Added comment about MESH_NUM axis points.

This commit is contained in:
Edward Patel 2015-03-16 01:48:46 +01:00
parent 8005d22c81
commit f34b9c83d1

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@ -384,7 +384,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X) #define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
#define MESH_MIN_Y 10 #define MESH_MIN_Y 10
#define MESH_MAX_Y (Y_MAX_POS - MESH_MIN_Y) #define MESH_MAX_Y (Y_MAX_POS - MESH_MIN_Y)
#define MESH_NUM_X_POINTS 3 #define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited
#define MESH_NUM_Y_POINTS 3 #define MESH_NUM_Y_POINTS 3
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0 #define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0
#endif // MESH_BED_LEVELING #endif // MESH_BED_LEVELING