Improved SCREEN / MENU macros
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cebeb48005
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1 changed files with 36 additions and 43 deletions
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@ -190,34 +190,54 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
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#endif
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#endif
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/**
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/**
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* START_SCREEN generates the init code for a screen function
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* START_SCREEN_OR_MENU generates init code for a screen or menu
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*
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*
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* encoderLine is the position based on the encoder
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* encoderLine is the position based on the encoder
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* encoderTopLine is the top menu line to display
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* encoderTopLine is the top menu line to display
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* _lcdLineNr is the index of the LCD line (e.g., 0-3)
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* _lcdLineNr is the index of the LCD line (e.g., 0-3)
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* _menuLineNr is the menu item to draw and process
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* _menuLineNr is the menu item to draw and process
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* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
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* _thisItemNr is the index of each MENU_ITEM or STATIC_ITEM
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* _countedItems is the total number of items in the menu (after one call)
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*/
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*/
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#define _START_SCREEN(CODE, SKIP) \
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#define START_SCREEN_OR_MENU(LIMIT) \
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ENCODER_DIRECTION_MENUS(); \
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ENCODER_DIRECTION_MENUS(); \
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encoderRateMultiplierEnabled = false; \
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encoderRateMultiplierEnabled = false; \
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if (encoderPosition > 0x8000) encoderPosition = 0; \
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if (encoderPosition > 0x8000) encoderPosition = 0; \
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static int8_t _countedItems = 0; \
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int8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
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int8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
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NOMORE(encoderTopLine, encoderLine); \
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if (_countedItems > 0 && encoderLine >= _countedItems - LIMIT) { \
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int8_t _menuLineNr = encoderTopLine, _thisItemNr; \
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encoderLine = _countedItems - LIMIT; \
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bool _skipStatic = SKIP; \
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encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM); \
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CODE; \
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}
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for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
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_thisItemNr = 0;
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#define START_SCREEN() _START_SCREEN(NOOP, false)
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#define SCREEN_OR_MENU_LOOP() \
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int8_t _menuLineNr = encoderTopLine, _thisItemNr; \
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for (int8_t _lcdLineNr = 0; _lcdLineNr < LCD_HEIGHT; _lcdLineNr++, _menuLineNr++) { \
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_thisItemNr = 0
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/**
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/**
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* START_MENU generates the init code for a menu function
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* START_SCREEN Opening code for a screen having only static items.
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* Do simplified scrolling of the entire screen.
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*
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*
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* wasClicked indicates the controller was clicked
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* START_MENU Opening code for a screen with menu items.
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* Scroll as-needed to keep the selected line in view.
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* 'wasClicked' indicates the controller was clicked.
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*/
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*/
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#define START_MENU() _START_SCREEN(bool wasClicked = LCD_CLICKED, true)
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#define START_SCREEN() \
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START_SCREEN_OR_MENU(LCD_HEIGHT); \
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encoderTopLine = encoderLine; \
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bool _skipStatic = false; \
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SCREEN_OR_MENU_LOOP()
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#define START_MENU() \
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START_SCREEN_OR_MENU(1); \
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NOMORE(encoderTopLine, encoderLine); \
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if (encoderLine >= encoderTopLine + LCD_HEIGHT) { \
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encoderTopLine = encoderLine - (LCD_HEIGHT - 1); \
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} \
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bool wasClicked = LCD_CLICKED; \
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bool _skipStatic = true; \
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SCREEN_OR_MENU_LOOP()
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/**
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/**
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* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
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* MENU_ITEM generates draw & handler code for a menu item, potentially calling:
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@ -252,7 +272,7 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
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return; \
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return; \
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} \
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} \
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} \
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} \
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_thisItemNr++
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++_thisItemNr
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#define MENU_ITEM(TYPE, LABEL, ARGS...) do { \
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#define MENU_ITEM(TYPE, LABEL, ARGS...) do { \
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_skipStatic = false; \
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_skipStatic = false; \
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@ -270,42 +290,15 @@ uint8_t lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; // Set when the LCD needs to
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if (lcdDrawUpdate) \
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if (lcdDrawUpdate) \
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lcd_implementation_drawmenu_static(_lcdLineNr, PSTR(LABEL), ## ARGS); \
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lcd_implementation_drawmenu_static(_lcdLineNr, PSTR(LABEL), ## ARGS); \
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} \
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} \
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_thisItemNr++
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++_thisItemNr
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/**
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*
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* END_SCREEN Closing code for a screen having only static items.
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* Do simplified scrolling of the entire screen.
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*
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* END_MENU Closing code for a screen with menu items.
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* Scroll as-needed to keep the selected line in view.
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*
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* At this point _thisItemNr equals the total number of items.
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*
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*/
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// Simple-scroll by using encoderLine as encoderTopLine
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#define END_SCREEN() \
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#define END_SCREEN() \
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} \
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} \
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NOMORE(encoderLine, _thisItemNr - LCD_HEIGHT); \
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_countedItems = _thisItemNr
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NOLESS(encoderLine, 0); \
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encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM); \
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if (encoderTopLine != encoderLine) { \
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encoderTopLine = encoderLine; \
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lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; \
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}
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// Scroll through menu items, scrolling as-needed to stay in view
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#define END_MENU() \
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#define END_MENU() \
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} \
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} \
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if (encoderLine >= _thisItemNr) { \
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_countedItems = _thisItemNr; \
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encoderLine = _thisItemNr - 1; \
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encoderPosition = encoderLine * (ENCODER_STEPS_PER_MENU_ITEM); \
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} \
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if (encoderLine >= encoderTopLine + LCD_HEIGHT) { \
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encoderTopLine = encoderLine - (LCD_HEIGHT - 1); \
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lcdDrawUpdate = LCDVIEW_CALL_REDRAW_NEXT; \
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} \
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UNUSED(_skipStatic)
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UNUSED(_skipStatic)
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#if ENABLED(ENCODER_RATE_MULTIPLIER)
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#if ENABLED(ENCODER_RATE_MULTIPLIER)
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