Fix ExtUI mesh functions (#14027)
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3 changed files with 7 additions and 4 deletions
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@ -83,7 +83,7 @@ void Babystep::add_steps(const AxisEnum axis, const int16_t distance) {
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#endif
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#if ENABLED(BABYSTEP_ALWAYS_AVAILABLE)
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#define BSA_ENABLE(AXIS) do{ switch (AXIS) { case X_AXIS: enable_X(); break; case Y_AXIS: enable_Y(); break; case Z_AXIS: enable_Z(); } }while(0)
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#define BSA_ENABLE(AXIS) do{ switch (AXIS) { case X_AXIS: enable_X(); break; case Y_AXIS: enable_Y(); break; case Z_AXIS: enable_Z(); break; default: break; } }while(0)
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#else
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#define BSA_ENABLE(AXIS) NOOP
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#endif
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@ -725,8 +725,8 @@ namespace ExtUI {
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#if HAS_LEVELING
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bool getLevelingActive() { return planner.leveling_active; }
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void setLevelingActive(const bool state) { set_bed_leveling_enabled(state); }
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bool getMeshValid() { return leveling_is_valid(); }
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#if HAS_MESH
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bool getMeshValid() { return leveling_is_valid(); }
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bed_mesh_t getMeshArray() { return Z_VALUES_ARR; }
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float getMeshPoint(const uint8_t xpos, const uint8_t ypos) { return Z_VALUES(xpos,ypos); }
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void setMeshPoint(const uint8_t xpos, const uint8_t ypos, const float zoff) {
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@ -61,6 +61,10 @@ namespace ExtUI {
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constexpr uint8_t hotendCount = HOTENDS;
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constexpr uint8_t fanCount = FAN_COUNT;
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#if HAS_MESH
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typedef float (&bed_mesh_t)[GRID_MAX_POINTS_X][GRID_MAX_POINTS_Y];
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#endif
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bool isMoving();
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bool isAxisPositionKnown(const axis_t);
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bool isPositionKnown(); // Axis position guaranteed, steppers active since homing
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@ -122,9 +126,8 @@ namespace ExtUI {
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#if HAS_LEVELING
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bool getLevelingActive();
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void setLevelingActive(const bool);
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bool getMeshValid();
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#if HAS_MESH
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#include "../../feature/bedlevel/bedlevel.h"
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bool getMeshValid();
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bed_mesh_t getMeshArray();
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float getMeshPoint(const uint8_t xpos, const uint8_t ypos);
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void setMeshPoint(const uint8_t xpos, const uint8_t ypos, const float zval);
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