Fix HD44780 misspelled as HD44870
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d8b7f29fa2
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9 changed files with 18 additions and 18 deletions
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@ -561,8 +561,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -567,8 +567,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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#define ULTRA_LCD //general LCD support, also 16x2
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#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -575,8 +575,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -570,8 +570,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -571,8 +571,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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#define ULTRA_LCD //general LCD support, also 16x2
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#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -475,8 +475,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -545,8 +545,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -558,8 +558,8 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
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//LCD and SD support
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//LCD and SD support
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// Character based displays can have different extended charsets.
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// Character based displays can have different extended charsets.
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#define DISPLAY_CHARSET_HD44870_JAPAN // "ääööüüß23°"
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#define DISPLAY_CHARSET_HD44780_JAPAN // "ääööüüß23°"
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//#define DISPLAY_CHARSET_HD44870_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define DISPLAY_CHARSET_HD44780_WESTERN // "ÄäÖöÜüß²³°" if you see a '~' instead of a 'arrow_right' at the right of submenuitems - this is the right one.
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define ULTRA_LCD //general LCD support, also 16x2
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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//#define DOGLCD // Support for SPI LCD 128x64 (Controller ST7565R graphic Display Family)
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@ -176,7 +176,7 @@
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#define STR_Deg "\260" // '°'
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#define STR_Deg "\260" // '°'
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#define STR_THERMOMETER "\377"
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#define STR_THERMOMETER "\377"
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#else
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#else
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#ifdef DISPLAY_CHARSET_HD44870_JAPAN // HD44870 ROM Code: A00 (Japan)
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#ifdef DISPLAY_CHARSET_HD44780_JAPAN // HD44780 ROM Code: A00 (Japan)
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#define STR_ae "\xe1"
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#define STR_ae "\xe1"
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#define STR_Ae STR_ae
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#define STR_Ae STR_ae
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#define STR_oe "\357"
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#define STR_oe "\357"
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@ -189,7 +189,7 @@
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#define STR_Deg "\271"
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#define STR_Deg "\271"
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#define STR_THERMOMETER "\002"
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#define STR_THERMOMETER "\002"
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#endif
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#endif
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#ifdef DISPLAY_CHARSET_HD44870_WESTERN // HD44870 ROM Code: A02 (Western)
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#ifdef DISPLAY_CHARSET_HD44780_WESTERN // HD44780 ROM Code: A02 (Western)
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#define STR_Ae "\216"
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#define STR_Ae "\216"
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#define STR_ae "\204"
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#define STR_ae "\204"
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#define STR_Oe "\211"
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#define STR_Oe "\211"
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