Merge pull request #3114 from thinkyhead/rc_reverse_lcd_menu
Option to reverse the click-wheel direction in menus
This commit is contained in:
commit
d56c6af24e
22 changed files with 85 additions and 19 deletions
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@ -685,6 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -146,7 +146,6 @@
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#include "utf_mapper.h"
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#include "utf_mapper.h"
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int lcd_contrast;
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int lcd_contrast;
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static unsigned char blink = 0; // Variable for visualization of fan rotation in GLCD
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static char currentfont = 0;
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static char currentfont = 0;
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static void lcd_setFont(char font_nr) {
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static void lcd_setFont(char font_nr) {
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@ -668,6 +668,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -665,6 +665,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -677,6 +677,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -680,6 +680,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -685,6 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -680,6 +680,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -693,6 +693,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -705,6 +705,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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#define ENCODER_PULSES_PER_STEP 2 // Increase if you have a high resolution encoder
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#define ENCODER_PULSES_PER_STEP 2 // Increase if you have a high resolution encoder
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#define ENCODER_STEPS_PER_MENU_ITEM 1 // Set according to ENCODER_PULSES_PER_STEP or your liking
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#define ENCODER_STEPS_PER_MENU_ITEM 1 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -677,6 +677,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -685,6 +685,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -807,6 +807,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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@ -807,6 +807,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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||||||
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@ -811,6 +811,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
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//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
|
||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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||||||
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@ -802,6 +802,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
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//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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||||||
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@ -721,6 +721,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
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||||||
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
||||||
|
|
|
@ -688,6 +688,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
|
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
|
||||||
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
||||||
|
|
|
@ -679,6 +679,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||||
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
//#define SD_CHECK_AND_RETRY // Use CRC checks and retries on the SD communication
|
||||||
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
//#define ENCODER_PULSES_PER_STEP 1 // Increase if you have a high resolution encoder
|
||||||
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
|
//#define ENCODER_STEPS_PER_MENU_ITEM 5 // Set according to ENCODER_PULSES_PER_STEP or your liking
|
||||||
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
||||||
|
|
|
@ -7,6 +7,27 @@
|
||||||
#include "stepper.h"
|
#include "stepper.h"
|
||||||
#include "configuration_store.h"
|
#include "configuration_store.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* REVERSE_MENU_DIRECTION
|
||||||
|
*
|
||||||
|
* To reverse the menu direction we need a general way to reverse
|
||||||
|
* the direction of the encoder everywhere. So encoderDirection is
|
||||||
|
* added to allow the encoder to go the other way.
|
||||||
|
*
|
||||||
|
* This behavior is limited to scrolling Menus and SD card listings,
|
||||||
|
* and is disabled in other contexts.
|
||||||
|
*/
|
||||||
|
#if ENABLED(REVERSE_MENU_DIRECTION)
|
||||||
|
int8_t encoderDirection = 1;
|
||||||
|
#define ENCODER_DIRECTION_NORMAL() (encoderDirection = 1)
|
||||||
|
#define ENCODER_DIRECTION_MENUS() (encoderDirection = -1)
|
||||||
|
#else
|
||||||
|
#define ENCODER_DIRECTION_NORMAL() ;
|
||||||
|
#define ENCODER_DIRECTION_MENUS() ;
|
||||||
|
#endif
|
||||||
|
|
||||||
|
uint8_t blink = 0; // Variable for animation
|
||||||
|
|
||||||
int8_t encoderDiff; // updated from interrupt context and added to encoderPosition every LCD update
|
int8_t encoderDiff; // updated from interrupt context and added to encoderPosition every LCD update
|
||||||
|
|
||||||
bool encoderRateMultiplierEnabled;
|
bool encoderRateMultiplierEnabled;
|
||||||
|
@ -130,6 +151,7 @@ static void lcd_status_screen();
|
||||||
* START_MENU generates the init code for a menu function
|
* START_MENU generates the init code for a menu function
|
||||||
*/
|
*/
|
||||||
#define START_MENU() do { \
|
#define START_MENU() do { \
|
||||||
|
ENCODER_DIRECTION_MENUS(); \
|
||||||
encoderRateMultiplierEnabled = false; \
|
encoderRateMultiplierEnabled = false; \
|
||||||
if (encoderPosition > 0x8000) encoderPosition = 0; \
|
if (encoderPosition > 0x8000) encoderPosition = 0; \
|
||||||
uint8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
|
uint8_t encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; \
|
||||||
|
@ -209,7 +231,7 @@ static void lcd_status_screen();
|
||||||
#define MENU_MULTIPLIER_ITEM_EDIT_CALLBACK(type, label, args...) MENU_ITEM(setting_edit_callback_ ## type, label, PSTR(label), ## args)
|
#define MENU_MULTIPLIER_ITEM_EDIT_CALLBACK(type, label, args...) MENU_ITEM(setting_edit_callback_ ## type, label, PSTR(label), ## args)
|
||||||
#endif //!ENCODER_RATE_MULTIPLIER
|
#endif //!ENCODER_RATE_MULTIPLIER
|
||||||
#define END_MENU() \
|
#define END_MENU() \
|
||||||
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = encoderPosition / ENCODER_STEPS_PER_MENU_ITEM; }\
|
if (encoderLine >= _menuItemNr) { encoderPosition = _menuItemNr * (ENCODER_STEPS_PER_MENU_ITEM) - 1; encoderLine = _menuItemNr - 1; }\
|
||||||
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
|
if (encoderLine >= currentMenuViewOffset + LCD_HEIGHT) { currentMenuViewOffset = encoderLine - (LCD_HEIGHT) + 1; lcdDrawUpdate = 1; _lineNr = currentMenuViewOffset - 1; _drawLineNr = -1; } \
|
||||||
} } while(0)
|
} } while(0)
|
||||||
|
|
||||||
|
@ -280,6 +302,7 @@ static void lcd_goto_previous_menu() { lcd_goto_menu(prevMenu, true, prevEncoder
|
||||||
*/
|
*/
|
||||||
|
|
||||||
static void lcd_status_screen() {
|
static void lcd_status_screen() {
|
||||||
|
ENCODER_DIRECTION_NORMAL();
|
||||||
encoderRateMultiplierEnabled = false;
|
encoderRateMultiplierEnabled = false;
|
||||||
|
|
||||||
#if ENABLED(LCD_PROGRESS_BAR)
|
#if ENABLED(LCD_PROGRESS_BAR)
|
||||||
|
@ -464,6 +487,7 @@ void lcd_set_home_offsets() {
|
||||||
#if ENABLED(BABYSTEPPING)
|
#if ENABLED(BABYSTEPPING)
|
||||||
|
|
||||||
static void _lcd_babystep(int axis, const char* msg) {
|
static void _lcd_babystep(int axis, const char* msg) {
|
||||||
|
ENCODER_DIRECTION_NORMAL();
|
||||||
if (encoderPosition != 0) {
|
if (encoderPosition != 0) {
|
||||||
babystepsTodo[axis] += (BABYSTEP_MULTIPLICATOR) * (int)encoderPosition;
|
babystepsTodo[axis] += (BABYSTEP_MULTIPLICATOR) * (int)encoderPosition;
|
||||||
encoderPosition = 0;
|
encoderPosition = 0;
|
||||||
|
@ -828,6 +852,7 @@ float move_menu_scale;
|
||||||
static void lcd_move_menu_axis();
|
static void lcd_move_menu_axis();
|
||||||
|
|
||||||
static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
|
static void _lcd_move(const char* name, AxisEnum axis, int min, int max) {
|
||||||
|
ENCODER_DIRECTION_NORMAL();
|
||||||
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
|
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
|
||||||
refresh_cmd_timeout();
|
refresh_cmd_timeout();
|
||||||
current_position[axis] += float((int)encoderPosition) * move_menu_scale;
|
current_position[axis] += float((int)encoderPosition) * move_menu_scale;
|
||||||
|
@ -855,6 +880,7 @@ static void lcd_move_e(
|
||||||
uint8_t e
|
uint8_t e
|
||||||
#endif
|
#endif
|
||||||
) {
|
) {
|
||||||
|
ENCODER_DIRECTION_NORMAL();
|
||||||
#if EXTRUDERS > 1
|
#if EXTRUDERS > 1
|
||||||
unsigned short original_active_extruder = active_extruder;
|
unsigned short original_active_extruder = active_extruder;
|
||||||
active_extruder = e;
|
active_extruder = e;
|
||||||
|
@ -1263,6 +1289,7 @@ static void lcd_control_volumetric_menu() {
|
||||||
*/
|
*/
|
||||||
#if ENABLED(HAS_LCD_CONTRAST)
|
#if ENABLED(HAS_LCD_CONTRAST)
|
||||||
static void lcd_set_contrast() {
|
static void lcd_set_contrast() {
|
||||||
|
ENCODER_DIRECTION_NORMAL();
|
||||||
if (encoderPosition != 0) {
|
if (encoderPosition != 0) {
|
||||||
#if ENABLED(U8GLIB_LM6059_AF)
|
#if ENABLED(U8GLIB_LM6059_AF)
|
||||||
lcd_contrast += encoderPosition;
|
lcd_contrast += encoderPosition;
|
||||||
|
@ -1331,6 +1358,7 @@ static void lcd_control_volumetric_menu() {
|
||||||
*
|
*
|
||||||
*/
|
*/
|
||||||
void lcd_sdcard_menu() {
|
void lcd_sdcard_menu() {
|
||||||
|
ENCODER_DIRECTION_MENUS();
|
||||||
if (lcdDrawUpdate == 0 && LCD_CLICKED == 0) return; // nothing to do (so don't thrash the SD card)
|
if (lcdDrawUpdate == 0 && LCD_CLICKED == 0) return; // nothing to do (so don't thrash the SD card)
|
||||||
uint16_t fileCnt = card.getnrfilenames();
|
uint16_t fileCnt = card.getnrfilenames();
|
||||||
START_MENU();
|
START_MENU();
|
||||||
|
@ -1371,9 +1399,31 @@ static void lcd_control_volumetric_menu() {
|
||||||
*
|
*
|
||||||
* Functions for editing single values
|
* Functions for editing single values
|
||||||
*
|
*
|
||||||
|
* The "menu_edit_type" macro generates the functions needed to edit a numerical value.
|
||||||
|
*
|
||||||
|
* For example, menu_edit_type(int, int3, itostr3, 1) expands into these functions:
|
||||||
|
*
|
||||||
|
* bool _menu_edit_int3();
|
||||||
|
* void menu_edit_int3(); // edit int (interactively)
|
||||||
|
* void menu_edit_callback_int3(); // edit int (interactively) with callback on completion
|
||||||
|
* static void _menu_action_setting_edit_int3(const char* pstr, int* ptr, int minValue, int maxValue);
|
||||||
|
* static void menu_action_setting_edit_int3(const char* pstr, int* ptr, int minValue, int maxValue);
|
||||||
|
* static void menu_action_setting_edit_callback_int3(const char* pstr, int* ptr, int minValue, int maxValue, menuFunc_t callback); // edit int with callback
|
||||||
|
*
|
||||||
|
* You can then use one of the menu macros to present the edit interface:
|
||||||
|
* MENU_ITEM_EDIT(int3, MSG_SPEED, &feedrate_multiplier, 10, 999)
|
||||||
|
*
|
||||||
|
* This expands into a more primitive menu item:
|
||||||
|
* MENU_ITEM(setting_edit_int3, MSG_SPEED, PSTR(MSG_SPEED), &feedrate_multiplier, 10, 999)
|
||||||
|
*
|
||||||
|
*
|
||||||
|
* Also: MENU_MULTIPLIER_ITEM_EDIT, MENU_ITEM_EDIT_CALLBACK, and MENU_MULTIPLIER_ITEM_EDIT_CALLBACK
|
||||||
|
*
|
||||||
|
* menu_action_setting_edit_int3(PSTR(MSG_SPEED), &feedrate_multiplier, 10, 999)
|
||||||
*/
|
*/
|
||||||
#define menu_edit_type(_type, _name, _strFunc, scale) \
|
#define menu_edit_type(_type, _name, _strFunc, scale) \
|
||||||
bool _menu_edit_ ## _name () { \
|
bool _menu_edit_ ## _name () { \
|
||||||
|
ENCODER_DIRECTION_NORMAL(); \
|
||||||
bool isClicked = LCD_CLICKED; \
|
bool isClicked = LCD_CLICKED; \
|
||||||
if ((int32_t)encoderPosition < 0) encoderPosition = 0; \
|
if ((int32_t)encoderPosition < 0) encoderPosition = 0; \
|
||||||
if ((int32_t)encoderPosition > maxEditValue) encoderPosition = maxEditValue; \
|
if ((int32_t)encoderPosition > maxEditValue) encoderPosition = maxEditValue; \
|
||||||
|
@ -1937,28 +1987,25 @@ void lcd_reset_alert_level() { lcd_status_message_level = 0; }
|
||||||
buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
|
buttons = ~newbutton; //invert it, because a pressed switch produces a logical 0
|
||||||
#endif //!NEWPANEL
|
#endif //!NEWPANEL
|
||||||
|
|
||||||
|
#if ENABLED(REVERSE_MENU_DIRECTION)
|
||||||
|
#define ENCODER_DIFF_CW (encoderDiff += encoderDirection)
|
||||||
|
#define ENCODER_DIFF_CCW (encoderDiff -= encoderDirection)
|
||||||
|
#else
|
||||||
|
#define ENCODER_DIFF_CW (encoderDiff++)
|
||||||
|
#define ENCODER_DIFF_CCW (encoderDiff--)
|
||||||
|
#endif
|
||||||
|
#define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: ENCODER_DIFF_CW; break; case _E2: ENCODER_DIFF_CCW; }
|
||||||
|
|
||||||
//manage encoder rotation
|
//manage encoder rotation
|
||||||
uint8_t enc = 0;
|
uint8_t enc = 0;
|
||||||
if (buttons & EN_A) enc |= B01;
|
if (buttons & EN_A) enc |= B01;
|
||||||
if (buttons & EN_B) enc |= B10;
|
if (buttons & EN_B) enc |= B10;
|
||||||
if (enc != lastEncoderBits) {
|
if (enc != lastEncoderBits) {
|
||||||
switch (enc) {
|
switch (enc) {
|
||||||
case encrot0:
|
case encrot0: ENCODER_SPIN(encrot3, encrot1); break;
|
||||||
if (lastEncoderBits == encrot3) encoderDiff++;
|
case encrot1: ENCODER_SPIN(encrot0, encrot2); break;
|
||||||
else if (lastEncoderBits == encrot1) encoderDiff--;
|
case encrot2: ENCODER_SPIN(encrot1, encrot3); break;
|
||||||
break;
|
case encrot3: ENCODER_SPIN(encrot2, encrot0); break;
|
||||||
case encrot1:
|
|
||||||
if (lastEncoderBits == encrot0) encoderDiff++;
|
|
||||||
else if (lastEncoderBits == encrot2) encoderDiff--;
|
|
||||||
break;
|
|
||||||
case encrot2:
|
|
||||||
if (lastEncoderBits == encrot1) encoderDiff++;
|
|
||||||
else if (lastEncoderBits == encrot3) encoderDiff--;
|
|
||||||
break;
|
|
||||||
case encrot3:
|
|
||||||
if (lastEncoderBits == encrot2) encoderDiff++;
|
|
||||||
else if (lastEncoderBits == encrot0) encoderDiff--;
|
|
||||||
break;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
lastEncoderBits = enc;
|
lastEncoderBits = enc;
|
||||||
|
@ -2242,6 +2289,7 @@ char* ftostr52(const float& x) {
|
||||||
* - Click saves the Z and goes to the next mesh point
|
* - Click saves the Z and goes to the next mesh point
|
||||||
*/
|
*/
|
||||||
static void _lcd_level_bed() {
|
static void _lcd_level_bed() {
|
||||||
|
ENCODER_DIRECTION_NORMAL();
|
||||||
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
|
if ((encoderPosition != 0) && (movesplanned() <= 3)) {
|
||||||
refresh_cmd_timeout();
|
refresh_cmd_timeout();
|
||||||
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);
|
current_position[Z_AXIS] += float((int)encoderPosition) * (MBL_Z_STEP);
|
||||||
|
|
|
@ -54,6 +54,8 @@
|
||||||
|
|
||||||
extern bool cancel_heatup;
|
extern bool cancel_heatup;
|
||||||
|
|
||||||
|
extern uint8_t blink; // Variable for animation
|
||||||
|
|
||||||
#if ENABLED(FILAMENT_LCD_DISPLAY)
|
#if ENABLED(FILAMENT_LCD_DISPLAY)
|
||||||
extern millis_t previous_lcd_status_ms;
|
extern millis_t previous_lcd_status_ms;
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -5,7 +5,6 @@
|
||||||
* Implementation of the LCD display routines for a Hitachi HD44780 display. These are common LCD character displays.
|
* Implementation of the LCD display routines for a Hitachi HD44780 display. These are common LCD character displays.
|
||||||
**/
|
**/
|
||||||
|
|
||||||
static unsigned char blink = 0; // Variable for animation
|
|
||||||
extern volatile uint8_t buttons; //an extended version of the last checked buttons in a bit array.
|
extern volatile uint8_t buttons; //an extended version of the last checked buttons in a bit array.
|
||||||
|
|
||||||
////////////////////////////////////
|
////////////////////////////////////
|
||||||
|
|
Reference in a new issue