diff --git a/Marlin/src/lcd/language/language_de.h b/Marlin/src/lcd/language/language_de.h index 241f3ab3c..3fa3be90e 100644 --- a/Marlin/src/lcd/language/language_de.h +++ b/Marlin/src/lcd/language/language_de.h @@ -34,6 +34,8 @@ #define THIS_LANGUAGES_SPECIAL_SYMBOLS _UxGT("ÄäÖöÜüß²³") #define WELCOME_MSG MACHINE_NAME _UxGT(" bereit") +#define MSG_YES _UxGT("JA") +#define MSG_NO _UxGT("NEIN") #define MSG_BACK _UxGT("Zurück") #define MSG_SD_INSERTED _UxGT("SD-Karte erkannt") #define MSG_SD_REMOVED _UxGT("SD-Karte entfernt") @@ -97,6 +99,7 @@ #define MSG_UBL_TOOLS _UxGT("UBL-Werkzeuge") #define MSG_UBL_LEVEL_BED _UxGT("Unified Bed Leveling") #define MSG_IDEX_MENU _UxGT("IDEX-Modus") +#define MSG_OFFSETS_MENU _UxGT("Werkzeugversätze") #define MSG_IDEX_MODE_AUTOPARK _UxGT("Autom. Parken") #define MSG_IDEX_MODE_DUPLICATE _UxGT("Duplizieren") #define MSG_IDEX_MODE_MIRRORED_COPY _UxGT("Spiegelkopie") @@ -196,6 +199,7 @@ #define MSG_BED_Z _UxGT("Bett Z") #define MSG_NOZZLE _UxGT("Düse") #define MSG_BED _UxGT("Bett") +#define MSG_CHAMBER _UxGT("Gehäuse") #define MSG_FAN_SPEED _UxGT("Lüfter") #define MSG_EXTRA_FAN_SPEED _UxGT("Geschw. Extralüfter") #define MSG_FLOW _UxGT("Flussrate") @@ -268,6 +272,9 @@ #define MSG_WATCH _UxGT("Info") #define MSG_PREPARE _UxGT("Vorbereitung") #define MSG_TUNE _UxGT("Justierung") +#define MSG_START_PRINT _UxGT("Starte Druck") +#define MSG_BUTTON_PRINT _UxGT("Drucke") +#define MSG_BUTTON_CANCEL _UxGT("Abbrechen") #define MSG_PAUSE_PRINT _UxGT("SD-Druck pausieren") #define MSG_RESUME_PRINT _UxGT("SD-Druck fortsetzen") #define MSG_STOP_PRINT _UxGT("SD-Druck abbrechen") @@ -309,6 +316,9 @@ #define MSG_BLTOUCH_SELFTEST _UxGT("BLTouch Selbsttest") #define MSG_BLTOUCH_RESET _UxGT("BLTouch zurücks.") #define MSG_BLTOUCH_DEPLOY _UxGT("BLTouch ausfahren") +#define MSG_BLTOUCH_SW_MODE _UxGT("BLTouch SW-Modus") +#define MSG_BLTOUCH_5V_MODE _UxGT("BLTouch 5V-Modus") +#define MSG_BLTOUCH_STOW _UxGT("BLTouch einfahren") #define MSG_BLTOUCH_STOW _UxGT("BLTouch einfahren") #define MSG_MANUAL_DEPLOY _UxGT("Z-Sonde ausfahren") #define MSG_MANUAL_STOW _UxGT("Z-Sonde einfahren") @@ -318,6 +328,7 @@ #define MSG_BABYSTEP_X _UxGT("Babystep X") #define MSG_BABYSTEP_Y _UxGT("Babystep Y") #define MSG_BABYSTEP_Z _UxGT("Babystep Z") +#define MSG_BABYSTEP_TOTAL _UxGT("Total") #define MSG_ENDSTOP_ABORT _UxGT("Endstopp Abbr.") #define MSG_HEATING_FAILED_LCD _UxGT("HEIZEN ERFOLGLOS") #define MSG_HEATING_FAILED_LCD_BED _UxGT("Bett heizen fehlge.") @@ -328,6 +339,8 @@ #define MSG_ERR_MINTEMP LCD_STR_THERMOMETER _UxGT(" UNTERSCHRITTEN") #define MSG_ERR_MAXTEMP_BED _UxGT("BETT ") LCD_STR_THERMOMETER _UxGT(" ÜBERSCHRITTEN") #define MSG_ERR_MINTEMP_BED _UxGT("BETT ") LCD_STR_THERMOMETER _UxGT(" UNTERSCHRITTEN") +#define MSG_ERR_MAXTEMP_CHAMBER _UxGT("Err: GEHÄUSE MAX TEM") +#define MSG_ERR_MINTEMP_CHAMBER _UxGT("Err: GEHÄUSE MIN TEM") #define MSG_ERR_Z_HOMING MSG_HOME _UxGT(" ") MSG_X MSG_Y _UxGT(" ") MSG_FIRST #define MSG_HALTED _UxGT("DRUCKER STOPP") #define MSG_PLEASE_RESET _UxGT("Bitte neustarten") @@ -446,6 +459,10 @@ #define MSG_VTOOLS_RESET _UxGT("V-Tools ist resetet") #define MSG_START_Z _UxGT("Z Start") #define MSG_END_Z _UxGT("Z End") +#define MSG_BRICKOUT _UxGT("Brickout") +#define MSG_INVADERS _UxGT("Invaders") +#define MSG_SNAKE _UxGT("Sn4k3") +#define MSG_MAZE _UxGT("Maze") // // Die Filament-Change-Bildschirme können bis zu 3 Zeilen auf einem 4-Zeilen-Display anzeigen @@ -453,6 +470,7 @@ #if LCD_HEIGHT >= 4 #define MSG_ADVANCED_PAUSE_WAITING_1 _UxGT("Knopf drücken um") #define MSG_ADVANCED_PAUSE_WAITING_2 _UxGT("Druck fortzusetzen") + #define MSG_PAUSE_PRINT_INIT_1 _UxGT("Parken...") #define MSG_FILAMENT_CHANGE_INIT_1 _UxGT("Warte auf den") #define MSG_FILAMENT_CHANGE_INIT_2 _UxGT("Start des") #define MSG_FILAMENT_CHANGE_INIT_3 _UxGT("Filamentwechsels...") @@ -498,3 +516,8 @@ #define MSG_TMC_HOMING_THRS _UxGT("Sensorloses Homing") #define MSG_TMC_STEPPING_MODE _UxGT("Schrittmodus") #define MSG_TMC_STEALTH_ENABLED _UxGT("StealthChop einsch.") +#define MSG_SERVICE_RESET _UxGT("Reset") +#define MSG_SERVICE_IN _UxGT(" im:") +#define MSG_BACKLASH _UxGT("Spiel") +#define MSG_BACKLASH_CORRECTION _UxGT("Korrektur") +#define MSG_BACKLASH_SMOOTHING _UxGT("Glätten")