Add position_is_reachable, use in home_z_safely
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1 changed files with 23 additions and 9 deletions
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@ -2451,6 +2451,20 @@ void unknown_command_error() {
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#endif //HOST_KEEPALIVE_FEATURE
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#endif //HOST_KEEPALIVE_FEATURE
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bool position_is_reachable(float target[XYZ]) {
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float dx = RAW_X_POSITION(target[X_AXIS]),
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dy = RAW_Y_POSITION(target[Y_AXIS]);
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#if ENABLED(DELTA)
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return HYPOT2(dx, dy) <= sq(DELTA_PRINTABLE_RADIUS);
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#else
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float dz = RAW_Z_POSITION(target[Z_AXIS]);
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return dx >= X_MIN_POS - 0.0001 && dx <= X_MAX_POS + 0.0001
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&& dy >= Y_MIN_POS - 0.0001 && dy <= Y_MAX_POS + 0.0001
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&& dz >= Z_MIN_POS - 0.0001 && dz <= Z_MAX_POS + 0.0001;
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#endif
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}
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/**
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/**
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* G0, G1: Coordinated movement of X Y Z E axes
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* G0, G1: Coordinated movement of X Y Z E axes
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*/
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*/
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@ -2770,21 +2784,21 @@ inline void gcode_G4() {
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/**
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/**
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* Move the Z probe (or just the nozzle) to the safe homing point
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* Move the Z probe (or just the nozzle) to the safe homing point
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*/
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*/
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float cpx = Z_SAFE_HOMING_X_POINT, cpy = Z_SAFE_HOMING_Y_POINT;
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destination[X_AXIS] = LOGICAL_X_POSITION(Z_SAFE_HOMING_X_POINT);
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destination[Y_AXIS] = LOGICAL_Y_POSITION(Z_SAFE_HOMING_Y_POINT);
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destination[Z_AXIS] = current_position[Z_AXIS]; // Z is already at the right height
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#if HAS_BED_PROBE
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#if HAS_BED_PROBE
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cpx -= X_PROBE_OFFSET_FROM_EXTRUDER;
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destination[X_AXIS] -= X_PROBE_OFFSET_FROM_EXTRUDER;
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cpy -= Y_PROBE_OFFSET_FROM_EXTRUDER;
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destination[Y_AXIS] -= Y_PROBE_OFFSET_FROM_EXTRUDER;
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#endif
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#endif
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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#if ENABLED(DEBUG_LEVELING_FEATURE)
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if (DEBUGGING(LEVELING)) {
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if (DEBUGGING(LEVELING)) DEBUG_POS("Z_SAFE_HOMING", destination);
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SERIAL_ECHOPAIR("Z_SAFE_HOMING X:", cpx);
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SERIAL_ECHOLNPAIR(" Y:", cpy);
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}
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#endif
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#endif
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if (cpx >= X_MIN_POS && cpx <= X_MAX_POS && cpy >= Y_MIN_POS && cpy <= Y_MAX_POS) {
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if (position_is_reachable(destination)) {
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do_blocking_move_to_xy(LOGICAL_X_POSITION(destination[X_AXIS]), LOGICAL_Y_POSITION(destination[Y_AXIS]));
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do_blocking_move_to_xy(destination[X_AXIS], destination[Y_AXIS]);
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HOMEAXIS(Z);
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HOMEAXIS(Z);
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}
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}
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else {
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else {
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