Fix unified status bed temp display

This commit is contained in:
Scott Lahteine 2020-02-26 08:09:57 -06:00
parent 263a7beeb5
commit 6fd7f4fe1b
2 changed files with 8 additions and 21 deletions

View file

@ -785,7 +785,9 @@
#endif
#endif
#else
#endif
#ifndef STATUS_BED_WIDTH
#define STATUS_BED_WIDTH 0
#endif
@ -1729,7 +1731,7 @@
#define DO_DRAW_LOGO (STATUS_LOGO_WIDTH && ENABLED(CUSTOM_STATUS_SCREEN_IMAGE))
#define DO_DRAW_HOTENDS (HOTENDS > 0)
#define DO_DRAW_BED (HAS_HEATED_BED && STATUS_BED_WIDTH && HOTENDS <= 4)
#define DO_DRAW_BED (HAS_HEATED_BED && HOTENDS <= 4)
#define DO_DRAW_CUTTER (HAS_CUTTER && !DO_DRAW_BED)
#define DO_DRAW_CHAMBER (HAS_TEMP_CHAMBER && STATUS_CHAMBER_WIDTH && HOTENDS <= 4)
#define DO_DRAW_FAN (HAS_FAN0 && STATUS_FAN_WIDTH && HOTENDS <= 4 && defined(STATUS_FAN_FRAMES))

View file

@ -188,21 +188,6 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
u8g.drawBitmapP(hx, STATUS_HEATERS_Y, bw, STATUS_HEATERS_HEIGHT, HOTEND_BITMAP(heater, isHeat));
#endif
// Draw a heating progress bar, if specified
#if DO_DRAW_BED && ENABLED(STATUS_HEAT_PERCENT)
if (STATIC_HOTEND && isHeat) {
const uint8_t bx = STATUS_HOTEND_X(heater) + STATUS_HOTEND_WIDTH(heater) + 1;
u8g.drawFrame(bx, STATUS_HEATERS_Y, 3, STATUS_HEATERS_HEIGHT);
if (tall) {
const uint8_t ph = STATUS_HEATERS_HEIGHT - 1 - tall;
if (PAGE_OVER(STATUS_HEATERS_Y + ph))
u8g.drawVLine(bx + 1, STATUS_HEATERS_Y + ph, tall);
}
}
#endif
} // PAGE_CONTAINS
if (PAGE_UNDER(7)) {
@ -240,11 +225,11 @@ FORCE_INLINE void _draw_centered_temp(const int16_t temp, const uint8_t tx, cons
const float temp = thermalManager.degBed(),
target = thermalManager.degTargetBed();
#if ENABLED(STATUS_HEAT_PERCENT) || (DO_DRAW_BED && DISABLED(STATUS_BED_ANIM))
#if ENABLED(STATUS_HEAT_PERCENT) || DISABLED(STATUS_BED_ANIM)
const bool isHeat = BED_ALT();
#endif
#if DO_DRAW_BED && DISABLED(STATUS_BED_ANIM)
#if DISABLED(STATUS_BED_ANIM)
#define STATIC_BED true
#define BED_DOT isHeat
#else
@ -513,7 +498,7 @@ void MarlinUI::draw_status_screen() {
u8g.drawBitmapP(STATUS_HEATERS_X, STATUS_HEATERS_Y, STATUS_HEATERS_BYTEWIDTH, STATUS_HEATERS_HEIGHT, status_heaters_bmp);
#endif
#if DO_DRAW_CUTTER
#if DO_DRAW_CUTTER && DISABLED(STATUS_COMBINE_HEATERS)
#if ANIM_CUTTER
#define CUTTER_BITMAP(S) ((S) ? status_cutter_on_bmp : status_cutter_bmp)
#else
@ -537,7 +522,7 @@ void MarlinUI::draw_status_screen() {
u8g.drawBitmapP(STATUS_BED_X, bedy, STATUS_BED_BYTEWIDTH, bedh, BED_BITMAP(BED_ALT()));
#endif
#if DO_DRAW_CHAMBER
#if DO_DRAW_CHAMBER && DISABLED(STATUS_COMBINE_HEATERS)
#if ANIM_CHAMBER
#define CHAMBER_BITMAP(S) ((S) ? status_chamber_on_bmp : status_chamber_bmp)
#else