Added comment about MESH_NUM axis points.
This commit is contained in:
parent
8005d22c81
commit
f34b9c83d1
1 changed files with 1 additions and 1 deletions
|
@ -384,7 +384,7 @@ const bool Z_MAX_ENDSTOP_INVERTING = false; // set to true to invert the logic o
|
|||
#define MESH_MAX_X (X_MAX_POS - MESH_MIN_X)
|
||||
#define MESH_MIN_Y 10
|
||||
#define MESH_MAX_Y (Y_MAX_POS - MESH_MIN_Y)
|
||||
#define MESH_NUM_X_POINTS 3
|
||||
#define MESH_NUM_X_POINTS 3 // Don't use more than 7 points per axis, implementation limited
|
||||
#define MESH_NUM_Y_POINTS 3
|
||||
#define MESH_HOME_SEARCH_Z 4 // Z after Home, bed somewhere below but above 0.0
|
||||
#endif // MESH_BED_LEVELING
|
||||
|
|
Reference in a new issue