/** * Marlin 3D Printer Firmware * Copyright (c) 2019 MarlinFirmware [https://github.com/MarlinFirmware/Marlin] * * Based on Sprinter and grbl. * Copyright (c) 2011 Camiel Gubbels / Erik van der Zalm * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see . * */ #include "../inc/MarlinConfigPre.h" #ifdef LED_BACKLIGHT_TIMEOUT #include "../feature/leds/leds.h" #endif // All displays share the MarlinUI class #if HAS_DISPLAY #include "ultralcd.h" #include "fontutils.h" MarlinUI ui; #include "../sd/cardreader.h" #if ENABLED(EXTENSIBLE_UI) #define START_OF_UTF8_CHAR(C) (((C) & 0xC0u) != 0x80u) #endif #if ENABLED(HOST_ACTION_COMMANDS) #include "../feature/host_actions.h" #endif #endif #if HAS_SPI_LCD #if ENABLED(STATUS_MESSAGE_SCROLLING) uint8_t MarlinUI::status_scroll_offset; // = 0 #if LONG_FILENAME_LENGTH > CHARSIZE * 2 * (LCD_WIDTH) #define MAX_MESSAGE_LENGTH LONG_FILENAME_LENGTH #else #define MAX_MESSAGE_LENGTH CHARSIZE * 2 * (LCD_WIDTH) #endif #else #define MAX_MESSAGE_LENGTH CHARSIZE * (LCD_WIDTH) #endif #elif ENABLED(EXTENSIBLE_UI) #define MAX_MESSAGE_LENGTH 63 #endif #ifdef MAX_MESSAGE_LENGTH uint8_t MarlinUI::alert_level; // = 0 char MarlinUI::status_message[MAX_MESSAGE_LENGTH + 1]; #endif #if ENABLED(LCD_SET_PROGRESS_MANUALLY) uint8_t MarlinUI::progress_bar_percent; // = 0 #endif #if HAS_BUZZER #include "../libs/buzzer.h" #if ENABLED(PCA9632_BUZZER) #include "../feature/leds/pca9632.h" #endif void MarlinUI::buzz(const long duration, const uint16_t freq) { #if ENABLED(LCD_USE_I2C_BUZZER) lcd.buzz(duration, freq); #elif ENABLED(PCA9632_BUZZER) pca9632_buzz(duration, freq); #elif USE_BEEPER buzzer.tone(duration, freq); #endif } #endif #if HAS_SPI_LCD #if HAS_GRAPHICAL_LCD #include "dogm/ultralcd_DOGM.h" #endif #include "lcdprint.h" #include "../sd/cardreader.h" #include "../module/temperature.h" #include "../module/planner.h" #include "../module/printcounter.h" #include "../module/motion.h" #include "../gcode/queue.h" #include "../Marlin.h" #if ENABLED(POWER_LOSS_RECOVERY) #include "../feature/power_loss_recovery.h" #endif #if ENABLED(AUTO_BED_LEVELING_UBL) #include "../feature/bedlevel/bedlevel.h" #endif #if HAS_TRINAMIC #include "../feature/tmc_util.h" #endif #if HAS_ENCODER_ACTION volatile uint8_t MarlinUI::buttons; #if HAS_SLOW_BUTTONS volatile uint8_t MarlinUI::slow_buttons; #endif #if ENABLED(TOUCH_BUTTONS) #include "../feature/touch/xpt2046.h" #endif #endif #if ENABLED(INIT_SDCARD_ON_BOOT) uint8_t lcd_sd_status; #endif #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS bool MarlinUI::defer_return_to_status; #endif uint8_t MarlinUI::lcd_status_update_delay = 1; // First update one loop delayed #if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT) millis_t MarlinUI::next_filament_display; // = 0 #endif millis_t MarlinUI::next_button_update_ms; // = 0 #if HAS_GRAPHICAL_LCD bool MarlinUI::drawing_screen, MarlinUI::first_page; // = false #endif // Encoder Handling #if HAS_ENCODER_ACTION uint16_t MarlinUI::encoderPosition; volatile int8_t encoderDiff; // Updated in update_buttons, added to encoderPosition every LCD update #endif #if HAS_LCD_MENU #include "menu/menu.h" #include "../sd/cardreader.h" #if ENABLED(SDSUPPORT) #if ENABLED(SCROLL_LONG_FILENAMES) uint8_t MarlinUI::filename_scroll_pos, MarlinUI::filename_scroll_max; #endif const char * MarlinUI::scrolled_filename(CardReader &theCard, const uint8_t maxlen, uint8_t hash, const bool doScroll) { const char *outstr = theCard.longest_filename(); if (theCard.longFilename[0]) { #if ENABLED(SCROLL_LONG_FILENAMES) if (doScroll) { for (uint8_t l = FILENAME_LENGTH; l--;) hash = ((hash << 1) | (hash >> 7)) ^ theCard.filename[l]; // rotate, xor static uint8_t filename_scroll_hash; if (filename_scroll_hash != hash) { // If the hash changed... filename_scroll_hash = hash; // Save the new hash filename_scroll_max = _MAX(0, utf8_strlen(theCard.longFilename) - maxlen); // Update the scroll limit filename_scroll_pos = 0; // Reset scroll to the start lcd_status_update_delay = 8; // Don't scroll right away } outstr += filename_scroll_pos; } #else theCard.longFilename[maxlen] = '\0'; // cutoff at screen edge #endif } return outstr; } #endif screenFunc_t MarlinUI::currentScreen; // Initialized in CTOR #if ENABLED(ENCODER_RATE_MULTIPLIER) bool MarlinUI::encoderRateMultiplierEnabled; millis_t MarlinUI::lastEncoderMovementMillis = 0; void MarlinUI::enable_encoder_multiplier(const bool onoff) { encoderRateMultiplierEnabled = onoff; lastEncoderMovementMillis = 0; } #endif #if EITHER(REVERSE_MENU_DIRECTION, REVERSE_SELECT_DIRECTION) int8_t MarlinUI::encoderDirection = ENCODERBASE; #endif #if ENABLED(TOUCH_BUTTONS) uint8_t MarlinUI::repeat_delay; #endif bool MarlinUI::lcd_clicked; float move_menu_scale; bool MarlinUI::use_click() { const bool click = lcd_clicked; lcd_clicked = false; return click; } #if EITHER(AUTO_BED_LEVELING_UBL, G26_MESH_VALIDATION) bool MarlinUI::external_control; // = false void MarlinUI::wait_for_release() { while (button_pressed()) safe_delay(50); safe_delay(50); } #endif void _wrap_string(uint8_t &col, uint8_t &row, const char * const string, read_byte_cb_t cb_read_byte, bool wordwrap/*=false*/) { SETCURSOR(col, row); if (!string) return; auto _newline = [&col, &row]() { col = 0; row++; // Move col to string len (plus space) SETCURSOR(0, row); // Simulate carriage return }; uint8_t *p = (uint8_t*)string; wchar_t ch; if (wordwrap) { uint8_t *wrd = nullptr, c = 0; // find the end of the part for (;;) { if (!wrd) wrd = p; // Get word start /before/ advancing p = get_utf8_value_cb(p, cb_read_byte, &ch); const bool eol = !ch; // zero ends the string // End or a break between phrases? if (eol || ch == ' ' || ch == '-' || ch == '+' || ch == '.') { if (!c && ch == ' ') { if (wrd) wrd++; continue; } // collapse extra spaces // Past the right and the word is not too long? if (col + c > LCD_WIDTH && col >= (LCD_WIDTH) / 4) _newline(); // should it wrap? c += !eol; // +1 so the space will be printed col += c; // advance col to new position while (c) { // character countdown --c; // count down to zero wrd = get_utf8_value_cb(wrd, cb_read_byte, &ch); // get characters again lcd_put_wchar(ch); // character to the LCD } if (eol) break; // all done! wrd = nullptr; // set up for next word } else c++; // count word characters } } else { for (;;) { p = get_utf8_value_cb(p, cb_read_byte, &ch); if (!ch) break; lcd_put_wchar(ch); col++; if (col >= LCD_WIDTH) _newline(); } } } void MarlinUI::draw_select_screen_prompt(PGM_P const pref, const char * const string/*=nullptr*/, PGM_P const suff/*=nullptr*/) { const uint8_t plen = utf8_strlen_P(pref), slen = suff ? utf8_strlen_P(suff) : 0; uint8_t col = 0, row = 0; if (!string && plen + slen <= LCD_WIDTH) { col = (LCD_WIDTH - plen - slen) / 2; row = LCD_HEIGHT > 3 ? 1 : 0; } wrap_string_P(col, row, pref, true); if (string) { if (col) { col = 0; row++; } // Move to the start of the next line wrap_string(col, row, string); } if (suff) wrap_string_P(col, row, suff); } #endif // HAS_LCD_MENU void MarlinUI::init() { init_lcd(); #if HAS_DIGITAL_BUTTONS #if BUTTON_EXISTS(EN1) SET_INPUT_PULLUP(BTN_EN1); #endif #if BUTTON_EXISTS(EN2) SET_INPUT_PULLUP(BTN_EN2); #endif #if BUTTON_EXISTS(ENC) SET_INPUT_PULLUP(BTN_ENC); #endif #if BUTTON_EXISTS(UP) SET_INPUT(BTN_UP); #endif #if BUTTON_EXISTS(DWN) SET_INPUT(BTN_DWN); #endif #if BUTTON_EXISTS(LFT) SET_INPUT(BTN_LFT); #endif #if BUTTON_EXISTS(RT) SET_INPUT(BTN_RT); #endif #endif // !HAS_DIGITAL_BUTTONS #if HAS_SHIFT_ENCODER #if ENABLED(SR_LCD_2W_NL) // Non latching 2 wire shift register SET_OUTPUT(SR_DATA_PIN); SET_OUTPUT(SR_CLK_PIN); #elif defined(SHIFT_CLK) SET_OUTPUT(SHIFT_CLK); OUT_WRITE(SHIFT_LD, HIGH); #if defined(SHIFT_EN) && SHIFT_EN >= 0 OUT_WRITE(SHIFT_EN, LOW); #endif SET_INPUT_PULLUP(SHIFT_OUT); #endif #endif // HAS_SHIFT_ENCODER #if ENABLED(SDSUPPORT) #if PIN_EXISTS(SD_DETECT) SET_INPUT_PULLUP(SD_DETECT_PIN); #endif #if ENABLED(INIT_SDCARD_ON_BOOT) lcd_sd_status = 2; // UNKNOWN #endif #endif #if HAS_ENCODER_ACTION #if HAS_SLOW_BUTTONS slow_buttons = 0; #endif #endif update_buttons(); #if HAS_ENCODER_ACTION encoderDiff = 0; #endif } bool MarlinUI::get_blink() { static uint8_t blink = 0; static millis_t next_blink_ms = 0; millis_t ms = millis(); if (ELAPSED(ms, next_blink_ms)) { blink ^= 0xFF; next_blink_ms = ms + 1000 - (LCD_UPDATE_INTERVAL) / 2; } return blink != 0; } //////////////////////////////////////////// ///////////// Keypad Handling ////////////// //////////////////////////////////////////// #if ENABLED(REPRAPWORLD_KEYPAD) && HAS_ENCODER_ACTION volatile uint8_t MarlinUI::keypad_buttons; #if HAS_LCD_MENU && !HAS_ADC_BUTTONS void lcd_move_x(); void lcd_move_y(); void lcd_move_z(); void _reprapworld_keypad_move(const AxisEnum axis, const int16_t dir) { move_menu_scale = REPRAPWORLD_KEYPAD_MOVE_STEP; encoderPosition = dir; switch (axis) { case X_AXIS: lcd_move_x(); break; case Y_AXIS: lcd_move_y(); break; case Z_AXIS: lcd_move_z(); default: break; } } #endif bool MarlinUI::handle_keypad() { #if HAS_ADC_BUTTONS #define ADC_MIN_KEY_DELAY 100 if (keypad_buttons) { #if HAS_ENCODER_ACTION refresh(LCDVIEW_REDRAW_NOW); #if HAS_LCD_MENU if (encoderDirection == -(ENCODERBASE)) { // ADC_KEYPAD forces REVERSE_MENU_DIRECTION, so this indicates menu navigation if (RRK(EN_KEYPAD_UP)) encoderPosition += ENCODER_STEPS_PER_MENU_ITEM; else if (RRK(EN_KEYPAD_DOWN)) encoderPosition -= ENCODER_STEPS_PER_MENU_ITEM; else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } else if (RRK(EN_KEYPAD_RIGHT)) { return_to_status(); quick_feedback(); } } else #endif { #if HAS_LCD_MENU if (RRK(EN_KEYPAD_UP)) encoderPosition -= ENCODER_PULSES_PER_STEP; else if (RRK(EN_KEYPAD_DOWN)) encoderPosition += ENCODER_PULSES_PER_STEP; else if (RRK(EN_KEYPAD_LEFT)) { MenuItem_back::action(); quick_feedback(); } else if (RRK(EN_KEYPAD_RIGHT)) encoderPosition = 0; #else if (RRK(EN_KEYPAD_UP) || RRK(EN_KEYPAD_LEFT)) encoderPosition -= ENCODER_PULSES_PER_STEP; else if (RRK(EN_KEYPAD_DOWN) || RRK(EN_KEYPAD_RIGHT)) encoderPosition += ENCODER_PULSES_PER_STEP; #endif } #endif next_button_update_ms = millis() + ADC_MIN_KEY_DELAY; return true; } #else // !HAS_ADC_BUTTONS static uint8_t keypad_debounce = 0; if (!RRK( EN_KEYPAD_F1 | EN_KEYPAD_F2 | EN_KEYPAD_F3 | EN_KEYPAD_DOWN | EN_KEYPAD_RIGHT | EN_KEYPAD_MIDDLE | EN_KEYPAD_UP | EN_KEYPAD_LEFT ) ) { if (keypad_debounce > 0) keypad_debounce--; } else if (!keypad_debounce) { keypad_debounce = 2; const bool homed = all_axes_homed(); #if HAS_LCD_MENU if (RRK(EN_KEYPAD_MIDDLE)) goto_screen(menu_move); #if DISABLED(DELTA) && Z_HOME_DIR < 0 if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1); #endif if (homed) { #if ENABLED(DELTA) || Z_HOME_DIR != -1 if (RRK(EN_KEYPAD_F2)) _reprapworld_keypad_move(Z_AXIS, 1); #endif if (RRK(EN_KEYPAD_F3)) _reprapworld_keypad_move(Z_AXIS, -1); if (RRK(EN_KEYPAD_LEFT)) _reprapworld_keypad_move(X_AXIS, -1); if (RRK(EN_KEYPAD_RIGHT)) _reprapworld_keypad_move(X_AXIS, 1); if (RRK(EN_KEYPAD_DOWN)) _reprapworld_keypad_move(Y_AXIS, 1); if (RRK(EN_KEYPAD_UP)) _reprapworld_keypad_move(Y_AXIS, -1); } #endif // HAS_LCD_MENU if (!homed && RRK(EN_KEYPAD_F1)) queue.inject_P(PSTR("G28")); return true; } #endif // !ADC_KEYPAD return false; } #endif // REPRAPWORLD_KEYPAD /** * Status Screen * * This is very display-dependent, so the lcd implementation draws this. */ #if ENABLED(LCD_PROGRESS_BAR) millis_t MarlinUI::progress_bar_ms; // = 0 #if PROGRESS_MSG_EXPIRE > 0 millis_t MarlinUI::expire_status_ms; // = 0 #endif #endif void MarlinUI::status_screen() { #if HAS_LCD_MENU ENCODER_RATE_MULTIPLY(false); #endif #if ENABLED(LCD_PROGRESS_BAR) // // HD44780 implements the following message blinking and // message expiration because Status Line and Progress Bar // share the same line on the display. // #if DISABLED(PROGRESS_MSG_ONCE) || (PROGRESS_MSG_EXPIRE > 0) #define GOT_MS const millis_t ms = millis(); #endif // If the message will blink rather than expire... #if DISABLED(PROGRESS_MSG_ONCE) if (ELAPSED(ms, progress_bar_ms + PROGRESS_BAR_MSG_TIME + PROGRESS_BAR_BAR_TIME)) progress_bar_ms = ms; #endif #if PROGRESS_MSG_EXPIRE > 0 // Handle message expire if (expire_status_ms > 0) { // Expire the message if a job is active and the bar has ticks if (get_progress() > 2 && !print_job_timer.isPaused()) { if (ELAPSED(ms, expire_status_ms)) { status_message[0] = '\0'; expire_status_ms = 0; } } else { // Defer message expiration before bar appears // and during any pause (not just SD) expire_status_ms += LCD_UPDATE_INTERVAL; } } #endif // PROGRESS_MSG_EXPIRE #endif // LCD_PROGRESS_BAR #if HAS_LCD_MENU if (use_click()) { #if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT) next_filament_display = millis() + 5000UL; // Show status message for 5s #endif goto_screen(menu_main); #if DISABLED(NO_LCD_REINIT) init_lcd(); // May revive the LCD if static electricity killed it #endif return; } #endif #if ENABLED(ULTIPANEL_FEEDMULTIPLY) const int16_t old_frm = feedrate_percentage; int16_t new_frm = old_frm + int16_t(encoderPosition); // Dead zone at 100% feedrate if (old_frm == 100) { if (int16_t(encoderPosition) > ENCODER_FEEDRATE_DEADZONE) new_frm -= ENCODER_FEEDRATE_DEADZONE; else if (int16_t(encoderPosition) < -(ENCODER_FEEDRATE_DEADZONE)) new_frm += ENCODER_FEEDRATE_DEADZONE; else new_frm = old_frm; } else if ((old_frm < 100 && new_frm > 100) || (old_frm > 100 && new_frm < 100)) new_frm = 100; LIMIT(new_frm, 10, 999); if (old_frm != new_frm) { feedrate_percentage = new_frm; encoderPosition = 0; #if HAS_BUZZER && ENABLED(BEEP_ON_FEEDRATE_CHANGE) static millis_t next_beep; #ifndef GOT_MS const millis_t ms = millis(); #endif if (ELAPSED(ms, next_beep)) { buzz(FEEDRATE_CHANGE_BEEP_DURATION, FEEDRATE_CHANGE_BEEP_FREQUENCY); next_beep = ms + 500UL; } #endif } #endif // ULTIPANEL_FEEDMULTIPLY draw_status_screen(); } void MarlinUI::kill_screen(PGM_P lcd_msg) { init(); set_alert_status_P(lcd_msg); // RED ALERT. RED ALERT. #ifdef LED_BACKLIGHT_TIMEOUT leds.set_color(LEDColorRed()); #ifdef NEOPIXEL_BKGD_LED_INDEX neo.set_pixel_color(NEOPIXEL_BKGD_LED_INDEX, 255, 0, 0, 0); neo.show(); #endif #endif draw_kill_screen(); } void MarlinUI::quick_feedback(const bool clear_buttons/*=true*/) { #if HAS_LCD_MENU refresh(); #endif #if HAS_ENCODER_ACTION if (clear_buttons) buttons = 0; next_button_update_ms = millis() + 500; #else UNUSED(clear_buttons); #endif #if HAS_BUZZER // Buzz and wait. Is the delay needed for buttons to settle? buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); #if HAS_LCD_MENU #if USE_BEEPER for (int8_t i = 5; i--;) { buzzer.tick(); delay(2); } #else delay(10); #endif #endif #endif } //////////////////////////////////////////// /////////////// Manual Move //////////////// //////////////////////////////////////////// #if HAS_LCD_MENU extern bool no_reentry; // Flag to prevent recursion into menu handlers int8_t manual_move_axis = (int8_t)NO_AXIS; millis_t manual_move_start_time = 0; #if IS_KINEMATIC bool MarlinUI::processing_manual_move = false; float manual_move_offset = 0; #endif #if E_MANUAL > 1 int8_t MarlinUI::manual_move_e_index = 0; #endif /** * If the most recent manual move hasn't been fed to the planner yet, * and the planner can accept one, send a move immediately. */ void MarlinUI::manage_manual_move() { if (processing_manual_move) return; if (manual_move_axis != (int8_t)NO_AXIS && ELAPSED(millis(), manual_move_start_time) && !planner.is_full()) { #if IS_KINEMATIC const float old_feedrate = feedrate_mm_s; feedrate_mm_s = MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]); #if EXTRUDERS > 1 const int8_t old_extruder = active_extruder; if (manual_move_axis == E_AXIS) active_extruder = manual_move_e_index; #endif // Set movement on a single axis set_destination_from_current(); destination[manual_move_axis] += manual_move_offset; // Reset for the next move manual_move_offset = 0; manual_move_axis = (int8_t)NO_AXIS; // DELTA and SCARA machines use segmented moves, which could fill the planner during the call to // move_to_destination. This will cause idle() to be called, which can then call this function while the // previous invocation is being blocked. Modifications to manual_move_offset shouldn't be made while // processing_manual_move is true or the planner will get out of sync. processing_manual_move = true; prepare_move_to_destination(); // will set current_position from destination processing_manual_move = false; feedrate_mm_s = old_feedrate; #if EXTRUDERS > 1 active_extruder = old_extruder; #endif #else planner.buffer_line(current_position, MMM_TO_MMS(manual_feedrate_mm_m[manual_move_axis]), manual_move_axis == E_AXIS ? manual_move_e_index : active_extruder); manual_move_axis = (int8_t)NO_AXIS; #endif } } #endif // HAS_LCD_MENU /** * Update the LCD, read encoder buttons, etc. * - Read button states * - Check the SD Card slot state * - Act on RepRap World keypad input * - Update the encoder position * - Apply acceleration to the encoder position * - Do refresh(LCDVIEW_CALL_REDRAW_NOW) on controller events * - Reset the Info Screen timeout if there's any input * - Update status indicators, if any * * Run the current LCD menu handler callback function: * - Call the handler only if lcdDrawUpdate != LCDVIEW_NONE * - Before calling the handler, LCDVIEW_CALL_NO_REDRAW => LCDVIEW_NONE * - Call the menu handler. Menu handlers should do the following: * - If a value changes, set lcdDrawUpdate to LCDVIEW_REDRAW_NOW and draw the value * (Encoder events automatically set lcdDrawUpdate for you.) * - if (should_draw()) { redraw } * - Before exiting the handler set lcdDrawUpdate to: * - LCDVIEW_CLEAR_CALL_REDRAW to clear screen and set LCDVIEW_CALL_REDRAW_NEXT. * - LCDVIEW_REDRAW_NOW to draw now (including remaining stripes). * - LCDVIEW_CALL_REDRAW_NEXT to draw now and get LCDVIEW_REDRAW_NOW on the next loop. * - LCDVIEW_CALL_NO_REDRAW to draw now and get LCDVIEW_NONE on the next loop. * - NOTE: For graphical displays menu handlers may be called 2 or more times per loop, * so don't change lcdDrawUpdate without considering this. * * After the menu handler callback runs (or not): * - Clear the LCD if lcdDrawUpdate == LCDVIEW_CLEAR_CALL_REDRAW * - Update lcdDrawUpdate for the next loop (i.e., move one state down, usually) * * This function is only called from the main thread. */ LCDViewAction MarlinUI::lcdDrawUpdate = LCDVIEW_CLEAR_CALL_REDRAW; void MarlinUI::update() { static uint16_t max_display_update_time = 0; static millis_t next_lcd_update_ms; millis_t ms = millis(); #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS static millis_t return_to_status_ms = 0; #define RESET_STATUS_TIMEOUT() (return_to_status_ms = ms + LCD_TIMEOUT_TO_STATUS) #else #define RESET_STATUS_TIMEOUT() NOOP #endif #ifdef LED_BACKLIGHT_TIMEOUT leds.update_timeout(powersupply_on); #endif #if HAS_LCD_MENU // Handle any queued Move Axis motion manage_manual_move(); // Update button states for button_pressed(), etc. // If the state changes the next update may be delayed 300-500ms. update_buttons(); // If the action button is pressed... static bool wait_for_unclick; // = false #if ENABLED(TOUCH_BUTTONS) #define TOUCH_MENU_MASK 0x80 static bool arrow_pressed; // = false // Handle touch events which are slow to read if (ELAPSED(ms, next_button_update_ms)) { uint8_t touch_buttons = touch.read_buttons(); if (touch_buttons) { RESET_STATUS_TIMEOUT(); if (touch_buttons & TOUCH_MENU_MASK) { // Processing Menu Area touch? if (!wait_for_unclick) { // If not waiting for a debounce release: wait_for_unclick = true; // - Set debounce flag to ignore continous clicks wait_for_user = false; // - Any click clears wait for user // TODO for next PR. //uint8_t tpos = touch_buttons & ~(TOUCH_MENU_MASK); // Safe 7bit touched screen coordinate next_button_update_ms = ms + 500; // Defer next check for 1/2 second #if HAS_LCD_MENU refresh(); #endif } touch_buttons = 0; // Swallow the touch } buttons |= (touch_buttons & (EN_C | EN_D)); // Pass on Click and Back buttons if (touch_buttons & (EN_A | EN_B)) { // A and/or B button? encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * (ENCODER_PULSES_PER_STEP) * encoderDirection; if (touch_buttons & EN_A) encoderDiff *= -1; next_button_update_ms = ms + repeat_delay; // Assume the repeat delay if (!wait_for_unclick && !arrow_pressed) { // On click prepare for repeat next_button_update_ms += 250; // Longer delay on first press arrow_pressed = true; // Mark arrow as pressed #if HAS_BUZZER buzz(LCD_FEEDBACK_FREQUENCY_DURATION_MS, LCD_FEEDBACK_FREQUENCY_HZ); #endif } } } if (!(touch_buttons & (EN_A | EN_B))) arrow_pressed = false; } #endif // TOUCH_BUTTONS // Integrated LCD click handling via button_pressed if (!external_control && button_pressed()) { if (!wait_for_unclick) { // If not waiting for a debounce release: wait_for_unclick = true; // - Set debounce flag to ignore continous clicks lcd_clicked = !wait_for_user && !no_reentry; // - Keep the click if not waiting for a user-click wait_for_user = false; // - Any click clears wait for user quick_feedback(); // - Always make a click sound } } else wait_for_unclick = false; if (LCD_BACK_CLICKED()) { quick_feedback(); goto_previous_screen(); } #endif // HAS_LCD_MENU #if ENABLED(INIT_SDCARD_ON_BOOT) // // SPI SD Card detection (and first card init when the LCD is present) // const uint8_t sd_status = (uint8_t)IS_SD_INSERTED(); if (sd_status != lcd_sd_status && detected()) { uint8_t old_sd_status = lcd_sd_status; // prevent re-entry to this block! lcd_sd_status = sd_status; if (sd_status) { safe_delay(500); // Some boards need a delay to get settled card.mount(); if (old_sd_status == 2) card.beginautostart(); // Initial boot else set_status_P(PSTR(MSG_MEDIA_INSERTED)); } #if PIN_EXISTS(SD_DETECT) else { card.release(); if (old_sd_status != 2) { set_status_P(PSTR(MSG_MEDIA_REMOVED)); #if HAS_LCD_MENU return_to_status(); #endif } } #if DISABLED(NO_LCD_REINIT) init_lcd(); // May revive the LCD if static electricity killed it #endif #endif refresh(); ms = millis(); next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; // delay LCD update until after SD activity completes #ifdef LED_BACKLIGHT_TIMEOUT leds.reset_timeout(ms); #endif } #endif // INIT_SDCARD_ON_BOOT if (ELAPSED(ms, next_lcd_update_ms) #if HAS_GRAPHICAL_LCD || drawing_screen #endif ) { next_lcd_update_ms = ms + LCD_UPDATE_INTERVAL; #if ENABLED(TOUCH_BUTTONS) if (on_status_screen()) next_lcd_update_ms += (LCD_UPDATE_INTERVAL) * 2; #endif #if ENABLED(LCD_HAS_STATUS_INDICATORS) update_indicators(); #endif #if HAS_ENCODER_ACTION #if HAS_SLOW_BUTTONS slow_buttons = read_slow_buttons(); // Buttons that take too long to read in interrupt context #endif #if ENABLED(REPRAPWORLD_KEYPAD) if (handle_keypad()) RESET_STATUS_TIMEOUT(); #endif const float abs_diff = ABS(encoderDiff); const bool encoderPastThreshold = (abs_diff >= (ENCODER_PULSES_PER_STEP)); if (encoderPastThreshold || lcd_clicked) { if (encoderPastThreshold) { #if HAS_LCD_MENU && ENABLED(ENCODER_RATE_MULTIPLIER) int32_t encoderMultiplier = 1; if (encoderRateMultiplierEnabled) { const float encoderMovementSteps = abs_diff / (ENCODER_PULSES_PER_STEP); if (lastEncoderMovementMillis) { // Note that the rate is always calculated between two passes through the // loop and that the abs of the encoderDiff value is tracked. const float encoderStepRate = encoderMovementSteps / float(ms - lastEncoderMovementMillis) * 1000; if (encoderStepRate >= ENCODER_100X_STEPS_PER_SEC) encoderMultiplier = 100; else if (encoderStepRate >= ENCODER_10X_STEPS_PER_SEC) encoderMultiplier = 10; #if ENABLED(ENCODER_RATE_MULTIPLIER_DEBUG) SERIAL_ECHO_START(); SERIAL_ECHOPAIR("Enc Step Rate: ", encoderStepRate); SERIAL_ECHOPAIR(" Multiplier: ", encoderMultiplier); SERIAL_ECHOPAIR(" ENCODER_10X_STEPS_PER_SEC: ", ENCODER_10X_STEPS_PER_SEC); SERIAL_ECHOPAIR(" ENCODER_100X_STEPS_PER_SEC: ", ENCODER_100X_STEPS_PER_SEC); SERIAL_EOL(); #endif } lastEncoderMovementMillis = ms; } // encoderRateMultiplierEnabled #else constexpr int32_t encoderMultiplier = 1; #endif // ENCODER_RATE_MULTIPLIER encoderPosition += (encoderDiff * encoderMultiplier) / (ENCODER_PULSES_PER_STEP); encoderDiff = 0; } RESET_STATUS_TIMEOUT(); refresh(LCDVIEW_REDRAW_NOW); #ifdef LED_BACKLIGHT_TIMEOUT leds.reset_timeout(ms); #endif } #endif // This runs every ~100ms when idling often enough. // Instead of tracking changes just redraw the Status Screen once per second. if (on_status_screen() && !lcd_status_update_delay--) { lcd_status_update_delay = 9 #if HAS_GRAPHICAL_LCD + 3 #endif ; max_display_update_time--; refresh(LCDVIEW_REDRAW_NOW); } #if HAS_LCD_MENU && ENABLED(SCROLL_LONG_FILENAMES) // If scrolling of long file names is enabled and we are in the sd card menu, // cause a refresh to occur until all the text has scrolled into view. if (currentScreen == menu_media && !lcd_status_update_delay--) { lcd_status_update_delay = 4; if (++filename_scroll_pos > filename_scroll_max) { filename_scroll_pos = 0; lcd_status_update_delay = 12; } refresh(LCDVIEW_REDRAW_NOW); RESET_STATUS_TIMEOUT(); } #endif // then we want to use 1/2 of the time only. uint16_t bbr2 = planner.block_buffer_runtime() >> 1; if ((should_draw() || drawing_screen) && (!bbr2 || bbr2 > max_display_update_time)) { // Change state of drawing flag between screen updates if (!drawing_screen) switch (lcdDrawUpdate) { case LCDVIEW_CALL_NO_REDRAW: refresh(LCDVIEW_NONE); break; case LCDVIEW_CLEAR_CALL_REDRAW: case LCDVIEW_CALL_REDRAW_NEXT: refresh(LCDVIEW_REDRAW_NOW); case LCDVIEW_REDRAW_NOW: // set above, or by a handler through LCDVIEW_CALL_REDRAW_NEXT case LCDVIEW_NONE: break; } // switch #if HAS_ADC_BUTTONS keypad_buttons = 0; #endif #if HAS_GRAPHICAL_LCD #if ENABLED(LIGHTWEIGHT_UI) const bool in_status = on_status_screen(), do_u8g_loop = !in_status; lcd_in_status(in_status); if (in_status) status_screen(); #else constexpr bool do_u8g_loop = true; #endif if (do_u8g_loop) { if (!drawing_screen) { // If not already drawing pages u8g.firstPage(); // Start the first page drawing_screen = first_page = true; // Flag as drawing pages } set_font(FONT_MENU); // Setup font for every page draw u8g.setColorIndex(1); // And reset the color run_current_screen(); // Draw and process the current screen first_page = false; // The screen handler can clear drawing_screen for an action that changes the screen. // If still drawing and there's another page, update max-time and return now. // The nextPage will already be set up on the next call. if (drawing_screen && (drawing_screen = u8g.nextPage())) { NOLESS(max_display_update_time, millis() - ms); return; } } #else run_current_screen(); #endif #if HAS_LCD_MENU lcd_clicked = false; #endif // Keeping track of the longest time for an individual LCD update. // Used to do screen throttling when the planner starts to fill up. NOLESS(max_display_update_time, millis() - ms); } #if HAS_LCD_MENU && LCD_TIMEOUT_TO_STATUS // Return to Status Screen after a timeout if (on_status_screen() || defer_return_to_status) RESET_STATUS_TIMEOUT(); else if (ELAPSED(ms, return_to_status_ms)) return_to_status(); #endif // Change state of drawing flag between screen updates if (!drawing_screen) switch (lcdDrawUpdate) { case LCDVIEW_CLEAR_CALL_REDRAW: clear_lcd(); break; case LCDVIEW_REDRAW_NOW: refresh(LCDVIEW_NONE); case LCDVIEW_NONE: case LCDVIEW_CALL_REDRAW_NEXT: case LCDVIEW_CALL_NO_REDRAW: default: break; } // switch } // ELAPSED(ms, next_lcd_update_ms) } #if HAS_ADC_BUTTONS typedef struct { uint16_t ADCKeyValueMin, ADCKeyValueMax; uint8_t ADCKeyNo; } _stADCKeypadTable_; #ifndef ADC_BUTTONS_VALUE_SCALE #define ADC_BUTTONS_VALUE_SCALE 1.0 // for the power voltage equal to the reference voltage #endif #ifndef ADC_BUTTONS_R_PULLUP #define ADC_BUTTONS_R_PULLUP 4.7 // common pull-up resistor in the voltage divider #endif #ifndef ADC_BUTTONS_LEFT_R_PULLDOWN #define ADC_BUTTONS_LEFT_R_PULLDOWN 0.47 // pull-down resistor for LEFT button voltage divider #endif #ifndef ADC_BUTTONS_RIGHT_R_PULLDOWN #define ADC_BUTTONS_RIGHT_R_PULLDOWN 4.7 // pull-down resistor for RIGHT button voltage divider #endif #ifndef ADC_BUTTONS_UP_R_PULLDOWN #define ADC_BUTTONS_UP_R_PULLDOWN 1.0 // pull-down resistor for UP button voltage divider #endif #ifndef ADC_BUTTONS_DOWN_R_PULLDOWN #define ADC_BUTTONS_DOWN_R_PULLDOWN 10.0 // pull-down resistor for DOWN button voltage divider #endif #ifndef ADC_BUTTONS_MIDDLE_R_PULLDOWN #define ADC_BUTTONS_MIDDLE_R_PULLDOWN 2.2 // pull-down resistor for MIDDLE button voltage divider #endif // Calculate the ADC value for the voltage divider with specified pull-down resistor value #define ADC_BUTTON_VALUE(r) (int(4096.0 * (ADC_BUTTONS_VALUE_SCALE) * r / (r + ADC_BUTTONS_R_PULLUP))) static const _stADCKeypadTable_ stADCKeyTable[] PROGMEM = { // VALUE_MIN, VALUE_MAX, KEY { 4000, 4096, 1 + BLEN_KEYPAD_F1 }, // F1 { 4000, 4096, 1 + BLEN_KEYPAD_F2 }, // F2 { 4000, 4096, 1 + BLEN_KEYPAD_F3 }, // F3 { ADC_BUTTON_VALUE(ADC_BUTTONS_LEFT_R_PULLDOWN) - 100, ADC_BUTTON_VALUE(ADC_BUTTONS_LEFT_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_LEFT }, // LEFT ( 272 ... 472) { ADC_BUTTON_VALUE(ADC_BUTTONS_RIGHT_R_PULLDOWN) - 100, ADC_BUTTON_VALUE(ADC_BUTTONS_RIGHT_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_RIGHT }, // RIGHT (1948 ... 2148) { ADC_BUTTON_VALUE(ADC_BUTTONS_UP_R_PULLDOWN) - 100, ADC_BUTTON_VALUE(ADC_BUTTONS_UP_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_UP }, // UP ( 618 ... 818) { ADC_BUTTON_VALUE(ADC_BUTTONS_DOWN_R_PULLDOWN) - 100, ADC_BUTTON_VALUE(ADC_BUTTONS_DOWN_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_DOWN }, // DOWN (2686 ... 2886) { ADC_BUTTON_VALUE(ADC_BUTTONS_MIDDLE_R_PULLDOWN) - 100, ADC_BUTTON_VALUE(ADC_BUTTONS_MIDDLE_R_PULLDOWN) + 100, 1 + BLEN_KEYPAD_MIDDLE }, // ENTER (1205 ... 1405) }; uint8_t get_ADC_keyValue() { if (thermalManager.ADCKey_count >= 16) { const uint16_t currentkpADCValue = thermalManager.current_ADCKey_raw << 2; thermalManager.current_ADCKey_raw = 1024; thermalManager.ADCKey_count = 0; if (currentkpADCValue < 4000) for (uint8_t i = 0; i < ADC_KEY_NUM; i++) { const uint16_t lo = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMin), hi = pgm_read_word(&stADCKeyTable[i].ADCKeyValueMax); if (WITHIN(currentkpADCValue, lo, hi)) return pgm_read_byte(&stADCKeyTable[i].ADCKeyNo); } } return 0; } #endif // HAS_ADC_BUTTONS #if HAS_ENCODER_ACTION #if DISABLED(ADC_KEYPAD) && (ENABLED(REPRAPWORLD_KEYPAD) || !HAS_DIGITAL_BUTTONS) /** * Setup Rotary Encoder Bit Values (for two pin encoders to indicate movement) * These values are independent of which pins are used for EN_A and EN_B indications * The rotary encoder part is also independent to the chipset used for the LCD */ #define GET_SHIFT_BUTTON_STATES(DST) \ uint8_t new_##DST = 0; \ WRITE(SHIFT_LD, LOW); \ WRITE(SHIFT_LD, HIGH); \ for (int8_t i = 0; i < 8; i++) { \ new_##DST >>= 1; \ if (READ(SHIFT_OUT)) SBI(new_##DST, 7); \ WRITE(SHIFT_CLK, HIGH); \ WRITE(SHIFT_CLK, LOW); \ } \ DST = ~new_##DST; //invert it, because a pressed switch produces a logical 0 #endif /** * Read encoder buttons from the hardware registers * Warning: This function is called from interrupt context! */ void MarlinUI::update_buttons() { const millis_t now = millis(); if (ELAPSED(now, next_button_update_ms)) { #if HAS_DIGITAL_BUTTONS #if ANY_BUTTON(EN1, EN2, ENC, BACK) uint8_t newbutton = 0; #if BUTTON_EXISTS(EN1) if (BUTTON_PRESSED(EN1)) newbutton |= EN_A; #endif #if BUTTON_EXISTS(EN2) if (BUTTON_PRESSED(EN2)) newbutton |= EN_B; #endif #if BUTTON_EXISTS(ENC) if (BUTTON_PRESSED(ENC)) newbutton |= EN_C; #endif #if BUTTON_EXISTS(BACK) if (BUTTON_PRESSED(BACK)) newbutton |= EN_D; #endif #else constexpr uint8_t newbutton = 0; #endif // // Directional buttons // #if ANY_BUTTON(UP, DWN, LFT, RT) const int8_t pulses = (ENCODER_PULSES_PER_STEP) * encoderDirection; if (false) { // for the else-ifs below } #if BUTTON_EXISTS(UP) else if (BUTTON_PRESSED(UP)) { encoderDiff = (ENCODER_STEPS_PER_MENU_ITEM) * pulses; next_button_update_ms = now + 300; } #endif #if BUTTON_EXISTS(DWN) else if (BUTTON_PRESSED(DWN)) { encoderDiff = -(ENCODER_STEPS_PER_MENU_ITEM) * pulses; next_button_update_ms = now + 300; } #endif #if BUTTON_EXISTS(LFT) else if (BUTTON_PRESSED(LFT)) { encoderDiff = -pulses; next_button_update_ms = now + 300; } #endif #if BUTTON_EXISTS(RT) else if (BUTTON_PRESSED(RT)) { encoderDiff = pulses; next_button_update_ms = now + 300; } #endif #endif // UP || DWN || LFT || RT buttons = newbutton #if HAS_SLOW_BUTTONS | slow_buttons #endif ; #elif HAS_ADC_BUTTONS buttons = 0; #endif #if HAS_ADC_BUTTONS if (keypad_buttons == 0) { const uint8_t b = get_ADC_keyValue(); if (WITHIN(b, 1, 8)) keypad_buttons = _BV(b - 1); } #endif #if HAS_SHIFT_ENCODER GET_SHIFT_BUTTON_STATES( #if ENABLED(REPRAPWORLD_KEYPAD) keypad_buttons #else buttons #endif ); #endif } // next_button_update_ms #if HAS_ENCODER_WHEEL static uint8_t lastEncoderBits; #define encrot0 0 #define encrot1 2 #define encrot2 3 #define encrot3 1 // Manage encoder rotation #define ENCODER_SPIN(_E1, _E2) switch (lastEncoderBits) { case _E1: encoderDiff += encoderDirection; break; case _E2: encoderDiff -= encoderDirection; } uint8_t enc = 0; if (buttons & EN_A) enc |= B01; if (buttons & EN_B) enc |= B10; if (enc != lastEncoderBits) { switch (enc) { case encrot0: ENCODER_SPIN(encrot3, encrot1); break; case encrot1: ENCODER_SPIN(encrot0, encrot2); break; case encrot2: ENCODER_SPIN(encrot1, encrot3); break; case encrot3: ENCODER_SPIN(encrot2, encrot0); break; } if (external_control) { #if ENABLED(AUTO_BED_LEVELING_UBL) ubl.encoder_diff = encoderDiff; // Make encoder rotation available to UBL G29 mesh editing. #endif encoderDiff = 0; // Hide the encoder event from the current screen handler. } lastEncoderBits = enc; } #endif // HAS_ENCODER_WHEEL } #endif // HAS_ENCODER_ACTION #endif // HAS_SPI_LCD #if HAS_DISPLAY #if ENABLED(EXTENSIBLE_UI) #include "extensible_ui/ui_api.h" #endif //////////////////////////////////////////// /////////////// Status Line //////////////// //////////////////////////////////////////// #if ENABLED(STATUS_MESSAGE_SCROLLING) void MarlinUI::advance_status_scroll() { // Advance by one UTF8 code-word if (status_scroll_offset < utf8_strlen(status_message)) while (!START_OF_UTF8_CHAR(status_message[++status_scroll_offset])); else status_scroll_offset = 0; } char* MarlinUI::status_and_len(uint8_t &len) { char *out = status_message + status_scroll_offset; len = utf8_strlen(out); return out; } #endif void MarlinUI::finish_status(const bool persist) { #if !(ENABLED(LCD_PROGRESS_BAR) && (PROGRESS_MSG_EXPIRE > 0)) UNUSED(persist); #endif #if ENABLED(LCD_PROGRESS_BAR) progress_bar_ms = millis(); #if PROGRESS_MSG_EXPIRE > 0 expire_status_ms = persist ? 0 : progress_bar_ms + PROGRESS_MSG_EXPIRE; #endif #endif #if BOTH(FILAMENT_LCD_DISPLAY, SDSUPPORT) next_filament_display = millis() + 5000UL; // Show status message for 5s #endif #if HAS_SPI_LCD && ENABLED(STATUS_MESSAGE_SCROLLING) status_scroll_offset = 0; #endif #if ENABLED(EXTENSIBLE_UI) ExtUI::onStatusChanged(status_message); #endif refresh(); } bool MarlinUI::has_status() { return (status_message[0] != '\0'); } void MarlinUI::set_status(const char * const message, const bool persist) { if (alert_level) return; // Here we have a problem. The message is encoded in UTF8, so // arbitrarily cutting it will be a problem. We MUST be sure // that there is no cutting in the middle of a multibyte character! // Get a pointer to the null terminator const char* pend = message + strlen(message); // If length of supplied UTF8 string is greater than // our buffer size, start cutting whole UTF8 chars while ((pend - message) > MAX_MESSAGE_LENGTH) { --pend; while (!START_OF_UTF8_CHAR(*pend)) --pend; }; // At this point, we have the proper cut point. Use it uint8_t maxLen = pend - message; strncpy(status_message, message, maxLen); status_message[maxLen] = '\0'; finish_status(persist); } #include void MarlinUI::status_printf_P(const uint8_t level, PGM_P const fmt, ...) { if (level < alert_level) return; alert_level = level; va_list args; va_start(args, fmt); vsnprintf_P(status_message, MAX_MESSAGE_LENGTH, fmt, args); va_end(args); finish_status(level > 0); } void MarlinUI::set_status_P(PGM_P const message, int8_t level) { if (level < 0) level = alert_level = 0; if (level < alert_level) return; alert_level = level; // Since the message is encoded in UTF8 it must // only be cut on a character boundary. // Get a pointer to the null terminator PGM_P pend = message + strlen_P(message); // If length of supplied UTF8 string is greater than // the buffer size, start cutting whole UTF8 chars while ((pend - message) > MAX_MESSAGE_LENGTH) { --pend; while (!START_OF_UTF8_CHAR(pgm_read_byte(pend))) --pend; }; // At this point, we have the proper cut point. Use it uint8_t maxLen = pend - message; strncpy_P(status_message, message, maxLen); status_message[maxLen] = '\0'; finish_status(level > 0); } void MarlinUI::set_alert_status_P(PGM_P const message) { set_status_P(message, 1); #if HAS_LCD_MENU return_to_status(); #endif } #include "../module/printcounter.h" /** * Reset the status message */ void MarlinUI::reset_status() { static const char paused[] PROGMEM = MSG_PRINT_PAUSED; static const char printing[] PROGMEM = MSG_PRINTING; static const char welcome[] PROGMEM = WELCOME_MSG; #if SERVICE_INTERVAL_1 > 0 static const char service1[] PROGMEM = { "> " SERVICE_NAME_1 "!" }; #endif #if SERVICE_INTERVAL_2 > 0 static const char service2[] PROGMEM = { "> " SERVICE_NAME_2 "!" }; #endif #if SERVICE_INTERVAL_3 > 0 static const char service3[] PROGMEM = { "> " SERVICE_NAME_3 "!" }; #endif PGM_P msg; if (!IS_SD_PRINTING() && print_job_timer.isPaused()) msg = paused; #if ENABLED(SDSUPPORT) else if (IS_SD_PRINTING()) return set_status(card.longest_filename(), true); #endif else if (print_job_timer.isRunning()) msg = printing; #if SERVICE_INTERVAL_1 > 0 else if (print_job_timer.needsService(1)) msg = service1; #endif #if SERVICE_INTERVAL_2 > 0 else if (print_job_timer.needsService(2)) msg = service2; #endif #if SERVICE_INTERVAL_3 > 0 else if (print_job_timer.needsService(3)) msg = service3; #endif else msg = welcome; set_status_P(msg, -1); } #if ENABLED(SDSUPPORT) extern bool wait_for_user, wait_for_heatup; #endif void MarlinUI::abort_print() { #if ENABLED(SDSUPPORT) wait_for_heatup = wait_for_user = false; card.flag.abort_sd_printing = true; #endif #ifdef ACTION_ON_CANCEL host_action_cancel(); #endif print_job_timer.stop(); set_status_P(PSTR(MSG_PRINT_ABORTED)); #if HAS_LCD_MENU return_to_status(); #endif } #if ANY(PARK_HEAD_ON_PAUSE, SDSUPPORT) #include "../gcode/queue.h" #endif void MarlinUI::pause_print() { #if HAS_LCD_MENU synchronize(PSTR(MSG_PAUSE_PRINT)); #endif #if ENABLED(POWER_LOSS_RECOVERY) if (recovery.enabled) recovery.save(true, false); #endif #if ENABLED(HOST_PROMPT_SUPPORT) host_prompt_open(PROMPT_PAUSE_RESUME, PSTR("UI Pause"), PSTR("Resume")); #endif set_status_P(PSTR(MSG_PRINT_PAUSED)); #if ENABLED(PARK_HEAD_ON_PAUSE) #if HAS_SPI_LCD lcd_pause_show_message(PAUSE_MESSAGE_PAUSING, PAUSE_MODE_PAUSE_PRINT); // Show message immediately to let user know about pause in progress #endif queue.inject_P(PSTR("M25 P\nM24")); #elif ENABLED(SDSUPPORT) queue.inject_P(PSTR("M25")); #elif defined(ACTION_ON_PAUSE) host_action_pause(); #endif } void MarlinUI::resume_print() { reset_status(); #if ENABLED(PARK_HEAD_ON_PAUSE) wait_for_heatup = wait_for_user = false; #endif #if ENABLED(SDSUPPORT) if (card.isPaused()) queue.inject_P(PSTR("M24")); #endif #ifdef ACTION_ON_RESUME host_action_resume(); #endif print_job_timer.start(); // Also called by M24 } #if HAS_PRINT_PROGRESS uint8_t MarlinUI::get_progress() { #if ENABLED(LCD_SET_PROGRESS_MANUALLY) uint8_t &progress = progress_bar_percent; #define _PLIMIT(P) ((P) & 0x7F) #else #define _PLIMIT(P) P uint8_t progress = 0; #endif #if ENABLED(SDSUPPORT) if (IS_SD_PRINTING()) progress = card.percentDone(); #endif return _PLIMIT(progress); } #endif #endif // HAS_DISPLAY