Followup to Cancel Objects

This commit is contained in:
Scott Lahteine 2019-10-27 15:26:15 -05:00
parent 9e8021d6a4
commit c2cec563dc
22 changed files with 155 additions and 1 deletions

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2569,6 +2569,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2558,6 +2558,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -1989,7 +1989,7 @@
*
* IMPROVE_HOMING_RELIABILITY tunes acceleration and jerk when
* homing and adds a guard period for endstop triggering.
*
*
* TMC2209 requires STEALTHCHOP enabled for SENSORLESS_HOMING
*/
//#define SENSORLESS_HOMING // StallGuard capable drivers only
@ -2489,6 +2489,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2556,6 +2556,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.

View file

@ -2557,6 +2557,13 @@
//#define HOST_PROMPT_SUPPORT
#endif
/**
* Cancel Objects
*
* Implement M486 to allow Marlin to skip objects
*/
//#define CANCEL_OBJECTS
/**
* I2C position encoders for closed loop control.
* Developed by Chris Barr at Aus3D.