diff --git a/Marlin/Configuration.h b/Marlin/Configuration.h index 076e75c53..70b74123e 100644 --- a/Marlin/Configuration.h +++ b/Marlin/Configuration.h @@ -565,13 +565,15 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of //==============================LCD and SD support============================= // Define your display language below. Replace (en) with your language code and uncomment. -// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu +// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, kanji, test // See also language.h //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) -// Character based displays can have different extended charsets. -#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°" -//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one. +// Chose ONE of the next three charsets. This has to match your hardware. In case of a full graphic display chose that one best fitting to your language. +// to find out what type you have - compile with language_test.h - upload - click to get the menu. + #define DISPLAY_CHARSET_HD44780_JAPAN // this is the most common hardware + //#define DISPLAY_CHARSET_HD44780_WESTERN + //#define DISPLAY_CHARSET_HD44780_CYRILIC //#define ULTRA_LCD //general LCD support, also 16x2 //#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)