Merge pull request #4749 from thinkyhead/rc_minumum_minimum

Fix a misspelling of minimum
This commit is contained in:
Scott Lahteine 2016-09-02 04:41:00 -05:00 committed by GitHub
commit dad94d2fef
23 changed files with 23 additions and 23 deletions

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 10000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -427,7 +427,7 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -425,7 +425,7 @@
#define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 5000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -436,7 +436,7 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -438,7 +438,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -461,7 +461,7 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 1000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 6000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -442,7 +442,7 @@
#define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 1000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 8.0 // (mm/sec) #define DEFAULT_XYJERK 8.0 // (mm/sec)

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@ -452,7 +452,7 @@
#define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 2000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 400 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 5.0 // (mm/sec) #define DEFAULT_XYJERK 5.0 // (mm/sec)

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@ -465,7 +465,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 8.0 // (mm/sec) #define DEFAULT_XYJERK 8.0 // (mm/sec)

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@ -436,7 +436,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 10.0 // (mm/sec) #define DEFAULT_XYJERK 10.0 // (mm/sec)

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@ -444,7 +444,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -487,7 +487,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 15.0 // (mm/sec) #define DEFAULT_XYJERK 15.0 // (mm/sec)

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@ -487,7 +487,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -487,7 +487,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -483,7 +483,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -493,7 +493,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -447,7 +447,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 3000 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -438,7 +438,7 @@
#define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts #define DEFAULT_RETRACT_ACCELERATION 3000 // E acceleration in mm/s^2 for retracts
#define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves #define DEFAULT_TRAVEL_ACCELERATION 500 // X, Y, Z acceleration in mm/s^2 for travel (non printing) moves
// "Jerk" specifies the minumum speed change that requires acceleration. // "Jerk" specifies the minimum speed change that requires acceleration.
// When changing speed and direction, if the difference is less than the // When changing speed and direction, if the difference is less than the
// value set here, it may happen instantaneously. // value set here, it may happen instantaneously.
#define DEFAULT_XYJERK 20.0 // (mm/sec) #define DEFAULT_XYJERK 20.0 // (mm/sec)

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@ -426,7 +426,7 @@ void Stepper::isr() {
counter_E -= current_block->step_event_count; counter_E -= current_block->step_event_count;
#if DISABLED(MIXING_EXTRUDER) #if DISABLED(MIXING_EXTRUDER)
// Don't step E here for mixing extruder // Don't step E here for mixing extruder
e_steps[TOOL_E_INDEX] += motor_direction(E_AXIS) ? -1 : 1; motor_direction(E_AXIS) ? --e_steps[TOOL_E_INDEX] : ++e_steps[TOOL_E_INDEX];
#endif #endif
} }