#ifndef _STATUSSCREEN_H_ #define _STATUSSCREEN_H_ #define STATUS_SCREENWIDTH 128 // Width in pixels #define STATUS_SCREEN_X 0 #define STATUS_SCREEN_HOTEND_TEXT_X(E) (38 + (E) * 20) #define STATUS_SCREEN_FAN_TEXT_X 103 #include "MarlinConfig.h" #if HOTENDS < 2 const unsigned char status_screen0_bmp[] PROGMEM = { //-----"CR-10S 300"-----|-nozzle--|---------|-----bed------|----|-----fan------| 0x3D,0xF0,0x02,0x38,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0, 0x44,0x88,0x06,0x45,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x80,0x88,0x02,0x45,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x87,0x30, 0x80,0xF0,0x02,0x44,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x87,0x90, 0x80,0xA3,0xF2,0x44,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x03,0xD0, 0x44,0x88,0x02,0x45,0x10,0x1F,0xE0,0x00,0x00,0x08,0x20,0x80,0x00,0x20,0x30,0x10, 0x39,0xCC,0x07,0x39,0xE0,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x20,0x78,0x10, 0x00,0x00,0x00,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x20,0x78,0x10, 0x00,0x38,0x70,0xE0,0x00,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x20,0x30,0x10, 0x00,0x44,0x89,0x10,0x00,0x1F,0xE0,0x00,0x00,0x10,0x41,0x00,0x00,0x2F,0x03,0xD0, 0x00,0x04,0x89,0x10,0x00,0x1F,0xE0,0x00,0x00,0x20,0x82,0x00,0x00,0x2F,0x87,0xD0, 0x00,0x18,0x89,0x10,0x00,0x3F,0xF0,0x00,0x00,0x20,0x82,0x00,0x00,0x2F,0x87,0xD0, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x27,0x87,0x90, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x33,0x87,0x30, 0x00,0x04,0x89,0x10,0x00,0x0F,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x00,0x44,0x89,0x10,0x00,0x07,0x80,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x3F,0xFF,0xF0, 0x00,0x38,0x70,0xE0,0x00,0x03,0x00,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00 }; const unsigned char status_screen1_bmp[] PROGMEM = { //-----"CR-10S 300"-----|-nozzle--|---------|-----bed------|----|-----fan------| 0x3D,0xF0,0x02,0x38,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0, 0x44,0x88,0x06,0x45,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x80,0x88,0x02,0x45,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0xFC,0x30, 0x80,0xF0,0x02,0x44,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xFC,0x10, 0x80,0xA3,0xF2,0x44,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x78,0x10, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x30,0x10, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x00,0xD0, 0x44,0x88,0x02,0x45,0x10,0x1F,0xE0,0x00,0x00,0x08,0x20,0x80,0x00,0x2E,0x31,0xD0, 0x39,0xCC,0x07,0x39,0xE0,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x2F,0x7B,0xD0, 0x00,0x00,0x00,0x00,0x00,0x3F,0xF0,0x00,0x00,0x04,0x10,0x40,0x00,0x2F,0x7B,0xD0, 0x00,0x38,0x70,0xE0,0x00,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x2E,0x31,0xD0, 0x00,0x44,0x89,0x10,0x00,0x1F,0xE0,0x00,0x00,0x10,0x41,0x00,0x00,0x2C,0x00,0xD0, 0x00,0x04,0x89,0x10,0x00,0x1F,0xE0,0x00,0x00,0x20,0x82,0x00,0x00,0x20,0x30,0x10, 0x00,0x18,0x89,0x10,0x00,0x3F,0xF0,0x00,0x00,0x20,0x82,0x00,0x00,0x20,0x78,0x10, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x00,0x00,0x10,0x41,0x00,0x00,0x20,0xFC,0x10, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x00,0x00,0x08,0x20,0x80,0x00,0x30,0xFC,0x30, 0x00,0x04,0x89,0x10,0x00,0x0F,0xC0,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x00,0x44,0x89,0x10,0x00,0x07,0x80,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x3F,0xFF,0xF0, 0x00,0x38,0x70,0xE0,0x00,0x03,0x00,0x00,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00,0x00 }; #define STATUS_SCREEN_BED_TEXT_X 73 #else // HOTENDS >= 2 const unsigned char status_screen0_bmp[] PROGMEM = { //-----"CR-10S 300"------|nozzle|----|nozzle|----|-----bed-----|------fan------| 0x3D,0xF0,0x02,0x38,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0, 0x44,0x88,0x06,0x45,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x80,0x88,0x02,0x45,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x33,0x87,0x30, 0x80,0xF0,0x02,0x44,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x27,0x87,0x90, 0x80,0xA3,0xF2,0x44,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x87,0xD0, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2F,0x03,0xD0, 0x44,0x88,0x02,0x45,0x10,0x1F,0xE0,0x01,0xFE,0x00,0x08,0x20,0x80,0x20,0x30,0x10, 0x39,0xCC,0x07,0x39,0xE0,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x20,0x78,0x10, 0x00,0x00,0x00,0x00,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x20,0x78,0x10, 0x00,0x38,0x70,0xE0,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x20,0x30,0x10, 0x00,0x44,0x89,0x10,0x00,0x1F,0xE0,0x01,0xFE,0x00,0x10,0x41,0x00,0x2F,0x03,0xD0, 0x00,0x04,0x89,0x10,0x00,0x1F,0xE0,0x01,0xFE,0x00,0x20,0x82,0x00,0x2F,0x87,0xD0, 0x00,0x18,0x89,0x10,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x20,0x82,0x00,0x2F,0x87,0xD0, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x10,0x41,0x00,0x27,0x87,0x90, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x33,0x87,0x30, 0x00,0x04,0x89,0x10,0x00,0x0F,0xC0,0x00,0xFC,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x00,0x44,0x89,0x10,0x00,0x07,0x80,0x00,0x78,0x00,0xFF,0xFF,0xC0,0x3F,0xFF,0xF0, 0x00,0x38,0x70,0xE0,0x00,0x03,0x00,0x00,0x30,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00 }; const unsigned char status_screen1_bmp[] PROGMEM = { //-----"CR-10S 300"------|nozzle|----|nozzle|----|-----bed-----|------fan------| 0x3D,0xF0,0x02,0x38,0xF0,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x3F,0xFF,0xF0, 0x44,0x88,0x06,0x45,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x80,0x88,0x02,0x45,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x30,0xFC,0x30, 0x80,0xF0,0x02,0x44,0x80,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0xFC,0x10, 0x80,0xA3,0xF2,0x44,0x60,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x78,0x10, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x20,0x30,0x10, 0x80,0x90,0x02,0x44,0x10,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x2C,0x00,0xD0, 0x44,0x88,0x02,0x45,0x10,0x1F,0xE0,0x01,0xFE,0x00,0x08,0x20,0x80,0x2E,0x31,0xD0, 0x39,0xCC,0x07,0x39,0xE0,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x2F,0x7B,0xD0, 0x00,0x00,0x00,0x00,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x04,0x10,0x40,0x2F,0x7B,0xD0, 0x00,0x38,0x70,0xE0,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x2E,0x31,0xD0, 0x00,0x44,0x89,0x10,0x00,0x1F,0xE0,0x01,0xFE,0x00,0x10,0x41,0x00,0x2C,0x00,0xD0, 0x00,0x04,0x89,0x10,0x00,0x1F,0xE0,0x01,0xFE,0x00,0x20,0x82,0x00,0x20,0x30,0x10, 0x00,0x18,0x89,0x10,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x20,0x82,0x00,0x20,0x78,0x10, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x10,0x41,0x00,0x20,0xFC,0x10, 0x00,0x04,0x89,0x10,0x00,0x3F,0xF0,0x03,0xFF,0x00,0x08,0x20,0x80,0x30,0xFC,0x30, 0x00,0x04,0x89,0x10,0x00,0x0F,0xC0,0x00,0xFC,0x00,0x00,0x00,0x00,0x38,0x00,0x70, 0x00,0x44,0x89,0x10,0x00,0x07,0x80,0x00,0x78,0x00,0xFF,0xFF,0xC0,0x3F,0xFF,0xF0, 0x00,0x38,0x70,0xE0,0x00,0x03,0x00,0x00,0x30,0x00,0xFF,0xFF,0xC0,0x00,0x00,0x00 }; #define STATUS_SCREEN_BED_TEXT_X 81 #endif // HOTENDS >= 2 #endif // _STATUSSCREEN_H_