Lightly optimize arc length calculation
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2 changed files with 3 additions and 3 deletions
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@ -86,7 +86,8 @@ void plan_arc(
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if (angular_travel == 0 && current_position[p_axis] == cart[p_axis] && current_position[q_axis] == cart[q_axis])
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angular_travel = RADIANS(360);
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const float mm_of_travel = HYPOT(angular_travel * radius, FABS(linear_travel));
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const float flat_mm = radius * angular_travel,
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mm_of_travel = linear_travel ? HYPOT(flat_mm, linear_travel) : flat_mm;
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if (mm_of_travel < 0.001) return;
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uint16_t segments = FLOOR(mm_of_travel / (MM_PER_ARC_SEGMENT));
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@ -373,7 +373,7 @@ void Planner::recalculate_trapezoids() {
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}
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}
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/*
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/**
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* Recalculate the motion plan according to the following algorithm:
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*
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* 1. Go over every block in reverse order...
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@ -403,7 +403,6 @@ void Planner::recalculate() {
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recalculate_trapezoids();
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}
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#if ENABLED(AUTOTEMP)
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void Planner::getHighESpeed() {
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