Shorter segments may be better
This commit is contained in:
parent
9b800b7fbe
commit
69d49a2438
44 changed files with 88 additions and 44 deletions
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -909,7 +909,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1008,7 +1008,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -895,7 +895,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -880,7 +880,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -890,7 +890,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -880,7 +880,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -888,7 +888,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -899,7 +899,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -871,7 +871,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -871,7 +871,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -886,7 +886,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -904,7 +904,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -893,7 +893,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -917,7 +917,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -893,7 +893,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -893,7 +893,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -890,7 +890,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -887,7 +887,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -901,7 +901,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -892,7 +892,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -920,7 +920,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -945,7 +945,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -919,7 +919,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -902,7 +902,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -889,7 +889,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1019,7 +1019,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1019,7 +1019,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1006,7 +1006,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1009,7 +1009,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1009,7 +1009,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -1018,7 +1018,8 @@
|
|||
//#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -903,7 +903,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -892,7 +892,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -884,7 +884,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
|
@ -894,7 +894,8 @@
|
|||
#define ENABLE_LEVELING_FADE_HEIGHT
|
||||
|
||||
// For Cartesian machines, instead of dividing moves on mesh boundaries,
|
||||
// split up moves into short segments like a Delta.
|
||||
// split up moves into short segments like a Delta. This follows the
|
||||
// contours of the bed more closely than edge-to-edge straight moves.
|
||||
#define SEGMENT_LEVELED_MOVES
|
||||
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
|
||||
|
||||
|
|
Reference in a new issue