Update some comments in Configuration.h
This commit is contained in:
parent
9ce4264fda
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19 changed files with 19 additions and 19 deletions
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@ -775,7 +775,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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@ -758,7 +758,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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@ -755,7 +755,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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@ -767,7 +767,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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@ -769,7 +769,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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@ -792,7 +792,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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#define ULTIMAKERCONTROLLER // K8200: for Display VM8201 // as available from the Ultimaker online store.
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#define ULTIMAKERCONTROLLER // K8200: for Display VM8201 // as available from the Ultimaker online store.
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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||||||
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@ -775,7 +775,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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||||||
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@ -770,7 +770,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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@ -783,7 +783,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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||||||
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@ -796,7 +796,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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||||||
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|
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@ -767,7 +767,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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||||||
|
|
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@ -775,7 +775,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
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||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
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||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
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@ -897,7 +897,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
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||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
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@ -897,7 +897,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
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//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
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||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
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||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
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||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
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||||||
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@ -901,7 +901,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
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||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
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@ -894,7 +894,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
|
@ -811,7 +811,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
|
@ -778,7 +778,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = false; // set to true to invert the l
|
||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
|
@ -769,7 +769,7 @@ const bool Z_MIN_PROBE_ENDSTOP_INVERTING = true; // set to true to invert the lo
|
||||||
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
//#define REVERSE_MENU_DIRECTION // When enabled CLOCKWISE moves UP in the LCD menu
|
||||||
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
//#define ULTIMAKERCONTROLLER //as available from the Ultimaker online store.
|
||||||
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
//#define ULTIPANEL //the UltiPanel as on Thingiverse
|
||||||
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with his own frequency.
|
//#define SPEAKER // The sound device is a speaker - not a buzzer. A buzzer resonates with a fixed frequency.
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_DURATION_MS 100 // the duration the buzzer plays the UI feedback sound. ie Screen Click
|
||||||
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
//#define LCD_FEEDBACK_FREQUENCY_HZ 1000 // this is the tone frequency the buzzer plays when on UI feedback. ie Screen Click
|
||||||
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
// 0 to disable buzzer feedback. Test with M300 S<frequency Hz> P<duration ms>
|
||||||
|
|
Reference in a new issue