diff --git a/Marlin/src/feature/touch/xpt2046.cpp b/Marlin/src/feature/touch/xpt2046.cpp index 7f9a71860..463034d96 100644 --- a/Marlin/src/feature/touch/xpt2046.cpp +++ b/Marlin/src/feature/touch/xpt2046.cpp @@ -25,6 +25,29 @@ #include "../../inc/MarlinConfig.h" #include "../../lcd/dogm/ultralcd_DOGM.h" // for LCD_FULL_PIXEL_WIDTH, etc. +/* + * Draw and Touch processing + * + * LCD_PIXEL_WIDTH/HEIGHT (128x64) is the (emulated DOGM) Pixel Drawing resolution. + * TOUCH_SCREEN_WIDTH/HEIGHT (320x240) is the Touch Area resolution. + * LCD_FULL_PIXEL_WIDTH/HEIGHT (320x240 or 480x320) is the Actual (FSMC) Display resolution. + * + * - All native (u8g) drawing is done in LCD_PIXEL_* (128x64) + * - The DOGM pixels are is upscaled 2-3x (as needed) for display. + * - Touch coordinates use TOUCH_SCREEN_* resolution and are converted to + * click and scroll-wheel events (emulating of a common DOGM display). + * + * TOUCH_SCREEN resolution exists to fit our calibration values. The original touch code was made + * and originally calibrated for 320x240. If you decide to change the resolution of the touch code, + * new calibration values will be needed. + * + * The Marlin menus are drawn scaled in the upper region of the screen. The bottom region (in a + * fixed location in TOUCH_SCREEN* coordinate space) is used for 4 general-purpose buttons to + * navigate and select menu items. Both regions are touchable. + * + * The Marlin screen touchable area starts at LCD_PIXEL_OFFSET_X/Y (translated to SCREEN_START_LEFT/TOP) + * and spans LCD_PIXEL_WIDTH/HEIGHT (scaled to SCREEN_WIDTH/HEIGHT). + */ // Touch screen resolution independent of display resolution #define TOUCH_SCREEN_HEIGHT 240 #define TOUCH_SCREEN_WIDTH 320 @@ -33,8 +56,13 @@ #define BUTTON_AREA_TOP 175 #define BUTTON_AREA_BOT 234 -#define SCREEN_START_TOP ((LCD_PIXEL_OFFSET_Y) * (TOUCH_SCREEN_HEIGHT) / (LCD_FULL_PIXEL_HEIGHT)) -#define TOUCHABLE_Y_HEIGHT (BUTTON_AREA_TOP - (SCREEN_START_TOP)) +#define SCREEN_START_TOP ((LCD_PIXEL_OFFSET_Y) * (TOUCH_SCREEN_HEIGHT) / (LCD_FULL_PIXEL_HEIGHT)) +#define SCREEN_START_LEFT ((LCD_PIXEL_OFFSET_X) * (TOUCH_SCREEN_WIDTH) / (LCD_FULL_PIXEL_WIDTH)) +#define SCREEN_HEIGHT ((LCD_PIXEL_HEIGHT * FSMC_UPSCALE) * (TOUCH_SCREEN_HEIGHT) / (LCD_FULL_PIXEL_HEIGHT)) +#define SCREEN_WIDTH ((LCD_PIXEL_WIDTH * FSMC_UPSCALE) * (TOUCH_SCREEN_WIDTH) / (LCD_FULL_PIXEL_WIDTH)) + +#define TOUCHABLE_Y_HEIGHT SCREEN_HEIGHT +#define TOUCHABLE_X_WIDTH SCREEN_WIDTH #ifndef TOUCH_INT_PIN #define TOUCH_INT_PIN -1 @@ -98,10 +126,10 @@ uint8_t XPT2046::read_buttons() { : WITHIN(x, 242, 305) ? EN_C : 0; - if (x > TOUCH_SCREEN_WIDTH || !WITHIN(y, SCREEN_START_TOP, BUTTON_AREA_TOP)) return 0; + if (x > TOUCH_SCREEN_WIDTH || !WITHIN(y, SCREEN_START_TOP, SCREEN_START_TOP + SCREEN_HEIGHT)) return 0; // Column and row above BUTTON_AREA_TOP - int8_t col = x * (LCD_WIDTH) / (TOUCH_SCREEN_WIDTH), + int8_t col = (x - (SCREEN_START_LEFT)) * (LCD_WIDTH) / (TOUCHABLE_X_WIDTH), row = (y - (SCREEN_START_TOP)) * (LCD_HEIGHT) / (TOUCHABLE_Y_HEIGHT); // Send the touch to the UI (which will simulate the encoder wheel) diff --git a/Marlin/src/lcd/dogm/u8g_dev_tft_320x240_upscale_from_128x64.cpp b/Marlin/src/lcd/dogm/u8g_dev_tft_320x240_upscale_from_128x64.cpp index 7c7021a24..20fd44f58 100644 --- a/Marlin/src/lcd/dogm/u8g_dev_tft_320x240_upscale_from_128x64.cpp +++ b/Marlin/src/lcd/dogm/u8g_dev_tft_320x240_upscale_from_128x64.cpp @@ -73,10 +73,6 @@ extern void LCD_IO_WriteMultiple(uint16_t color, uint32_t count); #endif -#ifndef FSMC_UPSCALE - #define FSMC_UPSCALE 2 -#endif - #define WIDTH LCD_PIXEL_WIDTH #define HEIGHT LCD_PIXEL_HEIGHT #define PAGE_HEIGHT 8 diff --git a/Marlin/src/lcd/dogm/ultralcd_DOGM.h b/Marlin/src/lcd/dogm/ultralcd_DOGM.h index 7a7a4df74..e96d4d7b0 100644 --- a/Marlin/src/lcd/dogm/ultralcd_DOGM.h +++ b/Marlin/src/lcd/dogm/ultralcd_DOGM.h @@ -254,4 +254,8 @@ #define INFO_FONT_HEIGHT (INFO_FONT_ASCENT + INFO_FONT_DESCENT) #define INFO_FONT_WIDTH 6 +#ifndef FSMC_UPSCALE + #define FSMC_UPSCALE 2 +#endif + extern U8G_CLASS u8g; diff --git a/Marlin/src/lcd/ultralcd.cpp b/Marlin/src/lcd/ultralcd.cpp index 4c416093a..6b52f64b9 100644 --- a/Marlin/src/lcd/ultralcd.cpp +++ b/Marlin/src/lcd/ultralcd.cpp @@ -1455,7 +1455,7 @@ void MarlinUI::update() { encoderDiff = ENCODER_PULSES_PER_STEP * ydir; else if (screen_items > 0) { // Last 3 cols act as a scroll :-) - if (col > (LCD_WIDTH) - 3) + if (col > (LCD_WIDTH) - 5) // 2 * LCD_HEIGHT to scroll to bottom of next page. (LCD_HEIGHT would only go 1 item down.) encoderDiff = ENCODER_PULSES_PER_STEP * (encoderLine - encoderTopLine + 2 * (LCD_HEIGHT)) * ydir; else