use planner.z_fade_height, etc. instead of private, ubl-specific g29 fade height
This commit is contained in:
parent
e66d9f1313
commit
88649b06a6
4 changed files with 12 additions and 33 deletions
14
Marlin/configuration_store.cpp
Normal file → Executable file
14
Marlin/configuration_store.cpp
Normal file → Executable file
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@ -212,13 +212,7 @@ void MarlinSettings::postprocess() {
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#endif
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#endif
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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set_z_fade_height(
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set_z_fade_height(planner.z_fade_height);
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//#if ENABLED(AUTO_BED_LEVELING_UBL)
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// ubl.state.g29_correction_fade_height
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//#else
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planner.z_fade_height
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//#endif
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);
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#endif
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#endif
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#if HAS_BED_PROBE
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#if HAS_BED_PROBE
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@ -1412,9 +1406,9 @@ void MarlinSettings::reset() {
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}
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}
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CONFIG_ECHO_START;
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CONFIG_ECHO_START;
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SERIAL_ECHOPAIR(" M420 S", ubl.state.active ? 1 : 0);
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SERIAL_ECHOPAIR(" M420 S", ubl.state.active ? 1 : 0);
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//#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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// SERIAL_ECHOPAIR(" Z", ubl.state.g29_correction_fade_height);
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SERIAL_ECHOPAIR(" Z", planner.z_fade_height);
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//#endif
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#endif
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SERIAL_EOL;
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SERIAL_EOL;
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if (!forReplay) {
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if (!forReplay) {
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8
Marlin/ubl.cpp
Normal file → Executable file
8
Marlin/ubl.cpp
Normal file → Executable file
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@ -90,14 +90,6 @@
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if (sanity_check())
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if (sanity_check())
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SERIAL_PROTOCOLLNPGM("?In load_state() sanity_check() failed.\n");
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SERIAL_PROTOCOLLNPGM("?In load_state() sanity_check() failed.\n");
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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const float recip = ubl.state.g29_correction_fade_height ? 1.0 / ubl.state.g29_correction_fade_height : 1.0;
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if (ubl.state.g29_fade_height_multiplier != recip) {
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ubl.state.g29_fade_height_multiplier = recip;
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store_state();
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}
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#endif
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}
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}
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void unified_bed_leveling::load_mesh(const int16_t m) {
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void unified_bed_leveling::load_mesh(const int16_t m) {
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17
Marlin/ubl.h
Normal file → Executable file
17
Marlin/ubl.h
Normal file → Executable file
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@ -30,6 +30,7 @@
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#include "Marlin.h"
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#include "Marlin.h"
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#include "math.h"
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#include "math.h"
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#include "vector_3.h"
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#include "vector_3.h"
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#include "planner.h"
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#define UBL_VERSION "1.00"
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#define UBL_VERSION "1.00"
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#define UBL_OK false
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#define UBL_OK false
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@ -97,15 +98,9 @@
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mesh_x_dist = MESH_X_DIST,
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mesh_x_dist = MESH_X_DIST,
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mesh_y_dist = MESH_Y_DIST;
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mesh_y_dist = MESH_Y_DIST;
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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float g29_correction_fade_height = 10.0,
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g29_fade_height_multiplier = 1.0 / 10.0; // It's cheaper to do a floating point multiply than divide,
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// so keep this value and its reciprocal.
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#endif
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// If you change this struct, adjust TOTAL_STRUCT_SIZE
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// If you change this struct, adjust TOTAL_STRUCT_SIZE
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#define TOTAL_STRUCT_SIZE 40 // Total size of the above fields
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#define TOTAL_STRUCT_SIZE 32 // Total size of the above fields
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// padding provides space to add state variables without
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// padding provides space to add state variables without
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// changing the location of data structures in the EEPROM.
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// changing the location of data structures in the EEPROM.
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@ -309,21 +304,21 @@
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* This function sets the Z leveling fade factor based on the given Z height,
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* This function sets the Z leveling fade factor based on the given Z height,
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* only re-calculating when necessary.
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* only re-calculating when necessary.
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*
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*
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* Returns 1.0 if g29_correction_fade_height is 0.0.
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* Returns 1.0 if planner.z_fade_height is 0.0.
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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* Returns 0.0 if Z is past the specified 'Fade Height'.
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*/
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*/
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
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static FORCE_INLINE float fade_scaling_factor_for_z(const float &lz) {
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if (state.g29_correction_fade_height == 0.0) return 1.0;
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if (planner.z_fade_height == 0.0) return 1.0;
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static float fade_scaling_factor = 1.0;
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static float fade_scaling_factor = 1.0;
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const float rz = RAW_Z_POSITION(lz);
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const float rz = RAW_Z_POSITION(lz);
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if (last_specified_z != rz) {
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if (last_specified_z != rz) {
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last_specified_z = rz;
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last_specified_z = rz;
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fade_scaling_factor =
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fade_scaling_factor =
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rz < state.g29_correction_fade_height
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rz < planner.z_fade_height
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? 1.0 - (rz * state.g29_fade_height_multiplier)
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? 1.0 - (rz * planner.inverse_z_fade_height)
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: 0.0;
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: 0.0;
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}
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}
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return fade_scaling_factor;
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return fade_scaling_factor;
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6
Marlin/ubl_G29.cpp
Normal file → Executable file
6
Marlin/ubl_G29.cpp
Normal file → Executable file
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@ -30,7 +30,6 @@
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#include "Marlin.h"
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#include "Marlin.h"
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#include "hex_print_routines.h"
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#include "hex_print_routines.h"
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#include "configuration_store.h"
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#include "configuration_store.h"
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#include "planner.h"
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#include "ultralcd.h"
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#include "ultralcd.h"
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#include <math.h>
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#include <math.h>
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@ -1068,8 +1067,7 @@
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SERIAL_PROTOCOLLNPGM("?Bed Level Correction Fade Height Not Plausible.\n");
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SERIAL_PROTOCOLLNPGM("?Bed Level Correction Fade Height Not Plausible.\n");
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return UBL_ERR;
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return UBL_ERR;
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}
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}
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ubl.state.g29_correction_fade_height = fh;
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set_z_fade_height(fh);
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ubl.state.g29_fade_height_multiplier = 1.0 / fh;
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}
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}
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#endif
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#endif
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@ -1166,7 +1164,7 @@
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safe_delay(50);
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safe_delay(50);
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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#if ENABLED(ENABLE_LEVELING_FADE_HEIGHT)
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SERIAL_PROTOCOLLNPAIR("g29_correction_fade_height : ", ubl.state.g29_correction_fade_height);
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SERIAL_PROTOCOLLNPAIR("planner.z_fade_height : ", planner.z_fade_height);
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#endif
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#endif
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SERIAL_PROTOCOLPGM("z_offset: ");
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SERIAL_PROTOCOLPGM("z_offset: ");
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