/** * Marlin 3D Printer Firmware * Copyright (C) 2016 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (C) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../inc/MarlinConfigPre.h" // These displays all share the MarlinUI class #if HAS_SPI_LCD || ENABLED(MALYAN_LCD) || ENABLED(EXTENSIBLE_UI) #include "ultralcd.h" MarlinUI ui; #endif #if HAS_SPI_LCD #if HAS_GRAPHICAL_LCD #include "dogm/ultralcd_DOGM.h" #endif #include "lcdprint.h" #include "../sd/cardreader.h" #include "../module/temperature.h" #include "../module/planner.h" #include "../module/printcounter.h" #include "../module/motion.h" #include "../gcode/queue.h" #include "../Marlin.h" #if ENABLED(POWER_LOSS_RECOVERY) #include "../feature/power_loss_recovery.h" #endif #if ENABLED(AUTO_BED_LEVELING_UBL) #include "../feature/bedlevel/bedlevel.h" #endif #if DISABLED(LCD_USE_I2C_BUZZER) #include "../libs/buzzer.h" #endif #if HAS_ENCODER_ACTION volatile uint8_t MarlinUI::buttons; #if ENABLED(LCD_HAS_SLOW_BUTTONS) volatile uint8_t MarlinUI::slow_buttons; #endif #endif #if ENABLED(SDSUPPORT) && PIN_EXISTS(SD_DETECT) uint8_t lcd_sd_status; #endif #if ENABLED(STATUS_MESSAGE_SCROLLING) uint8_t MarlinUI::status_scroll_offset; // = 0 #if LONG_FILENAME_LENGTH > CHARSIZE * 2 * (LCD_WIDTH) #define MAX_MESSAGE_LENGTH LONG_FILENAME_LENGTH #else #define MAX_MESSAGE_LENGTH CHARSIZE * 2 * (LCD_WIDTH) #endif #else #define MAX_MESSAGE_LENGTH CHARSIZE * (LCD_WIDTH) #endif #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS bool MarlinUI::defer_return_to_status; #endif char MarlinUI::status_message[MAX_MESSAGE_LENGTH + 1]; uint8_t MarlinUI::lcd_status_update_delay = 1; // First update one loop delayed uint8_t MarlinUI::status_message_level; // = 0 #if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT) millis_t MarlinUI::next_filament_display; // = 0 #endif #if ENABLED(LCD_SET_PROGRESS_MANUALLY) uint8_t MarlinUI::progress_bar_percent; // = 0 #endif millis_t next_button_update_ms; #if HAS_GRAPHICAL_LCD bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false #endif // Encoder Handling #if HAS_ENCODER_ACTION uint32_t MarlinUI::encoderPosition; volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update #endif #if HAS_LCD_MENU #include "menu/menu.h" #if ENABLED(SDSUPPORT) && ENABLED(SCROLL_LONG_FILENAMES) uint8_t MarlinUI::filename_scroll_pos, MarlinUI::filename_scroll_max; #endif screenFunc_t MarlinUI::currentScreen; // Initialized in CTOR #if ENABLED(ENCODER_RATE_MULTIPLIER) bool MarlinUI::encoderRateMultiplierEnabled; millis_t MarlinUI::lastEncoderMovementMillis = 0; void MarlinUI::enable_encoder_multiplier(const bool onoff) { encoderRateMultiplierEnabled = onoff; lastEncoderMovementMillis = 0; } #endif #if ENABLED(REVERSE_MENU_DIRECTION) int8_t MarlinUI::encoderDirection = 1; #endif bool MarlinUI::lcd_clicked; float move_menu_scale; bool MarlinUI::use_click() { const bool click = lcd_clicked; lcd_clicked = false; return click; } #if ENABLED(AUTO_BED_LEVELING_UBL) || ENABLED(G26_MESH_VALIDATION) bool MarlinUI::external_control; // = false void MarlinUI::wait_for_release() { while (button_pressed()) safe_delay(50); safe_delay(50); } #endif #endif void MarlinUI::init() { init_lcd(); #if HAS_DIGITAL_ENCODER #if BUTTON_EXISTS(EN1) SET_INPUT_PULLUP(BTN_EN1); #endif #if BUTTON_EXISTS(EN2) SET_INPUT_PULLUP(BTN_EN2); #endif #if BUTTON_EXISTS(ENC) SET_INPUT_PULLUP(BTN_ENC); #endif #if ENABLED(REPRAPWORLD_KEYPAD) && DISABLED(ADC_KEYPAD) SET_OUTPUT(SHIFT_CLK); OUT_WRITE(SHIFT_LD, HIGH); SET_INPUT_PULLUP(SHIFT_OUT); #endif #if BUTTON_EXISTS(UP) SET_INPUT(BTN_UP); #endif #if BUTTON_EXISTS(DWN) SET_INPUT(BTN_DWN); #endif #if BUTTON_EXISTS(LFT) SET_INPUT(BTN_LFT); #endif #if BUTTON_EXISTS(RT) SET_INPUT(BTN_RT); #endif #else // !HAS_DIGITAL_ENCODER #if ENABLED(SR_LCD_2W_NL) // Non latching 2 wire shift register SET_OUTPUT(SR_DATA_PIN); SET_OUTPUT(SR_CLK_PIN); #elif defined(SHIFT_CLK) SET_OUTPUT(SHIFT_CLK); OUT_WRITE(SHIFT_LD, HIGH); OUT_WRITE(SHIFT_EN, LOW); SET_INPUT_PULLUP(SHIFT_OUT); #endif // SR_LCD_2W_NL #endif // !HAS_DIGITAL_ENCODER #if ENABLED(SDSUPPORT) && PIN_EXISTS(SD_DETECT) SET_INPUT_PULLUP(SD_DETECT_PIN); lcd_sd_status = 2; // UNKNOWN #endif #if HAS_ENCODER_ACTION && ENABLED(LCD_HAS_SLOW_BUTTONS) slow_buttons = 0; #endif update_buttons(); #if HAS_ENCODER_ACTION encoderDiff = 0; #endif } bool MarlinUI::get_blink() { static uint8_t blink = 0; static millis_t next_blink_ms = 0; millis_t ms = millis(); if (ELAPSED(ms, next_blink_ms)) { blink ^= 0xFF; next_blink_ms = ms + 1000 - (LCD_UPDATE_INTERVAL) / 2; } return blink != 0; } //////////////////////////////////////////// ///////////// Keypad Handling ////////////// //////////////////////////////////////////// #if ENABLED(REPRAPWORLD_KEYPAD) volatile uint8_t buttons_reprapworld_keypad; #endif #if ENABLED(ADC_KEYPAD) inline bool handle_adc_keypad() { #define ADC_MIN_KEY_DELAY 100 if (buttons_reprapworld_keypad) { #if HAS_ENCODER_ACTION ui.refresh(LCDVIEW_REDRAW_NOW); if (encoderDirection == -1) { // side effect which signals we are inside a menu #if HAS_LCD_MENU if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM; else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; else if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) { menu_item_back::action(); ui.quick_feedback(); } else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) { ui.return_to_status(); ui.quick_feedback(); } #endif } else if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP; else if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP; else if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) encoderPosition = 0; #endif next_button_update_ms = millis() + ADC_MIN_KEY_DELAY; return true; } return false; } #elif ENABLED(REPRAPWORLD_KEYPAD) #if HAS_LCD_MENU void lcd_move_x(); void lcd_move_y(); void lcd_move_z(); void _reprapworld_keypad_move(const AxisEnum axis, const int16_t dir) { move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP; encoderPosition = dir; switch (axis) { case X_AXIS: lcd_move_x(); break; case Y_AXIS: lcd_move_y(); break; case Z_AXIS: lcd_move_z(); default: break; } } #endif inline void handle_reprapworld_keypad() { static uint8_t keypad_debounce = 0; if (!RRK( EN_REPRAPWORLD_KEYPAD_F1 | EN_REPRAPWORLD_KEYPAD_F2 | EN_REPRAPWORLD_KEYPAD_F3 | EN_REPRAPWORLD_KEYPAD_DOWN | EN_REPRAPWORLD_KEYPAD_RIGHT | EN_REPRAPWORLD_KEYPAD_MIDDLE | EN_REPRAPWORLD_KEYPAD_UP | EN_REPRAPWORLD_KEYPAD_LEFT ) ) { if (keypad_debounce > 0) keypad_debounce--; } else if (!keypad_debounce) { keypad_debounce = 2; const bool homed = all_axes_homed(); #if HAS_LCD_MENU if (RRK(EN_REPRAPWORLD_KEYPAD_MIDDLE)) ui.goto_screen(menu_move); #if DISABLED(DELTA) && Z_HOME_DIR == -1 if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1); #endif if (homed) { #if ENABLED(DELTA) || Z_HOME_DIR != -1 if (RRK(EN_REPRAPWORLD_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1); #endif if (RRK(EN_REPRAPWORLD_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1); if (RRK(EN_REPRAPWORLD_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1); if (RRK(EN_REPRAPWORLD_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1); if (RRK(EN_REPRAPWORLD_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1); if (RRK(EN_REPRAPWORLD_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1); } #endif // HAS_LCD_MENU if (!homed && RRK(EN_REPRAPWORLD_KEYPAD_F1)) enqueue_and_echo_commands_P(PSTR("G28")); } } #endif // REPRAPWORLD_KEYPAD /** * Status Screen * * This is very display-dependent, so the lcd implementation draws this. */ #if ENABLED(LCD_PROGRESS_BAR) millis_t MarlinUI::progress_bar_ms; // = 0 #if PROGRESS_MSG_EXPIRE > 0 millis_t MarlinUI::expire_status_ms; // = 0 #endif #endif #if HAS_PRINT_PROGRESS uint8_t MarlinUI::get_progress() { #if ENABLED(LCD_SET_PROGRESS_MANUALLY) uint8_t &progress = progress_bar_percent; #else uint8_t progress = 0; #endif #if ENABLED(SDSUPPORT) if (IS_SD_PRINTING()) progress = card.percentDone(); #endif return progress; } #endif void MarlinUI::status_screen() { #if HAS_LCD_MENU encoder_direction_normal(); ENCODER_RATE_MULTIPLY(false); #endif #if ENABLED(LCD_PROGRESS_BAR) // // HD44780 implements the following message blinking and // message expiration because Status Line and Progress Bar // share the same line on the display. // millis_t ms = millis(); // If the message will blink rather than expire... #if DISABLED(PROGRESS_MSG_ONCE) if (ELAPSED(ms, progress_bar_ms + PROGRESS_BAR_MSG_TIME + PROGRESS_BAR_BAR_TIME)) progress_bar_ms = ms; #endif #if PROGRESS_MSG_EXPIRE > 0 // Handle message expire if (expire_status_ms > 0) { // Expire the message if a job is active and the bar has ticks if (get_progress() > 2 && !print_job_timer.isPaused()) { if (ELAPSED(ms, expire_status_ms)) { status_message[0] = '\0'; expire_status_ms = 0; } } else { // Defer message expiration before bar appears // and during any pause (not just SD) expire_status_ms += LCD_UPDATE_INTERVAL; } } #endif // PROGRESS_MSG_EXPIRE #endif // LCD_PROGRESS_BAR #if HAS_LCD_MENU if (use_click()) { #if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT) next_filament_display = millis() + 5000UL; // Show status message for 5s #endif goto_screen(menu_main); init_lcd(); // May revive the LCD if static electricity killed it return; } #endif // HAS_LCD_MENU #if ENABLED(ULTIPANEL_FEEDMULTIPLY) const int16_t new_frm = feedrate_percentage + (int32_t)encoderPosition; // Dead zone at 100% feedrate if ((feedrate_percentage < 100 && new_frm > 100) || (feedrate_percentage > 100 && new_frm < 100)) { feedrate_percentage = 100; encoderPosition = 0; } else if (feedrate_percentage == 100) { if ((int32_t)encoderPosition > ENCODER_FEEDRATE_DEADZONE) { feedrate_percentage += (int32_t)encoderPosition - (ENCODER_FEEDRATE_DEADZONE); encoderPosition = 0; } else if ((int32_t)encoderPosition < -(ENCODER_FEEDRATE_DEADZONE)) { feedrate_percentage += (int32_t)encoderPosition + ENCODER_FEEDRATE_DEADZONE; encoderPosition = 0; } } else { feedrate_percentage = new_frm; encoderPosition = 0; } feedrate_percentage = constrain(feedrate_percentage, 10, 999); #endif // ULTIPANEL_FEEDMULTIPLY draw_status_screen(); } void MarlinUI::kill_screen(PGM_P lcd_msg) { init(); setalertstatusPGM(lcd_msg); draw_kill_screen(); } void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) { #if HAS_LCD_MENU refresh(); #endif #if HAS_ENCODER_ACTION if (clear_buttons) buttons = 0; next_button_update_ms = millis() + 500; #else UNUSED(clear_buttons); #endif // Buzz and wait. The delay is needed for buttons to settle! buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); #if HAS_LCD_MENU #if ENABLED(LCD_USE_I2C_BUZZER) delay(10); #elif PIN_EXISTS(BEEPER) for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); } #endif #endif } //////////////////////////////////////////// /////////////// Manual Move //////////////// //////////////////////////////////////////// #if HAS_LCD_MENU extern bool no_reentry; // Flag to prevent recursion into menu handlers int8_t manual_move_axis = (int8_t)NO_AXIS; millis_t manual_move_start_time = 0; #if IS_KINEMATIC bool MarlinUI::processing_manual_move = false; float manual_move_offset = 0; #endif #if E_MANUAL > 1 int8_t MarlinUI::manual_move_e_index = 0; #endif /** * If the most recent manual move hasn't been fed to the planner yet, * and the planner can accept one, send a move immediately. */ void MarlinUI::manage_manual_move() { if (processing_manual_move) return; if (manual_move_axis != (int8_t)NO_AXIS && ELAPSED(millis(), manual_move_start_time) && !planner.is_full()) { #if IS_KINEMATIC const float old_feedrate = feedrate_mm_s; feedrate_mm_s = MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]); #if EXTRUDERS > 1 const int8_t old_extruder = active_extruder; if (manual_move_axis == E_AXIS) active_extruder = manual_move_e_index; #endif // Set movement on a single axis set_destination_from_current(); destination[manual_move_axis] += manual_move_offset; // Reset for the next move manual_move_offset = 0; manual_move_axis = (int8_t)NO_AXIS; // DELTA and SCARA machines use segmented moves, which could fill the planner during the call to // move_to_destination. This will cause idle() to be called, which can then call this function while the // previous invocation is being blocked. Modifications to manual_move_offset shouldn't be made while // processing_manual_move is true or the planner will get out of sync. processing_manual_move = true; prepare_move_to_destination(); // will call set_current_from_destination() processing_manual_move = false; feedrate_mm_s = old_feedrate; #if EXTRUDERS > 1 active_extruder = old_extruder; #endif #else planner.buffer_line(current_position, MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]), manual_move_axis == E_AXIS ? manual_move_e_index : active_extruder); manual_move_axis = (int8_t)NO_AXIS; #endif } } #endif // HAS_LCD_MENU /** * Update the LCD, read encoder buttons, etc. * - Read button states * - Check the SD Card slot state * - Act on RepRap World keypad input * - Update the encoder position * - Apply acceleration to the encoder position * - Do refresh(LCDVIEW_CALL_REDRAW_NOW) on controller events * - Reset the Info Screen timeout if there's any input * - Update status indicators, if any * * Run the current LCD menu handler callback function: * - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE * - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE * - Call the menu handler. Menu handlers should do the following: * - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value * (Encoder events automatically set lcdDrawUpdate for you.) * - if (should_draw()) { redraw } * - Before exiting the handler set lcdDrawUpdate to: * - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT. * - LCDVIEW_REDRAW_NOW to draw now (including remaining stripes). * - LCDVIEW_CALL_REDRAW_NEXT to draw now and get LCDVIEW_REDRAW_NOW on the next loop. * - LCDVIEW_CALL_NO_REDRAW to draw now and get LCDVIEW_NONE on the next loop. * - NOTE: For graphical displays menu handlers may be called 2 or more times per loop, * so don't change lcdDrawUpdate without considering this. * * After the menu handler callback runs (or not): * - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW * - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually) * * This function is only called from the main thread. */ LCDViewAction MarlinUI::lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; bool MarlinUI::detected() { return #if (ENABLED(LCD_I2C_TYPE_MCP23017) || ENABLED(LCD_I2C_TYPE_MCP23008)) && defined(DETECT_DEVICE) lcd.LcdDetected() == 1 #else true #endif ; } void MarlinUI::update() { static uint16_t max_display_update_time = 0; static millis_t next_lcd_update_ms; #if HAS_LCD_MENU #if LCD_TIMEOUT_TO_STATUS static millis_t return_to_status_ms = 0; #endif // Handle any queued Move Axis motion manage_manual_move(); // Update button states for button_pressed(), etc. // If the state changes the next update may be delayed 300-500ms. update_buttons(); // If the action button is pressed... static bool wait_for_unclick; // = 0 if (!external_control && button_pressed()) { if (!wait_for_unclick) { // If not waiting for a debounce release: wait_for_unclick = true; // - Set debounce flag to ignore continous clicks lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click wait_for_user = false; // - Any click clears wait for user quick_feedback(); // - Always make a click sound } } else wait_for_unclick = false; #if BUTTON_EXISTS(BACK) if (LCD_BACK_CLICKED()) { quick_feedback(); goto_previous_screen(); } #endif #endif // HAS_LCD_MENU #if ENABLED(SDSUPPORT) && PIN_EXISTS(SD_DETECT) const uint8_t sd_status = (uint8_t)IS_SD_INSERTED(); if (sd_status != lcd_sd_status && detected()) { uint8_t old_sd_status = lcd_sd_status; // prevent re-entry to this block! lcd_sd_status = sd_status; if (sd_status) { safe_delay(500); // Some boards need a delay to get settled card.initsd(); if (old_sd_status == 2) card.beginautostart(); // Initial boot else setstatusPGM(PSTR(MSG_SD_INSERTED)); } else { card.release(); if (old_sd_status != 2) setstatusPGM(PSTR(MSG_SD_REMOVED)); } refresh(); init_lcd(); // May revive the LCD if static electricity killed it } #endif // SDSUPPORT && SD_DETECT_PIN #if ENABLED(POWER_LOSS_RECOVERY) if (job_recovery_commands_count && job_recovery_phase == JOB_RECOVERY_IDLE) { goto_screen(menu_job_recovery); job_recovery_phase = JOB_RECOVERY_MAYBE; // Waiting for a response } #endif const millis_t ms = millis(); if (ELAPSED(ms, next_lcd_update_ms) #if HAS_GRAPHICAL_LCD || drawing_screen #endif ) { next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; #if ENABLED(LCD_HAS_STATUS_INDICATORS) update_indicators(); #endif #if HAS_ENCODER_ACTION #if ENABLED(LCD_HAS_SLOW_BUTTONS) slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context #endif #if ENABLED(ADC_KEYPAD) if (handle_adc_keypad()) { #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; #endif } #elif ENABLED(REPRAPWORLD_KEYPAD) handle_reprapworld_keypad(); #endif const float abs_diff = ABS(encoderDiff); const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP)); if (encoderPastThreshold || lcd_clicked) { if (encoderPastThreshold) { #if HAS_LCD_MENU && ENABLED(ENCODER_RATE_MULTIPLIER) int32_t encoderMultiplier = 1; if (encoderRateMultiplierEnabled) { const float encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP); if (lastEncoderMovementMillis) { // Note that the rate is always calculated between two passes through the // loop and that the abs of the encoderDiff value is tracked. const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000; if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100; else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10; #if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG) SERIAL_ECHO_START(); SERIAL_ECHOPAIR("Enc Step Rate: ", encoderStepRate); SERIAL_ECHOPAIR(" Multiplier: ", encoderMultiplier); SERIAL_ECHOPAIR(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC); SERIAL_ECHOPAIR(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC); SERIAL_EOL(); #endif } lastEncoderMovementMillis = ms; } // encoderRateMultiplierEnabled #else constexpr int32_t encoderMultiplier = 1; #endif // ENCODER_RATE_MULTIPLIER encoderPosition += (encoderDiff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP); encoderDiff = 0; } #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; #endif refresh(LCDVIEW_REDRAW_NOW); } #endif // This runs every ~100ms when idling often enough. // Instead of tracking changes just redraw the Status Screen once per second. if (on_status_screen() && !lcd_status_update_delay--) { lcd_status_update_delay = 9 #if HAS_GRAPHICAL_LCD + 3 #endif ; max_display_update_time--; refresh(LCDVIEW_REDRAW_NOW); } #if HAS_LCD_MENU && ENABLED(SCROLL_LONG_FILENAMES) // If scrolling of long file names is enabled and we are in the sd card menu, // cause a refresh to occur until all the text has scrolled into view. if (currentScreen == menu_sdcard && filename_scroll_pos < filename_scroll_max && !lcd_status_update_delay--) { lcd_status_update_delay = 6; refresh(LCDVIEW_REDRAW_NOW); filename_scroll_pos++; #if LCD_TIMEOUT_TO_STATUS return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; #endif } #endif // then we want to use 1/2 of the time only. uint16_t bbr2 = planner.block_buffer_runtime() >> 1; if ((should_draw() || drawing_screen) && (!bbr2 || bbr2 > max_display_update_time)) { // Change state of drawing flag between screen updates if (!drawing_screen) switch (lcdDrawUpdate) { case LCDVIEW_CALL_NO_REDRAW: refresh(LCDVIEW_NONE); break; case LCDVIEW_CLEAR_CALL_REDRAW: case LCDVIEW_CALL_REDRAW_NEXT: refresh(LCDVIEW_REDRAW_NOW); case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT case LCDVIEW_NONE: break; } // switch #if ENABLED(ADC_KEYPAD) buttons_reprapworld_keypad = 0; #endif #if HAS_GRAPHICAL_LCD #if ENABLED(LIGHTWEIGHT_UI) const bool in_status = on_status_screen(), do_u8g_loop = !in_status; lcd_in_status(in_status); if (in_status) status_screen(); #else constexpr bool do_u8g_loop = true; #endif if (do_u8g_loop) { if (!drawing_screen) { // If not already drawing pages u8g.firstPage(); // Start the first page drawing_screen = first_page = true; // Flag as drawing pages } set_font(FONT_MENU); // Setup font for every page draw u8g.setColorIndex(1); // And reset the color run_current_screen(); // Draw and process the current screen first_page = false; // The screen handler can clear drawing_screen for an action that changes the screen. // If still drawing and there's another page, update max-time and return now. // The nextPage will already be set up on the next call. if (drawing_screen && (drawing_screen = u8g.nextPage())) { NOLESS(max_display_update_time, millis() - ms); return; } } #else run_current_screen(); #endif #if HAS_LCD_MENU lcd_clicked = false; #endif // Keeping track of the longest time for an individual LCD update. // Used to do screen throttling when the planner starts to fill up. NOLESS(max_display_update_time, millis() - ms); } #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS // Return to Status Screen after a timeout if (on_status_screen() || defer_return_to_status) return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS; else if (ELAPSED(ms, return_to_status_ms)) return_to_status(); #endif // Change state of drawing flag between screen updates if (!drawing_screen) switch (lcdDrawUpdate) { case LCDVIEW_CLEAR_CALL_REDRAW: clear_lcd(); break; case LCDVIEW_REDRAW_NOW: refresh(LCDVIEW_NONE); case LCDVIEW_NONE: case LCDVIEW_CALL_REDRAW_NEXT: case LCDVIEW_CALL_NO_REDRAW: default: break; } // switch } // ELAPSED(ms, next_lcd_update_ms) } #if ENABLED(ADC_KEYPAD) typedef struct { uint16_t ADCKeyValueMin, ADCKeyValueMax; uint8_t ADCKeyNo; } _stADCKeypadTable_; static const _stADCKeypadTable_ stADCKeyTable[] PROGMEM = { // VALUE_MIN, VALUE_MAX, KEY { 4000, 4096, 1 + BLEN_REPRAPWORLD_KEYPAD_F1 }, // F1 { 4000, 4096, 1 + BLEN_REPRAPWORLD_KEYPAD_F2 }, // F2 { 4000, 4096, 1 + BLEN_REPRAPWORLD_KEYPAD_F3 }, // F3 { 300, 500, 1 + BLEN_REPRAPWORLD_KEYPAD_LEFT }, // LEFT { 1900, 2200, 1 + BLEN_REPRAPWORLD_KEYPAD_RIGHT }, // RIGHT { 570, 870, 1 + BLEN_REPRAPWORLD_KEYPAD_UP }, // UP { 2670, 2870, 1 + BLEN_REPRAPWORLD_KEYPAD_DOWN }, // DOWN { 1150, 1450, 1 + BLEN_REPRAPWORLD_KEYPAD_MIDDLE }, // ENTER }; uint8_t get_ADC_keyValue(void) { if (thermalManager.ADCKey_count >= 16) { const uint16_t currentkpADCValue = thermalManager.current_ADCKey_raw >> 2; thermalManager.current_ADCKey_raw = 0; thermalManager.ADCKey_count = 0; if (currentkpADCValue < 4000) for (uint8_t i = 0; i < ADC_KEY_NUM; i++) { const uint16_t lo = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMin), hi = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMax); if (WITHIN(currentkpADCValue, lo, hi)) return pgm_read_byte(&stADCKeyTable[i].ADCKeyNo); } } return 0; } #endif #if HAS_ENCODER_ACTION #if DISABLED(ADC_KEYPAD) && (ENABLED(REPRAPWORLD_KEYPAD) || !HAS_DIGITAL_ENCODER) /** * Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement) * These values are independent of which pins are used for EN_A and EN_B indications * The rotary encoder part is also independent to the chipset used for the LCD */ #define GET_SHIFT_BUTTON_STATES(DST) \ uint8_t new_##DST = 0; \ WRITE(SHIFT_LD, LOW); \ WRITE(SHIFT_LD, HIGH); \ for (int8_t i = 0; i < 8; i++) { \ new_##DST >>= 1; \ if (READ(SHIFT_OUT)) SBI(new_##DST, 7); \ WRITE(SHIFT_CLK, HIGH); \ WRITE(SHIFT_CLK, LOW); \ } \ DST = ~new_##DST; //invert it, because a pressed switch produces a logical 0 #endif #if defined(EN_A) && defined(EN_B) #define encrot0 0 #define encrot1 2 #define encrot2 3 #define encrot3 1 #endif /** * Read encoder buttons from the hardware registers * Warning: This function is called from interrupt context! */ void MarlinUI::update_buttons() { static uint8_t lastEncoderBits; const millis_t now = millis(); if (ELAPSED(now, next_button_update_ms)) { #if HAS_DIGITAL_ENCODER uint8_t newbutton = 0; #if BUTTON_EXISTS(EN1) if (BUTTON_PRESSED(EN1)) newbutton |= EN_A; #endif #if BUTTON_EXISTS(EN2) if (BUTTON_PRESSED(EN2)) newbutton |= EN_B; #endif #if BUTTON_EXISTS(ENC) if (BUTTON_PRESSED(ENC)) newbutton |= EN_C; #endif #if BUTTON_EXISTS(BACK) if (BUTTON_PRESSED(BACK)) newbutton |= EN_D; #endif // // Directional buttons // #if LCD_HAS_DIRECTIONAL_BUTTONS const int8_t pulses = (ENCODER_PULSES_PER_STEP) * encoderDirection; if (false) { // for the else-ifs below } #if BUTTON_EXISTS(UP) else if (BUTTON_PRESSED(UP)) { encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * pulses; next_button_update_ms = now + 300; } #endif #if BUTTON_EXISTS(DWN) else if (BUTTON_PRESSED(DWN)) { encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM) * pulses; next_button_update_ms = now + 300; } #endif #if BUTTON_EXISTS(LFT) else if (BUTTON_PRESSED(LFT)) { encoderDiff = -pulses; next_button_update_ms = now + 300; } #endif #if BUTTON_EXISTS(RT) else if (BUTTON_PRESSED(RT)) { encoderDiff = pulses; next_button_update_ms = now + 300; } #endif #endif // LCD_HAS_DIRECTIONAL_BUTTONS buttons = newbutton #if ENABLED(LCD_HAS_SLOW_BUTTONS) | slow_buttons #endif ; #if ENABLED(ADC_KEYPAD) uint8_t newbutton_reprapworld_keypad = 0; buttons = 0; if (buttons_reprapworld_keypad == 0) { newbutton_reprapworld_keypad = get_ADC_keyValue(); if (WITHIN(newbutton_reprapworld_keypad, 1, 8)) buttons_reprapworld_keypad = _BV(newbutton_reprapworld_keypad - 1); } #elif ENABLED(REPRAPWORLD_KEYPAD) GET_SHIFT_BUTTON_STATES(buttons_reprapworld_keypad); #endif #else // !HAS_DIGITAL_ENCODER GET_SHIFT_BUTTON_STATES(buttons); #endif } // next_button_update_ms // Manage encoder rotation #define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; } uint8_t enc = 0; if (buttons & EN_A) enc |= B01; if (buttons & EN_B) enc |= B10; if (enc != lastEncoderBits) { switch (enc) { case encrot0: ENCODER_SPIN(encrot3, encrot1); break; case encrot1: ENCODER_SPIN(encrot0, encrot2); break; case encrot2: ENCODER_SPIN(encrot1, encrot3); break; case encrot3: ENCODER_SPIN(encrot2, encrot0); break; } if (external_control) { #if ENABLED(AUTO_BED_LEVELING_UBL) ubl.encoder_diff = encoderDiff; // Make encoder rotation available to UBL G29 mesh editing. #endif encoderDiff = 0; // Hide the encoder event from the current screen handler. } lastEncoderBits = enc; } } #if ENABLED(LCD_HAS_SLOW_BUTTONS) uint8_t MarlinUI::read_slow_buttons() { #if ENABLED(LCD_I2C_TYPE_MCP23017) // Reading these buttons this is likely to be too slow to call inside interrupt context // so they are called during normal lcd_update uint8_t slow_bits = lcd.readButtons() << B_I2C_BTN_OFFSET; #if ENABLED(LCD_I2C_VIKI) if ((slow_bits & (B_MI | B_RI)) && PENDING(millis(), next_button_update_ms)) // LCD clicked slow_bits &= ~(B_MI | B_RI); // Disable LCD clicked buttons if screen is updated #endif // LCD_I2C_VIKI return slow_bits; #endif // LCD_I2C_TYPE_MCP23017 } #endif // LCD_HAS_SLOW_BUTTONS #endif // HAS_ENCODER_ACTION //////////////////////////////////////////// /////////////// Status Line //////////////// //////////////////////////////////////////// void MarlinUI::finishstatus(const bool persist) { #if !(ENABLED(LCD_PROGRESS_BAR) && (PROGRESS_MSG_EXPIRE > 0)) UNUSED(persist); #endif #if ENABLED(LCD_PROGRESS_BAR) progress_bar_ms = millis(); #if PROGRESS_MSG_EXPIRE > 0 expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE; #endif #endif #if ENABLED(FILAMENT_LCD_DISPLAY) && ENABLED(SDSUPPORT) next_filament_display = millis() + 5000UL; // Show status message for 5s #endif #if ENABLED(STATUS_MESSAGE_SCROLLING) status_scroll_offset = 0; #endif refresh(); } bool MarlinUI::hasstatus() { return (status_message[0] != '\0'); } void MarlinUI::setstatus(const char * const message, const bool persist) { if (status_message_level > 0) return; // Here we have a problem. The message is encoded in UTF8, so // arbitrarily cutting it will be a problem. We MUST be sure // that there is no cutting in the middle of a multibyte character! // Get a pointer to the null terminator const char* pend = message + strlen(message); // If length of supplied UTF8 string is greater than // our buffer size, start cutting whole UTF8 chars while ((pend - message) > MAX_MESSAGE_LENGTH) { --pend; while (!START_OF_UTF8_CHAR(*pend)) --pend; }; // At this point, we have the proper cut point. Use it uint8_t maxLen = pend - message; strncpy(status_message, message, maxLen); status_message[maxLen] = '\0'; finishstatus(persist); } #include void MarlinUI::status_printf_P(const uint8_t level, PGM_P const fmt, ...) { if (level < status_message_level) return; status_message_level = level; va_list args; va_start(args, fmt); vsnprintf_P(status_message, MAX_MESSAGE_LENGTH, fmt, args); va_end(args); finishstatus(level > 0); } void MarlinUI::setstatusPGM(PGM_P const message, int8_t level) { if (level < 0) level = status_message_level = 0; if (level < status_message_level) return; status_message_level = level; // Here we have a problem. The message is encoded in UTF8, so // arbitrarily cutting it will be a problem. We MUST be sure // that there is no cutting in the middle of a multibyte character! // Get a pointer to the null terminator PGM_P pend = message + strlen_P(message); // If length of supplied UTF8 string is greater than // our buffer size, start cutting whole UTF8 chars while ((pend - message) > MAX_MESSAGE_LENGTH) { --pend; while (!START_OF_UTF8_CHAR(pgm_read_byte(pend))) --pend; }; // At this point, we have the proper cut point. Use it uint8_t maxLen = pend - message; strncpy_P(status_message, message, maxLen); status_message[maxLen] = '\0'; finishstatus(level > 0); } void MarlinUI::setalertstatusPGM(PGM_P const message) { setstatusPGM(message, 1); #if HAS_LCD_MENU return_to_status(); #endif } #endif // HAS_SPI_LCD #if HAS_SPI_LCD || ENABLED(EXTENSIBLE_UI) #include "../module/printcounter.h" /** * Reset the status message */ void MarlinUI::reset_status() { static const char paused[] PROGMEM = MSG_PRINT_PAUSED; static const char printing[] PROGMEM = MSG_PRINTING; static const char welcome[] PROGMEM = WELCOME_MSG; PGM_P msg; if (print_job_timer.isPaused()) msg = paused; #if ENABLED(SDSUPPORT) else if (IS_SD_PRINTING()) return setstatus(card.longest_filename(), true); #endif else if (print_job_timer.isRunning()) msg = printing; else msg = welcome; setstatusPGM(msg, -1); } #endif