Followup to Ender config
This commit is contained in:
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72b7331f5f
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53 changed files with 322 additions and 67 deletions
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -91,6 +91,10 @@
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -90,6 +90,10 @@
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// example configuration folder.
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//
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#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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//
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#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// Set this to a file name (relative the ultralcd_impl_DOGM.h file) to read a
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// customized status screen bitmap.
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#define CUSTOM_STATUS_SCREEN_FILE "_Statusscreen.h"
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -111,6 +111,10 @@
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// example configuration folder.
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//
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#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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@ -96,6 +96,10 @@
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// example configuration folder.
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//
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#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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//
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//#define SHOW_CUSTOM_BOOTSCREEN
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// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
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//#define CUSTOM_STATUS_SCREEN_IMAGE
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// @section machine
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/**
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// example configuration folder.
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||||
//
|
||||
#define SHOW_CUSTOM_BOOTSCREEN
|
||||
|
||||
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE
|
||||
|
||||
// @section machine
|
||||
|
||||
/**
|
||||
|
|
|
@ -91,6 +91,10 @@
|
|||
// example configuration folder.
|
||||
//
|
||||
//#define SHOW_CUSTOM_BOOTSCREEN
|
||||
|
||||
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE
|
||||
|
||||
// @section machine
|
||||
|
||||
/**
|
||||
|
|
|
@ -91,6 +91,10 @@
|
|||
// example configuration folder.
|
||||
//
|
||||
//#define SHOW_CUSTOM_BOOTSCREEN
|
||||
|
||||
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE
|
||||
|
||||
// @section machine
|
||||
|
||||
/**
|
||||
|
|
|
@ -91,6 +91,10 @@
|
|||
// example configuration folder.
|
||||
//
|
||||
//#define SHOW_CUSTOM_BOOTSCREEN
|
||||
|
||||
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE
|
||||
|
||||
// @section machine
|
||||
|
||||
/**
|
||||
|
|
|
@ -91,6 +91,10 @@
|
|||
// example configuration folder.
|
||||
//
|
||||
//#define SHOW_CUSTOM_BOOTSCREEN
|
||||
|
||||
// Enable to show the bitmap in Marlin/_Statusscreen.h on the status screen.
|
||||
//#define CUSTOM_STATUS_SCREEN_IMAGE
|
||||
|
||||
// @section machine
|
||||
|
||||
/**
|
||||
|
|
|
@ -38,10 +38,8 @@
|
|||
#if ENABLED(START_BMPHIGH)
|
||||
#define START_BMPWIDTH 112
|
||||
#define START_BMPHEIGHT 38
|
||||
#define START_BMPBYTEWIDTH 14
|
||||
#define START_BMPBYTES 532 // START_BMPWIDTH * START_BMPHEIGHT / 8
|
||||
|
||||
const unsigned char start_bmp[START_BMPBYTES] PROGMEM = {
|
||||
const unsigned char start_bmp[] PROGMEM = {
|
||||
0x01, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0x0F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x07, 0xFF, 0xFF,
|
||||
|
@ -83,10 +81,8 @@
|
|||
#else
|
||||
#define START_BMPWIDTH 56
|
||||
#define START_BMPHEIGHT 19
|
||||
#define START_BMPBYTEWIDTH 7
|
||||
#define START_BMPBYTES 133 // START_BMPWIDTH * START_BMPHEIGHT / 8
|
||||
|
||||
const unsigned char start_bmp[START_BMPBYTES] PROGMEM = {
|
||||
const unsigned char start_bmp[] PROGMEM = {
|
||||
0x1F, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF,
|
||||
0x60, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF,
|
||||
0x40, 0x00, 0x00, 0x00, 0x00, 0x00, 0xFF,
|
||||
|
@ -115,19 +111,63 @@
|
|||
// When only one extruder is selected, the "1" on the symbol will not
|
||||
// be displayed.
|
||||
|
||||
#ifdef CUSTOM_STATUS_SCREEN_FILE
|
||||
#define STATUS_SCREENWIDTH 115 // Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 // Height in pixels
|
||||
|
||||
#if ENABLED(CUSTOM_STATUS_SCREEN_IMAGE)
|
||||
#undef STATUS_SCREENWIDTH
|
||||
|
||||
// This file must define STATUS_SCREENWIDTH and status_screen{0,1}_bmp.
|
||||
// It can also define STATUS_SCREEN_X, STATUS_SCREEN_{BED,FAN}_TEXT_X and
|
||||
// STATUS_SCREEN_HOTEND_TEXT_X(i) to modify draw locations.
|
||||
#include CUSTOM_STATUS_SCREEN_FILE
|
||||
#include "_Statusscreen.h"
|
||||
|
||||
#elif HAS_TEMP_BED
|
||||
#if HOTENDS == 1
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
#if HOTENDS == 0
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x5E, 0x07, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x5F, 0x0F, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x4F, 0x0F, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x47, 0x0E, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x63, 0x0C, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x5C, 0x63, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x5E, 0xF7, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x20, 0x82, 0x00, 0x5E, 0xF7, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x5C, 0x63, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x58, 0x01, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x04, 0x10, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x82, 0x08, 0x00, 0x41, 0xF8, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0x04, 0x00, 0x61, 0xF8, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
#elif HOTENDS == 1
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
|
@ -149,10 +189,7 @@
|
|||
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
|
@ -174,10 +211,7 @@
|
|||
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
#elif HOTENDS == 2
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
|
@ -199,10 +233,7 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
|
@ -224,10 +255,7 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
#else
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
|
@ -249,10 +277,7 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
|
@ -273,13 +298,53 @@
|
|||
0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x7F, 0xFF, 0xE0,
|
||||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x01, 0xFF, 0xFF, 0x80, 0x00, 0x00, 0x00
|
||||
};
|
||||
#endif // Extruders
|
||||
#endif // HOTENDS
|
||||
#else
|
||||
#if HOTENDS == 1
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
#if HOTENDS == 0
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0x07, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5F, 0x0F, 0xA0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x4F, 0x0F, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47, 0x0E, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
|
||||
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x63, 0xA0,
|
||||
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0xF7, 0xA0,
|
||||
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5E, 0xF7, 0xA0,
|
||||
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x5C, 0x63, 0xA0,
|
||||
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x58, 0x01, 0xA0,
|
||||
0x7F, 0x80, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0x60, 0x20,
|
||||
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x40, 0xF0, 0x20,
|
||||
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x41, 0xF8, 0x20,
|
||||
0xFF, 0xC0, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
#elif HOTENDS == 1
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
|
@ -301,10 +366,7 @@
|
|||
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
|
@ -326,10 +388,7 @@
|
|||
0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
#elif HOTENDS == 2
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
|
@ -351,10 +410,7 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
|
@ -376,10 +432,7 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
#else
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen0_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x63, 0x0C, 0x60,
|
||||
|
@ -401,10 +454,7 @@
|
|||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
|
||||
#define STATUS_SCREENWIDTH 115 //Width in pixels
|
||||
#define STATUS_SCREENHEIGHT 19 //Height in pixels
|
||||
#define STATUS_SCREENBYTEWIDTH 15 //Width in bytes
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char status_screen1_bmp[] PROGMEM = {
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x70, 0x00, 0xE0,
|
||||
0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x61, 0xF8, 0x60,
|
||||
|
@ -425,12 +475,12 @@
|
|||
0x1E, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x0F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0xFF, 0xE0,
|
||||
0x0C, 0x00, 0x00, 0x06, 0x00, 0x00, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
|
||||
};
|
||||
#endif // Extruders
|
||||
#endif // HOTENDS
|
||||
#endif // HAS_TEMP_BED
|
||||
|
||||
#if ENABLED(BABYSTEP_ZPROBE_GFX_OVERLAY) || ENABLED(MESH_EDIT_GFX_OVERLAY)
|
||||
|
||||
const unsigned char cw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char cw_bmp[] PROGMEM = {
|
||||
0x03,0xF8,0x00, // 000000111111100000000000
|
||||
0x0F,0xFE,0x00, // 000011111111111000000000
|
||||
0x1E,0x0F,0x00, // 000111100000111100000000
|
||||
|
@ -449,7 +499,7 @@
|
|||
0x03,0xF8,0x00 // 000000111111100000000000
|
||||
};
|
||||
|
||||
const unsigned char ccw_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char ccw_bmp[] PROGMEM = {
|
||||
0x00,0xFE,0x00, // 000000001111111000000000
|
||||
0x03,0xFF,0x80, // 000000111111111110000000
|
||||
0x07,0x83,0xC0, // 000001111000001111000000
|
||||
|
@ -468,7 +518,7 @@
|
|||
0x01,0xFC,0x00 // 000000011111110000000000
|
||||
};
|
||||
|
||||
const unsigned char up_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char up_arrow_bmp[] PROGMEM = {
|
||||
0x04,0x00, // 000001000000
|
||||
0x0E,0x00, // 000011100000
|
||||
0x1F,0x00, // 000111110000
|
||||
|
@ -484,7 +534,7 @@
|
|||
0x0E,0x00 // 000011100000
|
||||
};
|
||||
|
||||
const unsigned char down_arrow_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char down_arrow_bmp[] PROGMEM = {
|
||||
0x0E,0x00, // 000011100000
|
||||
0x0E,0x00, // 000011100000
|
||||
0x0E,0x00, // 000011100000
|
||||
|
@ -500,11 +550,11 @@
|
|||
0x04,0x00 // 000001000000
|
||||
};
|
||||
|
||||
const unsigned char offset_bedline_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char offset_bedline_bmp[] PROGMEM = {
|
||||
0xFF,0xFF,0xFF // 111111111111111111111111
|
||||
};
|
||||
|
||||
const unsigned char nozzle_bmp[] PROGMEM = { //AVR-GCC, WinAVR
|
||||
const unsigned char nozzle_bmp[] PROGMEM = {
|
||||
0x7F,0x80, // 0111111110000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
0xFF,0xC0, // 1111111111000000
|
||||
|
@ -518,7 +568,6 @@
|
|||
0x1E,0x00, // 0001111000000000
|
||||
0x0C,0x00 // 0000110000000000
|
||||
};
|
||||
|
||||
#endif // BABYSTEP_ZPROBE_GFX_OVERLAY || MESH_EDIT_GFX_OVERLAY
|
||||
|
||||
#ifndef STATUS_SCREEN_X
|
||||
|
|
Reference in a new issue