From cee3b172b9eccce668fb12d9fd37991ee42857d2 Mon Sep 17 00:00:00 2001 From: Scott Lahteine Date: Wed, 10 Apr 2019 17:14:57 -0500 Subject: [PATCH] Fix Marlin splash screen logic (#13646) --- Marlin/Configuration_adv.h | 1 + Marlin/src/inc/Conditionals_LCD.h | 4 ++ Marlin/src/lcd/dogm/dogm_Bootscreen.h | 56 +++++++++---------- Marlin/src/lcd/dogm/ultralcd_DOGM.cpp | 54 +++++++++++++----- config/default/Configuration_adv.h | 1 + .../3DFabXYZ/Migbot/Configuration_adv.h | 1 + .../AlephObjects/TAZ4/Configuration_adv.h | 1 + .../AliExpress/UM2pExt/Configuration_adv.h | 1 + config/examples/Anet/A2/Configuration_adv.h | 1 + .../examples/Anet/A2plus/Configuration_adv.h | 1 + config/examples/Anet/A6/Configuration_adv.h | 1 + config/examples/Anet/A8/Configuration_adv.h | 1 + .../examples/AnyCubic/i3/Configuration_adv.h | 1 + config/examples/ArmEd/Configuration_adv.h | 1 + .../BIBO/TouchX/cyclops/Configuration_adv.h | 1 + .../BIBO/TouchX/default/Configuration_adv.h | 1 + .../examples/BQ/Hephestos/Configuration_adv.h | 1 + .../BQ/Hephestos_2/Configuration_adv.h | 1 + config/examples/BQ/WITBOX/Configuration_adv.h | 1 + config/examples/Cartesio/Configuration_adv.h | 1 + .../Creality/CR-10/Configuration_adv.h | 1 + .../Creality/CR-10S/Configuration_adv.h | 1 + .../Creality/CR-10_5S/Configuration_adv.h | 1 + .../Creality/CR-10mini/Configuration_adv.h | 1 + .../Creality/CR-8/Configuration_adv.h | 1 + .../Creality/Ender-2/Configuration_adv.h | 1 + .../Creality/Ender-3/Configuration_adv.h | 1 + .../Creality/Ender-4/Configuration_adv.h | 1 + .../examples/Einstart-S/Configuration_adv.h | 1 + config/examples/Felix/Configuration_adv.h | 1 + .../FlashForge/CreatorPro/Configuration_adv.h | 1 + .../FolgerTech/i3-2020/Configuration_adv.h | 1 + .../Formbot/Raptor/Configuration_adv.h | 1 + .../Formbot/T_Rex_2+/Configuration_adv.h | 1 + .../Formbot/T_Rex_3/Configuration_adv.h | 1 + .../Geeetech/A10M/Configuration_adv.h | 1 + .../Geeetech/A20M/Configuration_adv.h | 1 + .../Geeetech/MeCreator2/Configuration_adv.h | 1 + .../Prusa i3 Pro C/Configuration_adv.h | 1 + .../Prusa i3 Pro W/Configuration_adv.h | 1 + .../Infitary/i3-M508/Configuration_adv.h | 1 + .../examples/JGAurora/A5/Configuration_adv.h | 1 + .../examples/MakerParts/Configuration_adv.h | 1 + .../examples/Malyan/M150/Configuration_adv.h | 1 + .../examples/Malyan/M200/Configuration_adv.h | 1 + .../Micromake/C1/enhanced/Configuration_adv.h | 1 + config/examples/Mks/Robin/Configuration_adv.h | 1 + config/examples/Mks/Sbase/Configuration_adv.h | 1 + .../RapideLite/RL200/Configuration_adv.h | 1 + config/examples/RigidBot/Configuration_adv.h | 1 + config/examples/SCARA/Configuration_adv.h | 1 + .../Black_STM32F407VET6/Configuration_adv.h | 1 + .../examples/Sanguinololu/Configuration_adv.h | 1 + config/examples/TheBorg/Configuration_adv.h | 1 + config/examples/TinyBoy2/Configuration_adv.h | 1 + .../examples/Tronxy/X3A/Configuration_adv.h | 1 + .../Tronxy/X5S-2E/Configuration_adv.h | 1 + .../UltiMachine/Archim1/Configuration_adv.h | 1 + .../UltiMachine/Archim2/Configuration_adv.h | 1 + .../examples/VORONDesign/Configuration_adv.h | 1 + .../Velleman/K8200/Configuration_adv.h | 1 + .../Velleman/K8400/Configuration_adv.h | 1 + .../WASP/PowerWASP/Configuration_adv.h | 1 + .../Wanhao/Duplicator 6/Configuration_adv.h | 1 + .../delta/Anycubic/Kossel/Configuration_adv.h | 1 + .../FLSUN/auto_calibrate/Configuration_adv.h | 1 + .../delta/FLSUN/kossel/Configuration_adv.h | 1 + .../FLSUN/kossel_mini/Configuration_adv.h | 1 + .../Geeetech/Rostock 301/Configuration_adv.h | 1 + .../delta/MKS/SBASE/Configuration_adv.h | 1 + .../Tevo Little Monster/Configuration_adv.h | 1 + .../delta/generic/Configuration_adv.h | 1 + .../delta/kossel_mini/Configuration_adv.h | 1 + .../delta/kossel_xl/Configuration_adv.h | 1 + .../gCreate/gMax1.5+/Configuration_adv.h | 1 + config/examples/makibox/Configuration_adv.h | 1 + .../tvrrug/Round2/Configuration_adv.h | 1 + config/examples/wt150/Configuration_adv.h | 1 + 78 files changed, 145 insertions(+), 44 deletions(-) diff --git a/Marlin/Configuration_adv.h b/Marlin/Configuration_adv.h index 0d675e2e0..3763ec172 100644 --- a/Marlin/Configuration_adv.h +++ b/Marlin/Configuration_adv.h @@ -964,6 +964,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/Marlin/src/inc/Conditionals_LCD.h b/Marlin/src/inc/Conditionals_LCD.h index a77a34376..5457d894d 100644 --- a/Marlin/src/inc/Conditionals_LCD.h +++ b/Marlin/src/inc/Conditionals_LCD.h @@ -556,3 +556,7 @@ #endif #endif #endif + +#if ENABLED(SLIM_LCD_MENUS) + #define BOOT_MARLIN_LOGO_SMALL +#endif diff --git a/Marlin/src/lcd/dogm/dogm_Bootscreen.h b/Marlin/src/lcd/dogm/dogm_Bootscreen.h index 7361ca0d4..aafe6dfbf 100644 --- a/Marlin/src/lcd/dogm/dogm_Bootscreen.h +++ b/Marlin/src/lcd/dogm/dogm_Bootscreen.h @@ -29,8 +29,6 @@ #include "../../inc/MarlinConfig.h" -//#define START_BMPHIGH // Costs 399 bytes more flash - #if ENABLED(SHOW_CUSTOM_BOOTSCREEN) #include "../../../_Bootscreen.h" @@ -44,7 +42,33 @@ #endif -#if ENABLED(START_BMPHIGH) +#if ENABLED(BOOT_MARLIN_LOGO_SMALL) + + #define START_BMPWIDTH 56 + + const unsigned char start_bmp[] PROGMEM = { + B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111, + B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111, + B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111, + B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111, + B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111, + B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111, + B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111, + B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111, + B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011, + B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001, + B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001, + B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001, + B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001, + B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001, + B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001, + B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001, + B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010, + B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110, + B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000 + }; + +#else #define START_BMPWIDTH 112 @@ -89,32 +113,6 @@ B00000001,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111,B10000000 }; -#else - - #define START_BMPWIDTH 56 - - const unsigned char start_bmp[] PROGMEM = { - B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111111, - B01100000,B00000000,B00000000,B00000000,B00000000,B00000001,B11111111, - B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B11111111, - B10000000,B00000000,B00000000,B00000000,B00000000,B00000000,B01111111, - B10000011,B11001111,B00000000,B00000000,B00001100,B00110000,B00111111, - B10000111,B11111111,B10000000,B00000000,B00001100,B00110000,B00011111, - B10000110,B01111001,B10000000,B00000000,B00001100,B00000000,B00001111, - B10001100,B00110000,B11000111,B10000011,B10001100,B00110000,B11100111, - B10001100,B00110000,B11001111,B11000111,B11001100,B00110001,B11110011, - B10001100,B00110000,B11011100,B11101100,B11101100,B00110011,B10111001, - B10001100,B00110000,B11011000,B01101100,B01101100,B00110011,B00011001, - B10001100,B00110000,B11010000,B01101100,B00001100,B00110011,B00011001, - B10001100,B00110000,B11011000,B01101100,B00001100,B00110011,B00011001, - B10001100,B00110000,B11011100,B01101100,B00001110,B00111011,B00011001, - B10001100,B00110000,B11001111,B01111100,B00000111,B10011111,B00011001, - B10001100,B00110000,B11000111,B01111100,B00000011,B10001111,B00011001, - B01000000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000010, - B01100000,B00000000,B00000000,B00000000,B00000000,B00000000,B00000110, - B00011111,B11111111,B11111111,B11111111,B11111111,B11111111,B11111000 - }; - #endif #ifndef START_BMP_BYTEWIDTH diff --git a/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp b/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp index 340f9b0d0..defbfc3bf 100644 --- a/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp +++ b/Marlin/src/lcd/dogm/ultralcd_DOGM.cpp @@ -154,29 +154,53 @@ void MarlinUI::set_font(const MarlinFont font_nr) { lcd_custom_bootscreen(); #endif - constexpr uint8_t offy = - #if ENABLED(START_BMPHIGH) - (LCD_PIXEL_HEIGHT - (START_BMPHEIGHT)) / 2 - #else - MENU_FONT_HEIGHT - #endif - ; + // Screen dimensions. + //const uint8_t width = u8g.getWidth(), height = u8g.getHeight(); + constexpr uint8_t width = LCD_PIXEL_WIDTH, height = LCD_PIXEL_HEIGHT; - const uint8_t width = u8g.getWidth(), height = u8g.getHeight(), - offx = (width - (START_BMPWIDTH)) / 2; + // Determine text space needed + #ifndef STRING_SPLASH_LINE2 + constexpr uint8_t text_total_height = MENU_FONT_HEIGHT, + text_width_1 = (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH), + text_width_2 = 0; + #else + constexpr uint8_t text_total_height = (MENU_FONT_HEIGHT) * 2, + text_width_1 = (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH), + text_width_2 = (sizeof(STRING_SPLASH_LINE2) - 1) * (MENU_FONT_WIDTH); + #endif + constexpr uint8_t text_max_width = MAX(text_width_1, text_width_2), + rspace = width - (START_BMPWIDTH); + + int8_t offx, offy, txt_base, txt_offx_1, txt_offx_2; + + // Can the text fit to the right of the bitmap? + if (text_max_width < rspace) { + constexpr uint8_t inter = (width - text_max_width - (START_BMPWIDTH)) / 3; // Evenly distribute horizontal space + offx = inter; // First the boot logo... + offy = (height - (START_BMPHEIGHT)) / 2; // ...V-aligned in the full height + txt_offx_1 = txt_offx_2 = inter + (START_BMPWIDTH) + inter; // Text right of the bitmap + txt_base = (height + MENU_FONT_ASCENT + text_total_height - (MENU_FONT_HEIGHT)) / 2; // Text vertical center + } + else { + constexpr uint8_t inter = (height - text_total_height - (START_BMPHEIGHT)) / 3; // Evenly distribute vertical space + offy = inter; // V-align boot logo proportionally + offx = rspace / 2; // Center the boot logo in the whole space + txt_offx_1 = (width - text_width_1) / 2; // Text 1 centered + txt_offx_2 = (width - text_width_2) / 2; // Text 2 centered + txt_base = offy + START_BMPHEIGHT + offy + text_total_height - (MENU_FONT_DESCENT); // Even spacing looks best + } + NOLESS(offx, 0); + NOLESS(offy, 0); u8g.firstPage(); do { u8g.drawBitmapP(offx, offy, (START_BMPWIDTH + 7) / 8, START_BMPHEIGHT, start_bmp); set_font(FONT_MENU); #ifndef STRING_SPLASH_LINE2 - const uint8_t txt1X = width - (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH); - u8g.drawStr(txt1X, (height + MENU_FONT_HEIGHT) / 2, STRING_SPLASH_LINE1); + u8g.drawStr(txt_offx_1, txt_base, STRING_SPLASH_LINE1); #else - const uint8_t txt1X = (width - (sizeof(STRING_SPLASH_LINE1) - 1) * (MENU_FONT_WIDTH)) / 2, - txt2X = (width - (sizeof(STRING_SPLASH_LINE2) - 1) * (MENU_FONT_WIDTH)) / 2; - u8g.drawStr(txt1X, height - (MENU_FONT_HEIGHT) * 3 / 2, STRING_SPLASH_LINE1); - u8g.drawStr(txt2X, height - (MENU_FONT_HEIGHT) * 1 / 2, STRING_SPLASH_LINE2); + u8g.drawStr(txt_offx_1, txt_base - (MENU_FONT_HEIGHT), STRING_SPLASH_LINE1); + u8g.drawStr(txt_offx_2, txt_base, STRING_SPLASH_LINE2); #endif } while (u8g.nextPage()); #ifndef BOOTSCREEN_TIMEOUT diff --git a/config/default/Configuration_adv.h b/config/default/Configuration_adv.h index a3e44216e..42f7dc3f5 100644 --- a/config/default/Configuration_adv.h +++ b/config/default/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h index 37cc0d4ef..994643c59 100644 --- a/config/examples/3DFabXYZ/Migbot/Configuration_adv.h +++ b/config/examples/3DFabXYZ/Migbot/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AlephObjects/TAZ4/Configuration_adv.h b/config/examples/AlephObjects/TAZ4/Configuration_adv.h index 22bd6176e..740db482e 100644 --- a/config/examples/AlephObjects/TAZ4/Configuration_adv.h +++ b/config/examples/AlephObjects/TAZ4/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AliExpress/UM2pExt/Configuration_adv.h b/config/examples/AliExpress/UM2pExt/Configuration_adv.h index eb6ff0dda..c4e72a91a 100644 --- a/config/examples/AliExpress/UM2pExt/Configuration_adv.h +++ b/config/examples/AliExpress/UM2pExt/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2/Configuration_adv.h b/config/examples/Anet/A2/Configuration_adv.h index b5315a2b3..f0bd8e979 100644 --- a/config/examples/Anet/A2/Configuration_adv.h +++ b/config/examples/Anet/A2/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A2plus/Configuration_adv.h b/config/examples/Anet/A2plus/Configuration_adv.h index b5315a2b3..f0bd8e979 100644 --- a/config/examples/Anet/A2plus/Configuration_adv.h +++ b/config/examples/Anet/A2plus/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A6/Configuration_adv.h b/config/examples/Anet/A6/Configuration_adv.h index cd6904035..0163ffff5 100644 --- a/config/examples/Anet/A6/Configuration_adv.h +++ b/config/examples/Anet/A6/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Anet/A8/Configuration_adv.h b/config/examples/Anet/A8/Configuration_adv.h index a515548a2..52c16e894 100644 --- a/config/examples/Anet/A8/Configuration_adv.h +++ b/config/examples/Anet/A8/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/AnyCubic/i3/Configuration_adv.h b/config/examples/AnyCubic/i3/Configuration_adv.h index de1643333..51f84d4f8 100644 --- a/config/examples/AnyCubic/i3/Configuration_adv.h +++ b/config/examples/AnyCubic/i3/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/ArmEd/Configuration_adv.h b/config/examples/ArmEd/Configuration_adv.h index 0b7937d18..5c678649b 100644 --- a/config/examples/ArmEd/Configuration_adv.h +++ b/config/examples/ArmEd/Configuration_adv.h @@ -970,6 +970,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h index 1a005676e..67c84bebf 100644 --- a/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/cyclops/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BIBO/TouchX/default/Configuration_adv.h b/config/examples/BIBO/TouchX/default/Configuration_adv.h index e362e4442..7cd8a52b4 100644 --- a/config/examples/BIBO/TouchX/default/Configuration_adv.h +++ b/config/examples/BIBO/TouchX/default/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos/Configuration_adv.h b/config/examples/BQ/Hephestos/Configuration_adv.h index d95b832d6..01bb63e2b 100644 --- a/config/examples/BQ/Hephestos/Configuration_adv.h +++ b/config/examples/BQ/Hephestos/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/Hephestos_2/Configuration_adv.h b/config/examples/BQ/Hephestos_2/Configuration_adv.h index 74779e0fc..e37097f3c 100644 --- a/config/examples/BQ/Hephestos_2/Configuration_adv.h +++ b/config/examples/BQ/Hephestos_2/Configuration_adv.h @@ -971,6 +971,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/BQ/WITBOX/Configuration_adv.h b/config/examples/BQ/WITBOX/Configuration_adv.h index d95b832d6..01bb63e2b 100644 --- a/config/examples/BQ/WITBOX/Configuration_adv.h +++ b/config/examples/BQ/WITBOX/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Cartesio/Configuration_adv.h b/config/examples/Cartesio/Configuration_adv.h index 3245e3ef9..461fc07c1 100644 --- a/config/examples/Cartesio/Configuration_adv.h +++ b/config/examples/Cartesio/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10/Configuration_adv.h b/config/examples/Creality/CR-10/Configuration_adv.h index 9e2c33b2b..bab024def 100644 --- a/config/examples/Creality/CR-10/Configuration_adv.h +++ b/config/examples/Creality/CR-10/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10S/Configuration_adv.h b/config/examples/Creality/CR-10S/Configuration_adv.h index 1ac6035a2..e95ed27b5 100644 --- a/config/examples/Creality/CR-10S/Configuration_adv.h +++ b/config/examples/Creality/CR-10S/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10_5S/Configuration_adv.h b/config/examples/Creality/CR-10_5S/Configuration_adv.h index 41c863590..611047539 100644 --- a/config/examples/Creality/CR-10_5S/Configuration_adv.h +++ b/config/examples/Creality/CR-10_5S/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-10mini/Configuration_adv.h b/config/examples/Creality/CR-10mini/Configuration_adv.h index 04bd3188e..e2b91c125 100644 --- a/config/examples/Creality/CR-10mini/Configuration_adv.h +++ b/config/examples/Creality/CR-10mini/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/CR-8/Configuration_adv.h b/config/examples/Creality/CR-8/Configuration_adv.h index 544137144..0cdbd719b 100644 --- a/config/examples/Creality/CR-8/Configuration_adv.h +++ b/config/examples/Creality/CR-8/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-2/Configuration_adv.h b/config/examples/Creality/Ender-2/Configuration_adv.h index 1f2da809d..6d9ed0020 100644 --- a/config/examples/Creality/Ender-2/Configuration_adv.h +++ b/config/examples/Creality/Ender-2/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-3/Configuration_adv.h b/config/examples/Creality/Ender-3/Configuration_adv.h index 8f23ad155..b6d54b935 100644 --- a/config/examples/Creality/Ender-3/Configuration_adv.h +++ b/config/examples/Creality/Ender-3/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Creality/Ender-4/Configuration_adv.h b/config/examples/Creality/Ender-4/Configuration_adv.h index 9c859246c..7f223f69d 100644 --- a/config/examples/Creality/Ender-4/Configuration_adv.h +++ b/config/examples/Creality/Ender-4/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Einstart-S/Configuration_adv.h b/config/examples/Einstart-S/Configuration_adv.h index ddac4b198..c67f930f4 100644 --- a/config/examples/Einstart-S/Configuration_adv.h +++ b/config/examples/Einstart-S/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Felix/Configuration_adv.h b/config/examples/Felix/Configuration_adv.h index a87ebfb4b..26ac45fe5 100644 --- a/config/examples/Felix/Configuration_adv.h +++ b/config/examples/Felix/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FlashForge/CreatorPro/Configuration_adv.h b/config/examples/FlashForge/CreatorPro/Configuration_adv.h index 696dea3dd..a31b62d2e 100644 --- a/config/examples/FlashForge/CreatorPro/Configuration_adv.h +++ b/config/examples/FlashForge/CreatorPro/Configuration_adv.h @@ -962,6 +962,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/FolgerTech/i3-2020/Configuration_adv.h b/config/examples/FolgerTech/i3-2020/Configuration_adv.h index 46c096684..0a1c0c42e 100644 --- a/config/examples/FolgerTech/i3-2020/Configuration_adv.h +++ b/config/examples/FolgerTech/i3-2020/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/Raptor/Configuration_adv.h b/config/examples/Formbot/Raptor/Configuration_adv.h index 72c2f0e91..4b0080929 100644 --- a/config/examples/Formbot/Raptor/Configuration_adv.h +++ b/config/examples/Formbot/Raptor/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h index 0bd49d64a..ef32fde57 100644 --- a/config/examples/Formbot/T_Rex_2+/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_2+/Configuration_adv.h @@ -970,6 +970,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Formbot/T_Rex_3/Configuration_adv.h b/config/examples/Formbot/T_Rex_3/Configuration_adv.h index 3a4ddfceb..b9819f216 100644 --- a/config/examples/Formbot/T_Rex_3/Configuration_adv.h +++ b/config/examples/Formbot/T_Rex_3/Configuration_adv.h @@ -970,6 +970,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A10M/Configuration_adv.h b/config/examples/Geeetech/A10M/Configuration_adv.h index 5ff75b30f..fd1bbce4f 100644 --- a/config/examples/Geeetech/A10M/Configuration_adv.h +++ b/config/examples/Geeetech/A10M/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/A20M/Configuration_adv.h b/config/examples/Geeetech/A20M/Configuration_adv.h index 30d855cbd..6c9217a1c 100644 --- a/config/examples/Geeetech/A20M/Configuration_adv.h +++ b/config/examples/Geeetech/A20M/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/MeCreator2/Configuration_adv.h b/config/examples/Geeetech/MeCreator2/Configuration_adv.h index cb99443c3..ce1c615b0 100644 --- a/config/examples/Geeetech/MeCreator2/Configuration_adv.h +++ b/config/examples/Geeetech/MeCreator2/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h index 8ec1cd1ea..f9322ca14 100644 --- a/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro C/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h index 8ec1cd1ea..f9322ca14 100644 --- a/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h +++ b/config/examples/Geeetech/Prusa i3 Pro W/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Infitary/i3-M508/Configuration_adv.h b/config/examples/Infitary/i3-M508/Configuration_adv.h index 1ab6804fc..2520c4c79 100644 --- a/config/examples/Infitary/i3-M508/Configuration_adv.h +++ b/config/examples/Infitary/i3-M508/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/JGAurora/A5/Configuration_adv.h b/config/examples/JGAurora/A5/Configuration_adv.h index acc60eb3e..dba7e742d 100644 --- a/config/examples/JGAurora/A5/Configuration_adv.h +++ b/config/examples/JGAurora/A5/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/MakerParts/Configuration_adv.h b/config/examples/MakerParts/Configuration_adv.h index db102b91a..eba5802a9 100644 --- a/config/examples/MakerParts/Configuration_adv.h +++ b/config/examples/MakerParts/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M150/Configuration_adv.h b/config/examples/Malyan/M150/Configuration_adv.h index dd09eb77f..cec4f6727 100644 --- a/config/examples/Malyan/M150/Configuration_adv.h +++ b/config/examples/Malyan/M150/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Malyan/M200/Configuration_adv.h b/config/examples/Malyan/M200/Configuration_adv.h index 24d468830..70e76c579 100644 --- a/config/examples/Malyan/M200/Configuration_adv.h +++ b/config/examples/Malyan/M200/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Micromake/C1/enhanced/Configuration_adv.h b/config/examples/Micromake/C1/enhanced/Configuration_adv.h index 77421fa75..dff6e6ca1 100644 --- a/config/examples/Micromake/C1/enhanced/Configuration_adv.h +++ b/config/examples/Micromake/C1/enhanced/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Robin/Configuration_adv.h b/config/examples/Mks/Robin/Configuration_adv.h index 8701f8ec9..405e23672 100644 --- a/config/examples/Mks/Robin/Configuration_adv.h +++ b/config/examples/Mks/Robin/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Mks/Sbase/Configuration_adv.h b/config/examples/Mks/Sbase/Configuration_adv.h index 1b5f13c2e..f5ee74690 100644 --- a/config/examples/Mks/Sbase/Configuration_adv.h +++ b/config/examples/Mks/Sbase/Configuration_adv.h @@ -967,6 +967,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RapideLite/RL200/Configuration_adv.h b/config/examples/RapideLite/RL200/Configuration_adv.h index bcad1c23b..7a1cf1d79 100644 --- a/config/examples/RapideLite/RL200/Configuration_adv.h +++ b/config/examples/RapideLite/RL200/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/RigidBot/Configuration_adv.h b/config/examples/RigidBot/Configuration_adv.h index 268beb72f..6cf8a8613 100644 --- a/config/examples/RigidBot/Configuration_adv.h +++ b/config/examples/RigidBot/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/SCARA/Configuration_adv.h b/config/examples/SCARA/Configuration_adv.h index 7f53ee006..165e7e59c 100644 --- a/config/examples/SCARA/Configuration_adv.h +++ b/config/examples/SCARA/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h index a97cbecd9..caf83250f 100644 --- a/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h +++ b/config/examples/STM32/Black_STM32F407VET6/Configuration_adv.h @@ -963,6 +963,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Sanguinololu/Configuration_adv.h b/config/examples/Sanguinololu/Configuration_adv.h index 629bdf515..327e47390 100644 --- a/config/examples/Sanguinololu/Configuration_adv.h +++ b/config/examples/Sanguinololu/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TheBorg/Configuration_adv.h b/config/examples/TheBorg/Configuration_adv.h index 5b666abf7..a483d4af3 100644 --- a/config/examples/TheBorg/Configuration_adv.h +++ b/config/examples/TheBorg/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/TinyBoy2/Configuration_adv.h b/config/examples/TinyBoy2/Configuration_adv.h index 1a47c5f8e..3b003029a 100644 --- a/config/examples/TinyBoy2/Configuration_adv.h +++ b/config/examples/TinyBoy2/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X3A/Configuration_adv.h b/config/examples/Tronxy/X3A/Configuration_adv.h index db9d2075f..f83dc8eeb 100644 --- a/config/examples/Tronxy/X3A/Configuration_adv.h +++ b/config/examples/Tronxy/X3A/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Tronxy/X5S-2E/Configuration_adv.h b/config/examples/Tronxy/X5S-2E/Configuration_adv.h index 9f0a98f75..d3b1c340e 100644 --- a/config/examples/Tronxy/X5S-2E/Configuration_adv.h +++ b/config/examples/Tronxy/X5S-2E/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim1/Configuration_adv.h b/config/examples/UltiMachine/Archim1/Configuration_adv.h index a11444ad9..e75491943 100644 --- a/config/examples/UltiMachine/Archim1/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim1/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/UltiMachine/Archim2/Configuration_adv.h b/config/examples/UltiMachine/Archim2/Configuration_adv.h index 49f237677..925b86133 100644 --- a/config/examples/UltiMachine/Archim2/Configuration_adv.h +++ b/config/examples/UltiMachine/Archim2/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/VORONDesign/Configuration_adv.h b/config/examples/VORONDesign/Configuration_adv.h index 7b45ca909..2126eb763 100644 --- a/config/examples/VORONDesign/Configuration_adv.h +++ b/config/examples/VORONDesign/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8200/Configuration_adv.h b/config/examples/Velleman/K8200/Configuration_adv.h index 8dadf92ba..b94845707 100644 --- a/config/examples/Velleman/K8200/Configuration_adv.h +++ b/config/examples/Velleman/K8200/Configuration_adv.h @@ -979,6 +979,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Velleman/K8400/Configuration_adv.h b/config/examples/Velleman/K8400/Configuration_adv.h index 1ea2f6967..05689a1a8 100644 --- a/config/examples/Velleman/K8400/Configuration_adv.h +++ b/config/examples/Velleman/K8400/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/WASP/PowerWASP/Configuration_adv.h b/config/examples/WASP/PowerWASP/Configuration_adv.h index d72c1806a..4a68eef17 100644 --- a/config/examples/WASP/PowerWASP/Configuration_adv.h +++ b/config/examples/WASP/PowerWASP/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h index f28a2486c..da0d9f72c 100644 --- a/config/examples/Wanhao/Duplicator 6/Configuration_adv.h +++ b/config/examples/Wanhao/Duplicator 6/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h index 5d014fa35..811920708 100644 --- a/config/examples/delta/Anycubic/Kossel/Configuration_adv.h +++ b/config/examples/delta/Anycubic/Kossel/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h index 32974ec1f..8717e0a0d 100644 --- a/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h +++ b/config/examples/delta/FLSUN/auto_calibrate/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel/Configuration_adv.h b/config/examples/delta/FLSUN/kossel/Configuration_adv.h index 32974ec1f..8717e0a0d 100644 --- a/config/examples/delta/FLSUN/kossel/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h index 939d20420..fac00ef9f 100644 --- a/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/FLSUN/kossel_mini/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h index 939d20420..fac00ef9f 100644 --- a/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h +++ b/config/examples/delta/Geeetech/Rostock 301/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/MKS/SBASE/Configuration_adv.h b/config/examples/delta/MKS/SBASE/Configuration_adv.h index 826b85cca..86c6dbdc5 100644 --- a/config/examples/delta/MKS/SBASE/Configuration_adv.h +++ b/config/examples/delta/MKS/SBASE/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/Tevo Little Monster/Configuration_adv.h b/config/examples/delta/Tevo Little Monster/Configuration_adv.h index 9e8577e66..38e80b78d 100644 --- a/config/examples/delta/Tevo Little Monster/Configuration_adv.h +++ b/config/examples/delta/Tevo Little Monster/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/generic/Configuration_adv.h b/config/examples/delta/generic/Configuration_adv.h index 939d20420..fac00ef9f 100644 --- a/config/examples/delta/generic/Configuration_adv.h +++ b/config/examples/delta/generic/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_mini/Configuration_adv.h b/config/examples/delta/kossel_mini/Configuration_adv.h index b5ceff97c..e3daa9b37 100644 --- a/config/examples/delta/kossel_mini/Configuration_adv.h +++ b/config/examples/delta/kossel_mini/Configuration_adv.h @@ -964,6 +964,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/delta/kossel_xl/Configuration_adv.h b/config/examples/delta/kossel_xl/Configuration_adv.h index 7d7b63737..d4c3eb599 100644 --- a/config/examples/delta/kossel_xl/Configuration_adv.h +++ b/config/examples/delta/kossel_xl/Configuration_adv.h @@ -965,6 +965,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/gCreate/gMax1.5+/Configuration_adv.h b/config/examples/gCreate/gMax1.5+/Configuration_adv.h index fcdfbdcce..b476cd19c 100644 --- a/config/examples/gCreate/gMax1.5+/Configuration_adv.h +++ b/config/examples/gCreate/gMax1.5+/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/makibox/Configuration_adv.h b/config/examples/makibox/Configuration_adv.h index c11c435b8..e1c2e688b 100644 --- a/config/examples/makibox/Configuration_adv.h +++ b/config/examples/makibox/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/tvrrug/Round2/Configuration_adv.h b/config/examples/tvrrug/Round2/Configuration_adv.h index 5b238a38b..ae18ae28c 100644 --- a/config/examples/tvrrug/Round2/Configuration_adv.h +++ b/config/examples/tvrrug/Round2/Configuration_adv.h @@ -966,6 +966,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT diff --git a/config/examples/wt150/Configuration_adv.h b/config/examples/wt150/Configuration_adv.h index 8c7795b0c..2c4027bc9 100644 --- a/config/examples/wt150/Configuration_adv.h +++ b/config/examples/wt150/Configuration_adv.h @@ -967,6 +967,7 @@ //#define STATUS_ALT_FAN_BITMAP // Use the alternative fan bitmap //#define STATUS_FAN_FRAMES 3 // :[0,1,2,3,4] Number of fan animation frames //#define STATUS_HEAT_PERCENT // Show heating in a progress bar + //#define BOOT_MARLIN_LOGO_SMALL // Show a smaller Marlin logo on the Boot Screen (saving 399 bytes of flash) // Frivolous Game Options //#define MARLIN_BRICKOUT