Apply SEGMENT_LEVELED_MOVES to example configs

This commit is contained in:
Scott Lahteine 2017-11-29 15:38:10 -06:00
parent ef2531558c
commit 7c61bcb058
42 changed files with 210 additions and 0 deletions

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -906,6 +906,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1005,6 +1005,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -892,6 +892,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -877,6 +877,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -887,6 +887,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -877,6 +877,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -885,6 +885,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -896,6 +896,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -868,6 +868,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -868,6 +868,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -883,6 +883,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -901,6 +901,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -914,6 +914,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -890,6 +890,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -887,6 +887,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -884,6 +884,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -898,6 +898,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -889,6 +889,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -917,6 +917,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -942,6 +942,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -916,6 +916,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -886,6 +886,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1016,6 +1016,11 @@
// The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1016,6 +1016,11 @@
// The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1003,6 +1003,11 @@
// The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1006,6 +1006,11 @@
// The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1006,6 +1006,11 @@
// The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -1015,6 +1015,11 @@
// The height can be set with M420 Z<height>
//#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -900,6 +900,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -889,6 +889,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -881,6 +881,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/

View file

@ -891,6 +891,11 @@
// The height can be set with M420 Z<height>
#define ENABLE_LEVELING_FADE_HEIGHT
// For Cartesian machines, instead of dividing moves on mesh boundaries,
// split up moves into short segments like a Delta.
#define SEGMENT_LEVELED_MOVES
#define LEVELED_SEGMENT_LENGTH 5.0 // (mm) Length of all segments (except the last one)
/**
* Enable the G26 Mesh Validation Pattern tool.
*/