Made plan_buffer_line arguments const, which optimizes better and fixes the RUNOUT_PREVENTION feature.
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2 changed files with 2 additions and 2 deletions
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@ -441,7 +441,7 @@ float junction_deviation = 0.1;
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// Add a new linear movement to the buffer. steps_x, _y and _z is the absolute position in
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// Add a new linear movement to the buffer. steps_x, _y and _z is the absolute position in
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// mm. Microseconds specify how many microseconds the move should take to perform. To aid acceleration
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// mm. Microseconds specify how many microseconds the move should take to perform. To aid acceleration
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// calculation the caller must also provide the physical length of the line in millimeters.
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// calculation the caller must also provide the physical length of the line in millimeters.
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void plan_buffer_line(float &x, float &y, float &z, float &e, float feed_rate, uint8_t &extruder)
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void plan_buffer_line(const float &x, const float &y, const float &z, const float &e, float feed_rate, const uint8_t &extruder)
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{
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{
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// Calculate the buffer head after we push this byte
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// Calculate the buffer head after we push this byte
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int next_buffer_head = next_block_index(block_buffer_head);
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int next_buffer_head = next_block_index(block_buffer_head);
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@ -67,7 +67,7 @@ void plan_init();
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// Add a new linear movement to the buffer. x, y and z is the signed, absolute target position in
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// Add a new linear movement to the buffer. x, y and z is the signed, absolute target position in
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// millimaters. Feed rate specifies the speed of the motion.
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// millimaters. Feed rate specifies the speed of the motion.
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void plan_buffer_line(float &x, float &y, float &z, float &e, float feed_rate, uint8_t &extruder);
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void plan_buffer_line(const float &x, const float &y, const float &z, const float &e, float feed_rate, const uint8_t &extruder);
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// Set position. Used for G92 instructions.
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// Set position. Used for G92 instructions.
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void plan_set_position(const float &x, const float &y, const float &z, const float &e);
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void plan_set_position(const float &x, const float &y, const float &z, const float &e);
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