Commit graph

23 commits

Author SHA1 Message Date
Scott Lahteine
273cbe931e Aliases for common menu item types 2019-10-03 06:15:21 -05:00
Tim Moore
7e72768433 Info Menu: Runaway Watch state (#14827) 2019-09-28 21:53:40 -05:00
Scott Lahteine
4c16661153 Use named styles in draw_menu_item_static 2019-09-27 04:45:01 -05:00
Scott Lahteine
d683f98019 Return buffer in duration.toString 2019-09-27 04:45:01 -05:00
Marcio Teixeira
a18d16fb8b Do not implicitly concatenate localized strings (#15383) 2019-09-27 04:38:43 -05:00
Frederik Kemner
3348a7d223 Fix Info Menu with EXTRUDERS==0 (#15230) 2019-09-13 01:36:44 -05:00
Scott Lahteine
b8e4b993d6 Separate board website URL 2019-08-28 04:44:40 -05:00
Scott Lahteine
6341aefda3 Info menu tweak style 2019-08-28 04:43:42 -05:00
Tim Moore
8033bc87ea Turbo-back Info menu items (#15049) 2019-08-24 19:50:04 -05:00
Scott Lahteine
0cc524b84f Prevent BOARD_NAME conflict with env 2019-08-20 19:10:36 -05:00
Marcio Teixeira
fa533846a7 Bury easter egg deeper (#14883) 2019-08-10 19:23:37 -05:00
Marcio Teixeira
eefe3f595a New options: Bootscreen as Info, game Easter-egg (#13829) 2019-07-28 22:47:20 -05:00
Scott Lahteine
180f9a4c22 Remove obsolete info menu includes 2019-07-28 20:20:33 -05:00
Tim Moore
eb6dec03bd Simplify power supply naming logic (#14488)
Co-Authored-By: Tim Moore <tim.moore@lightbend.com>
Co-Authored-By: AnHardt <github@kitelab.de>
2019-07-05 01:58:34 -05:00
Scott Lahteine
93cd66ac11 Tweaky change from (C) to (c) 2019-06-27 23:58:16 -05:00
Scott Lahteine
9131b11944 Games in Info menu, if enabled 2019-06-19 00:03:32 -05:00
Scott Lahteine
44571775bd Further support for 6 extruders 2019-03-07 01:00:56 -06:00
Roman Moravčík
567d03a269 Update Slovak language (#13187) 2019-02-17 12:29:49 -06:00
revilor
e56c13670d Service interval watchdog (#13105) 2019-02-12 15:58:56 -06:00
Scott Lahteine
0feeef2604 Update copyright in headers 2019-02-12 15:30:11 -06:00
Scott Lahteine
eb78aed863
Rename LCD menus according to variable types (#12892) 2019-01-12 16:01:04 -06:00
Scott Lahteine
a0c795b097
Encapsulate common display code in a singleton (#12395)
* Encapsulate common LCD code in a singleton
* Depend more UBL code on UBL_DEVEL_DEBUGGING
  - Since most users don't need the debugging on at all times, this helps reduce the default build size for UBL by over 2K, a little closer to fitting on 128K boards.
2018-11-11 12:16:24 -06:00
Scott Lahteine
96f313fb41 Move Info Menu to its own file 2018-10-28 15:46:45 -05:00