Merge pull request #459 from martinxyz/fix-rounding-error
fix DEFAULT_AXIS_STEPS_PER_UNIT minor Z rounding error
This commit is contained in:
commit
727aa2a051
1 changed files with 2 additions and 2 deletions
|
@ -282,8 +282,8 @@ const bool Z_ENDSTOPS_INVERTING = true; // set to true to invert the logic of th
|
|||
|
||||
// default settings
|
||||
|
||||
#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200*8/3,760*1.1} // default steps per unit for ultimaker
|
||||
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
|
||||
#define DEFAULT_AXIS_STEPS_PER_UNIT {78.7402,78.7402,200.0*8/3,760*1.1} // default steps per unit for ultimaker
|
||||
#define DEFAULT_MAX_FEEDRATE {500, 500, 5, 25} // (mm/sec)
|
||||
#define DEFAULT_MAX_ACCELERATION {9000,9000,100,10000} // X, Y, Z, E maximum start speed for accelerated moves. E default values are good for skeinforge 40+, for older versions raise them a lot.
|
||||
|
||||
#define DEFAULT_ACCELERATION 3000 // X, Y, Z and E max acceleration in mm/s^2 for printing moves
|
||||
|
|
Reference in a new issue