Fix HOMING_BUMP_DIVISOR for deltas configuration
* Re-bump speed divisor should be the same for delta printer.
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4 changed files with 4 additions and 4 deletions
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@ -222,7 +222,7 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axis
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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@ -222,7 +222,7 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axis
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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@ -222,7 +222,7 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axis
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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@ -254,7 +254,7 @@
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#define X_HOME_BUMP_MM 5
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#define Y_HOME_BUMP_MM 5
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#define Z_HOME_BUMP_MM 5 // deltas need the same for all three axis
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#define HOMING_BUMP_DIVISOR {10, 10, 20} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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#define HOMING_BUMP_DIVISOR {10, 10, 10} // Re-Bump Speed Divisor (Divides the Homing Feedrate)
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//#define QUICK_HOME //if this is defined, if both x and y are to be homed, a diagonal move will be performed initially.
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// When G28 is called, this option will make Y home before X
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