Bulgarian for all the Configuration.h's

This commit is contained in:
AnHardt 2015-04-09 01:52:13 +02:00
parent 6248c93f37
commit c5961892e3
11 changed files with 11 additions and 11 deletions

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@ -639,7 +639,7 @@ const bool Z_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the logic
// @section lcd // @section lcd
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -572,7 +572,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -568,7 +568,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -594,7 +594,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -600,7 +600,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -623,7 +623,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -593,7 +593,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -640,7 +640,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -644,7 +644,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) #define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -591,7 +591,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)

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@ -597,7 +597,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = true; // set to true to invert the logic of
//==============================LCD and SD support============================= //==============================LCD and SD support=============================
// Define your display language below. Replace (en) with your language code and uncomment. // Define your display language below. Replace (en) with your language code and uncomment.
// en, pl, fr, de, es, ru, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test // en, pl, fr, de, es, ru, bgr, it, pt, pt-br, fi, an, nl, ca, eu, kana, kana_utf8, test
// See also language.h // See also language.h
//#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en) //#define LANGUAGE_INCLUDE GENERATE_LANGUAGE_INCLUDE(en)