Tweak BLOCK_BUFFER_SIZE description
This commit is contained in:
parent
7d8b66e207
commit
7be4857ab9
35 changed files with 38 additions and 34 deletions
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -751,7 +751,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -747,7 +747,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 32 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 32 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -744,7 +744,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -751,7 +751,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -772,7 +772,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -739,7 +739,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -750,7 +750,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -758,7 +758,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -751,7 +751,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
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#if ENABLED(SDSUPPORT)
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#if ENABLED(SDSUPPORT)
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
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#else
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#else
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@ -752,7 +752,7 @@
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// @section hidden
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// @section hidden
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// The number of linear motions that can be in the plan at any give time.
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// The number of linear motions that can be in the plan at any give time.
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// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -752,7 +752,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -752,7 +752,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -752,7 +752,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -757,7 +757,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -752,7 +752,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -750,7 +750,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -750,7 +750,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -750,7 +750,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -751,7 +751,7 @@
|
||||||
// @section hidden
|
// @section hidden
|
||||||
|
|
||||||
// The number of linear motions that can be in the plan at any give time.
|
// The number of linear motions that can be in the plan at any give time.
|
||||||
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2, i.g. 8,16,32 because shifts and ors are used to do the ring-buffering.
|
// THE BLOCK_BUFFER_SIZE NEEDS TO BE A POWER OF 2 (e.g. 8, 16, 32) because shifts and ors are used to do the ring-buffering.
|
||||||
#if ENABLED(SDSUPPORT)
|
#if ENABLED(SDSUPPORT)
|
||||||
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
#define BLOCK_BUFFER_SIZE 16 // SD,LCD,Buttons take more memory, block buffer needs to be smaller
|
||||||
#else
|
#else
|
||||||
|
|
|
@ -1473,6 +1473,10 @@ static_assert(COUNT(sanity_arr_3) <= XYZE_N, "DEFAULT_MAX_ACCELERATION has too m
|
||||||
#error "CNC_COORDINATE_SYSTEMS is incompatible with NO_WORKSPACE_OFFSETS."
|
#error "CNC_COORDINATE_SYSTEMS is incompatible with NO_WORKSPACE_OFFSETS."
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
#if !BLOCK_BUFFER_SIZE || !IS_POWER_OF_2(BLOCK_BUFFER_SIZE)
|
||||||
|
#error "BLOCK_BUFFER_SIZE must be a power of 2."
|
||||||
|
#endif
|
||||||
|
|
||||||
#include "../HAL/HAL_SanityCheck.h" // get CPU specific checks
|
#include "../HAL/HAL_SanityCheck.h" // get CPU specific checks
|
||||||
|
|
||||||
#endif // _SANITYCHECK_H_
|
#endif // _SANITYCHECK_H_
|
||||||
|
|
Reference in a new issue