Use named indices for delta_grid_spacing
This commit is contained in:
parent
ead333e7da
commit
748228cf40
1 changed files with 5 additions and 5 deletions
|
@ -3613,8 +3613,8 @@ inline void gcode_G28() {
|
||||||
yGridSpacing = (back_probe_bed_position - front_probe_bed_position) / (auto_bed_leveling_grid_points - 1);
|
yGridSpacing = (back_probe_bed_position - front_probe_bed_position) / (auto_bed_leveling_grid_points - 1);
|
||||||
|
|
||||||
#if ENABLED(DELTA)
|
#if ENABLED(DELTA)
|
||||||
delta_grid_spacing[0] = xGridSpacing;
|
delta_grid_spacing[X_AXIS] = xGridSpacing;
|
||||||
delta_grid_spacing[1] = yGridSpacing;
|
delta_grid_spacing[Y_AXIS] = yGridSpacing;
|
||||||
float zoffset = zprobe_zoffset;
|
float zoffset = zprobe_zoffset;
|
||||||
if (code_seen('Z')) zoffset += code_value_axis_units(Z_AXIS);
|
if (code_seen('Z')) zoffset += code_value_axis_units(Z_AXIS);
|
||||||
#else // !DELTA
|
#else // !DELTA
|
||||||
|
@ -7897,12 +7897,12 @@ void clamp_to_software_endstops(float target[3]) {
|
||||||
|
|
||||||
// Adjust print surface height by linear interpolation over the bed_level array.
|
// Adjust print surface height by linear interpolation over the bed_level array.
|
||||||
void adjust_delta(float cartesian[3]) {
|
void adjust_delta(float cartesian[3]) {
|
||||||
if (delta_grid_spacing[0] == 0 || delta_grid_spacing[1] == 0) return; // G29 not done!
|
if (delta_grid_spacing[X_AXIS] == 0 || delta_grid_spacing[Y_AXIS] == 0) return; // G29 not done!
|
||||||
|
|
||||||
int half = (AUTO_BED_LEVELING_GRID_POINTS - 1) / 2;
|
int half = (AUTO_BED_LEVELING_GRID_POINTS - 1) / 2;
|
||||||
float h1 = 0.001 - half, h2 = half - 0.001,
|
float h1 = 0.001 - half, h2 = half - 0.001,
|
||||||
grid_x = max(h1, min(h2, RAW_X_POSITION(cartesian[X_AXIS]) / delta_grid_spacing[0])),
|
grid_x = max(h1, min(h2, RAW_X_POSITION(cartesian[X_AXIS]) / delta_grid_spacing[X_AXIS])),
|
||||||
grid_y = max(h1, min(h2, RAW_Y_POSITION(cartesian[Y_AXIS]) / delta_grid_spacing[1]));
|
grid_y = max(h1, min(h2, RAW_Y_POSITION(cartesian[Y_AXIS]) / delta_grid_spacing[Y_AXIS]));
|
||||||
int floor_x = floor(grid_x), floor_y = floor(grid_y);
|
int floor_x = floor(grid_x), floor_y = floor(grid_y);
|
||||||
float ratio_x = grid_x - floor_x, ratio_y = grid_y - floor_y,
|
float ratio_x = grid_x - floor_x, ratio_y = grid_y - floor_y,
|
||||||
z1 = bed_level[floor_x + half][floor_y + half],
|
z1 = bed_level[floor_x + half][floor_y + half],
|
||||||
|
|
Reference in a new issue