01, 0x10,
0x02, 0x00, 0x01, 0x04, 0x01, 0x55, 0x01, 0x5d, 0x01, 0xff, 0x01, 0x75,
0x01, 0x55, 0x01, 0x10, 0x01, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x20,
0x01, 0x06, 0x04, 0xff, 0x01, 0xf7, 0x02, 0x00, 0x01, 0x0d, 0x05, 0xff,
0x01, 0x40, 0x01, 0x00, 0x01, 0xbf, 0x01, 0xf8, 0x01, 0x00, 0x01, 0x08,
0x01, 0xff, 0x01, 0xa7, 0x01, 0x68, 0x01, 0xdf, 0x01, 0xff, 0x01, 0x70,
0x01, 0x00, 0x01, 0x0b, 0x05, 0xdd, 0x01, 0x40, 0x01, 0x04, 0x01, 0xff,
0x01, 0xe0, 0x01, 0x00, 0x01, 0x05, 0x01, 0x60, 0x02, 0x00, 0x01, 0x08,
0x01, 0xff, 0x01, 0xf1, 0x08, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x50,
0x06, 0x00, 0x01, 0xef, 0x01, 0xf4, 0x08, 0x00, 0x01, 0x7f, 0x01, 0xfb,
0x07, 0x00, 0x01, 0xcf, 0x01, 0xf3, 0x07, 0x00, 0x01, 0x02, 0x01, 0xff,
0x01, 0xf2, 0x06, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xe0, 0x07, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0x80, 0x06, 0x00, 0x01, 0x0d, 0x01, 0xff,
0x01, 0x50, 0x07, 0x00, 0x01, 0x4f, 0x01, 0xfe, 0x07, 0x00, 0x01, 0xaf,
0x01, 0xfa, 0x08, 0x00, 0x01, 0xdf, 0x01, 0xf5, 0x06, 0x00, 0x01, 0x09,
0x01, 0xff, 0x01, 0xc0, 0x07, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xb0,
0x06, 0x00, 0x01, 0x8f, 0x01, 0xfd, 0x01, 0x10, 0x07, 0x00, 0x01, 0x2f,
0x01, 0xff, 0x01, 0x20, 0x05, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xc1,
0x08, 0x00, 0x01, 0xbf, 0x01, 0xf8, 0x06, 0x00, 0x01, 0xaf, 0x01, 0xfb,
0x08, 0x00, 0x01, 0x05, 0x01, 0xff, 0x01, 0xe0, 0x05, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0xa0, 0x08, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x50,
0x04, 0x00, 0x01, 0x01, 0x01, 0xcf, 0x01, 0xf9, 0x09, 0x00, 0x01, 0x8f,
0x01, 0xfb, 0x05, 0x00, 0x01, 0x09, 0x01, 0xff, 0x01, 0xfe, 0x03, 0xee,
0x01, 0xe6, 0x04, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xf2, 0x05, 0x00,
0x01, 0x0a, 0x05, 0xff, 0x01, 0xf7, 0x04, 0x00, 0x01, 0x0a, 0x01, 0xee,
0x01, 0x70, 0x05, 0x00, 0x01, 0x04, 0x05, 0x66, 0x01, 0x62, 0xbe, 0x00,
/* 37 FRACTION_THREE_FOURTHS */
0x87, 0x00, 0x01, 0x02, 0x01, 0x34, 0x01, 0x42, 0x08, 0x00, 0x01, 0x01,
0x01, 0x55, 0x01, 0x50, 0x04, 0x00, 0x01, 0x4c, 0x03, 0xff, 0x01, 0xe9,
0x01, 0x10, 0x06, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0x80, 0x04, 0x00,
0x01, 0x7f, 0x01, 0xff, 0x01, 0xfe, 0x02, 0xff, 0x01, 0xe2, 0x06, 0x00,
0x01, 0x4f, 0x01, 0xfe, 0x05, 0x00, 0x01, 0x47, 0x01, 0x30, 0x01, 0x00,
0x01, 0x05, 0x01, 0xef, 0x01, 0xfb, 0x06, 0x00, 0x01, 0xdf, 0x01, 0xf5,
0x09, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x05, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xb0, 0x09, 0x00, 0x01, 0x1f, 0x01, 0xff, 0x05, 0x00, 0x01, 0x2f,
0x01, 0xff, 0x01, 0x20, 0x09, 0x00, 0x01, 0x6f, 0x01, 0xfb, 0x05, 0x00,
0x01, 0xbf, 0x01, 0xf8, 0x07, 0x00, 0x01, 0x03, 0x01, 0x44, 0x01, 0x5a,
0x01, 0xff, 0x01, 0xd1, 0x04, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xe0,
0x07, 0x00, 0x01, 0x0c, 0x02, 0xff, 0x01, 0xe7, 0x05, 0x00, 0x01, 0x0d,
0x01, 0xff, 0x01, 0x50, 0x07, 0x00, 0x01, 0x0b, 0x01, 0xef, 0x01, 0xff,
0x01, 0xfe, 0x01, 0x70, 0x04, 0x00, 0x01, 0x7f, 0x01, 0xfb, 0x0a, 0x00,
0x01, 0x16, 0x01, 0xdf, 0x01, 0xf9, 0x03, 0x00, 0x01, 0x02, 0x01, 0xff,
0x01, 0xf2, 0x0b, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0x20, 0x02, 0x00,
0x01, 0x0b, 0x01, 0xff, 0x01, 0x80, 0x0b, 0x00, 0x01, 0x0a, 0x01, 0xff,
0x01, 0x60, 0x02, 0x00, 0x01, 0x4f, 0x01, 0xfe, 0x0c, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0x60, 0x02, 0x00, 0x01, 0xdf, 0x01, 0xf5, 0x0c, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0x30, 0x01, 0x00, 0x01, 0x08, 0x01, 0xff,
0x01, 0xb0, 0x04, 0x00, 0x01, 0x47, 0x01, 0x77, 0x02, 0x00, 0x01, 0xd7,
0x01, 0x42, 0x01, 0x01, 0x01, 0x38, 0x01, 0xef, 0x01, 0xfc, 0x02, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0x20, 0x03, 0x00, 0x01, 0x02, 0x02, 0xff,
0x02, 0x00, 0x05, 0xff, 0x01, 0xc1, 0x02, 0x00, 0x01, 0xbf, 0x01, 0xf8,
0x04, 0x00, 0x01, 0x0c, 0x02, 0xff, 0x02, 0x00, 0x01, 0x7b, 0x01, 0xef,
0x02, 0xff, 0x01, 0xb6, 0x02, 0x00, 0x01, 0x04, 0x01, 0xff, 0x01, 0xe0,
0x04, 0x00, 0x01, 0x9f, 0x01, 0xbe, 0x01, 0xff, 0x04, 0x00, 0x01, 0x22,
0x01, 0x10, 0x03, 0x00, 0x01, 0x0d, 0x01, 0xff, 0x01, 0x50, 0x03, 0x00,
0x01, 0x04, 0x01, 0xfe, 0x01, 0x1e, 0x01, 0xff, 0x09, 0x00, 0x01, 0x8f,
0x01, 0xfb, 0x04, 0x00, 0x01, 0x1e, 0x01, 0xf3, 0x01, 0x0e, 0x01, 0xff,
0x08, 0x00, 0x01, 0x02, 0x01, 0xff, 0x01, 0xf2, 0x04, 0x00, 0x01, 0xcf,
0x01, 0x70, 0x01, 0x0e, 0x01, 0xff, 0x08, 0x00, 0x01, 0x0b, 0x01, 0xff,
0x01, 0x80, 0x03, 0x00, 0x01, 0x08, 0x01, 0xfb, 0x01, 0x00, 0x01, 0x0e,
0x01, 0xff, 0x08, 0x00, 0x01, 0x5f, 0x01, 0xfe, 0x04, 0x00, 0x01, 0x4f,
0x01, 0xe1, 0x01, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x08, 0x00, 0x01, 0xdf,
0x01, 0xf4, 0x03, 0x00, 0x01, 0x01, 0x01, 0xef, 0x01, 0x40, 0x01, 0x00,
0x01, 0x0e, 0x01, 0xff, 0x07, 0x00, 0x01, 0x08, 0x01, 0xff, 0x01, 0xb0,
0x03, 0x00, 0x01, 0x0b, 0x01, 0xf8, 0x02, 0x00, 0x01, 0x0e, 0x01, 0xff,
0x07, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x20, 0x03, 0x00, 0x01, 0x3f,
0x01, 0xf9, 0x02, 0x99, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x99, 0x06, 0x00,
0x01, 0xbf, 0x01, 0xf8, 0x04, 0x00, 0x01, 0x4f, 0x06, 0xff, 0x05, 0x00,
0x01, 0x05, 0x01, 0xff, 0x01, 0xd0, 0x04, 0x00, 0x01, 0x29, 0x03, 0x99,
0x01, 0x9f, 0x01, 0xff, 0x01, 0x99, 0x05, 0x00, 0x01, 0x0d, 0x01, 0xff,
0x01, 0x40, 0x08, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x06, 0x00, 0x01, 0x8f,
0x01, 0xfb, 0x09, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x05, 0x00, 0x01, 0x02,
0x01, 0xff, 0x01, 0xf2, 0x09, 0x00, 0x01, 0x0e, 0x01, 0xff, 0x05, 0x00,
0x01, 0x0a, 0x01, 0xee, 0x01, 0x70, 0x09, 0x00, 0x01, 0x04, 0x01, 0x55,
0xbf, 0x00,
#endif // TOUCH_UI_UTF8_FRACTIONS
#if ENABLED(TOUCH_UI_UTF8_SYMBOLS)
/* 38 MICRON_SIGN */
0xff, 0x00, 0x1f, 0x00, 0x01, 0x02, 0x01, 0x44, 0x01, 0x40, 0x05, 0x00,
0x01, 0x14, 0x01, 0x44, 0x01, 0x10, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00,
0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x05, 0x00, 0x01, 0x4f, 0x01, 0xff,
0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf4, 0x05, 0x00,
0x01, 0x6f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf6, 0x05, 0x00, 0x01, 0x9f, 0x01, 0xff, 0x01, 0x70, 0x08, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xfa, 0x05, 0x00, 0x01, 0xef, 0x01, 0xff,
0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x02, 0xff, 0x01, 0x20, 0x03, 0x00,
0x01, 0x07, 0x02, 0xff, 0x01, 0x70, 0x08, 0x00, 0x01, 0x07, 0x02, 0xff,
0x01, 0xd2, 0x03, 0x00, 0x01, 0x6f, 0x02, 0xff, 0x01, 0xa0, 0x08, 0x00,
0x01, 0x07, 0x03, 0xff, 0x01, 0xa6, 0x01, 0x55, 0x01, 0x8d, 0x03, 0xff,
0x01, 0xf9, 0x01, 0xa4, 0x07, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf7,
0x05, 0xff, 0x01, 0x5d, 0x02, 0xff, 0x01, 0xf4, 0x07, 0x00, 0x01, 0x07,
0x01, 0xff, 0x01, 0xf3, 0x01, 0x5f, 0x03, 0xff, 0x01, 0xf5, 0x01, 0x06,
0x02, 0xff, 0x01, 0xf4, 0x07, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3,
0x01, 0x01, 0x01, 0x7c, 0x01, 0xdd, 0x01, 0xc7, 0x01, 0x10, 0x01, 0x00,
0x01, 0x6c, 0x01, 0xdb, 0x01, 0x50, 0x07, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x10, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x10, 0x00,
0x01, 0x07, 0x01, 0xff, 0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xff,
0x01, 0xf3, 0x10, 0x00, 0x01, 0x07, 0x01, 0xee, 0x01, 0xe3, 0x35, 0x00,
/* 39 PILCROW_SIGN */
0x9c, 0x00, 0x01, 0x16, 0x01, 0x9b, 0x04, 0xcc, 0x01, 0xca, 0x0b, 0x00,
0x01, 0x19, 0x06, 0xff, 0x01, 0xfd, 0x0a, 0x00, 0x01, 0x03, 0x01, 0xef,
0x03, 0xff, 0x01, 0xfb, 0x01, 0xaa, 0x01, 0xaf, 0x01, 0xfd, 0x0a, 0x00,
0x01, 0x2e, 0x04, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd,
0x0a, 0x00, 0x01, 0xbf, 0x04, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f,
0x01, 0xfd, 0x09, 0x00, 0x01, 0x03, 0x05, 0xff, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x08, 0x05, 0xff, 0x01, 0xf2,
0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x0b, 0x05, 0xff,
0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd, 0x09, 0x00, 0x01, 0x0c,
0x05, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd, 0x09, 0x00,
0x01, 0x0b, 0x05, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd,
0x09, 0x00, 0x01, 0x0a, 0x05, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f,
0x01, 0xfd, 0x09, 0x00, 0x01, 0x06, 0x05, 0xff, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0a, 0x00, 0x01, 0xef, 0x04, 0xff, 0x01, 0xf2,
0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd, 0x0a, 0x00, 0x01, 0x6f, 0x04, 0xff,
0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd, 0x0a, 0x00, 0x01, 0x08,
0x04, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd, 0x0b, 0x00,
0x01, 0x5e, 0x03, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f, 0x01, 0xfd,
0x0c, 0x00, 0x01, 0x6b, 0x02, 0xff, 0x01, 0xf2, 0x01, 0x00, 0x01, 0x0f,
0x01, 0xfd, 0x0d, 0x00, 0x01, 0x01, 0x01, 0xcf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0xbf, 0x01, 0xf2, 0x01, 0x00,
0x01, 0x0f, 0x01, 0xfd, 0x0e, 0x00, 0x01, 0x34, 0x01, 0x40, 0x01, 0x00,
0x01, 0x04, 0x01, 0x43, 0x7a, 0x00,
/* 40 BROKEN_BAR */
0xad, 0x00, 0x01, 0x07, 0x01, 0x99, 0x01, 0x60, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x08, 0x01, 0xbb, 0x01, 0x70, 0x6f, 0x00, 0x01, 0x0b,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0,
0x10, 0x00, 0x01, 0x0c, 0x01, 0xff, 0x01, 0xa0, 0x10, 0x00, 0x01, 0x04,
0x01, 0x55, 0x01, 0x30, 0x47, 0x00,
/* 41 SECTION_SIGN */
0x89, 0x00, 0x01, 0x35, 0x01, 0x64, 0x01, 0x31, 0x0e, 0x00, 0x01, 0x01,
0x01, 0x9e, 0x03, 0xff, 0x01, 0xd9, 0x01, 0x30, 0x0c, 0x00, 0x01, 0x2e,
0x05, 0xff, 0x01, 0xb0, 0x0c, 0x00, 0x01, 0xef, 0x01, 0xff, 0x01, 0xfb,
0x01, 0x98, 0x01, 0xae, 0x01, 0xff, 0x01, 0xb0, 0x0b, 0x00, 0x01, 0x07,
0x01, 0xff, 0x01, 0xfc, 0x01, 0x10, 0x02, 0x00, 0x01, 0x39, 0x01, 0xa0,
0x0b, 0x00, 0x01, 0x0b, 0x01, 0xff, 0x01, 0xf2, 0x10, 0x00, 0x01, 0x0c,
0x01, 0xff, 0x01, 0xf0, 0x10, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xf3,
0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x20, 0x10, 0x00,
0x01, 0xdf, 0x01, 0xff, 0x01, 0xe4, 0x10, 0x00, 0x01, 0x1d, 0x02, 0xff,
0x01, 0xa1, 0x0f, 0x00, 0x01, 0x4e, 0x03, 0xff, 0x01, 0x70, 0x0d, 0x00,
0x01, 0x06, 0x01, 0xff, 0x01, 0xf9, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfd,
0x01, 0x30, 0x0c, 0x00, 0x01, 0x3f, 0x01, 0xff, 0x01, 0x60, 0x01, 0x07,
0x02, 0xff, 0x01, 0xf8, 0x0c, 0x00, 0x01, 0xbf, 0x01, 0xf9, 0x02, 0x00,
0x01, 0x19, 0x02, 0xff, 0x01, 0xc0, 0x0b, 0x00, 0x01, 0xff, 0x01, 0xf3,
0x03, 0x00, 0x01, 0x4e, 0x01, 0xff, 0x01, 0xfb, 0x0a, 0x00, 0x01, 0x01,
0x01, 0xff, 0x01, 0xf2, 0x03, 0x00, 0x01, 0x01, 0x01, 0xdf, 0x01, 0xff,
0x01, 0x40, 0x09, 0x00, 0x01, 0x01, 0x01, 0xff, 0x01, 0xf7, 0x04, 0x00,
0x01, 0x2f, 0x01, 0xff, 0x01, 0x90, 0x0a, 0x00, 0x01, 0xdf, 0x01, 0xff,
0x01, 0x20, 0x03, 0x00, 0x01, 0x0a, 0x01, 0xff, 0x01, 0xb0, 0x0a, 0x00,
0x01, 0x6f, 0x01, 0xff, 0x01, 0xf5, 0x03, 0x00, 0x01, 0x08, 0x01, 0xff,
0x01, 0xa0, 0x0a, 0x00, 0x01, 0x0a, 0x02, 0xff, 0x01, 0x91, 0x02, 0x00,
0x01, 0x0c, 0x01, 0xff, 0x01, 0x70, 0x0b, 0x00, 0x01, 0x8f, 0x01, 0xff,
0x01, 0xfe, 0x01, 0x60, 0x01, 0x00, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x10,
0x0b, 0x00, 0x01, 0x03, 0x01, 0xdf, 0x01, 0xff, 0x01, 0xfd, 0x01, 0x46,
0x01, 0xff, 0x01, 0xf5, 0x0d, 0x00, 0x01, 0x07, 0x04, 0xff, 0x01, 0x50,
0x0e, 0x00, 0x01, 0x2a, 0x02, 0xff, 0x01, 0xf5, 0x10, 0x00, 0x01, 0x4e,
0x01, 0xff, 0x01, 0xfe, 0x01, 0x20, 0x0f, 0x00, 0x01, 0x01, 0x01, 0xcf,
0x01, 0xff, 0x01, 0xc0, 0x10, 0x00, 0x01, 0x1e, 0x01, 0xff, 0x01, 0xf3,
0x10, 0x00, 0x01, 0x06, 0x01, 0xff, 0x01, 0xf6, 0x10, 0x00, 0x01, 0x05,
0x01, 0xff, 0x01, 0xf6, 0x0b, 0x00, 0x01, 0x01, 0x04, 0x00, 0x01, 0x0a,
0x01, 0xff, 0x01, 0xf3, 0x0b, 0x00, 0x01, 0x08, 0x01, 0xe8, 0x01, 0x20,
0x01, 0x00, 0x01, 0x01, 0x01, 0x8f, 0x01, 0xff, 0x01, 0xe0, 0x0b, 0x00,
0x01, 0x08, 0x01, 0xff, 0x01, 0xfe, 0x01, 0xcb, 0x01, 0xdf, 0x02, 0xff,
0x01, 0x40, 0x0b, 0x00, 0x01, 0x08, 0x05, 0xff, 0x01, 0xf5, 0x0d, 0x00,
0x01, 0x49, 0x01, 0xdf, 0x02, 0xff, 0x01, 0xe8, 0x01, 0x20, 0x0f, 0x00,
0x01, 0x12, 0x01, 0x21, 0x7f, 0x00,
/* 42 NOT_SIGN */
0xff, 0x00, 0x7f, 0x00, 0x01, 0x12, 0x0c, 0x22, 0x06, 0x00, 0x01, 0x9f,
0x0c, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40,
0x05, 0x00, 0x01, 0x9f, 0x0c, 0xff, 0x01, 0x40, 0x05, 0x00, 0x01, 0x24,
0x0a, 0x44, 0x01, 0x6f, 0x01, 0xff, 0x01, 0x40, 0x10, 0x00, 0x01, 0x2f,
0x01, 0xff, 0x01, 0x40, 0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x40,
0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x40, 0x10, 0x00, 0x01, 0x2f,
0x01, 0xff, 0x01, 0x40, 0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x40,
0x10, 0x00, 0x01, 0x2f, 0x01, 0xff, 0x01, 0x40, 0x10, 0x00, 0x01, 0x2f,
0x01, 0xff, 0x01, 0x40, 0x10, 0x00, 0x01, 0x17, 0x01, 0x77, 0x01, 0x10,
0xff, 0x00, 0x34, 0x00
#endif // TOUCH_UI_UTF8_SYMBOLS
}; };

View file

@ -1,6 +1,6 @@
#!/usr/bin/python #!/usr/bin/python
# Written By Marcio Teixeira 2018 - Aleph Objects, Inc. # Written By Marcio Teixeira 2019 - Aleph Objects, Inc.
# #
# This program is free software: you can redistribute it and/or modify # This program is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by # it under the terms of the GNU General Public License as published by
@ -38,13 +38,16 @@ def pack_rle(data):
return rle return rle
class WriteSource: class WriteSource:
def __init__(self): def __init__(self, lines_in_blocks):
self.blocks = []
self.values = [] self.values = []
self.block_size = lines_in_blocks
self.rows = 0
def add_pixel(self, value): def add_pixel(self, value):
self.values.append(value) self.values.append(value)
def convert_to_4bpp(self, data): def convert_to_4bpp(self, data, chunk_size = 0):
# Invert the image # Invert the image
data = map(lambda i: 255 - i, data) data = map(lambda i: 255 - i, data)
# Quanitize 8-bit values into 4-bits # Quanitize 8-bit values into 4-bits
@ -60,30 +63,46 @@ class WriteSource:
# Convert values into hex strings # Convert values into hex strings
return map(lambda a: "0x" + format(a, '02x'), data) return map(lambda a: "0x" + format(a, '02x'), data)
def end_row(self): def end_row(self, y):
# Pad each row into even number of values # Pad each row into even number of values
if len(self.values) & 1: if len(self.values) & 1:
self.values.append(0) self.values.append(0)
self.rows += 1
if self.block_size and (self.rows % self.block_size) == 0:
self.blocks.append(self.values)
self.values = []
def write(self): def write(self):
data = self.convert_to_4bpp(self.values) if len(self.values):
self.blocks.append(self.values)
block_strs = [];
for b in self.blocks:
data = self.convert_to_4bpp(b)
data = ', '.join(data) data = ', '.join(data)
data = textwrap.fill(data, 75, initial_indent = ' ', subsequent_indent = ' ') data = textwrap.fill(data, 75, initial_indent = ' ', subsequent_indent = ' ')
block_strs.append(data)
print("const unsigned char font[] PROGMEM = {") print("const unsigned char font[] PROGMEM = {")
print(data); for i, b in enumerate(block_strs):
print("};") if i:
print(',')
print('\n /* {} */'.format(i))
print(b, end='')
print("\n};")
if __name__ == "__main__": if __name__ == "__main__":
parser = argparse.ArgumentParser(description='Converts a grayscale bitmap into a 16-level RLE packed C array for use as font data') parser = argparse.ArgumentParser(description='Converts a grayscale bitmap into a 16-level RLE packed C array for use as font data')
parser.add_argument("input") parser.add_argument("input")
parser.add_argument('--char_height', help='Adds a separator every so many lines', type=int)
args = parser.parse_args() args = parser.parse_args()
img = Image.open(args.input).convert('L') writer = WriteSource(args.char_height)
writer = WriteSource() img = Image.open(args.input).convert('L')
for y in range(img.height): for y in range(img.height):
for x in range(img.width): for x in range(img.width):
writer.add_pixel(img.getpixel((x,y))) writer.add_pixel(img.getpixel((x,y)))
writer.end_row() writer.end_row(y)
writer.write() writer.write()

View file

@ -130,7 +130,7 @@ void BioPrintingDialogBox::setStatusMessage(const char* message) {
draw_interaction_buttons(BACKGROUND); draw_interaction_buttons(BACKGROUND);
storeBackground(); storeBackground();
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("New status message: ", message); SERIAL_ECHOLNPAIR("New status message: ", message);
#endif #endif

View file

@ -333,7 +333,7 @@ void StatusScreen::setStatusMessage(const char* message) {
storeBackground(); storeBackground();
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPAIR("New status message: ", message); SERIAL_ECHOLNPAIR("New status message: ", message);
#endif #endif

View file

@ -51,7 +51,7 @@ void TouchCalibrationScreen::onEntry() {
.execute(); .execute();
while (CLCD::is_touching()) { while (CLCD::is_touching()) {
#ifdef UI_FRAMEWORK_DEBUG #if ENABLED(TOUCH_UI_DEBUG)
SERIAL_ECHO_START(); SERIAL_ECHO_START();
SERIAL_ECHOLNPGM("Waiting for touch release"); SERIAL_ECHOLNPGM("Waiting for touch release");
#endif #endif

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1209,13 +1209,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1224,6 +1241,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1208,13 +1208,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1223,6 +1240,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1209,13 +1209,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1224,6 +1241,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1213,13 +1213,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1228,6 +1245,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1204,13 +1204,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1219,6 +1236,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1209,13 +1209,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1224,6 +1241,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1209,13 +1209,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1224,6 +1241,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1146,6 +1146,85 @@
#endif // HAS_GRAPHICAL_LCD #endif // HAS_GRAPHICAL_LCD
//
// Lulzbot Touch UI
//
#if ENABLED(LULZBOT_TOUCH_UI)
// Display board used
//#define LCD_FTDI_VM800B35A // FTDI 3.5" with FT800 (320x240)
//#define LCD_4DSYSTEMS_4DLCD_FT843 // 4D Systems 4.3" (480x272)
//#define LCD_HAOYU_FT800CB // Haoyu with 4.3" or 5" (480x272)
//#define LCD_HAOYU_FT810CB // Haoyu with 5" (800x480)
//#define LCD_ALEPHOBJECTS_CLCD_UI // Aleph Objects Color LCD UI
// Correct the resolution if not using the stock TFT panel.
//#define TOUCH_UI_320x240
//#define TOUCH_UI_480x272
//#define TOUCH_UI_800x480
// Mappings for boards with a standard RepRapDiscount Display connector
//#define AO_EXP1_PINMAP // AlephObjects CLCD UI EXP1 mapping
//#define AO_EXP2_PINMAP // AlephObjects CLCD UI EXP2 mapping
//#define CR10_TFT_PINMAP // Rudolph Riedel's CR10 pin mapping
//#define OTHER_PIN_LAYOUT // Define pins manually below
#if ENABLED(OTHER_PIN_LAYOUT)
// The pins for CS and MOD_RESET (PD) must be chosen.
#define CLCD_MOD_RESET 9
#define CLCD_SPI_CS 10
// If using software SPI, specify pins for SCLK, MOSI, MISO
//#define CLCD_USE_SOFT_SPI
#if ENABLED(CLCD_USE_SOFT_SPI)
#define CLCD_SOFT_SPI_MOSI 11
#define CLCD_SOFT_SPI_MISO 12
#define CLCD_SOFT_SPI_SCLK 13
#endif
#endif
// Display Orientation. An inverted (i.e. upside-down) display
// is supported on the FT800. The FT810 and beyond also support
// portrait and mirrored orientations.
//#define TOUCH_UI_INVERTED
//#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED
// UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif
// Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE)
//#define TOUCH_UI_LANGUAGE_MENU
// Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif
// //
// FSMC Graphical TFT // FSMC Graphical TFT
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1210,13 +1210,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1225,6 +1242,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1210,13 +1210,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1225,6 +1242,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1206,13 +1206,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1221,6 +1238,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1201,13 +1201,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1216,6 +1233,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1218,13 +1218,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1233,6 +1250,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1207,13 +1207,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1222,6 +1239,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1205,13 +1205,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1220,6 +1237,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //

View file

@ -1206,13 +1206,30 @@
//#define TOUCH_UI_PORTRAIT //#define TOUCH_UI_PORTRAIT
//#define TOUCH_UI_MIRRORED //#define TOUCH_UI_MIRRORED
// Enable UTF8 rendering capabilities. // UTF8 processing and rendering.
// Unsupported characters are shown as '?'.
//#define TOUCH_UI_USE_UTF8 //#define TOUCH_UI_USE_UTF8
#if ENABLED(TOUCH_UI_USE_UTF8) #if ENABLED(TOUCH_UI_USE_UTF8)
// Western accents support. These accented characters use
// combined bitmaps and require relatively little storage.
#define TOUCH_UI_UTF8_WESTERN_CHARSET #define TOUCH_UI_UTF8_WESTERN_CHARSET
#if ENABLED(TOUCH_UI_UTF8_WESTERN_CHARSET)
// Additional character groups. These characters require
// full bitmaps and take up considerable storage:
//#define TOUCH_UI_UTF8_SUPERSCRIPTS // ¹ ² ³
//#define TOUCH_UI_UTF8_COPYRIGHT // © ®
//#define TOUCH_UI_UTF8_GERMANIC // ß
//#define TOUCH_UI_UTF8_SCANDINAVIAN // Æ Ð Ø Þ æ ð ø þ
//#define TOUCH_UI_UTF8_PUNCTUATION // « » ¿ ¡
//#define TOUCH_UI_UTF8_CURRENCY // ¢ £ ¤ ¥
//#define TOUCH_UI_UTF8_ORDINALS // º ª
//#define TOUCH_UI_UTF8_MATHEMATICS // ± × ÷
//#define TOUCH_UI_UTF8_FRACTIONS // ¼ ½ ¾
//#define TOUCH_UI_UTF8_SYMBOLS // µ ¶ ¦ § ¬
#endif
#endif #endif
// When labels do not fit buttons, use smaller font // Use a smaller font when labels don't fit buttons
#define TOUCH_UI_FIT_TEXT #define TOUCH_UI_FIT_TEXT
// Runtime language selection (otherwise LCD_LANGUAGE) // Runtime language selection (otherwise LCD_LANGUAGE)
@ -1221,6 +1238,9 @@
// Use a numeric passcode for "Screen lock" keypad. // Use a numeric passcode for "Screen lock" keypad.
// (recommended for smaller displays) // (recommended for smaller displays)
//#define TOUCH_UI_PASSCODE //#define TOUCH_UI_PASSCODE
// Output extra debug info for Touch UI events
//#define TOUCH_UI_DEBUG
#endif #endif
// //