From 74900f7a70f339071fd1e03176260f61f668d4cd Mon Sep 17 00:00:00 2001 From: Giuliano <3684609+GMagician@users.noreply.github.com> Date: Sun, 29 Jul 2018 02:30:14 +0200 Subject: [PATCH] [2.0.x] bltouch home refinements (#11397) Just create a better functions call logic flow --- Marlin/src/module/motion.cpp | 25 +++++++++++++------------ 1 file changed, 13 insertions(+), 12 deletions(-) diff --git a/Marlin/src/module/motion.cpp b/Marlin/src/module/motion.cpp index d7cfd2a47..de94ccd78 100644 --- a/Marlin/src/module/motion.cpp +++ b/Marlin/src/module/motion.cpp @@ -1297,12 +1297,7 @@ void homeaxis(const AxisEnum axis) { // Homing Z towards the bed? Deploy the Z probe or endstop. #if HOMING_Z_WITH_PROBE - if (axis == Z_AXIS) { - if (DEPLOY_PROBE()) return; - #if ENABLED(BLTOUCH) - if (set_bltouch_deployed(true)) return; - #endif - } + if (axis == Z_AXIS && DEPLOY_PROBE()) return; #endif // Set flags for X, Y, Z motor locking @@ -1326,6 +1321,12 @@ void homeaxis(const AxisEnum axis) { #if ENABLED(DEBUG_LEVELING_FEATURE) if (DEBUGGING(LEVELING)) SERIAL_ECHOLNPGM("Home 1 Fast:"); #endif + + #if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH) + // BLTOUCH needs to be deployed every time + if (axis == Z_AXIS && set_bltouch_deployed(true)) return; + #endif + do_homing_move(axis, 1.5f * max_length(axis) * axis_home_dir); #if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH) @@ -1364,6 +1365,11 @@ void homeaxis(const AxisEnum axis) { #endif do_homing_move(axis, 2 * bump, get_homing_bump_feedrate(axis)); + + #if HOMING_Z_WITH_PROBE && ENABLED(BLTOUCH) + // BLTOUCH needs to be stowed after trigger to rearm itself + if (axis == Z_AXIS) set_bltouch_deployed(false); + #endif } #if ENABLED(X_DUAL_ENDSTOPS) || ENABLED(Y_DUAL_ENDSTOPS) || ENABLED(Z_DUAL_ENDSTOPS) @@ -1440,12 +1446,7 @@ void homeaxis(const AxisEnum axis) { // Put away the Z probe #if HOMING_Z_WITH_PROBE - if (axis == Z_AXIS) { - #if ENABLED(BLTOUCH) - if (set_bltouch_deployed(false)) return; - #endif - if (STOW_PROBE()) return; - } + if (axis == Z_AXIS && STOW_PROBE()) return; #endif // Clear retracted status if homing the Z axis