Bring WDi3 example up to date
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1 changed files with 22 additions and 19 deletions
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@ -757,35 +757,38 @@
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#define DEFAULT_TRAVEL_ACCELERATION 700 // X, Y, Z acceleration for travel (non printing) moves
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/**
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* Junction Deviation
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*
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* Use Junction Deviation instead of traditional Jerk Limiting
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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//#define JUNCTION_DEVIATION
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#if ENABLED(JUNCTION_DEVIATION)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#endif
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/**
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* Default Jerk (mm/s)
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* Default Jerk limits (mm/s)
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* Override with M205 X Y Z E
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*
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* "Jerk" specifies the minimum speed change that requires acceleration.
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* When changing speed and direction, if the difference is less than the
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* value set here, it may happen instantaneously.
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*/
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#if DISABLED(JUNCTION_DEVIATION)
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#define DEFAULT_XJERK 8.0
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#define DEFAULT_YJERK 8.0
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#define DEFAULT_ZJERK 0.4
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//#define CLASSIC_JERK
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#if ENABLED(CLASSIC_JERK)
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#define DEFAULT_XJERK 8.0
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#define DEFAULT_YJERK 8.0
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#define DEFAULT_ZJERK 0.4
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//#define LIMITED_JERK_EDITING // Limit edit via M205 or LCD to DEFAULT_aJERK * 2
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#if ENABLED(LIMITED_JERK_EDITING)
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#define MAX_JERK_EDIT_VALUES { 20, 20, 0.6, 10 } // ...or, set your own edit limits
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#endif
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#endif
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#define DEFAULT_EJERK 5.0 // May be used by Linear Advance
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/**
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* Junction Deviation Factor
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*
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* See:
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* https://reprap.org/forum/read.php?1,739819
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* http://blog.kyneticcnc.com/2018/10/computing-junction-deviation-for-marlin.html
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*/
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#if DISABLED(CLASSIC_JERK)
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#define JUNCTION_DEVIATION_MM 0.02 // (mm) Distance from real junction edge
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#endif
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/**
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* S-Curve Acceleration
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*
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