Fix apply_rotation function (#15636)

This commit is contained in:
Evgeny-SPB 2019-10-24 20:02:28 +03:00 committed by Scott Lahteine
parent 0b0b822671
commit b7db91c46d

View file

@ -71,7 +71,9 @@ void vector_3::normalize() {
// Apply a rotation to the matrix
void vector_3::apply_rotation(const matrix_3x3 &matrix) {
const float _x = x, _y = y, _z = z;
*this = matrix.vectors[0] * _x + matrix.vectors[1] * _y + matrix.vectors[2] * _z;
x = _x * matrix.vectors[0][0] + _y * matrix.vectors[1][0] + _z * matrix.vectors[2][0];
y = _x * matrix.vectors[0][1] + _y * matrix.vectors[1][1] + _z * matrix.vectors[2][1];
z = _x * matrix.vectors[0][2] + _y * matrix.vectors[1][2] + _z * matrix.vectors[2][2];
}
void vector_3::debug(PGM_P const title) {