Commit graph

7 commits

Author SHA1 Message Date
Roxy-3D 41e63bbb7c Fix Horizontal and Vertical UBL optimization bug. (#6540)
* Fix Horizontal and Vertical optimization bug.

And drastically reduce the debug code foot print....

* Yeah Baby!

The debug print is going A - OK !
2017-05-01 23:52:33 -05:00
Brian 4e1448e75a Various fixes for compiler warnings
add BLTouch-related messages in english and (rusty) french;
add missing endstops.h in ultralcd.cpp;
fix misc. compiler warnings;
fix lsf_reset - ZERO macro can't handle a pointer as it would only memset the size of the pointer, not the size of the entire struct
2017-05-01 02:12:40 -05:00
Scott Lahteine cd72901fb7 Cleanups to UBL code 2017-04-30 20:14:42 -05:00
Roxy-3D 2509587b5a Correct over optimization of pre-initialized variables (#6500)
* Correct over optimization of pre-initialized variables

NEAR_ZERO() works most of the time...  But it leaves corner cases
uncovered.  We need to explicitly check if these variables are +/-
infinity.

* Correct over optimization of pre-initialized variables
2017-04-29 22:01:29 -05:00
Brian f1a4758cef use progmem instead of sram for mesh_index_to_x/ypos array;
fix maximum mesh_index_ array size at 16 (15+1);
2017-04-22 18:34:49 -05:00
Roxy-3D 1451b7eacf UBL's Grid Based Leveling code
Pretty much...  The code is in place.  Still more work to do.    But it
has a lot of hooks and variables in other code, so commit and merge
before I pick up a million 'Conflicts'.
2017-04-06 19:55:41 -05:00
Scott Lahteine f5c5c1f771 Rename all UBL files with a ubl_ prefix 2017-04-06 05:33:27 -05:00
Renamed from Marlin/UBL_line_to_destination.cpp (Browse further)